程序包 org.bukkit.event.hanging

# 类 HangingPlaceEvent

java.lang.Object
org.bukkit.event.Event
org.bukkit.event.hanging.HangingEvent
org.bukkit.event.hanging.HangingPlaceEvent

所有已实现的接口:
  `Cancellable`

public class HangingPlaceEvent extends HangingEvent implements Cancellable
当一个悬挂实体被放置时触发本事件。

- ## 嵌套类概要

  ## 从类继承的嵌套类/接口 org.bukkit.event.Event

  `Event.Result`

- ## 字段概要

  ### 从类继承的字段 org.bukkit.event.hanging.HangingEvent

  `hanging`

- ## 构造器概要

  构造器
  构造器
  说明
  `HangingPlaceEvent(@NotNull Hanging hanging, @Nullable Player player, @NotNull Block block, @NotNull BlockFace blockFace, @Nullable EquipmentSlot hand)`
  已过时。
  `HangingPlaceEvent(@NotNull Hanging hanging, @Nullable Player player, @NotNull Block block, @NotNull BlockFace blockFace, @Nullable EquipmentSlot hand, @Nullable ItemStack itemStack)`

- ## 方法概要

  修饰符和类型
  方法
  说明
  `@NotNull Block`
  `getBlock()`
  返回这个悬挂实体被放置在哪个方块上.
  `@NotNull BlockFace`
  `getBlockFace()`
  返回这个悬挂实体被放置在的方块的朝向.
  `@Nullable EquipmentSlot`
  `getHand()`
  Returns the hand that was used to place the hanging entity, or null if a player did not place the hanging entity.
  `static @NotNull HandlerList`
  `getHandlerList()`
  `@NotNull HandlerList`
  `getHandlers()`
  `@Nullable ItemStack`
  `getItemStack()`
  获取此悬挂实体的起源物品 (即用什么物品放置的).
  `@Nullable Player`
  `getPlayer()`
  返回放置这个悬挂实体的玩家.
  `boolean`
  `isCancelled()`
  获取这个事件是否被取消.一个被取消的事件不会在服务器里执行，但是仍然会传递事件到其他插件.
  `void`
  `setCancelled(boolean cancel)`
  取消这个事件.

  ### 从类继承的方法 org.bukkit.event.hanging.HangingEvent

  `getEntity`

  ### 从类继承的方法 org.bukkit.event.Event

  `getEventName, isAsynchronous`

  ### 从类继承的方法 java.lang.Object

  `clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- ## 构造器详细资料

  - ### HangingPlaceEvent

    @Deprecated public HangingPlaceEvent(@NotNull @NotNull Hanging hanging, @Nullable @Nullable Player player, @NotNull @NotNull Block block, @NotNull @NotNull BlockFace blockFace, @Nullable @Nullable EquipmentSlot hand)
    已过时。

  - ### HangingPlaceEvent

    public HangingPlaceEvent(@NotNull @NotNull Hanging hanging, @Nullable @Nullable Player player, @NotNull @NotNull Block block, @NotNull @NotNull BlockFace blockFace, @Nullable @Nullable EquipmentSlot hand, @Nullable @Nullable ItemStack itemStack)

- ## 方法详细资料

  - ### getPlayer

    @Nullable public @Nullable Player getPlayer()
    返回放置这个悬挂实体的玩家.

    原文：Returns the player placing the hanging entity

    返回:
      放置这个悬挂实体的玩家

  - ### getBlock

    @NotNull public @NotNull Block getBlock()
    返回这个悬挂实体被放置在哪个方块上.

    原文：Returns the block that the hanging entity was placed on

    返回:
      这个悬挂实体被放置在哪个方块上

  - ### getBlockFace

    @NotNull public @NotNull BlockFace getBlockFace()
    返回这个悬挂实体被放置在的方块的朝向.

    原文：Returns the face of the block that the hanging entity was placed on

    返回:
      这个方块的朝向

  - ### getHand

    @Nullable public @Nullable EquipmentSlot getHand()
    Returns the hand that was used to place the hanging entity, or null if a player did not place the hanging entity.
    返回:
      the hand

  - ### getItemStack

    @Nullable public @Nullable ItemStack getItemStack()
    获取此悬挂实体的起源物品 (即用什么物品放置的).

    原文:Gets the item from which the hanging entity originated

    返回:
      此悬挂实体的起源物品

  - ### isCancelled

    public boolean isCancelled()
    从接口复制的说明: `Cancellable`
    获取这个事件是否被取消.一个被取消的事件不会在服务器里执行，但是仍然会传递事件到其他插件.

    原文：Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins

    指定者:
      `isCancelled` 在接口中 `Cancellable`
    返回:
      如果事件已经被取消，则为true

  - ### setCancelled

    public void setCancelled(boolean cancel)
    从接口复制的说明: `Cancellable`
    取消这个事件. 一个被取消的事件不会在 服务器里执行，但是仍然会传递事件到其他插件.

    原文：Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.

    指定者:
      `setCancelled` 在接口中 `Cancellable`
    参数:
      `cancel` - 如果你想取消这个事件，则为true

  - ### getHandlers

    @NotNull public @NotNull HandlerList getHandlers()
    指定者:
      `getHandlers` 在类中 `Event`

  - ### getHandlerList

    @NotNull public static @NotNull HandlerList getHandlerList()