Duke Nukem Forever: Difference between revisions

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1997 -> 2011 is 14 years, not “more than 15”.
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| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
| series = ''[[Duke Nukem]]''
| engine = [[Quake II engine]], [[Unreal Engine 1]], [[Unreal(heavily Engine 2]], custom version of [[Unreal Engine]] (releasemodified)<ref>{{cite web |title=Spiele mit Unreal Engine - Von 1998 bis heute |url=https://www.gamestar.de/galerien/spiele_mit_unreal_engine,98204.html |website=www.gamestar.de |language=de-DE}}</ref>
| platforms = {{unbulleted list|[[Windows]]|[[PlayStation 3]]|[[Xbox 360]]|[[Mac OS X]]}}
| released = {{ubl|'''Windows''', '''PS3''', '''Xbox 360'''{{vgrelease|EU/AU|June 10, 2011<ref name="Eurogamer_releasedate"/>|NA|June 14, 2011<ref name="Eurogamer_releasedate"/>}}|'''Mac OS X'''{{vgrelease|WW|August 18, 2011}}<!-- Please do not update the date without referencing a reliable source; retailers do not count. -->}}
}}
 
'''''Duke Nukem Forever''''' is a 2011 [[first-person shooter]] [[Video game|game]] developed by [[Gearbox Software]] and published by [[2K (company)|2K]] for [[Windows]], [[PlayStation&nbsp;3]], and [[Xbox 360]] and [[MacOS X]].<ref name="gamein100903"/><ref name="dnpressrelease"/> It is the fourth main installment in the ''[[Duke Nukem]]'' series and the sequel to ''[[Duke Nukem 3D]]'' (1996). Players control [[Duke Nukem (character)|Duke Nukem]] as he comes out of retirement to battle an alien invasion. Like its predecessor, ''Duke Nukem Forever'' features pop culture references, [[Toilet humour|toilet humor]], and adult content.
 
''Duke Nukem Forever'' began development under [[3D Realms]] and underwent [[Development of Duke Nukem Forever|a severely protracted development]] that lasted more than 1514&nbsp;years. Announced in 1997 following the critical and commercial success of ''Duke Nukem&nbsp;3D'', it was [[Development hell|delayed several times]], which was attributed to [[Game engine|engine]] changes, understaffing, and a lack of a development plan. After 3D Realms downsized in 2009, ''Duke Nukem Forever'' was finished by Triptych Games, Gearbox Software and [[Piranha Games]]. It holds the [[Guinness world record]] for the longest development for a video game, though this period was exceeded in 2022 by ''[[Beyond Good and Evil&nbsp;2]]'', which remains unreleased {{as of|July 2024|lc=yes}} and ''[[Kien (video game)|Kien]]'', which took 22&nbsp;years to come to market.<ref name="kien">{{Cite news |issn=1756-3224 |oclc=60623878 |language=en-GB |newspaper=[[The Guardian]] |department=Games |accessdate=2024-07-04 |date=2024-07-04 |first=Patricia |last=Hernandez |url=https://www.theguardian.com/games/article/2024/jul/04/kein-the-most-delayed-video-game-in-history-released-after-22-years |title=Kien, the most-delayed video game in history, released after 22 years}}</ref><!--This is not the same Guinness world record as the one held by Clockwork Aquario, which was not in continuous development-->
 
''Duke Nukem Forever'' was released on June 14, 2011, and received mostly unfavorable reviews, with criticism for its graphics, dated humor and story, simplistic mechanics, and unpolished performance and design. It did not meet sales expectations but was deemed profitable by [[Take-Two Interactive]], the owner of 2K Games. An additional episode, ''The Doctor Who Cloned Me'', was released as [[downloadable content]] later in the year. Early versions of ''Duke Nukem Forever'' were leaked in 2022.
 
