Content deleted Content added
Rescuing 3 sources and tagging 0 as dead. #IABot (v1.4beta) |
Reverted 1 edit by 213.130.92.59 (talk): == unsourced |
||
(33 intermediate revisions by 26 users not shown) | |||
Line 1:
{{Short description|2008 video game}}
{{good article}}
{{Infobox video game
Line 7 ⟶ 8:
|publisher=
|designer=Anna Anthropy
|artist=James Harvey
|composer=Andrew Toups
|platforms=[[Microsoft Windows|Windows]], [[Mac OS X]]
|released=February 29, 2008
|genre=[[Platform game|Platform]]
|modes=[[Single-player video game|Single-player]]
}}
'''''Mighty Jill Off''''' is a
The game's [[BDSM]] and [[lesbian]] themes were implemented by Anthropy, a BDSM practitioner, for the purpose of providing legitimate "dykes" in video games. She also made the game difficult, to fit in with its BDSM theme. James Harvey attempted to make this game appealing for the BDSM community. ''Mighty Jill Off'' has received praise for its BDSM themes from critics of websites such as ''[[Rock, Paper, Shotgun]]'' and ''Game Set Watch''. It was also praised for its high level of difficulty by editors of ''[[GamesRadar]]'' and ''Bitmob''. ''[[1UP.com]]'' included it in its list of favourite free PC games of 2009.
==Gameplay and scenario==
[[File:Mighty Jill Off Gameplay.png|left|thumb|200px|In ''Mighty Jill Off'', Jill can be defeated in one hit by several obstacles, including spikes as shown here. She is able to slow her descent mid-air to hover over spikes, which allows her to get through tight, spiked passageways.]]
''Mighty Jill Off'' incorporates several BDSM themes. It stars a [[bottom (BDSM)|submissive]] [[lesbian]] named Jill who has a [[boot fetishism|boot fetish]].<ref>{{
Some of ''Mighty Jill Off''{{'}}s gameplay is borrowed from the 1986 arcade game ''[[Mighty Bomb Jack]]'' as a tribute.<ref name="rps">{{cite web |last=Gillen |first=Kieron |url=http://www.rockpapershotgun.com/2008/09/17/whip-it-mighty-jill-off/ |title=Whip It: Mighty Jill Off |
==Development==
''Mighty Jill Off'' was designed and developed by American video game designer and critic [[Anna Anthropy]], also known as Auntie Pixelante, in 2008. James Harvey provided the artwork for the game, while Andrew Toups created the music.<ref>{{cite web |title=Mighty Jill Off |url=http://mightyjilloff.dessgeega.com/ |publisher=Anna Anthropy |
===Art design===
Line 29 ⟶ 32:
While the character artwork for ''Mighty Jill Off'' was created by James Harvey, Anthropy first designed Jill in sprite form. Harvey was initially wary of doing work that was [[BDSM]]-themed; he felt that it was easy for something that is both cartoony and sexual to make viewers feel uncomfortable and used the Japanese [[harem anime]] genre as an example. He added that in humorous, sexually-oriented cartoons, there is a "fine line" between "cute and funny" and "repulsive". He wanted to design the relationship between the Queen and Jill in a way that people in the BDSM community could identify with it, while also avoiding putting people off who were not into BDSM. He used European comics as a model for his art work, which he admired for the "permissive attitude they have to sex in cartoons". He also cited as inspiration specific Japanese cartoonists who he felt had successfully portrayed sex in animation such as [[Monkey Punch]], the creator of ''[[Lupin III]]''.<ref name="hj"/>
Harvey designed the Queen based on a loose description by Anthropy. He wanted to make her "sexy and authoritative" and to look like a "fully grown human with relatively realistic proportions".<ref name="hj">{{cite web|last=Harvey |first=James |url=http://harveyjames.livejournal.com/74943.html |title=Mighty Jill Off |publisher=James Harvey |date=2008-03-15 |
Harvey was split between two designs for Jill. He either wanted to depict her as a "funny little [[Mega Man|megaman]] character" or a grown woman; however, both approaches had their own pitfalls. He felt that the former could come off as too much like Japanese [[lolicon]]-styled art, while the latter could make the story seem too serious. The Queen's more realistic design made him question whether a child-like Jill would be appropriate.<ref name="hj"/> He designed several versions of Jill with different proportions and sent them to Anthropy so she could pick her favourite. He compared two of the designs to [[Nintendo]] characters [[Mario]] and [[Link (The Legend of Zelda)|Link]]; the Mario-like design he called a "standard video game design", while the Link-like design he called "slightly realistic". The Link-like design was the most realistic design that he did because he felt that making it too realistic could make it too difficult for players to identify with, and could diminish the humorous elements of the game.<ref name="hj"/> He also intended to design her as "dumpy and podgy" to make her more "lovable".<ref name="hj"/>
Anthropy told Harvey that she preferred characters with more realistic proportions; as a result, he ended up with a design that was three and a half heads tall. Due to her submissive position, he designed her to be an "innocent" who looked "eager-to-please", with "benign, wide eyed facial expressions".<ref name="hj2">{{cite web|last=Harvey |first=James |url=http://harveyjames.livejournal.com/76055.html |title=Unseen Jill Off - Part 2 |publisher=James Harvey |date=2008-03-17 |
===Follow-ups===
==Reception and promotion==
''Mighty Jill Off'' has received generally positive reception. ''[[1UP Shows and Podcasts#Retronauts|Retronauts]]''{{'}} Jess Ragan praised Anthropy for her understanding of what made ''[[Mighty Bomb Jack]]'' good.<ref>{{cite web |last=Ragan |first=Jess |url=http://www.1up.com/do/blogEntry?bId=9036826 |title=Spectrum Analyzer: Bomb Jack |
The game has also received praise for its insight into BDSM and the dom/sub relationship. ''[[Rock, Paper, Shotgun]]''{{'s}} [[Kieron Gillen]] called it an "interesting examination of the master/slave relationship".<ref name="rps"/> ''Rock Paper Shotgun''{{'s}} Alec Meer described it as a "wry, subversive examination of why
==See also==
* [[BDSM in culture and media]]
==References==
<references/>
==External links==
* [
{{Anna Anthropy}}
Line 55 ⟶ 61:
[[Category:MacOS games]]
[[Category:Windows games]]
[[Category:Indie
[[Category:
[[Category:Freeware games]]
[[Category:LGBT-related video games]]
[[Category:BDSM-related mass media]]
[[Category:Video games developed in the United States]]
[[Category:Video games designed by Anna Anthropy]]
[[Category:Single-player video games]]
[[Category:Retro-style video games]]
|