程序包 org.bukkit

# 枚举 Effect

java.lang.Object
java.lang.Enum<Effect>
org.bukkit.Effect

所有已实现的接口:
  `Serializable`, `Comparable<Effect>`, `Constable`

public enum Effect extends Enum<Effect>
效果列表

- ## 嵌套类概要

  嵌套类
  修饰符和类型
  类
  说明
  `static enum`
  `Effect.Type`
  代表效果的类型

  ## 从类继承的嵌套类/接口 java.lang.Enum

  `Enum.EnumDesc<E extends Enum<E>>`

- ## 枚举常量概要

  枚举常量
  枚举常量
  说明
  `ANVIL_BREAK`
  铁砧破坏的声音
  `ANVIL_LAND`
  铁砧落地声音（坠落）
  `ANVIL_USE`
  使用铁砧的声音
  `BAT_TAKEOFF`
  蝙蝠起飞的声音
  `BLAZE_SHOOT`
  烈焰人投射火球的声音
  `BONE_MEAL_USE`
  The sound played / particles shown when bone meal is used to grow a plant.
  `BOOK_PAGE_TURN`
  The sound played when a book page is being turned.
  `BOW_FIRE`
  弓的射击声
  `BREWING_STAND_BREW`
  酿造台酿造的声音
  `CHORUS_FLOWER_DEATH`
  紫颂果凋谢的声音
  `CHORUS_FLOWER_GROW`
  紫颂果生长的声音
  `CLICK1`
  点击声
  `CLICK2`
  另一种点击声
  `COMPOSTER_FILL_ATTEMPT`
  The sound played / particles shown when a composter is being attempted to fill.
  `COPPER_WAX_OFF`
  The particles shown when wax is removed from a copper block.
  `COPPER_WAX_ON`
  The sound played / particles shown when wax is applied to a copper block.
  `DOOR_CLOSE`
  已过时。
  不复存在
  `DOOR_TOGGLE`
  已过时。
  不复存在
  `DRAGON_BREATH`
  末影龙攻击和呼吸的声音
  `DRIPPING_DRIPSTONE`
  The particles shown when a dripstone drips lava or water.
  `ELECTRIC_SPARK`
  The particles shown when a lightning hits a lightning rod or oxidized copper.
  `END_GATEWAY_SPAWN`
  末地传送门生成的声音和粒子效果
  `END_PORTAL_FRAME_FILL`
  The sound played / particles shown when an eye of ender is placed into an ender portal frame.
  `ENDER_DRAGON_DESTROY_BLOCK`
  The particles shown when an ender dragon destroys blocks.
  `ENDER_SIGNAL`
  末影颗粒视觉效果
  `ENDERDRAGON_GROWL`
  末影龙咆哮的声音
  `ENDERDRAGON_SHOOT`
  末影龙喷火的声音
  `ENDEREYE_LAUNCH`
  安置末影之眼的声音
  `EXTINGUISH`
  火焰熄灭的声音
  `FENCE_GATE_CLOSE`
  已过时。
  不复存在
  `FENCE_GATE_TOGGLE`
  已过时。
  不复存在
  `FIREWORK_SHOOT`
  发射烟花的声音
  `GHAST_SHOOT`
  恶魂投射火球的声音
  `GHAST_SHRIEK`
  恶魂的尖叫声
  `GRINDSTONE_USE`
  The sound played when a grindstone is being used.
  `HUSK_CONVERTED_TO_ZOMBIE`
  The sound played when a husk converts to a zombie.
  `INSTANT_POTION_BREAK`
  Visual effect of an instant splash potion breaking.
  `IRON_DOOR_CLOSE`
  已过时。
  不复存在
  `IRON_DOOR_TOGGLE`
  已过时。
  不复存在
  `IRON_TRAPDOOR_CLOSE`
  已过时。
  不复存在
  `IRON_TRAPDOOR_TOGGLE`
  已过时。
  不复存在
  `LAVA_INTERACT`
  The sound played / particles shown when lava interacts with the world.
  `MOBSPAWNER_FLAMES`
  火焰颗粒视觉效果
  `OXIDISED_COPPER_SCRAPE`
  The particles shown when oxidation is scraped of an oxidized copper block.
  `PHANTOM_BITE`
  The sound played when phantom bites.
  `POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON`
  The sound played when a pointed dripstone drips lava into a cauldron.
  `POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON`
  The sound played when a pointed dripstone drips water into a cauldron.
  `POINTED_DRIPSTONE_LAND`
  The sound played when a pointed dripstone hits the surface.
  `PORTAL_TRAVEL`
  通过传送门的声音
  `POTION_BREAK`
  药水的视觉效果
  `RECORD_PLAY`
  播放唱片歌曲的声音
  `REDSTONE_TORCH_BURNOUT`
  The sound played / particles shown when a redstone torch burns out.
  `SKELETON_CONVERTED_TO_STRAY`
  The sound played when a skeleton converts to a stray.
  `SMITHING_TABLE_USE`
  The sound played when a smithing table is being used.
  `SMOKE`
  烟雾效果
  `SPONGE_DRY`
  The particles shown when a sponge dries in an ultra warm world (nether).
  `STEP_SOUND`
  方块被破坏的声音
  `TRAPDOOR_CLOSE`
  已过时。
  不复存在
  `TRAPDOOR_TOGGLE`
  已过时。
  不复存在
  `VILLAGER_PLANT_GROW`
  村民种植植物的声音 数据是颗粒的数量
  `WITHER_BREAK_BLOCK`
  凋零破坏方块的声音
  `WITHER_SHOOT`
  凋零射击的声音
  `ZOMBIE_CHEW_IRON_DOOR`
  僵尸敲铁门的声音
  `ZOMBIE_CHEW_WOODEN_DOOR`
  僵尸敲木门的声音
  `ZOMBIE_CONVERTED_TO_DROWNED`
  The sound played when a zombie converts to a drowned.
  `ZOMBIE_CONVERTED_VILLAGER`
  僵尸被转化成村民的声音
  `ZOMBIE_DESTROY_DOOR`
  僵尸摧毁门的声音
  `ZOMBIE_INFECT`
  僵尸感染目标（村民）的声音

