Ships That Fight Underground: Difference between revisions

Content deleted Content added
+link
Line 41:
Descendent Studios first showcased ''Descent'' as an early demo at [[RTX (event)|RTX]] 2015, allowing for use of [[virtual reality]] headsets. According to the developers, the game was well-received and played by hundreds of people.<ref>{{cite web|url=http://descendentstudios.com/community/blog/12/entry-175-week-in-review-8142015/|title=RTX|publisher=Descendent Studios|access-date=2015-08-15|archive-url=https://web.archive.org/web/20150817205747/http://descendentstudios.com/community/blog/12/entry-175-week-in-review-8142015/|archive-date=2015-08-17|url-status=dead}}</ref><ref>{{cite web|url=https://www.pcgames.de/Descent-Underground-Spiel-55355/News/Descent-Underground-Meinungen-zum-Shooter-Reboot-1168178/|title=Descent: Underground - Meinungen zum Shooter-Reboot im Video|language=de|trans-title=Descent: Underground - Impressions of the shooter reboot in video|last=Reisdorf|first=Dennis|work=[[PC Games]]|date=August 16, 2015|access-date=July 24, 2021|archive-url=https://web.archive.org/web/20210724201232/https://www.pcgames.de/Descent-Underground-Spiel-55355/News/Descent-Underground-Meinungen-zum-Shooter-Reboot-1168178/|archive-date=July 24, 2021|url-status=live}}</ref> Descendent Studios relied on testing the game, which is powered by [[Unreal Engine 4]], with its crowdfunders rather than its own staff to assure the game's quality,<ref>{{cite web|url=https://www.gamereactor.eu/descent-going-deeper-underground/|title=Descent: Going Deeper Underground|last=Lemne|first=Bengt|work=[[Gamereactor]]|date=January 6, 2016|access-date=July 25, 2021|archive-url=https://web.archive.org/web/20210725015452/https://www.gamereactor.eu/descent-going-deeper-underground/|archive-date=July 25, 2021|url-status=live}}</ref> and it aimed to produce a "Triple-I" game, or a video game of [[AAA (video game industry)|AAA]] standards with an [[indie game|indie]] budget. On October 22, Descendent Studios released an early access, multiplayer-only version of the game on Steam, with a single-player campaign being in development and due after the early access phase.<ref name=ars-technica-2015-10>{{cite web|url=https://arstechnica.com/gaming/2015/10/descent-underground-recaptures-that-descent-multiplayer-magic/|title=Descent Underground recaptures that Descent multiplayer magic [Updated]|last=Hutchinson|first=Lee|work=[[Ars Technica]]|date=October 22, 2015|access-date=July 24, 2021|archive-date=July 24, 2021|archive-url=https://web.archive.org/web/20210724231826/https://arstechnica.com/gaming/2015/10/descent-underground-recaptures-that-descent-multiplayer-magic/|url-status=live}}</ref>
 
Descendent Studios pulled the game from Steam in September 2017 to speed up its development, as well as add a single-player mode. Later in 2017, the company partnered with Little Orbit, who agreed to publish the game, being responsible for its funding, marketing and distribution. At the time, Little Orbit announced planned versions for [[PlayStation 4]], [[Xbox One]], [[Microsoft Windows|Windows]], [[macOS]] and [[Linux]].<ref>{{cite web|url=https://www.gry-online.pl/newsroom/descent-underground-zostanie-zdjety-ze-steam-early-access/z319dbc|title=Descent: Underground zostanie zdjęty ze Steam Early Access|language=pl|trans-title=Descent: Underground will be removed from Steam Early Access|last=Źródło|first=Góral|work=[[Gry-Online]]|date=October 1, 2017|access-date=July 22, 2021|archive-url=https://web.archive.org/web/20210722184532/https://www.gry-online.pl/newsroom/descent-underground-zostanie-zdjety-ze-steam-early-access/z319dbc|archive-date=July 22, 2021|url-status=live}}</ref><ref>{{cite press release|url=https://www.gamasutra.com/view/pressreleases/308759/Descent_Underground_Developers_Team_Up_With_Publisher_Little_Orbit.php|title=Descent: Underground Developers Team Up With Publisher Little Orbit|work=[[Gamasutra]]|publisher=Descendent Studios|date=November 1, 2017|access-date=July 22, 2021|archive-url=https://web.archive.org/web/20210722191002/https://www.gamasutra.com/view/pressreleases/308759/Descent_Underground_Developers_Team_Up_With_Publisher_Little_Orbit.php|archive-date=July 22, 2021|url-status=live}}</ref> The game was also announced for the [[Nintendo Switch]] in October 2018, when the publisher began taking pre-orders, offering more content as a bonus to those who pre-ordered it then or had crowdfunded it or purchased it while the game was in early access on Steam.<ref name=Gematsu-2018>{{cite web|url=https://www.gematsu.com/2018/10/descent-reboot-coming-to-ps4-xbox-one-and-switch|title=Descent reboot coming to PS4, Xbox One, and Switch|last=Romano|first=Sal|work=Gematsu|date=October 4, 2018|access-date=July 24, 2021|archive-date=July 24, 2021|archive-url=https://web.archive.org/web/20210724231828/https://www.gematsu.com/2018/10/descent-reboot-coming-to-ps4-xbox-one-and-switch|url-status=live}}</ref> It was also available for pre-ordering on [[GOG.com]], being sold with a free copy of ''Descent 3'' for a limited time.<ref>{{cite press release|url=https://apnews.com/article/52c624f3d2d168438de20837583a3d53|title=Interplay Introduces New Descent with Extra Bonus|author=[[Interplay Entertainment]]|publisher=ACCESSWIRE[[Accesswire]]|date=November 13, 2018|access-date=July 24, 2021}}</ref>
 
''Descent'' was slated for launch in early 2019,<ref name=PC-Gamer-2020>{{cite web|url=https://www.pcgamer.com/a-messy-legal-dispute-puts-the-descent-reboot-in-peril/|title=A messy legal dispute puts the Descent reboot in a nosedive|last=Chalk|first=Andy|work=[[PC Gamer]]|date=February 24, 2020|access-date=July 24, 2021|archive-url=https://web.archive.org/web/20210724222239/https://www.pcgamer.com/a-messy-legal-dispute-puts-the-descent-reboot-in-peril/|archive-date=July 24, 2021|url-status=live}}</ref> requiring only a final open beta test to aid in final polish and balancing prior to release. Unfortunately, problems arose in May of that year with Eric Peterson claiming that Little Orbit had breached their contract with Descendent Studios and alleging that the publisher lacked the financial resources to finalize development and market the game properly with many developers at Descendent having had to take on other jobs to pay their bills. Per their contract with Little Orbit, Descendent Studios was not allowed to self-publish and Interplay, owners of the Descent trademark, stepped in to attempt to broker a deal between the publisher and the developers.<ref>{{cite web|url=https://www.pcgames.de/Descent-Underground-Spiel-55355/News/action-publisher-entwickler-1283061/|title=Descent Underground: Spiel ist eigentlich fertig, Publisher macht angeblich Probleme|language=de|trans-title=Descent Underground is actually done, publisher allegedly causes trouble|last=Bertits|first=Andreas|work=[[PC Games]]|date=May 29, 2019|access-date=July 24, 2021|archive-url=https://web.archive.org/web/20210724221143/https://www.pcgames.de/Descent-Underground-Spiel-55355/News/action-publisher-entwickler-1283061/|archive-date=July 24, 2021|url-status=live}}</ref>