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{{use mdy dates|date=August 2020}}
{{Infobox video game
| title = Rocket League
| image = Rocket League coverartcover.jpgpng
| caption = =
| developer = [[Psyonix]]{{efn|Additional work for Nintendo Switch and Xbox One by [[Panic Button (company)|Panic Button]]}}
| publisher = Psyonix
| director = Thomas Silloway
| producer = Sarah Hebbler
| designer = Corey Davis
| programmer = Jared Cone
| artist = Bobby McCoin
| composer = [[Mike Ault]]{{efn|Additional compositions by Hollywood Principle, Christian De La Torre, and Abandoned Carnival}}
| engine = [[Unreal Engine 3]]
| platforms = {{ubl|[[PlayStation 4]]|[[Windows]]|[[Xbox One]]|[[macOS]]{{efn|name="macos linux"|The macOS and Linux versions stopped supporting online features in March 2020.}}|[[Linux]]{{efn|name="macos linux"}}|[[Nintendo Switch]]}}
| released = {{collapsible list|title={{nobold|July 7, 2015}}|{{Unbulleted list|'''PlayStation 4''', '''Windows'''|July 7, 2015|'''Xbox One'''|February 17, 2016|'''macOS''', '''Linux'''|September 8, 2016|'''Nintendo Switch'''|November 14, 2017}}}}
| genre = [[Sports game|Sports]]
| modes = [[Single-player]], [[multiplayer]]
}}
'''''Rocket League''''' is a 2015 vehicular [[Association football|soccer]]<!--This article is written in American English and thus "soccer" is used instead of "football" per [[WP:ARTCON]].--> [[video game]] developed and published by [[Psyonix]]. Thefor gamevarious washome first released for [[PlayStation 4]]consoles and [[Windows]]computers. in JulyIt 2015,has withbeen portsoffered foras [[Xbox Onefree-to-play]] andsince 2020 when [[NintendoEpic SwitchGames]] beingacquired releasedPsyonix. laterA on.sequel to 2008''Rockets League'' was available on [[SteamSupersonic (service)|Steam]]Acrobatic forRocket-Powered [[WindowsBattle-Cars]], playersRocket andLeague'' thefeatures [[PlayStationup Store]]to for [[PlayStation 4]]eight players. Inassigned Juneto 2016,each [[505of Games]]the begantwo distributingteams, ausing physical"rocket-powered" retailvehicles versionto forhit PlayStationa 4ball andinto Xboxtheir One,opponent's withgoal [[Warnerand Bros.score Interactive Entertainment]] takingpoints over those duties by the endcourse of 2017a match. VersionsThe forgame [[macOS]]includes single-player and [[Linux]]multiplayer weremodes alsothat releasedcan inbe 2016,played butboth supportlocally for theirand online, services was dropped in 2020. Epic Games acquired Psyonix in 2019 and made the gameincluding [[free-tocross-platform play]] inbetween Septemberall 2020versions.
 
DescribedPsyonix asbegan "[[soccer]],formal butdevelopment with rocket-powered cars",of ''Rocket League'' hasaround up2013, torefining eightthe playersgameplay assignedfrom ''Battle-Cars'' to eachaddress ofcriticism theand twofan teams,input. usingPsyonix rocketalso recognized their lack of marketing from ''Battle-poweredCars'' vehiclesand toengaged hitin aboth ballsocial intomedia theirand promotions to market the game. opponent's'Rocket goalLeague'' andwas scorefirst pointsreleased overon the course[[PlayStation ofStore]] aand match[[Steam (service)|Steam]] for [[PlayStation 4]] and [[Windows]] respectively in July 2015, with ports for [[Xbox One]] and [[Nintendo Switch]] being released later on. ThePhysical gameretail includesversions single-playerfor PlayStation 4 and multiplayerXbox modesOne thatwere candistributed bestarting playedin both2016 locallyby [[505 Games]] and online,later includingby [[cross-platformWarner playBros. Interactive Entertainment]]. betweenVersions allfor versions[[macOS]] and [[Linux]] were also released in 2016, but support for their online services was dropped in 2020. Later''Rocket League'' is developed under the [[games as a service]] model; later updates for the game enabled the ability to modify core rules and added new game modes, including ones based on [[ice hockey]] and [[basketball]].
