程序包 org.bukkit.event.entity

# 类 EntityExhaustionEvent

java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.EntityExhaustionEvent

所有已实现的接口:
  `Cancellable`

public class EntityExhaustionEvent extends EntityEvent implements Cancellable
Called when a human entity experiences exhaustion. An exhaustion level greater than 4.0 causes a decrease in saturation by 1.

- ## 嵌套类概要

  嵌套类
  修饰符和类型
  类
  说明
  `static enum`
  `EntityExhaustionEvent.ExhaustionReason`
  The reason for why a PlayerExhaustionEvent takes place

  ## 从类继承的嵌套类/接口 org.bukkit.event.Event

  `Event.Result`

- ## 字段概要

  ### 从类继承的字段 org.bukkit.event.entity.EntityEvent

  `entity`

- ## 构造器概要

  构造器
  构造器
  说明
  `EntityExhaustionEvent(@NotNull HumanEntity who, @NotNull EntityExhaustionEvent.ExhaustionReason exhaustionReason, float exhaustion)`

- ## 方法概要

  修饰符和类型
  方法
  说明
  `@NotNull HumanEntity`
  `getEntity()`
  返回这个事件所涉及的实体.
  `float`
  `getExhaustion()`
  Get the amount of exhaustion to add to the player's current exhaustion.
  `@NotNull EntityExhaustionEvent.ExhaustionReason`
  `getExhaustionReason()`
  Gets the `EntityExhaustionEvent.ExhaustionReason` for this event
  `static @NotNull HandlerList`
  `getHandlerList()`
  `@NotNull HandlerList`
  `getHandlers()`
  `boolean`
  `isCancelled()`
  获取这个事件是否被取消.一个被取消的事件不会在服务器里执行，但是仍然会传递事件到其他插件.
  `void`
  `setCancelled(boolean cancel)`
  取消这个事件.
  `void`
  `setExhaustion(float exhaustion)`
  Set the exhaustion to apply to the player.

  ### 从类继承的方法 org.bukkit.event.entity.EntityEvent

  `getEntityType`

  ### 从类继承的方法 org.bukkit.event.Event

  `getEventName, isAsynchronous`

  ### 从类继承的方法 java.lang.Object

  `clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- ## 构造器详细资料

  - ### EntityExhaustionEvent

    public EntityExhaustionEvent(@NotNull @NotNull HumanEntity who, @NotNull @NotNull EntityExhaustionEvent.ExhaustionReason exhaustionReason, float exhaustion)

- ## 方法详细资料

  - ### getExhaustionReason

    @NotNull public @NotNull EntityExhaustionEvent.ExhaustionReason getExhaustionReason()
    Gets the `EntityExhaustionEvent.ExhaustionReason` for this event
    返回:
      the exhaustion reason

  - ### getExhaustion

    public float getExhaustion()
    Get the amount of exhaustion to add to the player's current exhaustion.
    返回:
      amount of exhaustion

  - ### setExhaustion

    public void setExhaustion(float exhaustion)
    Set the exhaustion to apply to the player. The maximum exhaustion that a player can have is 40. No error will be thrown if this limit is hit. This value may be negative, but there is unknown behavior for when exhaustion is below 0.
    参数:
      `exhaustion` - new exhaustion to add

  - ### getEntity

    @NotNull public @NotNull HumanEntity getEntity()
    从类复制的说明: `EntityEvent`
    返回这个事件所涉及的实体.

    原文: Returns the Entity involved in this event

    覆盖:
      `getEntity` 在类中 `EntityEvent`
    返回:
      涉及这个事件的实体

  - ### isCancelled

    public boolean isCancelled()
    从接口复制的说明: `Cancellable`
    获取这个事件是否被取消.一个被取消的事件不会在服务器里执行，但是仍然会传递事件到其他插件.

    原文：Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins

    指定者:
      `isCancelled` 在接口中 `Cancellable`
    返回:
      如果事件已经被取消，则为true

  - ### setCancelled

    public void setCancelled(boolean cancel)
    从接口复制的说明: `Cancellable`
    取消这个事件. 一个被取消的事件不会在 服务器里执行，但是仍然会传递事件到其他插件.

    原文：Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.

    指定者:
      `setCancelled` 在接口中 `Cancellable`
    参数:
      `cancel` - 如果你想取消这个事件，则为true

  - ### getHandlers

    @NotNull public @NotNull HandlerList getHandlers()
    指定者:
      `getHandlers` 在类中 `Event`

  - ### getHandlerList

    @NotNull public static @NotNull HandlerList getHandlerList()