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{{Use mdy dates|date=July 2024}}
{{short description|First level in Super Mario Bros.}}
{{Use American English|date=April 2023}}
{{short description|FirstVideo game level in Super Mario Bros.}}
{{Infobox fictional location
| name = World 1-1
| colourimage = {{World 1-1 Super Mario color}}Bros.png
| caption = Screenshot from the start of the level, showcasing [[Mario]] jumping up, and a [[Goomba]] on the ground
| image = 雨の日はファミコンで遊べる (15441664223).jpg
| imagesize =
| caption = ''[[Super Mario Bros.]]'' (original [[Nintendo Entertainment System|Family Computer]] version) on World 1-1.
| source =
| creator = [[Shigeru Miyamoto]]
| genre = [[Platform game|PlatformingPlatform]]
| people = [[Mario]], [[Luigi]], [[Koopa Troopa]], [[Goomba]]
| first = ''[[Super Mario Bros.]]'' (1985)
}}
 
'''World 1-1''' is the first [[level (video gaming)|level]] of ''[[Super Mario Bros.]]'', [[Nintendo]]'s 1985 [[platform game]] for the [[Nintendo Entertainment System]]. The level was designed by [[Shigeru Miyamoto]] to be a [[Tutorial (video gaming)|tutorial]] for new players, orienting them to platform jumping and to the rest of the game. World 1-1It is one of the most iconic video game levels and has been widely imitated and parodied.
 
==Design==
===Design philosophyPhilosophy===
During the [[third generation of video game consoles]], tutorials whichon explainvideo thegame mechanics of a video game were rare, andso players instead were oriented to a new video game by its [[level design]]. The opening sections of [[Nintendo Entertainment System]] games such as ''[[Metroid (video game)|Metroid]]'', ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', and ''[[Super Mario Bros.]]'' are all designed into such a way thatforce players are forced to explore the game mechanics of the game to be able to advance.<ref name=1UP/>

''Super Mario Bros.'' is the first [[side-scrolling]] video game featuring [[Mario]], and one of the first [[Shigeru Miyamoto gameography|video games directed and designed by [[Shigeru Miyamoto]]. Rather than confront the player with obstacles indiscriminately, theits first level of ''Super Mario Bros.'' introduces the variety of hazards and objects by forcingdirecting the player to interact with them while advancing through the level.<ref name=1UP>{{cite web|url=http://www.1up.com/features/learning-level-design-mario|website=[[1UP.com]]|title=Learning Through Level Design with Mario|last=Parish|first=Jeremy|year=2012|archiveurl archive-url=https://web.archive.org/web/20120818210917/http://www.1up.com/features/learning-level-design-mario|archivedatearchive-date=August 18, 2012 | access-date=October 5, 2021}}</ref>
 
In an interview with ''[[Eurogamer]]'', Miyamoto explained that he designed World 1-1 to contain everything a playerplayers needsneed to "gradually and naturally understand what they’rethey're doing", so that they can quickly understand how the game works. According to Miyamoto, once the player understands the mechanics of the game, the player will be able to play more freely, andso that it becomes "their game".<ref name=Eurogamer>{{cite web|url=http://www.eurogamer.net/articles/2015-09-07-video-miyamoto-on-how-nintendo-made-marios-most-iconic-level|website=[[Eurogamer]]|title=Video: Miyamoto on how Nintendo made Mario's most iconic level|last=Robinson|first=Martin|date=September 7, 2015|access-date=March 20, 2016|archive-date=March 21, 2016|archive-url=https://web.archive.org/web/20160321111454/http://www.eurogamer.net/articles/2015-09-07-video-miyamoto-on-how-nintendo-made-marios-most-iconic-level|url-status=live}}</ref><ref name=Gamasutra>{{cite web|url=http://www.gamasutra.com/view/news/253150/How_Miyamoto_built_Super_Mario_Bros_legendary_World_11.php|website=[[Gamasutra]]|title=How Miyamoto built ''Super Mario Bros.''{{'}} legendary World 1-1|last=Kerr|first=Chris|date=September 8, 2015|access-date=March 20, 2016|archive-date=March 5, 2016|archive-url=https://web.archive.org/web/20160305081905/http://www.gamasutra.com/view/news/253150/How_Miyamoto_built_Super_Mario_Bros_legendary_World_11.php|url-status=live}}</ref>
 
===Execution===
[[File:World 1-1 obstacle schematic.PNG|thumb|right|SchematicThis ofschematic shows the start of World 1-1. The [[Goomba]] (red) walks toward Mario and must be jumped over. The [[Super Mario#Mushroom|Mushroom]] (light green) appears after bumping into the golden block from below, and initially rolls to the right, until it falls off the platform and bounces against the pipe (green). The Mushroom then turns around and rolls toward Mario, who can easily receive it at this point.<ref name=Eurogamer />]]
 