- ## 方法概要

  修饰符和类型
  方法
  说明
  `static @Nullable Effect`
  `getById(int id)`
  已过时。
  不安全的参数
  `@Nullable Class<?>`
  `getData()`
  `int`
  `getId()`
  已过时。
  不安全的参数
  `@NotNull Effect.Type`
  `getType()`
  `static Effect`
  `valueOf(String name)`
  返回带有指定名称的该类型的枚举常量。
  `static Effect[]`
  `values()`
  按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。

  ### 从类继承的方法 java.lang.Enum

  `clone, compareTo, describeConstable, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf`

  ### 从类继承的方法 java.lang.Object

  `getClass, notify, notifyAll, wait, wait, wait`

- ## 枚举常量详细资料

  - ### CLICK2

    public static final Effect CLICK2
    另一种点击声

  - ### CLICK1

    public static final Effect CLICK1
    点击声

  - ### BOW_FIRE

    public static final Effect BOW_FIRE
    弓的射击声

  - ### DOOR_TOGGLE

    @Deprecated public static final Effect DOOR_TOGGLE
    已过时。
    不复存在
    开门声（木门）
    另请参阅:
      - `Sound.BLOCK_WOODEN_DOOR_OPEN`

  - ### IRON_DOOR_TOGGLE

    @Deprecated public static final Effect IRON_DOOR_TOGGLE
    已过时。
    不复存在
    开门声（铁门）
    另请参阅:
      - `Sound.BLOCK_IRON_DOOR_OPEN`

  - ### TRAPDOOR_TOGGLE

    @Deprecated public static final Effect TRAPDOOR_TOGGLE
    已过时。
    不复存在
    开门声（木活板门）
    另请参阅:
      - `Sound.BLOCK_IRON_TRAPDOOR_OPEN`

  - ### IRON_TRAPDOOR_TOGGLE

    @Deprecated public static final Effect IRON_TRAPDOOR_TOGGLE
    已过时。
    不复存在
    开门声（铁活板门）
    另请参阅:
      - `Sound.BLOCK_IRON_TRAPDOOR_OPEN`

  - ### FENCE_GATE_TOGGLE

    @Deprecated public static final Effect FENCE_GATE_TOGGLE
    已过时。
    不复存在
    开门声（栅栏门）
    另请参阅:
      - `Sound.BLOCK_FENCE_GATE_OPEN`

  - ### DOOR_CLOSE

    @Deprecated public static final Effect DOOR_CLOSE
    已过时。
    不复存在
    关门声（木门）
    另请参阅:
      - `Sound.BLOCK_WOODEN_DOOR_CLOSE`

  - ### IRON_DOOR_CLOSE

    @Deprecated public static final Effect IRON_DOOR_CLOSE
    已过时。
    不复存在
    关门声（铁门）
    另请参阅:
      - `Sound.BLOCK_IRON_DOOR_CLOSE`

  - ### TRAPDOOR_CLOSE

    @Deprecated public static final Effect TRAPDOOR_CLOSE
    已过时。
    不复存在
    关门声（木活板门）
    另请参阅:
      - `Sound.BLOCK_WOODEN_TRAPDOOR_CLOSE`

  - ### IRON_TRAPDOOR_CLOSE

    @Deprecated public static final Effect IRON_TRAPDOOR_CLOSE
    已过时。
    不复存在
    关门声（铁活板门）
    另请参阅:
      - `Sound.BLOCK_IRON_TRAPDOOR_CLOSE`

