# 索引

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常量字段值|所有程序包|所有类和接口|序列化表格

## K

KEBAB - 枚举 中的枚举常量 org.bukkit.Art
KEEP - 枚举 中的枚举常量 org.bukkit.ExplosionResult
  Represents an explosion where no change took place.
KEEP_INVENTORY - 类中的静态变量 org.bukkit.GameRule
  玩家死亡后是否保留物品栏物品 (死亡时物品不掉落).
keepSpawnInMemory() - 类中的方法 org.bukkit.WorldCreator
  Gets whether or not the spawn chunks will be kept loaded.
keepSpawnInMemory(boolean) - 类中的方法 org.bukkit.WorldCreator
  Sets whether the spawn chunks will be kept loaded.
KELP - 枚举 中的枚举常量 org.bukkit.Material
  BlockData: `Ageable`
KELP - 接口中的静态变量 org.bukkit.block.BlockType
  BlockData: `Ageable`
KELP - 接口中的静态变量 org.bukkit.inventory.ItemType
KELP_PLANT - 枚举 中的枚举常量 org.bukkit.Material
KELP_PLANT - 接口中的静态变量 org.bukkit.block.BlockType
KeybindComponent - net.md_5.bungee.api.chat中的类
KeybindComponent() - 类的构造器 net.md_5.bungee.api.chat.KeybindComponent
KeybindComponent(String) - 类的构造器 net.md_5.bungee.api.chat.KeybindComponent
  Creates a keybind component with the passed internal keybind value.
KeybindComponent(KeybindComponent) - 类的构造器 net.md_5.bungee.api.chat.KeybindComponent
  Creates a keybind component from the original to clone it.
KeybindComponentSerializer - net.md_5.bungee.chat中的类
KeybindComponentSerializer() - 类的构造器 net.md_5.bungee.chat.KeybindComponentSerializer
Keybinds - net.md_5.bungee.api.chat中的接口
  All keybind values supported by vanilla Minecraft.
Keyed - org.bukkit中的接口
  代表附加了 `NamespacedKey` 的对象.
KeyedBossBar - org.bukkit.boss中的接口
  Represents a custom `BossBar` that has a `NamespacedKey`
KICK_BANNED - 枚举 中的枚举常量 org.bukkit.event.player.AsyncPlayerPreLoginEvent.Result
  由于该玩家被封禁而不允许登录
KICK_BANNED - 枚举 中的枚举常量 org.bukkit.event.player.PlayerLoginEvent.Result
  由于玩家被封禁，不允许登录
KICK_BANNED - 枚举 中的枚举常量 org.bukkit.event.player.PlayerPreLoginEvent.Result
  已过时。
  由于玩家被服务器封禁,不允许进入.
KICK_FULL - 枚举 中的枚举常量 org.bukkit.event.player.AsyncPlayerPreLoginEvent.Result
  由于服务器已满而不允许登录
KICK_FULL - 枚举 中的枚举常量 org.bukkit.event.player.PlayerLoginEvent.Result
  由于服务器已满,不允许登录
KICK_FULL - 枚举 中的枚举常量 org.bukkit.event.player.PlayerPreLoginEvent.Result
  已过时。
  由于服务器已满,不允许进入.
KICK_OTHER - 枚举 中的枚举常量 org.bukkit.event.player.AsyncPlayerPreLoginEvent.Result
  由于未定义的理由而不允许登录
KICK_OTHER - 枚举 中的枚举常量 org.bukkit.event.player.PlayerLoginEvent.Result
  由于其他原因而不允许登录
KICK_OTHER - 枚举 中的枚举常量 org.bukkit.event.player.PlayerPreLoginEvent.Result
  已过时。
  其他原因,就是不允许进入.
KICK_WHITELIST - 枚举 中的枚举常量 org.bukkit.event.player.AsyncPlayerPreLoginEvent.Result
  由于玩家不在白名单上而不允许登录
KICK_WHITELIST - 枚举 中的枚举常量 org.bukkit.event.player.PlayerLoginEvent.Result
  由于玩家不在白名单上而不允许登录 white list
KICK_WHITELIST - 枚举 中的枚举常量 org.bukkit.event.player.PlayerPreLoginEvent.Result
  已过时。
  由于玩家不在白名单内,不允许进入.
kickPlayer(String) - 接口中的方法 org.bukkit.entity.Player
  踢出玩家,并且发送一条自定义的踢出消息.
KILL - 枚举 中的枚举常量 org.bukkit.event.entity.EntityDamageEvent.DamageCause
  Damage caused by /kill command
KILL_ENTITY - 枚举 中的枚举常量 org.bukkit.Statistic