At the start of World 1-1, the player—player [[player character|takingcontrols controlMario]] ofto Mario—comesimmediately acrossencounter a slowly approaching [[Goomba]] slowly approaching. According to ''[[1UP.com]]'', it is likely that this first enemy will [[life (gaming)|kill]] a newnovice player, even though the enemy can easily be avoided by jumping over it. As very little progress is lost, the player learns from defeat and can try again.<ref name=1UP /> Past this Goomba comes an arrangement of blocks, a few of which are colored in gold. By bumpingBumping one of the gold-colored blocksthem from below, releases a coin pops out. According to Miyamoto, seeing a coin come out will "make [the player] happy" and want to repeat the action. Doing so for the second gold-colored block makes a [[Super Mario#Mushroom|Mushroom]] come out; as a surprise [[power-up]], unbeknownst to the player. The player has learntlearned from the Goomba that just defeated them that mushroom-shaped beings are bad, so naturallyperhaps the player tries to jump overavoid the mushroompower-up in order to avoid itMushroom, howeverbut the blockscorridor areof arrangedblocks infoils such a manner that a player attempting to dodge the mushroom immediately hits and is deflected by the block downwards onto the mushroom, which lands the player onto the power-upescape. Being touched byTouching the Mushroom makes Mario grow in size and strength, another positive reinforcement.<ref name=Eurogamer /><ref>{{cite magazine|url=http://www.popularmechanics.com/culture/gaming/a17251/super-marios-bros-world-1-1-explained/|magazine=[[Popular Mechanics]]|title=Why the Famous First Level of Super Mario Bros. Looks the Way It Does|last=Bishop|first=Rollin|date=September 8, 2015|access-date=March 20, 2016|archive-date=December 23, 2021|archive-url=https://web.archive.org/web/20211223145849/https://www.popularmechanics.com/culture/gaming/a17251/super-marios-bros-world-1-1-explained/|url-status=live}}</ref>
 
After this block formationNext comes a series of four vertical [[warp pipe]] obstacles that must be jumped over. Each has a different height, subtly teaching the player that the longer they holdholding the jump button, thelonger makes a higher their jump goes.<ref name=1UP /> When encountering variously-sized pits, the player may discover how to use the button for running, because running makes a bigger jump across the pits. Furthermore, Miyamoto ensured that some pits have floors and can be simply jumped out of instead of killing Mario and forcing the playerreplay to retryof the entire level.<ref name=Eurogamer />
 
World 1-1 includes a few secrets—suchsecrets that players can discover by [[replay value|replaying]], such as a warp pipe that leadsleading to a [[bonus level|bonus room]] and a hidden block that containscontaining a [[1-up]]—thatLife players(video cangames)#Extra discover by [[replay valuelives|replaying1-up]]. The warp pipe also allows a player to skip a largeskips portionmuch of the stagelevel, soto thatexpedite morethe experienced players can advance more quickly in repeat replays of the game.<ref name=1UP />
 
==Reception==
World 1-1 has been cited as one of the most iconic video game levels, withdescribed by Chris Kerr of ''Gamasutra'' describing it as "legendary".<ref name=Eurogamer /><ref name=Gamasutra /><ref>{{cite web|url=https://www.vg247.com/2015/09/07/watch-miyamoto-explain-how-he-designed-super-mario-bros-world-1-1/|website=[[VG247]]|title=Watch Miyamoto explain how he designed Super Mario Bros. World 1-1|last=Saed|first=Sherif|date=September 7, 2015|access-date=March 20, 2016|archive-date=April 12, 2021|archive-url=https://web.archive.org/web/20210412170952/https://www.vg247.com/2015/09/07/watch-miyamoto-explain-how-he-designed-super-mario-bros-world-1-1/|url-status=live}}</ref> Boston Blake of ''Game Rant'' rated World 1-1it among the best opening levels in video games as a levelfor thathaving "ignited a love for gaming in the hearts of gamers around the world",<ref>{{cite web|url=http://gamerant.com/best-video-game-opening-levels/|publisherwebsite=Game Rant|title=The Top 10 Opening Levels in Video Games|last=Blake|first=Boston|date= September 2015|access-date=March 20, 2016|archive-date=March 27, 2016|archive-url=https://web.archive.org/web/20160327030314/http://gamerant.com/best-video-game-opening-levels/|url-status=live}}</ref> and Jon Irwin of ''[[Paste Magazine]]'' described the levelit as a "master-class in teaching players how to play".<ref name=Paste>{{cite magazine|url=http://www.pastemagazine.com/articles/2015/09/the-20-best-2d-mario-levels-of-all-time.html|magazine=[[Paste Magazine]]|title=The 20 Best 2D Mario Levels of All Time|last=Irwin|first=Jon|date=September 11, 2015|access-date=March 20, 2016|archive-date=December 3, 2019|archive-url=https://web.archive.org/web/20191203133026/http://www.pastemagazine.com/articles/2015/09/the-20-best-2d-mario-levels-of-all-time.html|url-status=dead}}</ref>
 
