Saturday, January 10, 2026

The Grim Halls (TM) - Session Summaries 21 - 27


SESSION #21

October 15, 2025


DRAMATIS PERSONAE:

Grumli (Dwarf 4)

Thunk II (Thief 5)

Chonko (Fighter 3)

Ranthor (Cleric 1)

Ranthor II (Cleric 1)

Cat (Cleric 1)

Zotten (Mystic 1)

Chunk (Cleric 1)


Encounters:     Boarmen (twice)

                        Tiger, Oil and Fire Beetles (lots!)

                        Cockatrice 

                        


Treasure:         None

                               

XP:                  None

 

Notable Moments:  The asthmatic cleric quartet

                                Chonko and the cockatrice; Cat and the alphabet soup 

                                TPK when Zotten stirs up a nest of giant beetles 

                                Chonko saved by his 'return my body to the temple for a reward" tatoo. 

                                Grumli saved by the divine intervention of Buffatuko,


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SESSION #22

October 22, 2025


DRAMATIS PERSONAE:

Grumli (Dwarf 4)

Ranthor III (Thief 1)

Gorta (Cleric 1)

Ghille, Pellcox, Worfirth, Morg (NPC Hirelings)

Gump (Linkboy) 



Encounters:     Carrion Crawler

                        Mini-Fire Elemental

                        2 Pit Vipers

                        Gargoyle

                        6 Beetlemen

                        

Treasure:         810sp, 80gp

                        silver bracelet (70gp)

                        Bag of Holding, MU Spell Scroll 

                               

XP:                  655

 

Notable Moments:  Exploding carrion crawler

                                Dead body deadliness

                                Reluctant statue rebuild, and a boon from the gods 


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SESSION #23

November 12, 2025


DRAMATIS PERSONAE:

Grumli (Dwarf 4)

Ranthor III (Thief 1)

Gorta (Cleric 1)

Ghille, Pellcox (NPC Hirelings)

Gump (Linkboy) 



Encounters:     Carapace Golem 

                        2 Beetlemen

                        

Treasure:         1200 sp, 500gp

                        Jewelry (700gp)

                        Gems (10gp, 500gp)

                        Treasure Map


XP:                  3070

 

Notable Moments:  Frank, the lost hireling everyone knows

                                Hireling picket line

                                Beetleman / priest standoff

                                Meat for the spiders

                                Treasure Map excitement


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SESSION #24

December 3, 2025


DRAMATIS PERSONAE:

Grumli (Dwarf 4)

Ranthor III (Thief 2)

Gorta (Cleric 1)


Encounters:     Crystal Statue

                        6 Fascist Kobolds 

                        Caecilia

                        2 Mantis Men

                        6 Zombies 

                        

Treasure:         Sword +1

                        Sword +1, +2 vs Spell Users

                        600sp

                        Gems (5 x 10gp, 7 x 50gp, 8 x 100gp, 1 x 1000gp)


XP:                  3165

 

Notable Moments:  Ranthor fails his climbing roll

                                Dwarf on a rope

                                Negotiating with Nazi kobolds

                                   The secret door slog 


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SESSION #25

December 10, 2025


DRAMATIS PERSONAE:

Grumli (Dwarf 4)

Ranthor III (Thief 3)

Gorta (Cleric 2)


Encounters:     2x Fire Beetles

                        Rhagodessa

                        10x Lizard Men

                        Lizard Man Shaman

                        

Treasure:         Necklace (3000gp)

                        


XP:                  3580

 

Notable Moments:  Lizard Man battle, capture and escape

                                Grumli curse of boils and sores (-4 to hit) 

                             

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SESSION #26

December 17, 2025


DRAMATIS PERSONAE:

Grumli (Dwarf 5)

Ranthor III (Thief 3)

Gorta (Cleric 3)

Carmack (MU 1) [NPC]

Dolmore, Beyghild (NPC Hirelings) 


Encounters:     7x Oil Beetles

                        14 x Beetlemen

                        5x Beetlepriests

                        

Treasure:         12 x 10gp gems

                        


XP:                  535

 

Notable Moments:  Failed attempt to sneak into the beetle temple

                                Assault on the gate

                                Burning gate and temple doors

                                Final battle in the temple foyer

                                Carmack and the paralyzation staff. 

