程序包 org.bukkit.block.data

# 接口 Waterlogged

所有超级接口:
  `BlockData`, `Cloneable`

所有已知子接口:
  `AmethystCluster`, `BigDripleaf`, `CalibratedSculkSensor`, `Campfire`, `Candle`, `Chain`, `Chest`, `CoralWallFan`, `DecoratedPot`, `Dripleaf`, `EnderChest`, `Fence`, `GlassPane`, `GlowLichen`, `HangingSign`, `Ladder`, `Lantern`, `Leaves`, `Light`, `LightningRod`, `MangrovePropagule`, `PointedDripstone`, `Rail`, `RedstoneRail`, `Scaffolding`, `SculkSensor`, `SculkShrieker`, `SculkVein`, `SeaPickle`, `Sign`, `Slab`, `SmallDripleaf`, `Stairs`, `TrapDoor`, `Wall`, `WallHangingSign`, `WallSign`

public interface Waterlogged extends BlockData
'waterlogged' 表示方块是否处于流体之中.

译注: 值得注意的是, 如果方块只是被水流穿过, 则该值为 false 而非 true. 在该方块上放水或者在充满水的地方 (比如小池, 河流, 海洋) 放置方块, 则该值为 true.

- ## 方法概要

  修饰符和类型
  方法
  说明
  `boolean`
  `isWaterlogged()`
  获取 'waterlogged' 属性值.
  `void`
  `setWaterlogged(boolean waterlogged)`
  设置 'waterlogged' 属性值.

  ### 从接口继承的方法 org.bukkit.block.data.BlockData

  `clone, copyTo, createBlockState, getAsString, getAsString, getLightEmission, getMapColor, getMaterial, getPistonMoveReaction, getPlacementMaterial, getSoundGroup, isFaceSturdy, isOccluding, isPreferredTool, isSupported, isSupported, matches, merge, mirror, requiresCorrectToolForDrops, rotate`

- ## 方法详细资料

  - ### isWaterlogged

    boolean isWaterlogged()
    获取 'waterlogged' 属性值.

    原文: Gets the value of the 'waterlogged' property.

    返回:
      方块是否处于流体之中

  - ### setWaterlogged

    void setWaterlogged(boolean waterlogged)
    设置 'waterlogged' 属性值.

    原文: Sets the value of the 'waterlogged' property.

    参数:
      `waterlogged` - 方块是否处于流体之中