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{{Use mdy dates|date=July 2024}}
{{Use American English|date=April 2023}}
{{short description|Video game level}}
{{Infobox fictional location
| name = World 1-1
| image =
| caption = Screenshot from the start of the level, showcasing [[Mario]] jumping up, and a [[Goomba]] on the ground
| creator = [[Shigeru Miyamoto]]
| genre = [[Platform game|Platform]]
| people = [[Mario]], [[Luigi]], [[Koopa Troopa]], [[Goomba]]
| first = ''[[Super Mario Bros.]]'' (1985)
}}
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==Design==
===
During the [[third generation of video game consoles]], tutorials on video game mechanics were rare, so players were oriented to a new video game by its [[level design]]. The opening sections of [[Nintendo Entertainment System]] games such as ''[[Metroid (video game)|Metroid]]'', ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'', and ''[[Super Mario Bros.]]'' are all designed to force players to explore the game mechanics to be able to advance.<ref name=1UP/>
''Super Mario Bros.'' is the first [[side-scrolling]] video game featuring [[Mario]], and one of the first video games directed and designed by [[Shigeru Miyamoto]]. Rather than confront the player with obstacles indiscriminately, its first level introduces the variety of hazards and objects by directing the player to interact with them while advancing.<ref name=1UP>{{cite web|url=http://www.1up.com/features/learning-level-design-mario|website=[[1UP.com]]|title=Learning Through Level Design with Mario|last=Parish|first=Jeremy|year=2012
Miyamoto explained that he designed World 1-1 to contain everything players need to "gradually and naturally understand what they're doing", to be able to play more freely, so that it becomes "their game".<ref name=Eurogamer>{{cite web|url=http://www.eurogamer.net/articles/2015-09-07-video-miyamoto-on-how-nintendo-made-marios-most-iconic-level|website=[[Eurogamer]]|title=Video: Miyamoto on how Nintendo made Mario's most iconic level|last=Robinson|first=Martin|date=September 7, 2015|access-date=March 20, 2016|archive-date=March 21, 2016|archive-url=https://web.archive.org/web/20160321111454/http://www.eurogamer.net/articles/2015-09-07-video-miyamoto-on-how-nintendo-made-marios-most-iconic-level|url-status=live}}</ref><ref name=Gamasutra>{{cite web|url=http://www.gamasutra.com/view/news/253150/How_Miyamoto_built_Super_Mario_Bros_legendary_World_11.php|website=[[Gamasutra]]|title=How Miyamoto built ''Super Mario Bros.''{{'}} legendary World 1-1|last=Kerr|first=Chris|date=September 8, 2015|access-date=March 20, 2016|archive-date=March 5, 2016|archive-url=https://web.archive.org/web/20160305081905/http://www.gamasutra.com/view/news/253150/How_Miyamoto_built_Super_Mario_Bros_legendary_World_11.php|url-status=live}}</ref>
===Execution===
[[File:World 1-1 obstacle schematic.PNG|thumb|right|
At the start of World 1-1, the player [[player character|controls Mario]] to immediately encounter a slowly approaching [[Goomba]]. According to ''[[1UP.com]]'', it is likely that this first enemy will [[life (gaming)|kill]] a novice player, even though the enemy can easily be avoided by jumping over it. As very little progress is lost, the player learns from defeat and can try again.<ref name=1UP /> Past this Goomba comes an arrangement of blocks, a few of which are colored in gold. Bumping one of them from below releases a coin. According to Miyamoto, seeing a coin come out will "make [the player] happy" and want to repeat the action. Doing so for the second gold-colored block makes a [[Super Mario#Mushroom|Mushroom]] come out as a surprise [[power-up]]. The player has learned from the Goomba that mushroom-shaped beings are bad, so perhaps the player tries to avoid the power-up Mushroom, but the corridor of blocks foils escape. Touching the Mushroom makes Mario grow in size and strength, another positive reinforcement.<ref name=Eurogamer /><ref>{{cite magazine|url=http://www.popularmechanics.com/culture/gaming/a17251/super-marios-bros-world-1-1-explained/|magazine=[[Popular Mechanics]]|title=Why the Famous First Level of Super Mario Bros. Looks the Way It Does|last=Bishop|first=Rollin|date=September 8, 2015|access-date=March 20, 2016|archive-date=December 23, 2021|archive-url=https://web.archive.org/web/20211223145849/https://www.popularmechanics.com/culture/gaming/a17251/super-marios-bros-world-1-1-explained/|url-status=live}}</ref>