                                

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SESSION #27

December 30, 2025


DRAMATIS PERSONAE:

Grumli (Dwarf 5)

Ranthor III (Thief 3)

Gorta (Cleric 3)

Carmack (MU 1) [NPC]

Norcox, Beyghild, Moria (NPC Hirelings) 


Encounters:     Tiger Beetle & High Priest

                        Shadow Claok

                        5x Lizard Men

                        6x Crab Spiders

                        NPC Party

                        Tiger Beetle & Beetlepriest

                        3 Beetlemen


Treasure:         The Beetleblade (Two Handed Sword +2) 

                         7 jeweled chains (7 x 700gp)

                        40gems (100gp each) 

                        


XP:                  9763

                

 

Notable Moments:  High priest escape

                                Using the Beetleblade to bluff past encounters

                                Carmacks death on the raft

                                Ranthor and Grumli trade HP in the eggs

                                Carmack brought back to life in the eggs ... at the cost of Narcox's life!

                                Gorta dies to crab spiders

                                Talking to "Shiney" NPCs

                                 The end of the staff of paralyzation 


Gygax & Greyhawk Session # 65 - Redspan

DRAMATIS PERSONAE:

Skeef Hawkridge (Half Elf Druid 7 / Thief 6) 
Goro (Half Orc Cleric 6 / Fighter 6) 
Solcha (Elf Fighter 5 / Magic User 6) 
Chanee (Human Paladin 5)
[Baqua Irontoes (Halfling Fighter 4 / Thief 5)]

Date/Time
Planting 19 (mid-day) - Flocktime 1 (morning) 


After several days of unevental travel, the party arrives in Redspan. After settling in at a decent but not too fancy inn, they fan out across the cosmopolitan city on various business and errands. Chanee and Baqua focus on training, Skeef heads for the docks to look for transport south, Solcha searches for some new spells, and Goro heads for the temple of Heironeous to seek information on the 'evil' magic items they'd looted from the barrow. He he greeted somewhat cooly by the High Priest, and chooses to leave only the mace and wand; they let Chanee present the strange Midnight Opal to the temple of St Cuthbert.  

It takes a few days, but they learn the mace is a foul weapon intended for evil purposes, and leave it for the temple to destroy. The wand animates dead; being short of ready cash they decide to sell it rather than destroy it. How much harm can a few zombies do anyway? The Midnight Opal, however is a whole other matter. The priests of St Cuthbert inform Chanee that it is an artifact of great evil power, originating in the depts of the Abyss, crafted by the hand of Orcus, Lord of Undead. It's most chilling power is the ability to raise an army of the dead from those fallen in battle, potentially thousands at a time. The party wishes to do nothing but get rid of it, but neither temple will take ownership. Instead, the party is informed they must deal with it themselves. The priests of St Cuthbert do tell them how to destroy it; take it to the mysterious Ghost Tower and there place it with it's twin, the Soul Gem. The two artifacts, being of opposite and opposing matter, will destroy themselves once in contact. The problem is the Ghost Tower appears only when the two moons of Greyhawk, Celene and Luna, are new. A phenomena that occurs but once a year at best; next time is Goodmonth 11, about three and a half months from now. At least the Ghost Tower is on their way west, located on a islet in the Nyr Dyv. 