==Gameplay==
''Duke Nukem Forever'' is a [[first-person shooter]] that combines combat, exploration and puzzle-solving.<ref name=":2" /> The game also switches to a [[Third-person (video games)|third-person view]] when in vehicle use. Players control [[Duke Nukem (character)|Duke Nukem]], a 1980s-style action hero, as he battles alien invaders<ref name="IGN" /> through three main locations: Las Vegas, a highway and [[Hoover Dam]].<ref name=":2" /> Some areas feature [[boss fights]], [[Fetch quest|fetch quests]] and driving sequences;<ref name=":2" /> in one sequence, Duke is shrunk to a miniature size and drives a toy car.<ref name="IGN" /> Minigames include [[air hockey]], [[Whac-A-Mole|whack-a-mole]] and [[pinball]].<ref name="IGN" />
 
''Forever'' is slower than previous ''Duke Nukem'' games. As in the ''[[Halo (franchise)|Halo]]'' series, players can only carry two weapons at a time, and Duke's [[Health (game terminology)|health]] regenerates automatically.<ref name=":2" /><ref name="IGN" /> The weapons include a shotgun, trip mines, a [[shrink ray]] (which shrinks enemies so Duke can stomp on them) and a freeze ray (which freezes enemies so Duke can shatter them).<ref name="IGN" /> Like ''[[Duke Nukem 3D]], Forever'' includes pop culture references, [[Toilet humour|toilet humor]] and adult content, such as strip clubs and the ability to urinate.<ref name=":2" /><ref>{{Cite news |last=McDougall |first=Jaz |date=2010-10-05 |title=''Duke Nukem Forever'' includes real-time peeing |language=en |work=[[PC Gamer]] |url=https://www.pcgamer.com/uk/duke-nukem-forever-includes-real-time-peeing/ |access-date=2022-05-31 |archive-date=May 31, 2022 |archive-url=https://web.archive.org/web/20220531165946/https://www.pcgamer.com/uk/duke-nukem-forever-includes-real-time-peeing/ |url-status=live }}</ref> In the [[Multiplayer video game|multiplayer]] mode, players compete in games such as [[Deathmatch (video games)|deathmatch]], [[capture the flag]] and [[King of the Hill (game)|king of the hill]].<ref name=":2" /><ref name="IGN" />
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=== Announcement ===
In 1996, 3D Realms released ''[[Duke Nukem 3D]]''. Set apart from other first-person shooter games by its adult humor and interactive world, it received positiveuniversal reviewsacclaim by critics and sold around 3.5 million copies.<ref name=":0">{{Cite magazine |last=Thompson |first=Clive |date=1 December 2009 |title=Learn to let go: how success klilledkilled Duke Nukem |language=en-US |volume=18 |magazine=[[Wired (magazine)|Wired]] |issue=1 |url=https://www.wired.com/2009/12/fail-duke-nukem/ |access-date=2022-02-26 |magazine=[[Wired (magazine)|Wired]] |language=en-US |volume=18 |issue=1 |issn=1059-1028}}</ref> The 3D Realms co-founder [[George Broussard]] announced the sequel, ''Duke Nukem Forever'', on April 27, 1997,<ref>{{Cite web |last=Liang |first=Lu-Hai |date=2022-08-09 |title=Duke Nukem Forever Had More Advanced Graphics Until It Launched, Modders Discover |url=https://www.thegamer.com/duke-nukem-forever-once-had-more-advanced-graphics/ |access-date=2022-08-15 |website=TheGamer |language=en-US |archive-date=August 15, 2022 |archive-url=https://web.archive.org/web/20220815203114/https://www.thegamer.com/duke-nukem-forever-once-had-more-advanced-graphics/ |url-status=live }}</ref> which he expected to be released by Christmas 1998. The game was widely anticipated.<ref name=":0" /> [[Scott Miller (entrepreneur)|Scott Miller]], 3D Realms' co-founder, felt the ''Duke Nukem'' franchise would last for decades across many iterations, like ''[[James Bond]]'' or ''[[Mario (franchise)|Mario]]''.<ref name=":0" /> Broussard and Miller funded ''Duke Nukem Forever'' using the profits from ''Duke Nukem 3D'' and other games. They gave the marketing and publishing rights to [[GT Interactive]], taking only a $400,000 advance.<ref name=":0" /> 3D Realms also began developing a 2D version of ''Duke Nukem'' ''Forever,'' which was canceled due to the rising popularity of 3D games.<ref name="atdec27">{{cite web |author=Cunningham |first=Andrew |date=December 27, 2022 |title=Leaker posts an early, canceled 2D version of the infamous ''Duke Nukem Forever'' |url=https://arstechnica.com/gaming/2022/12/leaker-posts-an-early-canceled-2d-version-of-the-infamous-duke-nukem-forever/ |accessdate=December 27, 2022 |work=[[Ars Technica]] |archive-date=December 27, 2022 |archive-url=https://web.archive.org/web/20221227183119/https://arstechnica.com/gaming/2022/12/leaker-posts-an-early-canceled-2d-version-of-the-infamous-duke-nukem-forever/ |url-status=live }}</ref>
 
