# 接口的使用
org.bukkit.block.data.Waterlogged

使用Waterlogged的程序包
程序包
说明
org.bukkit.block
用于操作在`世界`内的三位像素(方块)，包括一些特定的状态.
org.bukkit.block.data
各种方块的 BlockData 类.
org.bukkit.block.data.type
与部分方块或方块集有关的特定的 BlockData 类.

- ## org.bukkit.block中Waterlogged的使用

  类型参数类型为Waterlogged的org.bukkit.block中的字段
  修饰符和类型
  字段
  说明
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`BARRIER`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`BRAIN_CORAL`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`BRAIN_CORAL_FAN`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`BUBBLE_CORAL`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`BUBBLE_CORAL_FAN`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`CONDUIT`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`COPPER_GRATE`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`DEAD_BRAIN_CORAL`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`DEAD_BRAIN_CORAL_FAN`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`DEAD_BUBBLE_CORAL`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`DEAD_BUBBLE_CORAL_FAN`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`DEAD_FIRE_CORAL`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`DEAD_FIRE_CORAL_FAN`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`DEAD_HORN_CORAL`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`DEAD_HORN_CORAL_FAN`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`DEAD_TUBE_CORAL`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`DEAD_TUBE_CORAL_FAN`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`EXPOSED_COPPER_GRATE`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`FIRE_CORAL`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`FIRE_CORAL_FAN`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`HANGING_ROOTS`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`HORN_CORAL`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`HORN_CORAL_FAN`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`MANGROVE_ROOTS`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`OXIDIZED_COPPER_GRATE`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`TUBE_CORAL`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`TUBE_CORAL_FAN`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`WAXED_COPPER_GRATE`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`WAXED_EXPOSED_COPPER_GRATE`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`WAXED_OXIDIZED_COPPER_GRATE`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`WAXED_WEATHERED_COPPER_GRATE`
  BlockData: `Waterlogged`
  `static final BlockType.Typed<Waterlogged>`
  BlockType.`WEATHERED_COPPER_GRATE`
  BlockData: `Waterlogged`

- ## org.bukkit.block.data中Waterlogged的使用

  org.bukkit.block.data中Waterlogged的子接口
  修饰符和类型
  接口
  说明
  `interface`
  `Rail`
  'shape' 数据值表示此铁轨的形态 (铁轨连接方向).

- ## org.bukkit.block.data.type中Waterlogged的使用

  org.bukkit.block.data.type中Waterlogged的子接口
  修饰符和类型
  接口
  说明
  `interface`
  `AmethystCluster`
  `interface`
  `BigDripleaf`
  'tilt' indicates how far the leaf is tilted.
  `interface`
  `CalibratedSculkSensor`
  `interface`
  `Campfire`
  'signal_fire' 值表示该营火是否因为底部放了干草块而冒出更多的烟 (信号营火).
  `interface`
  `Candle`
  'candles' represents the number of candles which are present.
  `interface`
  `Chain`
  `interface`
  `Chest`
  'type' 数据值表示这个方块是大型箱子的哪一部分, 亦或是它为一个独立的箱子.
  `interface`
  `CoralWallFan`
  `interface`
  `DecoratedPot`
  `interface`
  `Dripleaf`
  `interface`
  `EnderChest`
  `interface`
  `Fence`
  `interface`
  `GlassPane`
  `interface`
  `GlowLichen`
  `interface`
  `HangingSign`
  `interface`
  `Ladder`
  `interface`
  `Lantern`
  `interface`
  `Leaves`
  'persistent' 值决定树叶是否会被服务器检查以腐烂 (自动消失).
  `interface`
  `Light`
  `interface`
  `LightningRod`
  `interface`
  `MangrovePropagule`
  `interface`
  `PointedDripstone`
  'thickness' represents the dripstone thickness.
  `interface`
  `RedstoneRail`
  铁轨的一种, 以一种或多种方式与红石交互.
  `interface`
  `Scaffolding`
  'bottom' 值表示脚手架是否浮空.
  `interface`
  `SculkSensor`
  'sculk_sensor_phase' indicates the current operational phase of the sensor.
  `interface`
  `SculkShrieker`
  'can_summon' indicates whether the sculk shrieker can summon the warden.
  `interface`
  `SculkVein`
  `interface`
  `SeaPickle`
  'pickles' 值表示该方块有多少个海泡菜.
  `interface`
  `Sign`
  `interface`
  `Slab`
  'type' 值代表台阶 (/半砖) 的状态 - 上台阶, 下台阶, 或占据了整个方块的双层台阶.
  `interface`
  `SmallDripleaf`
  `interface`
  `Stairs`
  'shape' 值代表阶梯方块的材质和碰撞箱的类型.
  `interface`
  `TrapDoor`
  `interface`
  `Wall`
  该类包含 'north', 'east', 'south', 'west', 的高度标识, 用于设置墙在此朝向的高度.
  `interface`
  `WallHangingSign`
  `interface`
  `WallSign`