In the meantime, they party also discovers the Midnight Opal's aura of evil attracts unwanted attention. They are approached by three parties seeking the Opal:
  • The magic user Polistera, whom they'd recently  released  from his magically induced imprisonment in the halls of the Frost Gant king. Of course they also robbed and tried to kill him, and Polistra has not forgotten. But is willing to let bygones be bygones if the party turns the Opal over to him.
  • Representatives of the foul god Nerull, Lord of the Dead, Darkness and Underworld, lead by the priest Gyarnax Jorth.  They offer to pay the party any price they ask in return for the Opal
  • A knight of Nyrond, Sir Evorzim of Haout. He offers to take the Opal from the party and quest to destroy it in Ghost Tower. This sounds tempting, but ever suspicious they prty uses magical means to learn the good knight is in fact very evil. And likes to stay in the shadows for some reason. 
All three interactions are surprisingly polite and non-violent. But the party suspects this will not last. And so, resigned to the responsibly of destroying the Opal, they start to plan how best to give the slip to all three interested parties and get out of town ... 

GAINS
none

KILLS/VICTORIES
none

LOSSES
none

Saturday, September 13, 2025

Gygax & Greyhawk Session # 64 - Darloch's Downfall

DRAMATIS PERSONAE:

Skeef Hawkridge (Half Elf Druid 7 / Thief 6) 
Goro (Half Orc Cleric 6 / Fighter 6) 
Solcha (Elf Fighter 5 / Magic User 6) 
Chanee (Human Paladin 4)
[Baqua Irontoes (Halfling Fighter 4 / Thief 4)]

Date/Time
Planting 12 (mid-afternoon) to Planting 19 (mid-day) 



Sheef reaches over and carefully pulls aside the clever camouflage curtain. Behind it is a small alcove, and in it crouches what appears to be an old woman in a tattered and dirty dress. On questioning, she says she is a captive of Darloch, a former member of the Lord's household taken and held here for some unknown purpose. Smelling a rat, since the woman radiates intense evil to the paladin, Goro moves to cast a hold person spell so they can search her safely. The woman resists, snarls at the cleric, and whips a grotesque mace of rust and dirt and bone from under her skirts and strikes at Goro. Combat ensues, and the woman starts to throw spells about in return. But numbers start to show, and she pulls out a potion, drinks it and turns to gaseous form and attempts to drift away. The party chases their vaporous foe into the next room, where Goro uses dispel magic and returns to woman to corporal form. And then they kill her. Looting the body, they find potions, a wand and the mace, the later two radiating intense evil. They also find she is no woman at all, but some sort of goat-legged satyr. 

The room they are in is actually a vaulted tomb. At the centre is a stone crypt topped by the effigy of a woman, and sitting at the base is a small pool of water lined with green marble. The room is old, but the tomb in quite new. Inscribed on the front is an effigy to Moura, Lord Darlochs wife. The party pokes about a bit, but is more interested in the blank wall the gaseous form was headed towards. Solcha and Baqua find there a secret door, leading to steep stairs going down. 

The party descends to a room damp with moisture and graced with another pool, this one deep and seemingly bottomless at one end. A door off the chamber leads to an old and neglected shrine to Beory, where they are attacked by a pair of shadows. Moving down a corridor, they bypass a trapped false door and a locked door, focused on the door at then end of the passage. They fumble through this one, find on the other side a well appointed sitting room with wood panelling and shelves lined with books and trinkets. And sitting in an overstuffed reading chair is their target, Lord Darloch. Pale and wan with sunken eyes, he holds his sword across his knees and one hand strokes a massive opal sitting on a stand next to him. Few words are said and combat ensues. Darloch opens throwing bolts of necrotic cold, and Solcha replies with her own lightning bolt. Skeef and Baqua, attempt to sneak around behind Darloch but are observed. Instead, Baqua throws a sack over the gem and carries it out of range. A pair of zombies emerge from a  hidden alcove and attack the parties rear, but are soon taken out. Once more, numbers start to show and moments latter Lord Darloch falls to the blades of the party.

After a cursory search, they loot and decapitate the body and take the head and bagged gem away. Stopping to check the locked door (thanks to a key about Darloch's neck), they rescue three emaciated and haggard women, captives of Darloch, tortured and abused by him. 