=== Engine changes and delays ===
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| Edge = 3/10<ref name="edgereview">{{cite web|url=http://www.next-gen.biz/reviews/duke-nukem-forever-review |title=Duke Nukem Forever review – Edge Magazine |publisher=Next-gen.biz |access-date=July 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110718021108/http://www.next-gen.biz/reviews/duke-nukem-forever-review |archive-date=July 18, 2011 }}</ref>
| EuroG = 3/10<ref name="EG">{{cite web|url=http://www.eurogamer.net/articles/2011-06-12-duke-nukem-forever-review?page=3#justposted |title=Duke Nukem Forever |publisher=[[Eurogamer]] |date=June 11, 2011 |access-date=June 11, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110615041244/http://www.eurogamer.net/articles/2011-06-12-duke-nukem-forever-review?page=3 |archive-date=June 15, 2011 }}</ref>
| GI = 6.75/10<ref name="gameinformerreview">{{cite web|last=Reiner |first=Andrew |url=http://www.gameinformer.com/games/duke_nukem_forever/b/ps3/archive/2011/06/14/12-years-in-the-making.aspx |title=Duke Nukem Forever review: 12 Years In The Making.. |publisher=[[Game Informer]] |date=June 14, 2011 |access-date=June 17, 2011 |url-status=livedead |archive-url=https://web.archive.org/web/20110618012315/http://www.gameinformer.com/games/duke_nukem_forever/b/ps3/archive/2011/06/14/12-years-in-the-making.aspx |archive-date=June 18, 2011 }}</ref>
| GamePro = {{Rating|3|5}}<ref name="gamepro">{{cite web |url=http://www.gamepro.com/article/reviews/220392/review-duke-nukem-forever-360-ps3/ |title=Duke Nukem Forever Review from |publisher=GamePro |access-date=July 13, 2011 |archive-url=https://web.archive.org/web/20111202203722/http://www.gamepro.com/article/reviews/220392/review-duke-nukem-forever-360-ps3/ |archive-date=December 2, 2011 |url-status=dead |df=mdy-all }}</ref>
| GameRev = D+<ref name=GRevolutionReview/>
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}}
 
On the review aggregation site [[Metacritic]], ''Duke Nukem Forever'' has a range score between 49–54/100, indicating "mixed or average reviews" on the PC and PlayStation 3 versions and "generally negative reviews" on the Xbox 360 version.<ref name="MCPC"/><ref name="MCPS3"/><ref name="MCX360"/> Criticism focused on the long loading times, clunky controls, offensive humor and dated design. The critics Elton Jones of [[Complex (magazine)|''Complex'']],''<ref name="destructoidreview" />'' [[Jim Sterling]] of ''Destructoid''<ref>[https://www.youtube.com/watch?v=ID_X2tYMO40 Jimquisition: The Ten Worst Games of 2011] {{webarchive|url=https://web.archive.org/web/20160721145013/https://www.youtube.com/watch?v=ID_X2tYMO40 |date=July 21, 2016 }}. YouTube (2012-06-26). Retrieved on 2013-07-31.</ref> and [[Yahtzee Croshaw|Ben "Yahtzee" Croshaw]], creator of ''[[Zero Punctuation]]'', named it among the worst games of the year.<ref>[http://www.escapistmagazine.com/videos/view/zero-punctuation/5207-Top-5-of-2011 The Escapist : Video Galleries : Zero Punctuation : Top 5 of 2011] {{webarchive|url=https://web.archive.org/web/20150405032631/http://www.escapistmagazine.com/videos/view/zero-punctuation/5207-Top-5-of-2011 |date=April 5, 2015 }}. Escapistmagazine.com. Retrieved on 2013-07-31.</ref>
 