Next comes a series of four vertical [[warp pipe]] obstacles that must be jumped over. Each has a different height, subtly teaching the player that holding the jump button longer makes a higher jump.<ref name=1UP /> When encountering variously-sized pits, the player may discover how to use the button for running, because running makes a bigger jump across the pits. Furthermore, Miyamoto ensured that some pits have floors and can be simply jumped out of instead of killing Mario and forcing the replay of the entire level.<ref name=Eurogamer />
World 1-1 includes a few secrets that players can discover by [[replay value|replaying]], such as a pipe leading to a [[bonus level|bonus room]] and a hidden block containing a [[Life (video games)#Extra lives|1-up]]. The pipe also skips much of the level, to expedite the experienced players.<ref name=1UP />
==Reception==
World 1-1 has been cited as one of the most iconic video game levels, described by Chris Kerr of ''Gamasutra'' as "legendary".<ref name=Eurogamer /><ref name=Gamasutra /><ref>{{cite web|url=https://www.vg247.com/2015/09/07/watch-miyamoto-explain-how-he-designed-super-mario-bros-world-1-1/|website=[[VG247]]|title=Watch Miyamoto explain how he designed Super Mario Bros. World 1-1|last=Saed|first=Sherif|date=September 7, 2015|access-date=March 20, 2016|archive-date=April 12, 2021|archive-url=https://web.archive.org/web/20210412170952/https://www.vg247.com/2015/09/07/watch-miyamoto-explain-how-he-designed-super-mario-bros-world-1-1/|url-status=live}}</ref> Boston Blake of ''Game Rant'' rated it among the best opening levels in video games for having "ignited a love for gaming in the hearts of gamers around the world",<ref>{{cite web|url=http://gamerant.com/best-video-game-opening-levels/|
Jeremy Parish of ''[[1UP.com]]'' stated that "much of the game's success arose from the fact that it equipped players with the tools to master it from the very beginning." Almost all mechanics
===Legacy===
The design philosophy introduced in ''Super Mario Bros.'', described as "learning through play", has been implemented in all of Miyamoto's later games.<ref name=Eurogamer /> World 1-1 greatly influenced later ''[[Super Mario]]'' games, such as ''[[Super Mario 3D World]]''{{'}}s first level.<ref>{{cite news|url=http://www.avclub.com/article/how-spirit-original-world-1-1-carries-todays-mario-225218|newspaper=[[The A.V. Club]]|title=How the spirit of the original World 1-1 carries on in today's Mario games|last=Gerardi|first=Matt|date=July 11, 2015|access-date=March 20, 2016|archive-date=August 19, 2017|archive-url=https://web.archive.org/web/20170819111315/http://www.avclub.com/article/how-spirit-original-world-1-1-carries-todays-mario-225218|url-status=live}}</ref>
Variations of World 1-1 are frequently recreated as [[user-generated content]], such as with ''[[Super Mario Maker]]'' and [[Super Mario Maker 2|its sequel]]. Examples include an extra difficult version with dozens of twirling fire bars, a vertical climbing version, and a self-playing version.<ref>{{cite web|url=https://www.polygon.com/2019/7/16/20696152/super-mario-maker-2-world-1-1-nintendo-switch|work=[[Polygon (website)|Polygon]]|title=Mario Maker 2 level turns World 1-1 into a fiery nightmare hellscape|last=Diaz|first=Ana|date=July 16, 2019|access-
== External links ==▼
* {{cite AV media | via=[[YouTube]] | type=video | publisher=[[Eurogamer]] | date=September 7, 2015 | url=https://youtube.com/watch?v=zRGRJRUWafY |archive-url=https://ghostarchive.org/varchive/youtube/20211215/zRGRJRUWafY |archive-date=2021-12-15 |url-status=live| title=Miyamoto on World 1-1: How Nintendo made Mario's most iconic level}}{{cbignore}}▼
==See also==
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==References==
{{reflist}}
▲* {{cite AV media | via=
{{Mario series}}
[[Category:1985 in video gaming]]
[[Category:Fictional elements introduced in 1985]]
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