Done with this dank dungeon, they party emerges into the equally dank and damp Gravemoor to journey back to Count Oldvain. There they offer Darloch's head as proof of his demise. The Count is disappointed he could not bring the rogue Lord to trial, but nonetheless thanks the party for their service. He offers eacha ring with his signet, informing them he will remember them to Duke Eyah at the imminent Mustering of the Host. 

With that, the party heads back on the road to Redspan for the next stage of their journey. 

GAINS
Two-Handed Sword +2
Chainmail +2
Potion of  Healing
Mace of Dark Focus
Wand of Animate Dead
Midnight Opal 
Wedding ring [25gp]
5 x 250gp rings (gifts of Count Oldavan) 

KILLS/VICTORIES
Ach na Creig the Glaistig
2 Shadows
2 Zombies
Lord Darloch 

LOSSES
none

Sunday, September 7, 2025

Gygax & Greyhawk Session # 63 - A Ghast-ly Affair

DRAMATIS PERSONAE:

Skeef Hawkridge (Half Elf Druid 7 / Thief 6) 
Goro (Half Orc Cleric 6 / Fighter 6) 
Solcha (Elf Fighter 5 / Magic User 6) 
Chanee (Human Paladin 4)
[Baqua Irontoes (Halfling Fighter 4 / Thief 4)]

Date/Time
Planting 12 (mid-morning) to Planting 12 (mid-afternoon) 


The party pushes forward into the passage, and the darkness plays havoc with their light sources which flicker much dimmer than usual. Suddenly Skeef disappears into a hidden trapdoor in the floor. They pry open the hinged lid, and are surprised to find nothing but an empty 20' deep pit. Figuring it must be a portal to some place their friend might need their help, the party all leap in one by one. Meanwhile, Skeef has found himself in a silenced 8'x8'x8 cube with a ghast for company. The monster does not attack right away, and Skeef used his cloak to alter form to look like a ghast. The creature then reaches gently forward, touching and paralyzing the the druid/thief. Then suddenly the rest of the party lands in the cube, making for very tight quarters indeed. A fight ensues, which very nearly sees all the party paralyzed and presumably food for the ghast. Only Solcha escapes the creatures touch, and succeeds in taking it down. As everyone's paralysis wears off, they discover they are in fact at the bottom of the original pit, hidden by an illusion and silence. A series of failed attempts to get out of said pit ends with Skeef turning into a gecko and hauling a rope up to the surface for everyone to climb. 

After a few rounds of healing (which to their dismay doesn't work well in this gloomy environment) the party moves on, following a twisting maze of stone-slabbed passages leading deep into the barrow. Twice they are ambushed by ghasts who seem to appear out of nowhere, and pay a price in paralyzation  and pain. The second ambush occurs just as they reach a great stone door, flanked by a pair of low alter stones and illuminated by a faint candle. The candle is newly lit, and once scrubed bare of dirt and growth, the two alters are found to be dedicated the Beary the Earth Mother. 

The door opens into another corridor, with two similar doors at the far end. Through one the party finds a small chamber lit by a pair of flickering touches. Low stone benches line the walls, and in the centre is a disturbed area of earth mixed with shattered and broken bone. Chanee immediately warns them that evil lurks in the room. Examination of the wall between the torches reveals that it is not stone, but a cleverly painted canvas sheet. Skeef is just about to pull it aside when the pile in the centre of the floor starts to stir, forming into a large humanoid shape made of clay, broken bone and rotting flesh. Battle ensures, and the creature is soon beaten back to a heap on the floor ... 

