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{{Use mdy dates|date=
{{Use American English|date=April 2023}}
{{short description|Video game level}}
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'''World 1-1''' is the first [[level (video gaming)|level]] of ''[[Super Mario Bros.]]'', [[Nintendo]]'s 1985 [[platform game]] for the [[Nintendo Entertainment System]]. The level was designed by [[Shigeru Miyamoto]] to be a [[Tutorial (video gaming)|tutorial]] for new players, orienting them to platform jumping and to the rest of the game. It is one of the most iconic video game levels and has been widely imitated and parodied.
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During the [[third generation of video game consoles]], tutorials on video game mechanics were rare, so players were oriented to a new video game by its [[level design]]. The opening sections of [[Nintendo Entertainment System]] games such as ''[[Metroid (video game)|Metroid]]'', ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', and ''[[Super Mario Bros.]]'' are all designed to force players to explore the game mechanics to be able to advance.<ref name=1UP/>
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Miyamoto explained that he designed World 1-1 to contain everything players need to "gradually and naturally understand what they're doing", to be able to play more freely, so that it becomes "their game".<ref name=Eurogamer>{{cite web|url=http://www.eurogamer.net/articles/2015-09-07-video-miyamoto-on-how-nintendo-made-marios-most-iconic-level|website=[[Eurogamer]]|title=Video: Miyamoto on how Nintendo made Mario's most iconic level|last=Robinson|first=Martin|date=September 7, 2015|access-date=March 20, 2016|archive-date=March 21, 2016|archive-url=https://web.archive.org/web/20160321111454/http://www.eurogamer.net/articles/2015-09-07-video-miyamoto-on-how-nintendo-made-marios-most-iconic-level|url-status=live}}</ref><ref name=Gamasutra>{{cite web|url=http://www.gamasutra.com/view/news/253150/How_Miyamoto_built_Super_Mario_Bros_legendary_World_11.php|website=[[Gamasutra]]|title=How Miyamoto built ''Super Mario Bros.''{{'}} legendary World 1-1|last=Kerr|first=Chris|date=September 8, 2015|access-date=March 20, 2016|archive-date=March 5, 2016|archive-url=https://web.archive.org/web/20160305081905/http://www.gamasutra.com/view/news/253150/How_Miyamoto_built_Super_Mario_Bros_legendary_World_11.php|url-status=live}}</ref>
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[[File:World 1-1 obstacle schematic.PNG|thumb|right|
At the start of World 1-1, the player [[player character|controls Mario]]
Next comes a series of four vertical [[warp pipe]] obstacles that must be jumped over. Each has a different height, subtly teaching the player that holding the jump button longer makes a higher jump.<ref name=1UP /> When encountering variously-sized pits, the player may discover how to use the button for running, because running makes a bigger jump across the pits. Furthermore, Miyamoto ensured that some pits have floors and can be simply jumped out of instead of killing Mario
World 1-1 includes a few secrets that players can discover by [[replay value|replaying]], such as a pipe leading to a [[bonus level|bonus room]] and a hidden block containing a [[Life (video games)#Extra lives|1-up]]. The pipe also skips much of the level, to expedite the experienced players.<ref name=1UP />
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World 1-1 has been cited as one of the most iconic video game levels, described by Chris Kerr of ''Gamasutra'' as "legendary".<ref name=Eurogamer /><ref name=Gamasutra /><ref>{{cite web|url=https://www.vg247.com/2015/09/07/watch-miyamoto-explain-how-he-designed-super-mario-bros-world-1-1/|website=[[VG247]]|title=Watch Miyamoto explain how he designed Super Mario Bros. World 1-1|last=Saed|first=Sherif|date=September 7, 2015|access-date=March 20, 2016|archive-date=April 12, 2021|archive-url=https://web.archive.org/web/20210412170952/https://www.vg247.com/2015/09/07/watch-miyamoto-explain-how-he-designed-super-mario-bros-world-1-1/|url-status=live}}</ref> Boston Blake of ''Game Rant'' rated it among the best opening levels in video games for having "ignited a love for gaming in the hearts of gamers around the world",<ref>{{cite web|url=http://gamerant.com/best-video-game-opening-levels/|website=Game Rant|title=The Top 10 Opening Levels in Video Games|last=Blake|first=Boston|date=September 2015|access-date=March 20, 2016|archive-date=March 27, 2016|archive-url=https://web.archive.org/web/20160327030314/http://gamerant.com/best-video-game-opening-levels/|url-status=live}}</ref> and Jon Irwin of ''[[Paste Magazine]]'' described it as a "master-class in teaching players how to play".