Super Smash Bros. Melee: Difference between revisions

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'''''Super Smash Bros. Melee'''''{{efn|Known in Japan as {{nihongo|'''''Super Smash Bros. DX'''''|大乱闘スマッシュブラザーズ{{ruby-ja|DX|デラックス}}|Dai Rantō Sumasshu Burazāzu Derakkusu|lead=yes}}}} is a 2001 [[Fictional crossover|crossover]] [[fighting game|fighting video game]] developed by [[HAL Laboratory]] and published by [[Nintendo]] for the [[GameCube]]. It is the second installment in the ''[[Super Smash Bros.]]'' series. It features characters from Nintendo video game franchises such as ''[[Mario (franchise)|Mario]]'', ''[[The Legend of Zelda]]'', ''[[Star Fox]]'' and ''[[Pokémon (video game series)and golden sun|Pokémon]]'', and ''[[Donkey Kong]]'' among others. The stages and gameplay modes reference or take designs from these franchises as well.
 
''Melee'' includes all playable characters from [[Super Smash Bros. (video game)|the first game]] and also adds characters from additional franchises such as ''[[Fire Emblem]]'', of which no games had been released outside Japan at the time, in addition to new stages and gameplay modes. Like other games in the ''Smash Bros.'' series, ''Melee''{{'}}s gameplay system offers an unorthodox approach to the fighting game genre, with a counter that measures damage with increasing percentages, representing the knockback the character will experience, rather than a depleting [[Health (gaming)|health bar]] seen in most fighting games.