程序包 org.bukkit.boss

# 枚举 DragonBattle.RespawnPhase

java.lang.Object
java.lang.Enum<DragonBattle.RespawnPhase>
org.bukkit.boss.DragonBattle.RespawnPhase

所有已实现的接口:
  `Serializable`, `Comparable<DragonBattle.RespawnPhase>`, `Constable`

封闭接口:
  DragonBattle

public static enum DragonBattle.RespawnPhase extends Enum<DragonBattle.RespawnPhase>
Represents a phase in the dragon respawn process.

- ## 嵌套类概要

  ## 从类继承的嵌套类/接口 java.lang.Enum

  `Enum.EnumDesc<E extends Enum<E>>`

- ## 枚举常量概要

  枚举常量
  枚举常量
  说明
  `END`
  The end of the respawn sequence.
  `NONE`
  No respawn is in progress.
  `PREPARING_TO_SUMMON_PILLARS`
  The crystal beams remain directed upwards.
  `START`
  The crystal beams are directed upwards into the sky.
  `SUMMONING_DRAGON`
  All crystals (including those from the pillars) are aimed towards the sky.
  `SUMMONING_PILLARS`
  The crystal beams are directed from pillar to pillar, regenerating their crystals if necessary.

- ## 方法概要

  修饰符和类型
  方法
  说明
  `static DragonBattle.RespawnPhase`
  `valueOf(String name)`
  返回带有指定名称的该类型的枚举常量。
  `static DragonBattle.RespawnPhase[]`
  `values()`
  按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。

  ### 从类继承的方法 java.lang.Enum

  `clone, compareTo, describeConstable, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf`

  ### 从类继承的方法 java.lang.Object

  `getClass, notify, notifyAll, wait, wait, wait`

- ## 枚举常量详细资料

  - ### START

    public static final DragonBattle.RespawnPhase START
    The crystal beams are directed upwards into the sky.

  - ### PREPARING_TO_SUMMON_PILLARS

    public static final DragonBattle.RespawnPhase PREPARING_TO_SUMMON_PILLARS
    The crystal beams remain directed upwards.

  - ### SUMMONING_PILLARS

    public static final DragonBattle.RespawnPhase SUMMONING_PILLARS
    The crystal beams are directed from pillar to pillar, regenerating their crystals if necessary.

  - ### SUMMONING_DRAGON

    public static final DragonBattle.RespawnPhase SUMMONING_DRAGON
    All crystals (including those from the pillars) are aimed towards the sky. Shortly thereafter summoning the dragon and destroying the crystals used to initiate the dragon's respawn.

  - ### END

    public static final DragonBattle.RespawnPhase END
    The end of the respawn sequence. The dragon is actually summoned.

  - ### NONE

    public static final DragonBattle.RespawnPhase NONE
    No respawn is in progress.

- ## 方法详细资料

  - ### values

    public static DragonBattle.RespawnPhase[] values()
    按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。
    返回:
      按照声明该枚举类型的常量的顺序返回的包含这些常量的数组

  - ### valueOf

    public static DragonBattle.RespawnPhase valueOf(String name)
    返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)
    参数:
      `name` - 要返回的枚举常量的名称。
    返回:
      返回带有指定名称的枚举常量
    抛出:
      `IllegalArgumentException` - 如果该枚举类型没有带有指定名称的常量
      `NullPointerException` - 如果参数为空值