KILLED_BY_TEAM_AQUA - 接口中的静态变量 org.bukkit.scoreboard.Criteria
  Increments automatically when a player is killed by a player on the aqua team.
KILLED_BY_TEAM_BLACK - 接口中的静态变量 org.bukkit.scoreboard.Criteria
  Increments automatically when a player is killed by a player on the black team.
KILLED_BY_TEAM_BLUE - 接口中的静态变量 org.bukkit.scoreboard.Criteria
  Increments automatically when a player is killed by a player on the blue team.
KILLED_BY_TEAM_DARK_AQUA - 接口中的静态变量 org.bukkit.scoreboard.Criteria
  Increments automatically when a player is killed by a player on the dark aqua team.
KILLED_BY_TEAM_DARK_BLUE - 接口中的静态变量 org.bukkit.scoreboard.Criteria
  Increments automatically when a player is killed by a player on the dark blue team.
KILLED_BY_TEAM_DARK_GRAY - 接口中的静态变量 org.bukkit.scoreboard.Criteria
  Increments automatically when a player is killed by a player on the dark gray team.
KILLED_BY_TEAM_DARK_GREEN - 接口中的静态变量 org.bukkit.scoreboard.Criteria
  Increments automatically when a player is killed by a player on the dark green team.
KILLED_BY_TEAM_DARK_PURPLE - 接口中的静态变量 org.bukkit.scoreboard.Criteria
  Increments automatically when a player is killed by a player on the dark purple team.
KILLED_BY_TEAM_DARK_RED - 接口中的静态变量 org.bukkit.scoreboard.Criteria
  Increments automatically when a player is killed by a player on the dark red team.
KILLED_BY_TEAM_GOLD - 接口中的静态变量 org.bukkit.scoreboard.Criteria
  Increments automatically when a player is killed by a player on the gold team.
KILLED_BY_TEAM_GRAY - 接口中的静态变量 org.bukkit.scoreboard.Criteria
  Increments automatically when a player is killed by a player on the gray team.
KILLED_BY_TEAM_GREEN - 接口中的静态变量 org.bukkit.scoreboard.Criteria
  Increments automatically when a player is killed by a player on the green team.
KILLED_BY_TEAM_LIGHT_PURPLE - 接口中的静态变量 org.bukkit.scoreboard.Criteria
  Increments automatically when a player is killed by a player on the light purple team.
KILLED_BY_TEAM_RED - 接口中的静态变量 org.bukkit.scoreboard.Criteria
  Increments automatically when a player is killed by a player on the red team.
KILLED_BY_TEAM_WHITE - 接口中的静态变量 org.bukkit.scoreboard.Criteria
  Increments automatically when a player is killed by a player on the white team.
KILLED_BY_TEAM_YELLOW - 接口中的静态变量 org.bukkit.scoreboard.Criteria
  Increments automatically when a player is killed by a player on the yellow team.
killer(HumanEntity) - 类中的方法 org.bukkit.loot.LootContext.Builder
  Set the `HumanEntity` that killed `LootContext.getLootedEntity()`.
KNOCKBACK - 类中的静态变量 org.bukkit.enchantments.Enchantment
  附魔：击退
KNOWLEDGE_BOOK - 枚举 中的枚举常量 org.bukkit.Material
KNOWLEDGE_BOOK - 接口中的静态变量 org.bukkit.inventory.ItemType
  ItemMeta: `KnowledgeBookMeta`
KnowledgeBookMeta - org.bukkit.inventory.meta中的接口
  与知识之书有关的元数据.
knownCommands - 类中的变量 org.bukkit.command.SimpleCommandMap
KOB - 枚举 中的枚举常量 org.bukkit.entity.TropicalFish.Pattern

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
常量字段值|所有程序包|所有类和接口|序列化表格