  - ### FENCE_GATE_CLOSE

    @Deprecated public static final Effect FENCE_GATE_CLOSE
    已过时。
    不复存在
    关门声（栅栏门）
    另请参阅:
      - `Sound.BLOCK_FENCE_GATE_CLOSE`

  - ### EXTINGUISH

    public static final Effect EXTINGUISH
    火焰熄灭的声音

  - ### RECORD_PLAY

    public static final Effect RECORD_PLAY
    播放唱片歌曲的声音

  - ### GHAST_SHRIEK

    public static final Effect GHAST_SHRIEK
    恶魂的尖叫声

  - ### GHAST_SHOOT

    public static final Effect GHAST_SHOOT
    恶魂投射火球的声音

  - ### BLAZE_SHOOT

    public static final Effect BLAZE_SHOOT
    烈焰人投射火球的声音

  - ### ZOMBIE_CHEW_WOODEN_DOOR

    public static final Effect ZOMBIE_CHEW_WOODEN_DOOR
    僵尸敲木门的声音

  - ### ZOMBIE_CHEW_IRON_DOOR

    public static final Effect ZOMBIE_CHEW_IRON_DOOR
    僵尸敲铁门的声音

  - ### ZOMBIE_DESTROY_DOOR

    public static final Effect ZOMBIE_DESTROY_DOOR
    僵尸摧毁门的声音

  - ### SMOKE

    public static final Effect SMOKE
    烟雾效果

  - ### STEP_SOUND

    public static final Effect STEP_SOUND
    方块被破坏的声音

  - ### POTION_BREAK

    public static final Effect POTION_BREAK
    药水的视觉效果

  - ### INSTANT_POTION_BREAK

    public static final Effect INSTANT_POTION_BREAK
    Visual effect of an instant splash potion breaking. Needs color data value as additional info.

  - ### ENDER_SIGNAL

    public static final Effect ENDER_SIGNAL
    末影颗粒视觉效果

  - ### MOBSPAWNER_FLAMES

    public static final Effect MOBSPAWNER_FLAMES
    火焰颗粒视觉效果

  - ### BREWING_STAND_BREW

    public static final Effect BREWING_STAND_BREW
    酿造台酿造的声音

  - ### CHORUS_FLOWER_GROW

    public static final Effect CHORUS_FLOWER_GROW
    紫颂果生长的声音

  - ### CHORUS_FLOWER_DEATH

    public static final Effect CHORUS_FLOWER_DEATH
    紫颂果凋谢的声音

  - ### PORTAL_TRAVEL

    public static final Effect PORTAL_TRAVEL
    通过传送门的声音

  - ### ENDEREYE_LAUNCH

    public static final Effect ENDEREYE_LAUNCH
    安置末影之眼的声音

  - ### FIREWORK_SHOOT

    public static final Effect FIREWORK_SHOOT
    发射烟花的声音

  - ### VILLAGER_PLANT_GROW

    public static final Effect VILLAGER_PLANT_GROW
    村民种植植物的声音 数据是颗粒的数量

  - ### DRAGON_BREATH

    public static final Effect DRAGON_BREATH
    末影龙攻击和呼吸的声音

  - ### ANVIL_BREAK

    public static final Effect ANVIL_BREAK
    铁砧破坏的声音

  - ### ANVIL_USE

    public static final Effect ANVIL_USE
    使用铁砧的声音

  - ### ANVIL_LAND

    public static final Effect ANVIL_LAND
    铁砧落地声音（坠落）

  - ### ENDERDRAGON_SHOOT

    public static final Effect ENDERDRAGON_SHOOT
    末影龙喷火的声音

  - ### WITHER_BREAK_BLOCK

    public static final Effect WITHER_BREAK_BLOCK
    凋零破坏方块的声音

  - ### WITHER_SHOOT

    public static final Effect WITHER_SHOOT
    凋零射击的声音

  - ### ZOMBIE_INFECT

    public static final Effect ZOMBIE_INFECT
    僵尸感染目标（村民）的声音

  - ### ZOMBIE_CONVERTED_VILLAGER

    public static final Effect ZOMBIE_CONVERTED_VILLAGER
    僵尸被转化成村民的声音

  - ### BAT_TAKEOFF

    public static final Effect BAT_TAKEOFF
    蝙蝠起飞的声音

  - ### END_GATEWAY_SPAWN

    public static final Effect END_GATEWAY_SPAWN
    末地传送门生成的声音和粒子效果

  - ### ENDERDRAGON_GROWL

    public static final Effect ENDERDRAGON_GROWL
    末影龙咆哮的声音

  - ### PHANTOM_BITE

    public static final Effect PHANTOM_BITE
    The sound played when phantom bites.