GAINS
None

KILLS/VICTORIES
7 ghasts

LOSSES
none

Saturday, August 23, 2025

Gygax & Greyhawk Session # 62 - The Gravemoor

DRAMATIS PERSONAE:

Skeef Hawkridge (Half Elf Druid 7/ Thief 6) 
Goro (Half Orc Cleric 6 / Fighter 6) 
Solcha (Elf Fighter 5 / Magic User 6) 
Chanee (Human Paladin 4)
[Baqua Irontoes (Halfling Fighter 4 / Thief 4)]

Date/Time
Coldeven 23 (morning) to Planting 12 (mid-morning) 


After weeks in Nevond Nevnend shopping, training and resting, the party is once more ready to head out on adventure. There is a general feeling that it was time for a change, to explore beyond the borders of Tenh and see more of Oerth. Skeef reminds them all of one entry in the tome "Of Fabolous Relics and Artifacts etc etc" which speak of Daoud’s Wondrous Lanthorn and Iggwilv’s lost treasures hidden in the Yatil Mountains to the West. Knowing some of the story of that Witch Queen of Perranland, his thief side longs to loot this famous lost treasure. And it look little to persuade his comrades, so on a rainy early spring day they party leaves Nevond Nevnend, traveling to the merchant city Redspan on the Artonsamay River, where they could find water passage south and west towards their destination. 

Their first few days of travel were uneventful, until they reached the rolling downs to the south of the town of Stroun. There, they came upon a scene of recent battle on the slopes below a castle and village. Figures could be seen gathering up bodies and detritus from the fighting, and a dozen mounted warriors at the village edge watched the party approach. They hail the party and ride towards them, giving sign they mean no harm. The leader identifies himself as  Caerwyller, Count Marshal to his liege-lord Count Oldvan of the Heithwald. The party learned from him that there had been an uprising again the Count led by a rebel Lord Darloch; what they see on the field is the fallen of the final battle. Having also learned something of the party, Caerwyller asked that they accompany him to see the Count, as he may have need of the party's service. 

The Count Marshal leads the party up the slope to the castle, passing the peasants and men-at-arms gather bodies and debris  from the battle field. Goro pauses occasionally to offer solace and gather info. He learns this Lord Darlock was a bit of a hot head, know to be a good man to stand in line of battle with you but prone to tempers and vengeance. He seems to have started this uprising because the Count had arrested Darloch's wife Maura on accusation of witchcraft and burned her at the stake. When they reach the castle, Count Oldvan confirms this story and the party gets no sense that he is being insincere. The Count further tells them that Darloch survived and fled the battle; scouts tracked him to the depths of the Gravemoor, a flooded fen of ancient Flann barrow mounds. His men are both tired and fearful of crossing Beory by hunting down Darloch amid tombs under the goddesses protection. Knowing the party's special 'skills', the Count asks that they hunt down the fugitive and bring him justice, either dead or alive. After some discussion, the party agrees, with Goro's orcish ears perking up at the mention of Darloch's powerful heirloom two-handed sword. 

Count Oldvan provides a scout, Tayv, to lead them into the Gravemoor. They reach it late in the day; an unnaturally chill and misty bog with occasional broken barrows sinking into the muck. Their scout leads them into the mist, weaving from one dry patch of land to another. They camp for the night on a dry-ish hillock; strange lights appear in the twilight mists, but the party wisely ignores them. They continue their journey the next day, fighting off a wandering band of zombies before coming to the edge of a thick obscuring mist. Tayv points to the hill that rises in the distance above it, saying this is as far as he tracked Darloch. Their scout then retreats and leaves the party to their own devices. 

Pushing through the mist, they come to the base of the hill. It is surrounded by a still black pool of water, some 40-60 yards across. The top of the hill is crowned by an old barrow. As they stand there discussing what to do, a sword wielding figure bursts out of the water and attacks. They see immediately this is Darloch, who lands (and takes) several mightily blows (and drains giant beaver Skeef's constitution) before diving back into the pool. Solcha follows, but Darloch has moves too fast and she can see no more than a foot through the dark murky water. After a futile search for a secret entrance at the base of the hill, they climb to the top (assisted by Skeef in the form of a giant eagle) and enter the tomb through a pair of broken stone slabs. The entrance chamber is lined in stone slabs with a dirt floor. Cobwebs hang thick from a vaulted ceiling, and the chamber is overlooked by carved gargoyle-like figures along the top of the walls. As Baqua and Skeef check out the door at the far end of the room, one of the figures flies down to attack and is quickly slain. The thieves certify the door as trap-free, and Gorro pushes it open ... 

