Video games in China: Difference between revisions

Content deleted Content added
GreenC bot (talk | contribs)
Line 97:
Official Chinese statistics regarding online gaming state that as of the close of 2006 revenue from China's online gaming industry reached RMB 8 billion or around {{USD|1.04 billion}}, with earnings reaching around RMB 33 billion or {{USD|4.3 billion}}. Additionally, while [[Japan]]ese, [[United States|American]], and [[South Korea]]n companies have traditionally dominated the market, Chinese developed software now holds a 65% market share on the mainland, with an additional 20 million in revenue generated by users outside of China.<ref name="auto"/>
 
The online gaming market in China grew to $1.6 billion in 2007,<ref>{{cite web |url=httphttps://www.zdnet.com/blog/itfactsarticle/online-games-market-in-china-to-reach-3-bln-by-2010/14210 |title=Online games market in China to reach $3 bln by 2010 |newspaper=ZDNet |date= March 22, 2008 |access-date= November 27, 2014}}</ref> and is expected to exceed $3 billion in 2010. According to another estimate, in 2007, China's online games market was worth about $970 million, with over 36 million gamers.<ref>{{cite web |url=httphttps://www.zdnet.com/article/making-a-play-for-chinas-online-games-2062039030/ |title=Making a play for China's online games |newspaper=ZDNet |date= March 17, 2008 |author=Vivian Yeo |access-date= November 27, 2014}}</ref>
 
China is now the world's largest online gaming market, contributing one third to the global revenue in this sector in 2009, or 56 percent of the Asia Pacific total.<ref>{{cite web | url=http://www.chinadaily.com.cn/bizchina/2010-06/23/content_10010928.htm | title=China's online game revenue tops the world | work=chinadaily.com.cn | date=2010-06-23 | access-date=August 14, 2016 | author=Hao Yan}}</ref>