程序包 org.bukkit.event.entity

# 类 EntityTargetEvent

java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.EntityTargetEvent

所有已实现的接口:
  `Cancellable`

直接已知子类:
  `EntityTargetLivingEntityEvent`

public class EntityTargetEvent extends EntityEvent implements Cancellable
Called when a creature targets or untargets another entity

- ## 嵌套类概要

  嵌套类
  修饰符和类型
  类
  说明
  `static enum`
  `EntityTargetEvent.TargetReason`
  An enum to specify the reason for the targeting

  ## 从类继承的嵌套类/接口 org.bukkit.event.Event

  `Event.Result`

- ## 字段概要

  ### 从类继承的字段 org.bukkit.event.entity.EntityEvent

  `entity`

- ## 构造器概要

  构造器
  构造器
  说明
  `EntityTargetEvent(@NotNull Entity entity, @Nullable Entity target, @NotNull EntityTargetEvent.TargetReason reason)`

- ## 方法概要

  修饰符和类型
  方法
  说明
  `static @NotNull HandlerList`
  `getHandlerList()`
  `@NotNull HandlerList`
  `getHandlers()`
  `@NotNull EntityTargetEvent.TargetReason`
  `getReason()`
  Returns the reason for the targeting
  `@Nullable Entity`
  `getTarget()`
  Get the entity that this is targeting.
  `boolean`
  `isCancelled()`
  获取这个事件是否被取消.一个被取消的事件不会在服务器里执行，但是仍然会传递事件到其他插件.
  `void`
  `setCancelled(boolean cancel)`
  取消这个事件.
  `void`
  `setTarget(@Nullable Entity target)`
  Set the entity that you want the mob to target instead.

  ### 从类继承的方法 org.bukkit.event.entity.EntityEvent

  `getEntity, getEntityType`

  ### 从类继承的方法 org.bukkit.event.Event

  `getEventName, isAsynchronous`

  ### 从类继承的方法 java.lang.Object

  `clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- ## 构造器详细资料

  - ### EntityTargetEvent

    public EntityTargetEvent(@NotNull @NotNull Entity entity, @Nullable @Nullable Entity target, @NotNull @NotNull EntityTargetEvent.TargetReason reason)

- ## 方法详细资料

  - ### isCancelled

    public boolean isCancelled()
    从接口复制的说明: `Cancellable`
    获取这个事件是否被取消.一个被取消的事件不会在服务器里执行，但是仍然会传递事件到其他插件.

    原文：Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins

    指定者:
      `isCancelled` 在接口中 `Cancellable`
    返回:
      如果事件已经被取消，则为true

  - ### setCancelled

    public void setCancelled(boolean cancel)
    从接口复制的说明: `Cancellable`
    取消这个事件. 一个被取消的事件不会在 服务器里执行，但是仍然会传递事件到其他插件.

    原文：Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.

    指定者:
      `setCancelled` 在接口中 `Cancellable`
    参数:
      `cancel` - 如果你想取消这个事件，则为true

  - ### getReason

    @NotNull public @NotNull EntityTargetEvent.TargetReason getReason()
    Returns the reason for the targeting
    返回:
      The reason

  - ### getTarget

    @Nullable public @Nullable Entity getTarget()
    Get the entity that this is targeting.

    This will be null in the case that the event is called when the mob forgets its target.

    返回:
      The entity

  - ### setTarget

    public void setTarget(@Nullable @Nullable Entity target)
    Set the entity that you want the mob to target instead.

    It is possible to be null, null will cause the entity to be target-less.

    This is different from cancelling the event. Cancelling the event will cause the entity to keep an original target, while setting to be null will cause the entity to be reset.

    参数:
      `target` - The entity to target

  - ### getHandlers

    @NotNull public @NotNull HandlerList getHandlers()
    指定者:
      `getHandlers` 在类中 `Event`

  - ### getHandlerList

    @NotNull public static @NotNull HandlerList getHandlerList()