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==Major learning events==
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[[File:Simple plastic potty.jpg|thumb|A simply designed potty, a place for young children who are first learning how to use the toilet to relieve themselves.]]{{Main|Toilet training}}
# Readiness: The Azrin and Foxx method of toilet training introduced the first set of objective criteria for determining whether a child is prepared to begin toilet training. The child should be physiologically and psychologically capable. Physiologic preparedness describes the ability of the child to perform tasks necessary for toilet training such as controlling their anal and urethral sphincter, sitting upright, and walking. Psychological readiness describes the child's motivation to become toilet trained and their ability to understand and follow directions.<ref>{{cite journal | vauthors = Klassen TP, Kiddoo D, Lang ME, Friesen C, Russell K, Spooner C, Vandermeer B | title = The effectiveness of different methods of toilet training for bowel and bladder control | journal = Evidence Report/Technology Assessment | issue = 147 | pages = 1–57 | date = December 2006 | pmid = 17764212 | pmc = 4781561 }}</ref>
# Process training
# Parental response.
===Play
{{Unreferenced section|date=December 2010}}
* Child plays alongside other children but not with them (see [[parallel play]])
* Mostly free and spontaneous, no rules or regulations
* Attention span very short and change of toys occurs at frequent intervals
* Imitation and make-believe play begins by end of the second year
* Games: throwing and retrieving objects▼
* Suggested toys:▼
▲Games: throwing and retrieving objects
** Play furniture, dishes, cooking utensils, play telephone, puzzles with large pieces, pedal propelled toys, [[rocking horse]], clay crayons, finger paints, pounding toys, blocks, push-pull toys, [[ball]]s▼
▲Suggested toys:
▲* Play furniture, dishes, cooking utensils, play telephone, puzzles with large pieces, pedal propelled toys, [[rocking horse]], clay crayons, finger paints, pounding toys, blocks, push-pull toys, [[ball]]s
== Squatting ==
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