GAINS
None

KILLS/VICTORIES
7 zombies
1 lion-goyle

LOSSES
none


Friday, August 8, 2025

Gygax & Greyhawk Session # 61 - Swords of Morandril Hath

DRAMATIS PERSONAE:

Skeef Hawkridge (Half Elf Druid 6/ Thief 6) 
Goro (Half Orc Cleric 5 / Fighter 6) 
Solcha (Elf Fighter 5 / Magic User 5) with henchman Usborn (Gnome Fighter 2/Illusionist 2)
Chanee (Human Paladin 3)
[Baqua Irontoes (Halfling Fighter 3 / Thief 3)]

Date/Time
Readying 13 (mid morning) to Coldeven 23 (morning) 


The party returns to the fallen remains of the frost giant squire Hrorkir. There Goro casts speak with dead to ask the location of the Swords of Mornadril Hath. From beyond death the giant tells them the swords lay due east from where they stand. Skeef notes that this coincides with the wall carvings in the quaggoth lair, and suggests they return there to search for secret hiding places. He and Solcha did not find anything when they searched a few days before, but perhaps they missed it. Making their way past the frozen and now half eaten remains of their first battle in these ice caverns, Goro immediately finds that the frost giant's axe in the carving is moveable. He pulls it forward and a section of the ice wall moves, opening into another cavern. 

The chamber beyond is small, crowded with staglititles hanging down. And at the end is a human warrior, two swords raised ready to strike, But they see at once he is both terribly battered with wounds, and is frozen in a solid block of ulta-clear ice. They had finally found the resting place of Morandril Hath and his magical swords, Tangarar “Flamebrand” and Amroteth “The Shard of Frost”. Solcha immediately gets to work, melting ice with the Jewel of Nessus and then, once freed, the 'Flamebrand'. It takes some time, but eventually she melts enough to retrieve both swords, as well as the jeweled winged helm and gold arm rings that adorn the body. But at this point there is a rumbling sound and the chamber starts to shake. Everyone makes a run for the door, but Usborn and Skeef don't quite make it and are buried under the collapsing ceiling. The party is able to recover Skeef before he suffocates, but poor Usborn is crushed beyond recovery. Knowing they could never get her to civilization fast enough to be raised, Solcha and Baqua gently wrap the gnome's remains in a wolf fur and burry her back in the ice. 

Although their quest was now complete, the party was in no shape to risk the dangers of the trek home through the mountains just yet, So they settle in to rest once more to allow the spellcasters to recharge. They are interrupted twice, first by a a pair of frost giant wraiths who bring to paladin down to unconsciousness before being slain by the combined force of the party. The second interruption was more benign an ice toad that was just curious and let the party be.  

Next morning, the party finally emerges from the caves, relying on Solcha's magic in place of the rope bridges the giant Hrorkir had destroyed days before, They discover their mules dead, mostly eaten  and everything half buried in snow. They recover one sledge to haul the paladin, taking turns to pull it in place of the mules, But they leave the food relying on Goro to create food and water so they can move as quickly as possible. Their journey back to Nevond Nevnend is less stormy and less eventful than the journey in, although they barely avoid a huge warband of orcs returns from raiding the plains of Tenh, captives and loot in tow. 

Back in Nevond Nevnend, they settle in for rest, recovery and training and to think of where they will head next on their adventures ... 

GAINS
Sword+1, Flame Tongue (Tangarar “Flamebrand”)
Sword +3, Frost Brand (Amroteth “The Shard of Frost”)
Golden bracers/arm bands (10x 150gp)
Golden winged helmet with green gems (5000gp)

KILLS/VICTORIES
2 frost giant wraiths  

LOSSES
Usborn 
Chanee (temporarily) 


Saturday, August 2, 2025

Gygax & Greyhawk Session # 60 - But Wait, Another Epic Battle ...

