程序包 org.bukkit.event.block

# 枚举 TNTPrimeEvent.PrimeCause

java.lang.Object
java.lang.Enum<TNTPrimeEvent.PrimeCause>
org.bukkit.event.block.TNTPrimeEvent.PrimeCause

所有已实现的接口:
  `Serializable`, `Comparable<TNTPrimeEvent.PrimeCause>`, `Constable`

封闭类:
  TNTPrimeEvent

public static enum TNTPrimeEvent.PrimeCause extends Enum<TNTPrimeEvent.PrimeCause>
An enum to represent the cause of a TNT block becoming primed.

- ## 嵌套类概要

  ## 从类继承的嵌套类/接口 java.lang.Enum

  `Enum.EnumDesc<E extends Enum<E>>`

- ## 枚举常量概要

  枚举常量
  枚举常量
  说明
  `BLOCK_BREAK`
  When TNT with the unstable block state set to true is broken.
  `DISPENSER`
  When TNT is primed by a dispenser holding flint and steel.
  `EXPLOSION`
  When TNT is primed by a nearby explosion.
  `FIRE`
  When TNT is primed by fire spreading.
  `PLAYER`
  When TNT is primed by a player interacting with it directly.
  `PROJECTILE`
  When TNT is primed after getting hit with a burning projectile.
  `REDSTONE`
  When TNT is primed by a redstone signal.

- ## 方法概要

  修饰符和类型
  方法
  说明
  `static TNTPrimeEvent.PrimeCause`
  `valueOf(String name)`
  返回带有指定名称的该类型的枚举常量。
  `static TNTPrimeEvent.PrimeCause[]`
  `values()`
  按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。

  ### 从类继承的方法 java.lang.Enum

  `clone, compareTo, describeConstable, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf`

  ### 从类继承的方法 java.lang.Object

  `getClass, notify, notifyAll, wait, wait, wait`

- ## 枚举常量详细资料

  - ### FIRE

    public static final TNTPrimeEvent.PrimeCause FIRE
    When TNT is primed by fire spreading.

  - ### REDSTONE

    public static final TNTPrimeEvent.PrimeCause REDSTONE
    When TNT is primed by a redstone signal.

  - ### PLAYER

    public static final TNTPrimeEvent.PrimeCause PLAYER
    When TNT is primed by a player interacting with it directly.

  - ### EXPLOSION

    public static final TNTPrimeEvent.PrimeCause EXPLOSION
    When TNT is primed by a nearby explosion.

  - ### PROJECTILE

    public static final TNTPrimeEvent.PrimeCause PROJECTILE
    When TNT is primed after getting hit with a burning projectile.

  - ### BLOCK_BREAK

    public static final TNTPrimeEvent.PrimeCause BLOCK_BREAK
    When TNT with the unstable block state set to true is broken.

    Note: Canceling a prime event with this cause will stop the primed TNT from spawning but will not stop the block from being broken.

  - ### DISPENSER

    public static final TNTPrimeEvent.PrimeCause DISPENSER
    When TNT is primed by a dispenser holding flint and steel.

    Note: This event is not called for a dispenser dispensing TNT directly.

- ## 方法详细资料

  - ### values

    public static TNTPrimeEvent.PrimeCause[] values()
    按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。
    返回:
      按照声明该枚举类型的常量的顺序返回的包含这些常量的数组

  - ### valueOf

    public static TNTPrimeEvent.PrimeCause valueOf(String name)
    返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)
    参数:
      `name` - 要返回的枚举常量的名称。
    返回:
      返回带有指定名称的枚举常量
    抛出:
      `IllegalArgumentException` - 如果该枚举类型没有带有指定名称的常量
      `NullPointerException` - 如果参数为空值