 
''Rocket League'' is a sequel to Psyonix's ''[[Supersonic Acrobatic Rocket-Powered Battle-Cars]]'', a 2008 video game for the [[PlayStation 3]]. ''Battle-Cars'' received mixed reviews and was not a success, but gained a loyal fan base. Psyonix continued to support themselves through contract development work for other studios while looking to develop a sequel. Psyonix began formal development of ''Rocket League'' around 2013, refining the gameplay from ''Battle-Cars'' to address criticism and fan input. Psyonix also recognized their lack of marketing from ''Battle-Cars'' and engaged in both social media and promotions to market the game, including offering the game for free for [[PlayStation Plus]] members on release.
 
''Rocket League'' was praised for its gameplay improvements over ''Supersonic Acrobatic Rocket Powered Battle-Cars'', as well as its graphics and overall presentation, although some criticism was directed towards the game's [[physics engine]]. It has since been considered one of the [[List of video games considered the best|greatest video games ever made]]. The game earned many industry awards and saw over 10 million sales and 40 million players by the beginning of 2018. ''Rocket League'' has also been adopted as an [[esport]], with professional players participating through [[ESL (company)|ESL]] and [[Major League Gaming]] along with Psyonix's own [[Rocket League Championship Series]] (RLCS).
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== Gameplay ==
[[File:Rocket League, Mannfield.jpg|thumb|left|Gameplay in ''Rocket League'', where players aim to hit the ball into the opposing team's goal using their rocket-powered cars]]
''Rocket League''{{'s}} gameplay is largely the same as that of its predecessor, ''[[Supersonic Acrobatic Rocket-Powered Battle-Cars]]''. Players control a rocket-powered car and use it to hit a ball that is much larger than the cars towards the other team's goal area to score goals, in a way that resembles [[indoor soccer]], with elements reminiscent of a [[demolition derby]].<ref>{{cite news |last=O'Connor |first=Alice |title=Car-To-Ball: ''Rocket League'' |url=http://www.rockpapershotgun.com/2014/12/03/rocket-league-trailer/ |website=[[Rock Paper Shotgun]] |access-date=June 1, 2015 |date=December 3, 2014 |url-status=live |archive-url=https://web.archive.org/web/20150702140744/http://www.rockpapershotgun.com/2014/12/03/rocket-league-trailer/ |archive-date=July 2, 2015}}</ref><ref name="ShackNews">{{cite web |last=Mejia |first=Ozzie |title=''Rocket League'' preview: gas-powered goals |url=http://www.shacknews.com/article/89592/rocket-league-preview-gas-powered-goals |website=[[Shacknews]] |publisher=[[CraveOnline]] |access-date=June 1, 2015 |date=May 18, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150522015103/http://www.shacknews.com/article/89592/rocket-league-preview-gas-powered-goals |archive-date=May 22, 2015}}</ref> Players' cars have the ability to jump to hit the ball while in mid-air. The players can also <ref>{{cite web |url=http://www.pushsquare.com/news/2015/07/guide_how_to_play_like_a_pro_in_ps4s_rocket_league |title=Guide: How to Play Like a Pro in PS4's ''Rocket League'' |date=July 9, 2016 |last=Barket |first=Sammy |website=[[Push Square]] |access-date=October 31, 2016 |url-status=live |archive-url=https://web.archive.org/web/20161101040854/http://www.pushsquare.com/news/2015/07/guide_how_to_play_like_a_pro_in_ps4s_rocket_league |archive-date=November 1, 2016}}</ref> Updates in 2024 introduced new features that allow players to view the remaining boost amount of their teammates, and how much time was remaining on the game clock when specific comments were made in the chat.<ref>{{Cite web|url=https://www.rocketleague.com/en/news/teammate-boost-indicators-and-rarity-name-changes-coming-to-rocket-league |title= Teammate Boost Indicators |access-date=2024-04-25 }}</ref>
 
