程序包 org.bukkit.event.player

# 类 PlayerFishEvent

java.lang.Object
org.bukkit.event.Event
org.bukkit.event.player.PlayerEvent
org.bukkit.event.player.PlayerFishEvent

所有已实现的接口:
  `Cancellable`

public class PlayerFishEvent extends PlayerEvent implements Cancellable
当玩家钓鱼时触发本事件.

- ## 嵌套类概要

  嵌套类
  修饰符和类型
  类
  说明
  `static enum`
  `PlayerFishEvent.State`
  An enum to specify the state of the fishing

  ## 从类继承的嵌套类/接口 org.bukkit.event.Event

  `Event.Result`

- ## 字段概要

  ### 从类继承的字段 org.bukkit.event.player.PlayerEvent

  `player`

- ## 构造器概要

  构造器
  构造器
  说明
  `PlayerFishEvent(@NotNull Player player, @Nullable Entity entity, @NotNull FishHook hookEntity, @NotNull PlayerFishEvent.State state)`
  `PlayerFishEvent(@NotNull Player player, @Nullable Entity entity, @NotNull FishHook hookEntity, @Nullable EquipmentSlot hand, @NotNull PlayerFishEvent.State state)`

- ## 方法概要

  修饰符和类型
  方法
  说明
  `@Nullable Entity`
  `getCaught()`
  Gets the entity caught by the player.
  `int`
  `getExpToDrop()`
  Gets the amount of experience received when fishing.
  `@Nullable EquipmentSlot`
  `getHand()`
  Get the hand that was used in this event.
  `static @NotNull HandlerList`
  `getHandlerList()`
  `@NotNull HandlerList`
  `getHandlers()`
  `@NotNull FishHook`
  `getHook()`
  Gets the fishing hook.
  `@NotNull PlayerFishEvent.State`
  `getState()`
  Gets the state of the fishing
  `boolean`
  `isCancelled()`
  获取这个事件是否被取消.一个被取消的事件不会在服务器里执行，但是仍然会传递事件到其他插件.
  `void`
  `setCancelled(boolean cancel)`
  取消这个事件.
  `void`
  `setExpToDrop(int amount)`
  Sets the amount of experience received when fishing.

  ### 从类继承的方法 org.bukkit.event.player.PlayerEvent

  `getPlayer`

  ### 从类继承的方法 org.bukkit.event.Event

  `getEventName, isAsynchronous`

  ### 从类继承的方法 java.lang.Object

  `clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- ## 构造器详细资料

  - ### PlayerFishEvent

    public PlayerFishEvent(@NotNull @NotNull Player player, @Nullable @Nullable Entity entity, @NotNull @NotNull FishHook hookEntity, @Nullable @Nullable EquipmentSlot hand, @NotNull @NotNull PlayerFishEvent.State state)

  - ### PlayerFishEvent

    public PlayerFishEvent(@NotNull @NotNull Player player, @Nullable @Nullable Entity entity, @NotNull @NotNull FishHook hookEntity, @NotNull @NotNull PlayerFishEvent.State state)

- ## 方法详细资料

  - ### getCaught

    @Nullable public @Nullable Entity getCaught()
    Gets the entity caught by the player.

    If player has fished successfully, the result may be cast to `Item`.

    返回:
      Entity caught by the player, Entity if fishing, and null if bobber has gotten stuck in the ground or nothing has been caught

  - ### getHook

    @NotNull public @NotNull FishHook getHook()
    Gets the fishing hook.
    返回:
      Fish the entity representing the fishing hook/bobber.

  - ### isCancelled

    public boolean isCancelled()
    从接口复制的说明: `Cancellable`
    获取这个事件是否被取消.一个被取消的事件不会在服务器里执行，但是仍然会传递事件到其他插件.

    原文：Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins

    指定者:
      `isCancelled` 在接口中 `Cancellable`
    返回:
      如果事件已经被取消，则为true

  - ### setCancelled

    public void setCancelled(boolean cancel)
    从接口复制的说明: `Cancellable`
    取消这个事件. 一个被取消的事件不会在 服务器里执行，但是仍然会传递事件到其他插件.

    原文：Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.

    指定者:
      `setCancelled` 在接口中 `Cancellable`
    参数:
      `cancel` - 如果你想取消这个事件，则为true

  - ### getExpToDrop

    public int getExpToDrop()
    Gets the amount of experience received when fishing.

    Note: This value has no default effect unless the event state is `PlayerFishEvent.State.CAUGHT_FISH`.

    返回:
      the amount of experience to drop

  - ### setExpToDrop

    public void setExpToDrop(int amount)
    Sets the amount of experience received when fishing.

    Note: This value has no default effect unless the event state is `PlayerFishEvent.State.CAUGHT_FISH`.

    参数:
      `amount` - the amount of experience to drop

  - ### getHand

    @Nullable public @Nullable EquipmentSlot getHand()
    Get the hand that was used in this event.

    The hand used is only present when the event state is `PlayerFishEvent.State.FISHING`. In all other states, the hand is null.

    返回:
      the hand

  - ### getState

    @NotNull public @NotNull PlayerFishEvent.State getState()
    Gets the state of the fishing
    返回:
      A State detailing the state of the fishing

  - ### getHandlers

    @NotNull public @NotNull HandlerList getHandlers()
    指定者:
      `getHandlers` 在类中 `Event`

  - ### getHandlerList

    @NotNull public static @NotNull HandlerList getHandlerList()