DRAMATIS PERSONAE:

Skeef Hawkridge (Half Elf Druid 6/ Thief 6) 
Goro (Half Orc Cleric 5 / Fighter 6) 
Solcha (Elf Fighter 5 / Magic User 5) with henchman Usborn (Gnome Fighter 2/Illusionist 2)
Chanee (Human Paladin 3)
[Baqua Irontoes (Halfling Fighter 3 / Thief 3)]

Date/Time
Readying 13 (early morning) to Readying 13 (mid morning) 


Recovering from their fight with the frost giant, first thoughts turn to rest and new spells. So the party retraces steps to their hidey-hole. Only to find it has been taken over by quaggoth and the door is barred against them. But instead of unleashing unholy fury upon the furries, they instead head towards Hrorkir's room which they deem to be a safe and defensible place to rest. The rest passes without a major interruption, apart from Baqua vanquishing another ooze (and not losing her axe to it!). 

Now rested, the party heads down the sloping twisting passage beyond Hrorkir's bedchamber.  It eventually leads to a large cavern, surprisingly filled with steam and mist. As they cross it they move across a boundary from ice to stone. And then the mist parts, revealing a huge slug awaiting them. They mash the mollusk and search the chamber behind it, finding a hot spring and trails of crystalized slime. In another side chamber they find a large bronze cauldron simmering over another  hot spring. It is filled with water, bones and skin of some furred creature. There is also a pile of the same offal off to one side, obviously previously boiled and stripped of anything useful. A shelf holds a selection of salves, unguents and oils, inclining two Skeef notes are labeled as "smash" and "slippery". 

With still no clue as to the location of Morandril Hath and his swords, the party retraces their steps to where lay the fallen Hrorkir. In a chamber beyond they find another wall carving, similar in style to one one observed at the isolated end of the quaggoth lair. These particular carvings depict two human figures talking to a big front giant; all three labeled with the names Mokron, Polistera and Ragvaldr the Frost King. The picture is then obscured by melt,  then shows battle between Flann tribes and the giants (with Mokron now as the only human on the giant side). The battle scene ends with the single combat between the Frost King and Morandril Hath in which both or slain. The final panel depicts the fallen combatants being carried into the caves under the glacier. Ragvaldr is carried to the left and placed upon his throne, and Mornadril to the right and is last seen standing in a heroic fighting pose. 

Chanee now starts to remind everyone about the clear ice sheet and the emergency hammer. The paladin really wants to break  the 'glass' and see what lies  lurking in the raging snow storm beyond. The party consents, thinking Mornadril Hath's resting place may lie beyond. The ice sheet cracks below the hammer, and then suddenly bursts out in a spray of shards. And into the tunnel steps a tall humanoid of frost and ice. It turns on the party who are shocked to find it punches with  a devastating blow. And regenerates. And is immune to normal attacks. After trying a few tricks, the party decides running is their only option. They make it to the waterfall, hoping to trick and push the creature into the raging foam. But although it pursues them, it does not pass beyond it's side of the bridge. The party fires arrows and magic at it, which forces the creature to retreat. Skeef uses heat metal to torment and degrade the creature, and eventually the party sallies forth to find it destroyed. The remnants are scraped and melted off the icy floor and flung into the river.

The party returns to the dead end corridor where the creature emerged. And now find nothing but a blank icy wall; there is no entrance to wherever it had come from. Goro uses his locate object to try pinpointing the swords Tangarar “Flamebrand” and Amroteth “The Shard of Frost”. But he has no luck; they are nowhere within range of his spell ...

GAINS
oil of impact
oil of slipperiness 

KILLS/VICTORIES
1 Ice Ooze
Giant Slug
Ice Para-elemental 

LOSSES
none