程序包 org.bukkit.event.player

# 类 PlayerItemMendEvent

java.lang.Object
org.bukkit.event.Event
org.bukkit.event.player.PlayerEvent
org.bukkit.event.player.PlayerItemMendEvent

所有已实现的接口:
  `Cancellable`

public class PlayerItemMendEvent extends PlayerEvent implements Cancellable
当玩家通过装备上的经验修补附魔修复装备耐久时触发该事件.
此事件在`PlayerExpChangeEvent`之前直接触发，此事件的结果将直接影响`PlayerExpChangeEvent`.

原文: Represents when a player has an item repaired via the Mending enchantment.
This event is fired directly before the `PlayerExpChangeEvent`, and the results of this event directly affect the `PlayerExpChangeEvent`.

- ## 嵌套类概要

  ## 从类继承的嵌套类/接口 org.bukkit.event.Event

  `Event.Result`

- ## 字段概要

  ### 从类继承的字段 org.bukkit.event.player.PlayerEvent

  `player`

- ## 构造器概要

  构造器
  构造器
  说明
  `PlayerItemMendEvent(@NotNull Player who, @NotNull ItemStack item, @NotNull ExperienceOrb experienceOrb, int repairAmount)`
  已过时。
  `PlayerItemMendEvent(@NotNull Player who, @NotNull ItemStack item, @NotNull EquipmentSlot slot, @NotNull ExperienceOrb experienceOrb, int repairAmount)`

- ## 方法概要

  修饰符和类型
  方法
  说明
  `@NotNull ExperienceOrb`
  `getExperienceOrb()`
  获取触发事件的经验球.
  `static @NotNull HandlerList`
  `getHandlerList()`
  `@NotNull HandlerList`
  `getHandlers()`
  `@NotNull ItemStack`
  `getItem()`
  将要被修复的`ItemStack`.
  `int`
  `getRepairAmount()`
  获取物品的修理耐久的数量.
  `@NotNull EquipmentSlot`
  `getSlot()`
  Get the `EquipmentSlot` in which the repaired `ItemStack` may be found.
  `boolean`
  `isCancelled()`
  获取这个事件是否被取消.一个被取消的事件不会在服务器里执行，但是仍然会传递事件到其他插件.
  `void`
  `setCancelled(boolean cancelled)`
  取消这个事件.
  `void`
  `setRepairAmount(int amount)`
  设置物品的修理耐久的数量.

  ### 从类继承的方法 org.bukkit.event.player.PlayerEvent

  `getPlayer`

  ### 从类继承的方法 org.bukkit.event.Event

  `getEventName, isAsynchronous`

  ### 从类继承的方法 java.lang.Object

  `clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- ## 构造器详细资料

  - ### PlayerItemMendEvent

    public PlayerItemMendEvent(@NotNull @NotNull Player who, @NotNull @NotNull ItemStack item, @NotNull @NotNull EquipmentSlot slot, @NotNull @NotNull ExperienceOrb experienceOrb, int repairAmount)

  - ### PlayerItemMendEvent

    @Deprecated public PlayerItemMendEvent(@NotNull @NotNull Player who, @NotNull @NotNull ItemStack item, @NotNull @NotNull ExperienceOrb experienceOrb, int repairAmount)
    已过时。

- ## 方法详细资料

  - ### getItem

    @NotNull public @NotNull ItemStack getItem()
    将要被修复的`ItemStack`.
    注意: 这不一定是玩家手持的ItemStack.

    原文: Get the `ItemStack` to be repaired.

    This is not necessarily the item the player is holding.

    返回:
      要被修复的 `ItemStack`

  - ### getSlot

    @NotNull public @NotNull EquipmentSlot getSlot()
    Get the `EquipmentSlot` in which the repaired `ItemStack` may be found.
    返回:
      the repaired slot

  - ### getExperienceOrb

    @NotNull public @NotNull ExperienceOrb getExperienceOrb()
    获取触发事件的经验球.

    原文: Get the experience orb triggering the event.

    返回:
      `ExperienceOrb`

  - ### getRepairAmount

    public int getRepairAmount()
    获取物品的修理耐久的数量.
    默认值是消耗经验球的经验的两倍或物品上剩余的耐久, 则以较小者为准。

    原文: Get the amount the item is to be repaired.

    The default value is twice the value of the consumed experience orb or the remaining damage left on the item, whichever is smaller.

    返回:
      经验球的经验将修复多少耐久的数量

  - ### setRepairAmount

    public void setRepairAmount(int amount)
    设置物品的修理耐久的数量.
    该值的一半将从发起此事件的经验球中减去.

    原文: Set the amount the item will be repaired.

    Half of this value will be subtracted from the experience orb which initiated this event.

    参数:
      `amount` - 该物品将被修复多少耐久的数量

  - ### isCancelled

    public boolean isCancelled()
    从接口复制的说明: `Cancellable`
    获取这个事件是否被取消.一个被取消的事件不会在服务器里执行，但是仍然会传递事件到其他插件.

    原文：Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins

    指定者:
      `isCancelled` 在接口中 `Cancellable`
    返回:
      如果事件已经被取消，则为true

  - ### setCancelled

    public void setCancelled(boolean cancelled)
    从接口复制的说明: `Cancellable`
    取消这个事件. 一个被取消的事件不会在 服务器里执行，但是仍然会传递事件到其他插件.

    原文：Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.

    指定者:
      `setCancelled` 在接口中 `Cancellable`
    参数:
      `cancelled` - 如果你想取消这个事件，则为true

  - ### getHandlers

    @NotNull public @NotNull HandlerList getHandlers()
    指定者:
      `getHandlers` 在类中 `Event`

  - ### getHandlerList

    @NotNull public static @NotNull HandlerList getHandlerList()