程序包 org.bukkit.event.player

# 枚举 PlayerBedEnterEvent.BedEnterResult

java.lang.Object
java.lang.Enum<PlayerBedEnterEvent.BedEnterResult>
org.bukkit.event.player.PlayerBedEnterEvent.BedEnterResult

所有已实现的接口:
  `Serializable`, `Comparable<PlayerBedEnterEvent.BedEnterResult>`, `Constable`

封闭类:
  PlayerBedEnterEvent

public static enum PlayerBedEnterEvent.BedEnterResult extends Enum<PlayerBedEnterEvent.BedEnterResult>
Represents the default possible outcomes of this event.

- ## 嵌套类概要

  ## 从类继承的嵌套类/接口 java.lang.Enum

  `Enum.EnumDesc<E extends Enum<E>>`

- ## 枚举常量概要

  枚举常量
  枚举常量
  说明
  `NOT_POSSIBLE_HERE`
  The world doesn't allow sleeping or saving the spawn point (eg, Nether, The End or Custom Worlds).
  `NOT_POSSIBLE_NOW`
  Entering the bed is prevented due to it not being night nor thundering currently.
  `NOT_SAFE`
  Entering the bed is prevented due to there being monsters nearby.
  `OK`
  The player will enter the bed.
  `OTHER_PROBLEM`
  Entering the bed is prevented due to there being some other problem.
  `TOO_FAR_AWAY`
  Entering the bed is prevented due to the player being too far away.

- ## 方法概要

  修饰符和类型
  方法
  说明
  `static PlayerBedEnterEvent.BedEnterResult`
  `valueOf(String name)`
  返回带有指定名称的该类型的枚举常量。
  `static PlayerBedEnterEvent.BedEnterResult[]`
  `values()`
  按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。

  ### 从类继承的方法 java.lang.Enum

  `clone, compareTo, describeConstable, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf`

  ### 从类继承的方法 java.lang.Object

  `getClass, notify, notifyAll, wait, wait, wait`

- ## 枚举常量详细资料

  - ### OK

    public static final PlayerBedEnterEvent.BedEnterResult OK
    The player will enter the bed.

  - ### NOT_POSSIBLE_HERE

    public static final PlayerBedEnterEvent.BedEnterResult NOT_POSSIBLE_HERE
    The world doesn't allow sleeping or saving the spawn point (eg, Nether, The End or Custom Worlds). This is based on `World.isBedWorks()` and `World.isNatural()`. Entering the bed is prevented and if `World.isBedWorks()` is false then the bed explodes.

  - ### NOT_POSSIBLE_NOW

    public static final PlayerBedEnterEvent.BedEnterResult NOT_POSSIBLE_NOW
    Entering the bed is prevented due to it not being night nor thundering currently.

    If the event is forcefully allowed during daytime, the player will enter the bed (and set its bed location), but might get immediately thrown out again.

  - ### TOO_FAR_AWAY

    public static final PlayerBedEnterEvent.BedEnterResult TOO_FAR_AWAY
    Entering the bed is prevented due to the player being too far away.

  - ### NOT_SAFE

    public static final PlayerBedEnterEvent.BedEnterResult NOT_SAFE
    Entering the bed is prevented due to there being monsters nearby.

  - ### OTHER_PROBLEM

    public static final PlayerBedEnterEvent.BedEnterResult OTHER_PROBLEM
    Entering the bed is prevented due to there being some other problem.

- ## 方法详细资料

  - ### values

    public static PlayerBedEnterEvent.BedEnterResult[] values()
    按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。
    返回:
      按照声明该枚举类型的常量的顺序返回的包含这些常量的数组

  - ### valueOf

    public static PlayerBedEnterEvent.BedEnterResult valueOf(String name)
    返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)
    参数:
      `name` - 要返回的枚举常量的名称。
    返回:
      返回带有指定名称的枚举常量
    抛出:
      `IllegalArgumentException` - 如果该枚举类型没有带有指定名称的常量
      `NullPointerException` - 如果参数为空值