Matches are usually five minutes long, with a [[sudden death (sport)|sudden death]] overtime if the game is tied at that point.<ref>{{cite web |url=https://www.theguardian.com/technology/2015/jul/24/rocket-league-review-psyonix |title=''Rocket League'' review – a turbo-charged joy to play |last=Stanton |first=Rich |date=July 24, 2016 |website=[[The Guardian]] |access-date=October 31, 2016 |url-status=live |archive-url=https://web.archive.org/web/20161031214523/https://www.theguardian.com/technology/2015/jul/24/rocket-league-review-psyonix |archive-date=October 31, 2016}}</ref> Matches can be played from between one-on-one up to four-on-four players, as well as in casual and ranked playlists.<ref>{{cite web |url=https://www.gamespot.com/articles/rocket-league-max-player-count-increase-under-cons/1100-6434784/ |title=''Rocket League'' Max Player Count Increase Under Consideration |first=Eddie |last=Makuch |date=February 14, 2016 |access-date=February 14, 2016 |website=[[GameSpot]] |url-status=live |archive-url=https://web.archive.org/web/20160215205155/https://www.gamespot.com/articles/rocket-league-max-player-count-increase-under-cons/1100-6434784/ |archive-date=February 15, 2016}}</ref> The latter serves as ''Rocket League''{{'s}} competitive online mode, where players compete in various tiered ranks within game seasons, with victories or losses raising or lowering a player's rank, respectively.<ref>{{cite web |url=http://www.polygon.com/2016/8/4/12384556/rocket-league-game-modes-ranking-guide |title=''Rocket League'' game modes and ranking guide |first=Max |last=Parker |date=August 4, 2016 |website=[[Polygon (website)|Polygon]] |access-date=October 31, 2016 |url-status=live |archive-url=https://web.archive.org/web/20161101041220/http://www.polygon.com/2016/8/4/12384556/rocket-league-game-modes-ranking-guide |archive-date=November 1, 2016}}</ref> The game includes a single-player Season mode, with the player competing with computer-controlled players. An update in December 2016 introduced Custom Training sequences that can be created by players and shared with others on the same platform. Players are able to specify the ball's path and the presence and skill of opponents on the field, which enables them to practice specific shots or maneuvers.<ref>{{cite web |url=https://www.gamespot.com/articles/rocket-league-update-will-help-improve-your-skills/1100-6445574/ |title=''Rocket League'' Update Will Help Improve Your Skills With New Custom Training Mode |first=Eddie |last=Makuch |date=November 18, 2016 |access-date=November 18, 2016 |work=[[GameSpot]] |url-status=live |archive-url=https://web.archive.org/web/20180305030318/https://www.gamespot.com/articles/rocket-league-update-will-help-improve-your-skills/1100-6445574/ |archive-date=March 5, 2018}}</ref>
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===Cross-platform play===
''Rocket League'' has been one of the leading games in supporting [[cross-platform play]] between personal computers and consoles. Jeremy Dunham, Psyonix's vice president of publishing, says cross-platform play helps establish a stable player base and avoid the snowball effect that can cause isolated player bases on individual platforms to wane, particularly in the transition from one console generation to the next.<ref name="gamespot interview" /><ref name="engadget crossplatform">{{Cite web |url=https://www.engadget.com/2017/06/24/rocket-league-cross-network-play-ps4-xbox-one-interview/ |title={{'}}''Rocket League''{{'}} will die without cross-console multiplayer |first=Timothy |last=Seppela |date=June 24, 2017 |access-date=June 28, 2017 |work=[[Engadget]] |url-status=live |archive-url=https://web.archive.org/web/20170627162810/https://www.engadget.com/2017/06/24/rocket-league-cross-network-play-ps4-xbox-one-interview/ |archive-date=June 27, 2017}}</ref> Though the Xbox One version lacked this feature at launch,<ref name="Pereira">{{cite web |last=Pereira |first=Chris |title=''Rocket League'' on Xbox One Lacks Cross-Platform Play With PC, PS4 |url=https://www.gamespot.com/articles/rocket-league-on-xbox-one-lacks-cross-platform-pla/1100-6432832/ |website=[[GameSpot]] |publisher=[[CBS Interactive]] |access-date=December 4, 2015 |date=December 4, 2015 |url-status=live |archive-url=https://web.archive.org/web/20151206015514/https://www.gamespot.com/articles/rocket-league-on-xbox-one-lacks-cross-platform-pla/1100-6432832/ |archive-date=December 6, 2015}}</ref> Microsoft in March 2016 announced that ''Rocket League'' would be the first game in a new initiative they were taking to enable cross-play between Windows and Xbox One players who have Xbox Live accounts;<ref name="polygon xbox xplay">{{cite web |url=http://www.polygon.com/2016/3/14/11219726/xbox-one-rocket-league-cross-platform-play-announced |title=Cross-platform play coming to ''Rocket League'' as Xbox Live opens up to other consoles |website=[[Polygon (website)|Polygon]] |date=March 14, 2016 |access-date=March 14, 2016 |first=Owen |last=Good |url-status=live |archive-url=https://web.archive.org/web/20160314172830/http://www.polygon.com/2016/3/14/11219726/xbox-one-rocket-league-cross-platform-play-announced |archive-date=March 14, 2016}}</ref> this cross-platform play feature was added in an update in May 2016.<ref name="polygon xbox xplay" /><ref>{{cite web |url=http://www.polygon.com/2016/5/24/11759296/rocket-league-cross-platform-play-xbox-one |title=''Rocket League'' update delivers cross-platform play to Xbox One |first=Owen |last=Good |date=May 24, 2016 |access-date=May 24, 2016 |website=[[Polygon (website)|Polygon]] |url-status=live |archive-url=https://web.archive.org/web/20160525124043/http://www.polygon.com/2016/5/24/11759296/rocket-league-cross-platform-play-xbox-one |archive-date=May 25, 2016}}</ref> Microsoft has stated that they offer other networks, such as Sony's PlayStation Network, the ability to integrate with Xbox Live to allow full cross-platform compatibility for games like ''Rocket League''. Dunham noted that this cross-platform idea had been something they asked Microsoft about when ''Rocket League'' was set for an Xbox One release, but he stated that Microsoft did not seem to be on board with it. Only after they had neared the release date would Microsoft take the initiative to offer it as one for their new cross-play efforts and started working towards this possibility in the game.<ref name="ign july2016">{{cite web |url=http://www.ign.com/articles/2016/07/26/rocket-league-why-ps4-xbox-one-cross-network-play-is-inevitable |title=''ROCKET LEAGUE'': WHY PS4-XBOX ONE CROSS-NETWORK PLAY IS 'INEVITABLE' |first=Joe |last=Skrebels |date=July 26, 2016 |access-date=July 26, 2016 |website=[[IGN]] |url-status=live |archive-url=https://web.archive.org/web/20160727135957/http://www.ign.com/articles/2016/07/26/rocket-league-why-ps4-xbox-one-cross-network-play-is-inevitable |archive-date=July 27, 2016}}</ref>
[[File:Xbox One Controller next to a Playstation 4 Controller.jpg|thumb|right|Crossplay platorms]]
 
Psyonix determined the required technical steps needed to enable cross-platform play and have tested it in closed environments, and were only waiting for the legalities of cross-connecting players between different networks before proceeding.<ref>{{cite web |url=http://www.vg247.com/2016/03/21/rocket-league-devs-already-know-how-to-add-cross-network-multiplayer/ |title=''Rocket League'' devs already know how to add cross-network multiplayer |first=Sharif |last=Saed |date=March 21, 2016 |access-date=March 21, 2016 |website=[[VG247]] |url-status=live |archive-url=https://web.archive.org/web/20160325094730/http://www.vg247.com/2016/03/21/rocket-league-devs-already-know-how-to-add-cross-network-multiplayer/ |archive-date=March 25, 2016}}</ref><ref name="engadget crossplatform"/> this work also includes how they would be able to distribute updated content patches in a unified and more frequent manner to enable them to continue to expand the game for at least another 9 months.