程序包 org.bukkit.event.player

# 枚举 PlayerFishEvent.State

java.lang.Object
java.lang.Enum<PlayerFishEvent.State>
org.bukkit.event.player.PlayerFishEvent.State

所有已实现的接口:
  `Serializable`, `Comparable<PlayerFishEvent.State>`, `Constable`

封闭类:
  PlayerFishEvent

public static enum PlayerFishEvent.State extends Enum<PlayerFishEvent.State>
An enum to specify the state of the fishing

- ## 嵌套类概要

  ## 从类继承的嵌套类/接口 java.lang.Enum

  `Enum.EnumDesc<E extends Enum<E>>`

- ## 枚举常量概要

  枚举常量
  枚举常量
  说明
  `BITE`
  Called when there is a bite on the hook and it is ready to be reeled in.
  `CAUGHT_ENTITY`
  When a player has successfully caught an entity.
  `CAUGHT_FISH`
  When a player has successfully caught a fish and is reeling it in.
  `FAILED_ATTEMPT`
  When a player fails to catch a bite while fishing usually due to poor timing.
  `FISHING`
  When a player is fishing, ie casting the line out.
  `IN_GROUND`
  When a bobber is stuck in the ground.
  `REEL_IN`
  When a player reels in their hook without receiving any bites.

- ## 方法概要

  修饰符和类型
  方法
  说明
  `static PlayerFishEvent.State`
  `valueOf(String name)`
  返回带有指定名称的该类型的枚举常量。
  `static PlayerFishEvent.State[]`
  `values()`
  按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。

  ### 从类继承的方法 java.lang.Enum

  `clone, compareTo, describeConstable, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf`

  ### 从类继承的方法 java.lang.Object

  `getClass, notify, notifyAll, wait, wait, wait`

- ## 枚举常量详细资料

  - ### FISHING

    public static final PlayerFishEvent.State FISHING
    When a player is fishing, ie casting the line out.

  - ### CAUGHT_FISH

    public static final PlayerFishEvent.State CAUGHT_FISH
    When a player has successfully caught a fish and is reeling it in. In this instance, a "fish" is any item retrieved from water as a result of fishing, ie an item, but not necessarily a fish.

  - ### CAUGHT_ENTITY

    public static final PlayerFishEvent.State CAUGHT_ENTITY
    When a player has successfully caught an entity. This refers to any already spawned entity in the world that has been hooked directly by the rod.

  - ### IN_GROUND

    public static final PlayerFishEvent.State IN_GROUND
    When a bobber is stuck in the ground.

  - ### FAILED_ATTEMPT

    public static final PlayerFishEvent.State FAILED_ATTEMPT
    When a player fails to catch a bite while fishing usually due to poor timing.

  - ### REEL_IN

    public static final PlayerFishEvent.State REEL_IN
    When a player reels in their hook without receiving any bites.

  - ### BITE

    public static final PlayerFishEvent.State BITE
    Called when there is a bite on the hook and it is ready to be reeled in.

- ## 方法详细资料

  - ### values

    public static PlayerFishEvent.State[] values()
    按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。
    返回:
      按照声明该枚举类型的常量的顺序返回的包含这些常量的数组

  - ### valueOf

    public static PlayerFishEvent.State valueOf(String name)
    返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)
    参数:
      `name` - 要返回的枚举常量的名称。
    返回:
      返回带有指定名称的枚举常量
    抛出:
      `IllegalArgumentException` - 如果该枚举类型没有带有指定名称的常量
      `NullPointerException` - 如果参数为空值