Jeremy Parish of ''[[1UP.com]]'' stated that "much of the game's success arose from the fact that it equipped players with the tools to master it from the very beginning." Almost all mechanics introduced later inthroughout the game are variations of what thebased playeron learnsthose in World 1-1, and the first levels of later games in the''Mario'' seriessequels (such as ''[[Super Mario Bros. 3]]'') also expand uponthem the mechanics introduced in World 1-1further. ParishHe described the stageit as "the most widely imitated, referenced, and parodied single level of a video game".<ref name=1UP /> Regarding the [[Super Mario Bros. theme|''Super Mario Bros.'' theme]], he called World 1-1 an "elegant fusion of sound, music, and action".<ref>{{cite web |title=GDC 2007: Mario Maestro Shares His Secrets |url=http://www.1up.com/news/gdc-2007-mario-maestro-shares |publisher=[[1UP.com]] |date=March 7, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20120710232628/http://www.1up.com/news/gdc-2007-mario-maestro-shares |archive-date=July 10, 2012}}</ref>
 
===Legacy===
The design philosophy introduced in ''Super Mario Bros.'', described as "learning through play", has been implemented in all video gamesof Miyamoto's haslater worked on sincegames.<ref name=Eurogamer /> World 1-1 greatly influenced later ''[[Super Mario]]'' games, such as ''[[Super Mario 3D World]]''{{'}}s first level.<ref>{{cite news|url=http://www.avclub.com/article/how-spirit-original-world-1-1-carries-todays-mario-225218|newspaper=[[The A.V. Club]]|title=How the spirit of the original World 1-1 carries on in today’stoday's Mario games|last=Gerardi|first=Matt|date=July 11, 2015|access-date=March 20, 2016|archive-date=August 19, 2017|archive-url=https://web.archive.org/web/20170819111315/http://www.avclub.com/article/how-spirit-original-world-1-1-carries-todays-mario-225218|url-status=live}}</ref>
 
Variations of World 1-1 are frequently recreated byas fans[[user-generated content]], such inas thewith ''[[Super Mario Maker]]'' seriesand [[Super Mario Maker 2|its sequel]]. Examples include an extra difficult version wherewith dozens of twirling fire bars are added to the level, a versionvertical inclimbing which the level needs to be climbed verticallyversion, and versiona of World 1self-1playing that plays itself automaticallyversion.<ref>{{cite web|url=https://www.polygon.com/2019/7/16/20696152/super-mario-maker-2-world-1-1-nintendo-switch|work=[[Polygon (website)|Polygon]]|title=Mario Maker 2 level turns World 1-1 into a fiery nightmare hellscape|last=Diaz|first=Ana|date=July 16, 2019|access-07date=April 2, 2020|archive-date=April 1, 2020|archive-url=https://web.archive.org/web/20200401055546/https://www.polygon.com/2019/7/16/20696152/super-mario-maker-2-world-1-1-nintendo-switch|url-status=live}}</ref><ref>{{cite web|url=https://www.polygon.com/nintendo-switch/2019/8/21/20826916/super-mario-maker-2-weird-levels-1-1-on-side-nintendo-switch|work=[[Polygon (website)|Polygon]]|title=Super Mario Maker 2 level turns World 1-1 on its side|last=Good|first=Owen S.|date=August 21, 2019|access-08date=April 2, 2020|archive-date=December 2, 2019|archive-url=https://web.archive.org/web/20191202105052/https://www.polygon.com/nintendo-switch/2019/8/21/20826916/super-mario-maker-2-weird-levels-1-1-on-side-nintendo-switch|url-status=live}}</ref><ref>{{cite web|url=https://www.complex.com/pop-culture/super-mario-maker-2-best-levels/automatic-1-1|work=[[Complex.com|Complex]]|title=The Best 'Super Mario Maker 2' Levels for Nintendo Switch|author=Khal|date=August 13, 2019|access-08date=April 2, 2020|archive-13date=December 23, 2021|archive-url=https://web.archive.org/web/20211223145836/https://www.complex.com/pop-culture/super-mario-maker-2-best-levels/automatic-1-1|url-status=live}}</ref>
 
== External links ==
 
* [[Eurogamer]], September 7, 2015: ''[https://m.youtube.com/watch?v=zRGRJRUWafY Miyamoto on World 1-1: How Nintendo made Mario's most iconic level]'' on [[YouTube]]
 
==See also==
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==References==
{{reflist|30em}}
 
== External links ==
{{Mario series}}
* {{cite AV media | via=YouTube | type=video | publisher=[[Eurogamer]] | date=September 7, 2015 | url=https://youtube.com/watch?v=zRGRJRUWafY |archive-url=https://ghostarchive.org/varchive/youtube/20211215/zRGRJRUWafY |archive-date=December 15, 2021 |url-status=live| title=Miyamoto on World 1-1: How Nintendo made Mario's most iconic level}}{{cbignore}}
 
{{Mario series}}
[[Category:1985 in video gaming]]
[[Category:Fictional elements introduced in 1985]]