Content deleted Content added
m minor copy editing |
minor copy editing of verbosity and MOS:INOROUT; script-assisted date audit and style fixes per MOS:NUM |
||
(39 intermediate revisions by 25 users not shown) | |||
Line 1:
{{Use mdy dates|date=July 2024}}
{{Use American English|date=April 2023}}
{{short description|Video game level}}
{{Infobox fictional location
| name = World 1-1
| image =
| caption = Screenshot from the start of the level, showcasing [[Mario]] jumping up, and a [[Goomba]] on the ground
| creator = [[Shigeru Miyamoto]]
| genre = [[Platform game|Platform]]
| people = [[Mario]], [[Luigi]], [[Koopa Troopa]], [[Goomba]]
| first = ''[[Super Mario Bros.]]'' (1985)
}}
'''World 1-1''' is the first [[level (video gaming)|level]] of ''[[Super Mario Bros.]]'', [[Nintendo]]'s 1985 [[platform game]] for the [[Nintendo Entertainment System]]. The level was designed by [[Shigeru Miyamoto]] to be a [[Tutorial (video gaming)|tutorial]] for new players, orienting them to platform jumping and to the rest of the game.
==Design==
===
During the [[third generation of video game consoles]], tutorials on video game
''Super Mario Bros.'' is the first [[side-scrolling]] video game featuring [[Mario]], and one of the first video games directed and designed by [[Shigeru Miyamoto]]. Rather than confront the player with obstacles indiscriminately, its first level introduces the variety of hazards and objects by directing the player to interact with them while advancing.<ref name=1UP>{{cite web|url=http://www.1up.com/features/learning-level-design-mario|website=[[1UP.com]]|title=Learning Through Level Design with Mario|last=Parish|first=Jeremy|year=2012| archive-url=https://web.archive.org/web/20120818210917/http://www.1up.com/features/learning-level-design-mario|archive-date=August 18, 2012 | access-date=October 5, 2021}}</ref>
Miyamoto explained that he designed World 1-1 to contain everything players need to "gradually and naturally understand what they're doing", to be able to play more freely, so that it becomes "their game".<ref name=Eurogamer>{{cite web|url=http://www.eurogamer.net/articles/2015-09-07-video-miyamoto-on-how-nintendo-made-marios-most-iconic-level|website=[[Eurogamer]]|title=Video: Miyamoto on how Nintendo made Mario's most iconic level|last=Robinson|first=Martin|date=September 7, 2015}}</ref><ref name=Gamasutra>{{cite web|url=http://www.gamasutra.com/view/news/253150/How_Miyamoto_built_Super_Mario_Bros_legendary_World_11.php|website=[[Gamasutra]]|title=How Miyamoto built ''Super Mario Bros.''{{'}} legendary World 1-1|last=Kerr|first=Chris|date=September 8, 2015}}</ref>▼
▲Miyamoto explained that he designed World 1-1 to contain everything players need to "gradually and naturally understand what they're doing", to be able to play more freely, so that it becomes "their game".<ref name=Eurogamer>{{cite web|url=http://www.eurogamer.net/articles/2015-09-07-video-miyamoto-on-how-nintendo-made-marios-most-iconic-level|website=[[Eurogamer]]|title=Video: Miyamoto on how Nintendo made Mario's most iconic level|last=Robinson|first=Martin|date=September 7, 2015|access-date=March 20, 2016|archive-date=March 21, 2016|archive-url=https://web.archive.org/web/20160321111454/http://www.eurogamer.net/articles/2015-09-07-video-miyamoto-on-how-nintendo-made-marios-most-iconic-level|url-status=live}}</ref><ref name=Gamasutra>{{cite web|url=http://www.gamasutra.com/view/news/253150/How_Miyamoto_built_Super_Mario_Bros_legendary_World_11.php|website=[[Gamasutra]]|title=How Miyamoto built ''Super Mario Bros.''{{'}} legendary World 1-1|last=Kerr|first=Chris|date=September 8, 2015|access-date=March 20, 2016|archive-date=March 5, 2016|archive-url=https://web.archive.org/web/20160305081905/http://www.gamasutra.com/view/news/253150/How_Miyamoto_built_Super_Mario_Bros_legendary_World_11.php|url-status=live}}</ref>
===Execution===
[[File:World 1-1 obstacle schematic.PNG|thumb|right|
At the start of World 1-1, the player [[player character|controls Mario]] to immediately encounter a slowly approaching [[Goomba]]. According to ''[[1UP.com]]'', it is likely that this first enemy will [[life (gaming)|kill]] a novice player, even though the enemy can easily be avoided by jumping over it. As very little progress is lost, the player learns from defeat and can try again.<ref name=1UP /> Past this Goomba comes an arrangement of blocks, a few of which are colored in gold. Bumping one of
Next comes a series of four vertical [[warp pipe]] obstacles that must be jumped over. Each has a different height, subtly teaching the player that holding the jump button longer makes a higher jump.<ref name=1UP /> When encountering variously-sized pits, the player may discover how to use the button for running, because running makes a bigger jump across the pits. Furthermore, Miyamoto ensured that some pits have floors and can be simply jumped out of instead of killing Mario and forcing the replay of the entire level.<ref name=Eurogamer />
World 1-1 includes a few secrets that players can discover by [[replay value|replaying]], such as a pipe leading to a [[bonus level|bonus room]] and a hidden block containing a [[Life (video games)#Extra lives|1-up]]. The pipe also skips much of the level, to expedite the experienced players.<ref name=1UP />
==Reception==
World 1-1 has been cited as one of the most iconic video game levels,
Jeremy Parish of ''[[1UP.com]]'' stated that "much of the game's success arose from the fact that it equipped players with the tools to master it from the very beginning." Almost all mechanics
===Legacy===
The design philosophy introduced in ''Super Mario Bros.'', described as "learning through play", has been implemented in all of Miyamoto's later games.<ref name=Eurogamer /> World 1-1 greatly influenced later ''[[Super Mario]]'' games, such as ''[[Super Mario 3D World]]''{{'}}s first level.<ref>{{cite news|url=http://www.avclub.com/article/how-spirit-original-world-1-1-carries-todays-mario-225218|newspaper=[[The A.V. Club]]|title=How the spirit of the original World 1-1 carries on in
Variations of World 1-1 are frequently recreated
== External links ==▼
* {{cite av media | via=[[YouTube]] | type=video | publisher=[[Eurogamer]] | date=September 7, 2015 | url=https://youtube.com/watch?v=zRGRJRUWafY | title=Miyamoto on World 1-1: How Nintendo made Mario's most iconic level}}▼
==See also==
Line 51 ⟶ 49:
{{reflist}}
{{Mario series}}▼
▲* {{cite
▲{{Mario series}}
[[Category:1985 in video gaming]]
[[Category:Fictional elements introduced in 1985]]
|