接口的使用
org.bukkit.block.TileState
使用TileState的程序包
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org.bukkit.block中TileState的使用
修饰符和类型接口说明interface代表旗帜.interface代表木桶.interface代表信标.interface已过时。除材质本身之外, 本状态未提供有用的信息interface代表蜂巢.interface代表钟.interface代表高炉.interface代表酿造台.interfaceRepresents a captured state of suspicious sand or gravel.interfaceRepresents a captured state of a calibrated sculk sensorinterface代表营火.interface代表箱子.interfaceRepresents a captured state of a chiseled bookshelf.interface代表命令方块.interface代表关闭或打开状态的红石比较器.interface代表潮涌核心.interface代表容器方块.interfaceRepresents a captured state of a crafter.interface代表刷怪笼.interface代表(反向)阳光探测器.interfaceRepresents a captured state of a decorated pot.interface代表发射器.interface代表投掷器.interface代表附魔台.interface代表末影箱.interface代表末地折跃门.interfaceEntityBlockStorage<T extends Entity>代表可存储实体的方块 (译注:或者称为实体容器方块).interface代表熔炉.interfaceRepresents a captured state of a hanging sign.interface代表漏斗.interface代表拼图方块.interface代表唱片机.interface代表讲台.interfaceRepresents a captured state of a sculk catalyst.interfaceRepresents a captured state of a sculk sensorinterfaceRepresents a captured state of a sculk shrieker.interface代表潜影盒方块状态.interface代表告示牌或者墙上告示牌.interface代表头颅.interface代表烟熏炉.interface代表结构方块, 其可从文件中加载方块或保存方块到文件.interface已过时。interfaceRepresents a captured state of a trial spawner.interfaceRepresents a captured state of a trial spawner. -
org.bukkit.entity中TileState的使用
参数类型为TileState的org.bukkit.entity中的方法修饰符和类型方法说明voidPlayer.sendBlockUpdate(@NotNull Location loc, @NotNull TileState tileState) Send a TileState change.