程序包 org.bukkit.event.player

# 类 PlayerInteractAtEntityEvent

java.lang.Object
org.bukkit.event.Event
org.bukkit.event.player.PlayerEvent
org.bukkit.event.player.PlayerInteractEntityEvent
org.bukkit.event.player.PlayerInteractAtEntityEvent

所有已实现的接口:
  `Cancellable`

public class PlayerInteractAtEntityEvent extends PlayerInteractEntityEvent
当玩家在实体上点击某实体上的某位置时触发此事件.
Note that the client may sometimes spuriously send this packet in addition to `PlayerInteractEntityEvent`. Users are advised to listen to this (parent) class unless specifically required.

- ## 嵌套类概要

  ## 从类继承的嵌套类/接口 org.bukkit.event.Event

  `Event.Result`

- ## 字段概要

  ### 从类继承的字段 org.bukkit.event.player.PlayerInteractEntityEvent

  `clickedEntity`

  ### 从类继承的字段 org.bukkit.event.player.PlayerEvent

  `player`

- ## 构造器概要

  构造器
  构造器
  说明
  `PlayerInteractAtEntityEvent(@NotNull Player who, @NotNull Entity clickedEntity, @NotNull Vector position)`
  `PlayerInteractAtEntityEvent(@NotNull Player who, @NotNull Entity clickedEntity, @NotNull Vector position, @NotNull EquipmentSlot hand)`

- ## 方法概要

  修饰符和类型
  方法
  说明
  `@NotNull Vector`
  `getClickedPosition()`
  `static @NotNull HandlerList`
  `getHandlerList()`
  `@NotNull HandlerList`
  `getHandlers()`

  ### 从类继承的方法 org.bukkit.event.player.PlayerInteractEntityEvent

  `getHand, getRightClicked, isCancelled, setCancelled`

  ### 从类继承的方法 org.bukkit.event.player.PlayerEvent

  `getPlayer`

  ### 从类继承的方法 org.bukkit.event.Event

  `getEventName, isAsynchronous`

  ### 从类继承的方法 java.lang.Object

  `clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- ## 构造器详细资料

  - ### PlayerInteractAtEntityEvent

    public PlayerInteractAtEntityEvent(@NotNull @NotNull Player who, @NotNull @NotNull Entity clickedEntity, @NotNull @NotNull Vector position)

  - ### PlayerInteractAtEntityEvent

    public PlayerInteractAtEntityEvent(@NotNull @NotNull Player who, @NotNull @NotNull Entity clickedEntity, @NotNull @NotNull Vector position, @NotNull @NotNull EquipmentSlot hand)

- ## 方法详细资料

  - ### getClickedPosition

    @NotNull public @NotNull Vector getClickedPosition()

  - ### getHandlers

    @NotNull public @NotNull HandlerList getHandlers()
    覆盖:
      `getHandlers` 在类中 `PlayerInteractEntityEvent`

  - ### getHandlerList

    @NotNull public static @NotNull HandlerList getHandlerList()