程序包 org.bukkit.event.player

# 类 PlayerUnleashEntityEvent

java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.EntityUnleashEvent
org.bukkit.event.player.PlayerUnleashEntityEvent

所有已实现的接口:
  `Cancellable`

public class PlayerUnleashEntityEvent extends EntityUnleashEvent implements Cancellable
当一个实体被玩家解开拴绳时调用.

- ## 嵌套类概要

  ## 从类继承的嵌套类/接口 org.bukkit.event.entity.EntityUnleashEvent

  `EntityUnleashEvent.UnleashReason`

  ## 从类继承的嵌套类/接口 org.bukkit.event.Event

  `Event.Result`

- ## 字段概要

  ### 从类继承的字段 org.bukkit.event.entity.EntityEvent

  `entity`

- ## 构造器概要

  构造器
  构造器
  说明
  `PlayerUnleashEntityEvent(@NotNull Entity entity, @NotNull Player player)`
  已过时。
  `PlayerUnleashEntityEvent(@NotNull Entity entity, @NotNull Player player, @NotNull EquipmentSlot hand)`

- ## 方法概要

  修饰符和类型
  方法
  说明
  `@NotNull EquipmentSlot`
  `getHand()`
  Get the hand used by the player to unleash the entity.
  `@NotNull Player`
  `getPlayer()`
  获得解开拴绳的玩家.
  `boolean`
  `isCancelled()`
  获取这个事件是否被取消.一个被取消的事件不会在服务器里执行，但是仍然会传递事件到其他插件.
  `void`
  `setCancelled(boolean cancel)`
  取消这个事件.

  ### 从类继承的方法 org.bukkit.event.entity.EntityUnleashEvent

  `getHandlerList, getHandlers, getReason`

  ### 从类继承的方法 org.bukkit.event.entity.EntityEvent

  `getEntity, getEntityType`

  ### 从类继承的方法 org.bukkit.event.Event

  `getEventName, isAsynchronous`

  ### 从类继承的方法 java.lang.Object

  `clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- ## 构造器详细资料

  - ### PlayerUnleashEntityEvent

    public PlayerUnleashEntityEvent(@NotNull @NotNull Entity entity, @NotNull @NotNull Player player, @NotNull @NotNull EquipmentSlot hand)

  - ### PlayerUnleashEntityEvent

    @Deprecated public PlayerUnleashEntityEvent(@NotNull @NotNull Entity entity, @NotNull @NotNull Player player)
    已过时。

- ## 方法详细资料

  - ### getPlayer

    @NotNull public @NotNull Player getPlayer()
    获得解开拴绳的玩家.

    原文:Returns the player who is unleashing the entity.

    返回:
      玩家

  - ### getHand

    @NotNull public @NotNull EquipmentSlot getHand()
    Get the hand used by the player to unleash the entity.
    返回:
      the hand

  - ### isCancelled

    public boolean isCancelled()
    从接口复制的说明: `Cancellable`
    获取这个事件是否被取消.一个被取消的事件不会在服务器里执行，但是仍然会传递事件到其他插件.

    原文：Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins

    指定者:
      `isCancelled` 在接口中 `Cancellable`
    返回:
      如果事件已经被取消，则为true

  - ### setCancelled

    public void setCancelled(boolean cancel)
    从接口复制的说明: `Cancellable`
    取消这个事件. 一个被取消的事件不会在 服务器里执行，但是仍然会传递事件到其他插件.

    原文：Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.

    指定者:
      `setCancelled` 在接口中 `Cancellable`
    参数:
      `cancel` - 如果你想取消这个事件，则为true