程序包 org.bukkit.event.entity

# 类 LingeringPotionSplashEvent

java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.ProjectileHitEvent
org.bukkit.event.entity.LingeringPotionSplashEvent

所有已实现的接口:
  `Cancellable`

public class LingeringPotionSplashEvent extends ProjectileHitEvent implements Cancellable
Called when a splash potion hits an area

- ## 嵌套类概要

  ## 从类继承的嵌套类/接口 org.bukkit.event.Event

  `Event.Result`

- ## 构造器概要

  构造器
  构造器
  说明
  `LingeringPotionSplashEvent(@NotNull ThrownPotion potion, @NotNull AreaEffectCloud entity)`
  已过时。
  `LingeringPotionSplashEvent(@NotNull ThrownPotion potion, @Nullable Entity hitEntity, @Nullable Block hitBlock, @Nullable BlockFace hitFace, @NotNull AreaEffectCloud entity)`

- ## 方法概要

  修饰符和类型
  方法
  说明
  `@NotNull AreaEffectCloud`
  `getAreaEffectCloud()`
  Gets the AreaEffectCloud spawned
  `@NotNull ThrownPotion`
  `getEntity()`
  返回这个事件所涉及的实体.
  `static @NotNull HandlerList`
  `getHandlerList()`
  `@NotNull HandlerList`
  `getHandlers()`
  `boolean`
  `isCancelled()`
  获取这个事件是否被取消.一个被取消的事件不会在服务器里执行，但是仍然会传递事件到其他插件.
  `void`
  `setCancelled(boolean cancel)`
  Whether to cancel the action that occurs when the projectile hits.

  ### 从类继承的方法 org.bukkit.event.entity.ProjectileHitEvent

  `getHitBlock, getHitBlockFace, getHitEntity`

  ### 从类继承的方法 org.bukkit.event.entity.EntityEvent

  `getEntityType`

  ### 从类继承的方法 org.bukkit.event.Event

  `getEventName, isAsynchronous`

  ### 从类继承的方法 java.lang.Object

  `clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- ## 构造器详细资料

  - ### LingeringPotionSplashEvent

    @Deprecated public LingeringPotionSplashEvent(@NotNull @NotNull ThrownPotion potion, @NotNull @NotNull AreaEffectCloud entity)
    已过时。

  - ### LingeringPotionSplashEvent

    public LingeringPotionSplashEvent(@NotNull @NotNull ThrownPotion potion, @Nullable @Nullable Entity hitEntity, @Nullable @Nullable Block hitBlock, @Nullable @Nullable BlockFace hitFace, @NotNull @NotNull AreaEffectCloud entity)

- ## 方法详细资料

  - ### getEntity

    @NotNull public @NotNull ThrownPotion getEntity()
    从类复制的说明: `EntityEvent`
    返回这个事件所涉及的实体.

    原文: Returns the Entity involved in this event

    覆盖:
      `getEntity` 在类中 `ProjectileHitEvent`
    返回:
      涉及这个事件的实体

  - ### getAreaEffectCloud

    @NotNull public @NotNull AreaEffectCloud getAreaEffectCloud()
    Gets the AreaEffectCloud spawned
    返回:
      The spawned AreaEffectCloud

  - ### isCancelled

    public boolean isCancelled()
    从接口复制的说明: `Cancellable`
    获取这个事件是否被取消.一个被取消的事件不会在服务器里执行，但是仍然会传递事件到其他插件.

    原文：Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins

    指定者:
      `isCancelled` 在接口中 `Cancellable`
    覆盖:
      `isCancelled` 在类中 `ProjectileHitEvent`
    返回:
      如果事件已经被取消，则为true

  - ### setCancelled

    public void setCancelled(boolean cancel)
    从类复制的说明: `ProjectileHitEvent`
    Whether to cancel the action that occurs when the projectile hits. In the case of an entity, it will not collide (unless it's a firework, then use `FireworkExplodeEvent`).
    In the case of a block, some blocks (eg target block, bell) will not perform the action associated.
    This does NOT prevent block collisions, and explosions will still occur unless their respective events are cancelled.
    指定者:
      `setCancelled` 在接口中 `Cancellable`
    覆盖:
      `setCancelled` 在类中 `ProjectileHitEvent`
    参数:
      `cancel` - true if you wish to cancel this event

  - ### getHandlers

    @NotNull public @NotNull HandlerList getHandlers()
    覆盖:
      `getHandlers` 在类中 `ProjectileHitEvent`

  - ### getHandlerList

    @NotNull public static @NotNull HandlerList getHandlerList()