  - ### ZOMBIE_CONVERTED_TO_DROWNED

    public static final Effect ZOMBIE_CONVERTED_TO_DROWNED
    The sound played when a zombie converts to a drowned.

  - ### HUSK_CONVERTED_TO_ZOMBIE

    public static final Effect HUSK_CONVERTED_TO_ZOMBIE
    The sound played when a husk converts to a zombie.

  - ### GRINDSTONE_USE

    public static final Effect GRINDSTONE_USE
    The sound played when a grindstone is being used.

  - ### BOOK_PAGE_TURN

    public static final Effect BOOK_PAGE_TURN
    The sound played when a book page is being turned.

  - ### SMITHING_TABLE_USE

    public static final Effect SMITHING_TABLE_USE
    The sound played when a smithing table is being used.

  - ### POINTED_DRIPSTONE_LAND

    public static final Effect POINTED_DRIPSTONE_LAND
    The sound played when a pointed dripstone hits the surface.

  - ### POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON

    public static final Effect POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON
    The sound played when a pointed dripstone drips lava into a cauldron.

  - ### POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON

    public static final Effect POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON
    The sound played when a pointed dripstone drips water into a cauldron.

  - ### SKELETON_CONVERTED_TO_STRAY

    public static final Effect SKELETON_CONVERTED_TO_STRAY
    The sound played when a skeleton converts to a stray.

  - ### COMPOSTER_FILL_ATTEMPT

    public static final Effect COMPOSTER_FILL_ATTEMPT
    The sound played / particles shown when a composter is being attempted to fill. True for a successful attempt false for an unsuccessful attempt.

  - ### LAVA_INTERACT

    public static final Effect LAVA_INTERACT
    The sound played / particles shown when lava interacts with the world. For example by forming stone, obsidian, basalt or destroying blocks such as torches.

  - ### REDSTONE_TORCH_BURNOUT

    public static final Effect REDSTONE_TORCH_BURNOUT
    The sound played / particles shown when a redstone torch burns out.

  - ### END_PORTAL_FRAME_FILL

    public static final Effect END_PORTAL_FRAME_FILL
    The sound played / particles shown when an eye of ender is placed into an ender portal frame.

  - ### DRIPPING_DRIPSTONE

    public static final Effect DRIPPING_DRIPSTONE
    The particles shown when a dripstone drips lava or water. This effect requires a dripstone at the location as well as lava or water at the root of the dripstone.

  - ### BONE_MEAL_USE

    public static final Effect BONE_MEAL_USE
    The sound played / particles shown when bone meal is used to grow a plant. Data is the number of particles.

  - ### ENDER_DRAGON_DESTROY_BLOCK

    public static final Effect ENDER_DRAGON_DESTROY_BLOCK
    The particles shown when an ender dragon destroys blocks.

  - ### SPONGE_DRY

    public static final Effect SPONGE_DRY
    The particles shown when a sponge dries in an ultra warm world (nether).

  - ### ELECTRIC_SPARK

    public static final Effect ELECTRIC_SPARK
    The particles shown when a lightning hits a lightning rod or oxidized copper. Data is the axis at which the particle should be shown. If no data is provided it will show the particles at the block faces.

  - ### COPPER_WAX_ON

    public static final Effect COPPER_WAX_ON
    The sound played / particles shown when wax is applied to a copper block.

  - ### COPPER_WAX_OFF

    public static final Effect COPPER_WAX_OFF
    The particles shown when wax is removed from a copper block.

  - ### OXIDISED_COPPER_SCRAPE

    public static final Effect OXIDISED_COPPER_SCRAPE
    The particles shown when oxidation is scraped of an oxidized copper block.

- ## 方法详细资料

  - ### values

    public static Effect[] values()
    按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。
    返回:
      按照声明该枚举类型的常量的顺序返回的包含这些常量的数组

  - ### valueOf

    public static Effect valueOf(String name)
    返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)
    参数:
      `name` - 要返回的枚举常量的名称。
    返回:
      返回带有指定名称的枚举常量
    抛出:
      `IllegalArgumentException` - 如果该枚举类型没有带有指定名称的常量
      `NullPointerException` - 如果参数为空值

  - ### getId

    @Deprecated public int getId()
    已过时。
    不安全的参数
    获取这个效果的id.

    原文：Gets the ID for this effect.

    返回:
      效果id

  - ### getType

    @NotNull public @NotNull Effect.Type getType()
    返回:
      效果的类型

  - ### getData

    @Nullable public @Nullable Class<?> getData()
    返回:
      代表这个效果的类，不存在为null

  - ### getById

    @Deprecated @Nullable public static @Nullable Effect getById(int id)
    已过时。
    不安全的参数
    获取给定id相关联的效果.

    原文：Gets the Effect associated with the given ID.

    参数:
      `id` - 效果id
    返回:
      给定id相关联效果