<ref name="gamespot interview">{{cite web |url=https://www.gamespot.com/articles/xbox-oneps4-cross-play-and-winning-awards-rocket-l/1100-6435879/ |title=Xbox One/PS4 Cross-Play and Winning Awards--''Rocket League'' Dev Interview |first=Mike |last=Mahardy |date=March 22, 2016 |access-date=March 22, 2016 |website=[[GameSpot]] |url-status=live |archive-url=https://web.archive.org/web/20160325053502/https://www.gamespot.com/articles/xbox-oneps4-cross-play-and-winning-awards-rocket-l/1100-6435879/ |archive-date=March 25, 2016}}</ref> In a July 2016 interview with ''[[IGN]]'', Dunham stated they had done all the technical work and could enable cross-platform play between the Xbox One and PlayStation 4 versions "within a few hours" of Sony's approval.<ref>{{cite web |url=http://www.ign.com/articles/2016/07/20/rocket-league-ps4-xbox-one-cross-network-play-now-ready-for-release-only-needs-sonys-approval |title=''Rocket League'' PS4-Xbox One Cross-Network Play Now Ready for Release, Only Needs Sony's Approval |first=Joe |last=Skrebels |date=July 20, 2016 |access-date=July 20, 2016 |website=[[IGN]] |url-status=live |archive-url=https://web.archive.org/web/20160721122231/http://www.ign.com/articles/2016/07/20/rocket-league-ps4-xbox-one-cross-network-play-now-ready-for-release-only-needs-sonys-approval |archive-date=July 21, 2016}}</ref> As of March 2017, the company is ready to enable this feature, but was still waiting for the console manufacturers to come to the required agreements to allow it.<ref name="ign mar17 future"/>
 
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== Release ==
[[File:Rocket League coverart.jpg|thumb|Promotional cover art of the original release]]
''Rocket League'' was officially announced as the sequel to ''Battle-Cars'' in February 2014.<ref>{{cite web |last=Martin |first=Michael |title=Psyonix Announces ''Rocket League'' Coming Spring 2015 |url=http://www.ign.com/articles/2014/10/24/psyonix-announces-rocket-league-coming-spring-2015 |website=[[IGN]] |publisher=[[IGN Entertainment]] |access-date=June 1, 2015 |date=October 23, 2014 |archive-date=May 30, 2015 |archive-url=https://web.archive.org/web/20150530014842/http://www.ign.com/articles/2014/10/24/psyonix-announces-rocket-league-coming-spring-2015 |url-status=live }}</ref> Building on the effects from the lack of marketing with ''Battle-Cars'', Psyonix developed a different marketing approach to ''Rocket League''. This included engaging with [[YouTube]] and [[Twitch (service)|Twitch]] video game streamers with early release copies to help spread the word, recognizing that clips from the game would be readily shared through social media.<ref name="wsj" /><ref name="gamasutra gdc2016" /> They also opened the game to early [[Software release life cycle#Stages of development|alpha and beta testing]] for several months following the game's announcement.<ref name="Announce">{{cite web |last=Dunham |first=Jeremy |title=''Rocket League'' closed beta starts today – sign up now |url=http://blog.eu.playstation.com/2015/04/24/rocket-league-closed-beta-starts-today-sign-now/ |website=[[PlayStation Blog Europe]] |publisher=[[Sony Computer Entertainment Europe]] |access-date=June 1, 2015 |date=April 24, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150429001312/http://blog.eu.playstation.com/2015/04/24/rocket-league-closed-beta-starts-today-sign-now/ |archive-date=April 29, 2015}}</ref><ref>{{cite web |last=Bennette |first=Matthew |title=''Rocket League'' second beta test begins today on PS4 |url=http://www.egmnow.com/articles/news/rocket-league-second-beta-test-begins-today-on-ps4/ |website=[[EGMNOW]] |publisher=[[EGM Media]] |access-date=June 1, 2015 |date=May 13, 2015 |url-status=dead |archive-url=https://web.archive.org/web/20150515070734/http://www.egmnow.com/articles/news/rocket-league-second-beta-test-begins-today-on-ps4/ |archive-date=May 15, 2015 }}</ref> Davis noted that they otherwise did not spend any money on traditional marketing approaches.<ref name="gamasutra gdc2016" />