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[[File:Remember 11 gameplay.png|thumb|left|A scene in the cabin in ''Remember 11'', with one of the options that affect the story.]]
The games are all [[visual novels]] with stories about time travel and with science fiction elements,<ref name="untold appendix"/><ref name="untold"/> featuring [[time loop]]s as a recurring plot element.<ref name="4gamer 12riven pc"/> Starting with ''Ever 17'', the series has featured the theme of "an escape from an enclosed space";<ref name="code_18 booklet"/> for instance, ''Ever 17'' has characters trapped in an underwater theme park,<ref name="rpgfan ever17 rev"/> and ''Remember 11'' is set both in a cabin on a mountain during a blizzard and in a facility for the rehabilitation of mentally ill criminals.<ref name="rpgfan r11 announcement"/> ''Never 7'' can also be considered to fit this theme, as its protagonist is unable to leave an isolated island due to rough weather conditions.<ref name="never7 booklet"/> This theme was abandoned with ''Code_18'', which instead is set in a school.<ref name="code_18 booklet"/> Also starting with ''Ever 17'', the series has featured multiple protagonists for each game, that the player can play through the story as;<ref name="rpgfan ever17 rev"/><ref name="siliconera series ios"/><ref name="R11 site system"/> this, too, was abandoned with ''Code_18'', which features one protagonist.<ref name="rpgfan code_18 first look"/>
The player makes progress in the games by reading their stories. At certain points, they are presented with a number of options; depending on which one they pick, the story progresses differently, leading to different endings.<ref name="rpgfan ever17 rev"/><ref name="rpgfan never7 rev"/><ref name="R11 site system"/> Some of these choices affect subtle things such as whether the player character should take another character's hand or to look them in the eyes, while some can cause the death of a character; the player aims to avoid "bad" endings in which the player character or another character dies.<ref name="rpgfan never7 rev"/><ref name="R11 site system"/> Several of the games in the series include an in-game glossary referred to as the "TIPS" system, which explains various terms used in the story.<ref name="R11 site system"/><ref name="never 7 tips"/>
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<ref name="dengeki nakazawa interview">{{cite web |url=http://dengekionline.com/elem/000/000/488/488268/ |title=『ルートダブル』のプロトタイプは『Myself;Yourself』? 中澤工さん講演会の模様を詳細レポート |author=Goemon |language=Japanese |date=2012-05-23 |publisher=Dengeki Online |access-date=2015-10-24 |archive-url=https://web.archive.org/web/20150317190219/http://dengekionline.com/elem/000/000/488/488268/ |archive-date=2015-03-17 |url-status=live }}</ref>
<ref name="never7 booklet">{{cite book |title=Never7 Premium Book |publisher=[[KID]] |date=2009-03-12}}</ref>
<ref name="remember11 booklet">{{cite book |title=Premium Book [booklet included with the limited edition of the PlayStation 2 version of [[Remember 11: The Age of Infinity]]] |publisher=[[KID]] |date=2004-03-18}}</ref>
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