程序包 org.bukkit.inventory

# 枚举 InventoryView.Property

java.lang.Object
java.lang.Enum<InventoryView.Property>
org.bukkit.inventory.InventoryView.Property

所有已实现的接口:
  `Serializable`, `Comparable<InventoryView.Property>`, `Constable`

封闭接口:
  InventoryView

public static enum InventoryView.Property extends Enum<InventoryView.Property>
代表物品栏窗口视图的一些额外属性.

- ## 嵌套类概要

  ## 从类继承的嵌套类/接口 java.lang.Enum

  `Enum.EnumDesc<E extends Enum<E>>`

- ## 枚举常量概要

  枚举常量
  枚举常量
  说明
  `BOOK_PAGE`
  The lectern's current open book page
  `BREW_TIME`
  酿造台燃烧进度.
  `BURN_TIME`
  熔炉燃料已燃烧多久 (仅计算单个燃料).
  `COOK_TIME`
  熔炉成品(通常是食物)的烧炼进度.
  `ENCHANT_BUTTON1`
  In an enchanting inventory, the top button's experience level value.
  `ENCHANT_BUTTON2`
  In an enchanting inventory, the middle button's experience level value.
  `ENCHANT_BUTTON3`
  In an enchanting inventory, the bottom button's experience level value.
  `ENCHANT_ID1`
  In an enchanting inventory, the top button's enchantment's id
  `ENCHANT_ID2`
  In an enchanting inventory, the middle button's enchantment's id
  `ENCHANT_ID3`
  In an enchanting inventory, the bottom button's enchantment's id
  `ENCHANT_LEVEL1`
  In an enchanting inventory, the top button's level value.
  `ENCHANT_LEVEL2`
  In an enchanting inventory, the middle button's level value.
  `ENCHANT_LEVEL3`
  In an enchanting inventory, the bottom button's level value.
  `ENCHANT_XP_SEED`
  In an enchanting inventory, the first four bits of the player's xpSeed.
  `FUEL_TIME`
  The progress of the fuel slot in a brewing inventory.
  `LEVELS`
  信标等级(信标总共有 4 个等级).
  `PRIMARY_EFFECT`
  信标第一增益效果(药水效果).
  `REPAIR_COST`
  修理装备需花费的经验.
  `SECONDARY_EFFECT`
  信标第二增益效果(药水效果).
  `TICKS_FOR_CURRENT_FUEL`
  当前正燃烧的燃料还可以燃烧多久 (时间以tick为单位, 仅计算单个燃料).
  `TICKS_FOR_CURRENT_SMELTING`
  熔炉剩余燃料还可以燃烧多久.

- ## 方法概要

  修饰符和类型
  方法
  说明
  `int`
  `getId()`
  已过时。
  不安全的参数
  `@NotNull InventoryType`
  `getType()`
  `static InventoryView.Property`
  `valueOf(String name)`
  返回带有指定名称的该类型的枚举常量。
  `static InventoryView.Property[]`
  `values()`
  按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。

  ### 从类继承的方法 java.lang.Enum

  `clone, compareTo, describeConstable, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf`

  ### 从类继承的方法 java.lang.Object

  `getClass, notify, notifyAll, wait, wait, wait`

- ## 枚举常量详细资料

  - ### BREW_TIME

    public static final InventoryView.Property BREW_TIME
    酿造台燃烧进度.

  - ### FUEL_TIME

    public static final InventoryView.Property FUEL_TIME
    The progress of the fuel slot in a brewing inventory. This is a value between 0 and 20, with 0 making the bar empty, and 20 making the bar full.

  - ### BURN_TIME

    public static final InventoryView.Property BURN_TIME
    熔炉燃料已燃烧多久 (仅计算单个燃料).

  - ### TICKS_FOR_CURRENT_FUEL

    public static final InventoryView.Property TICKS_FOR_CURRENT_FUEL
    当前正燃烧的燃料还可以燃烧多久 (时间以tick为单位, 仅计算单个燃料).

  - ### COOK_TIME

    public static final InventoryView.Property COOK_TIME
    熔炉成品(通常是食物)的烧炼进度.

  - ### TICKS_FOR_CURRENT_SMELTING

    public static final InventoryView.Property TICKS_FOR_CURRENT_SMELTING
    熔炉剩余燃料还可以燃烧多久.

  - ### ENCHANT_BUTTON1

    public static final InventoryView.Property ENCHANT_BUTTON1
    In an enchanting inventory, the top button's experience level value.

  - ### ENCHANT_BUTTON2

    public static final InventoryView.Property ENCHANT_BUTTON2
    In an enchanting inventory, the middle button's experience level value.

  - ### ENCHANT_BUTTON3

    public static final InventoryView.Property ENCHANT_BUTTON3
    In an enchanting inventory, the bottom button's experience level value.

  - ### ENCHANT_XP_SEED

    public static final InventoryView.Property ENCHANT_XP_SEED
    In an enchanting inventory, the first four bits of the player's xpSeed.

  - ### ENCHANT_ID1

    public static final InventoryView.Property ENCHANT_ID1
    In an enchanting inventory, the top button's enchantment's id

  - ### ENCHANT_ID2

    public static final InventoryView.Property ENCHANT_ID2
    In an enchanting inventory, the middle button's enchantment's id

  - ### ENCHANT_ID3

    public static final InventoryView.Property ENCHANT_ID3
    In an enchanting inventory, the bottom button's enchantment's id

  - ### ENCHANT_LEVEL1

    public static final InventoryView.Property ENCHANT_LEVEL1
    In an enchanting inventory, the top button's level value.

  - ### ENCHANT_LEVEL2

    public static final InventoryView.Property ENCHANT_LEVEL2
    In an enchanting inventory, the middle button's level value.

  - ### ENCHANT_LEVEL3

    public static final InventoryView.Property ENCHANT_LEVEL3
    In an enchanting inventory, the bottom button's level value.

  - ### LEVELS

    public static final InventoryView.Property LEVELS
    信标等级(信标总共有 4 个等级).

  - ### PRIMARY_EFFECT

    public static final InventoryView.Property PRIMARY_EFFECT
    信标第一增益效果(药水效果).

  - ### SECONDARY_EFFECT

    public static final InventoryView.Property SECONDARY_EFFECT
    信标第二增益效果(药水效果).

  - ### REPAIR_COST

    public static final InventoryView.Property REPAIR_COST
    修理装备需花费的经验.

  - ### BOOK_PAGE

    public static final InventoryView.Property BOOK_PAGE
    The lectern's current open book page

- ## 方法详细资料

  - ### values

    public static InventoryView.Property[] values()
    按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。
    返回:
      按照声明该枚举类型的常量的顺序返回的包含这些常量的数组

  - ### valueOf

    public static InventoryView.Property valueOf(String name)
    返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)
    参数:
      `name` - 要返回的枚举常量的名称。
    返回:
      返回带有指定名称的枚举常量
    抛出:
      `IllegalArgumentException` - 如果该枚举类型没有带有指定名称的常量
      `NullPointerException` - 如果参数为空值

  - ### getType

    @NotNull public @NotNull InventoryType getType()

  - ### getId

    @Deprecated public int getId()
    已过时。
    不安全的参数
    获取此窗口视图的id.

    原文:Gets the id of this view.

    返回:
      此窗口视图的id