<ref name=Paste>{{cite magazine|url=http://www.pastemagazine.com/articles/2015/09/the-20-best-2d-mario-levels-of-all-time.html|magazine=[[Paste Magazine]]|title=The 20 Best 2D Mario Levels of All Time|last=Irwin|first=Jon|date=September 11, 2015|access-date=March 20, 2016|archive-date=December 3, 2019|archive-url=https://web.archive.org/web/20191203133026/http://www.pastemagazine.com/articles/2015/09/the-20-best-2d-mario-levels-of-all-time.html|url-status=dead}}</ref>
Jeremy Parish of ''[[1UP.com]]'' stated that "much of the game's success arose from the fact that it equipped players with the tools to master it from the very beginning." Almost all mechanics
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The design philosophy introduced in ''Super Mario Bros.'', described as "learning through play", has been implemented in all of Miyamoto's later games.<ref name=Eurogamer /> World 1-1 greatly influenced later ''[[Super Mario]]'' games, such as ''[[Super Mario 3D World]]''{{'}}s first level.<ref>{{cite news|url=http://www.avclub.com/article/how-spirit-original-world-1-1-carries-todays-mario-225218|newspaper=[[The A.V. Club]]|title=How the spirit of the original World 1-1 carries on in today's Mario games|last=Gerardi|first=Matt|date=July 11, 2015|access-date=March 20, 2016|archive-date=August 19, 2017|archive-url=https://web.archive.org/web/20170819111315/http://www.avclub.com/article/how-spirit-original-world-1-1-carries-todays-mario-225218|url-status=live}}</ref>
Variations of World 1-1 are frequently recreated as [[user-generated content]], such as with ''[[Super Mario Maker]]'' and [[Super Mario Maker 2|its sequel]]. Examples include an extra difficult version with dozens of twirling fire bars, a vertical climbing version, and a self-playing version.<ref>{{cite web|url=https://www.polygon.com/2019/7/16/20696152/super-mario-maker-2-world-1-1-nintendo-switch|work=[[Polygon (website)|Polygon]]|title=Mario Maker 2 level turns World 1-1 into a fiery nightmare hellscape|last=Diaz|first=Ana|date=July 16, 2019|access-date=April 2, 2020|archive-date=April 1, 2020|archive-url=https://web.archive.org/web/20200401055546/https://www.polygon.com/2019/7/16/20696152/super-mario-maker-2-world-1-1-nintendo-switch|url-status=live}}</ref><ref>{{cite web|url=https://www.polygon.com/nintendo-switch/2019/8/21/20826916/super-mario-maker-2-weird-levels-1-1-on-side-nintendo-switch|work=[[Polygon (website)|Polygon]]|title=Super Mario Maker 2 level turns World 1-1 on its side|last=Good|first=Owen S.|date=August 21, 2019|access-date=April 2, 2020|archive-date=December 2, 2019|archive-url=https://web.archive.org/web/20191202105052/https://www.polygon.com/nintendo-switch/2019/8/21/20826916/super-mario-maker-2-weird-levels-1-1-on-side-nintendo-switch|url-status=live}}</ref><ref>{{cite web|url=https://www.complex.com/pop-culture/super-mario-maker-2-best-levels/automatic-1-1|work=[[Complex.com|Complex]]|title=The Best 'Super Mario Maker 2' Levels for Nintendo Switch|author=Khal|date=August 13, 2019|access-date=April 2, 2020|archive-date=December 23, 2021|archive-url=https://web.archive.org/web/20211223145836/https://www.complex.com/pop-culture/super-mario-maker-2-best-levels/automatic-1-1|url-status=live}}</ref>
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*[[Super Mario Bros. theme|''Super Mario Bros.'' theme]]
*[[Green Hill Zone]]
*[[Level design]]
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{{reflist}}
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* {{cite AV media | via=YouTube | type=video | publisher=[[Eurogamer]] | date=September 7, 2015 | url=https://youtube.com/watch?v=zRGRJRUWafY |archive-url=https://ghostarchive.org/varchive/youtube/20211215/zRGRJRUWafY |archive-date=December 15, 2021 |url-status=live| title=Miyamoto on World 1-1: How Nintendo made Mario's most iconic level}}{{cbignore}}
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