程序包 org.bukkit.inventory.meta

# 接口 CrossbowMeta

所有超级接口:
  `Cloneable`, `ConfigurationSerializable`, `ItemMeta`, `PersistentDataHolder`

public interface CrossbowMeta extends ItemMeta
代表弩.

- ## 方法概要

  修饰符和类型
  方法
  说明
  `void`
  `addChargedProjectile(@NotNull ItemStack item)`
  向本弩装填一个抛射物.
  `@NotNull List<ItemStack>`
  `getChargedProjectiles()`
  返回弩装填的抛射物的不可变列表.
  `boolean`
  `hasChargedProjectiles()`
  返回弩是否装填了抛射物.
  `void`
  `setChargedProjectiles(@Nullable List<ItemStack> projectiles)`
  设置弩装填的抛射物.

  ### 从接口继承的方法 org.bukkit.configuration.serialization.ConfigurationSerializable

  `serialize`

  ### 从接口继承的方法 org.bukkit.inventory.meta.ItemMeta

  `addAttributeModifier, addEnchant, addItemFlags, clone, getAsComponentString, getAsString, getAttributeModifiers, getAttributeModifiers, getAttributeModifiers, getCustomModelData, getCustomTagContainer, getDisplayName, getEnchantLevel, getEnchantmentGlintOverride, getEnchants, getFood, getItemFlags, getItemName, getJukeboxPlayable, getLocalizedName, getLore, getMaxStackSize, getRarity, getTool, hasAttributeModifiers, hasConflictingEnchant, hasCustomModelData, hasDisplayName, hasEnchant, hasEnchantmentGlintOverride, hasEnchants, hasFood, hasItemFlag, hasItemName, hasJukeboxPlayable, hasLocalizedName, hasLore, hasMaxStackSize, hasRarity, hasTool, isFireResistant, isHideTooltip, isUnbreakable, removeAttributeModifier, removeAttributeModifier, removeAttributeModifier, removeEnchant, removeEnchantments, removeItemFlags, setAttributeModifiers, setCustomModelData, setDisplayName, setEnchantmentGlintOverride, setFireResistant, setFood, setHideTooltip, setItemName, setJukeboxPlayable, setLocalizedName, setLore, setMaxStackSize, setRarity, setTool, setUnbreakable, setVersion`

  ### 从接口继承的方法 org.bukkit.persistence.PersistentDataHolder

  `getPersistentDataContainer`

- ## 方法详细资料

  - ### hasChargedProjectiles

    boolean hasChargedProjectiles()
    返回弩是否装填了抛射物.

    原文: Returns whether the item has any charged projectiles.

    返回:
      弩是否装填了抛射物

  - ### getChargedProjectiles

    @NotNull @NotNull List<ItemStack> getChargedProjectiles()
    返回弩装填的抛射物的不可变列表.

    原文: Returns an immutable list of the projectiles charged on this item.

    返回:
      装填的抛射物

  - ### setChargedProjectiles

    void setChargedProjectiles(@Nullable @Nullable List<ItemStack> projectiles)
    设置弩装填的抛射物. 为 null 时移除所有抛射物.

    原文: Sets the projectiles charged on this item. Removes all projectiles when given null.

    参数:
      `projectiles` - 要装填的抛射物
    抛出:
      `IllegalArgumentException` - 如果任意一个抛射物不是箭或烟花火箭

  - ### addChargedProjectile

    void addChargedProjectile(@NotNull @NotNull ItemStack item)
    向本弩装填一个抛射物.

    原文: Adds a charged projectile to this item.

    参数:
      `item` - 抛射物
    抛出:
      `IllegalArgumentException` - 若抛射物不是箭或烟花火箭