Many critics disliked the level design and shooting. Kevin VanOrd of ''[[GameSpot]]'' felt that the "joy" of the ''Duke Nukem 3D'' combat had been "flattened", with "little sense of impact", and found the design tedious. He called ''Duke Nukem Forever'' a "bad, boring, bargain bin kind of game".<ref name="GSPC"/> ''[[Eurogamer]]'' wrote that the locations lacked the "exploration and excitement that made ''Duke 3D'' such a memorable experience", and that the levels were too linear, with "huge chunks of the game are spent simply walking from one fight to another through uninspired corridors".<ref name="EG"/> ''[[IGN]]'' felt the shooting was "simple fun", but criticized the platforming sequences, which "make up an unnecessarily large percentage of the story mode".<ref name="IGN"/> ''[[GamesRadar]]'' concluded that the "world-record development time has produced an ugly, buggy shooter that veers back and forth between enjoyably average and outright boring, with occasional surges of greatness along the way".<ref name="gamesradarreview"/> ''[[GamePro]]'' felt that "unexpected moments ... are really the game's biggest strengths. But they're few and far between."<ref name="gamepro" />
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{{Reflist|refs=
<!-- <ref name="shack100903">{{cite web | url=http://www.shacknews.com/chatty?id=23904881#item_23904881 | title=Duke Nukem Forever Hands-on Preview (comment from George Broussard) | date=September 3, 2010 |first1=George |last1=Broussard| author-link1=George Broussard |first2=Allen H., III |last2=Blum | quote=Triptych Games which continued the game for us through all of 2009 and into 2010 with Gearbox. Triptych is made up of 9 3DR employees who refused to let the game go and we found a way through the legal maze to keep them working on the game and to keep the game alive. They have been the development force for the last year that's made the game possible. What you see coming from PAX right now is what we originally made at 3DR with polish and additional work by Triptych and assistance from Gearbox |access-date=February 11, 2011}}</ref> -->
<ref name="gamein100903">{{cite web|last=Cork |first=Jeff |url=http://gameinformer.com/b/news/archive/2010/09/03/duke-nukem-forever-hitting-in-2011.aspx |title=Duke Nukem Forever hitting in 2011 |quote=We now know that Gearbox started working on the game year ago |publisher=Gameinformer.com |date=September 3, 2010 |access-date=February 18, 2011 |url-status=livedead |archive-url=https://web.archive.org/web/20100909104949/http://gameinformer.com/b/news/archive/2010/09/03/duke-nukem-forever-hitting-in-2011.aspx |archive-date=September 9, 2010 }}</ref>
<!-- <ref name="ausgam110218">{{cite web|url=http://www.ausgamers.com/features/read/2972677 |title=Duke Nukem Forever Interview with Gearbox Software |publisher=AusGamers.com |access-date=February 18, 2011 |url-status=live |archive-url=https://web.archive.org/web/20101021043925/http://www.ausgamers.com/features/read/2972677 |archive-date=October 21, 2010 }}</ref> -->
<ref name="dnpressrelease">{{cite web|url=http://www.dukenukem.com |title=Press Release: Duke Nukem Forever Set to Kick Ass and Chew Bubblegum |publisher=DukeNukem.com |date=January 21, 2011 |access-date=February 18, 2011 |quote=2K Games and Gearbox Software announced today what will be a landmark date in gaming history... |url-status=live |archive-url=https://web.archive.org/web/20070127063243/http://www.dukenukem.com/ |archive-date=January 27, 2007 }}</ref>