程序包 org.bukkit.entity

# 接口 Hanging

所有超级接口:
  `Attachable`, `CommandSender`, `Directional`, `Entity`, `Metadatable`, `Nameable`, `Permissible`, `PersistentDataHolder`, `ServerOperator`

所有已知子接口:
  `GlowItemFrame`, `ItemFrame`, `LeashHitch`, `Painting`

public interface Hanging extends Entity, Attachable
代表悬挂实体.

- ## 嵌套类概要

  ## 从接口继承的嵌套类/接口 org.bukkit.entity.Entity

  `Entity.Spigot`

- ## 方法概要

  修饰符和类型
  方法
  说明
  `boolean`
  `setFacingDirection(@NotNull BlockFace face, boolean force)`
  设置悬挂实体的方向，这可能会重写所有规则.

  ### 从接口继承的方法 org.bukkit.material.Attachable

  `getAttachedFace`

  ### 从接口继承的方法 org.bukkit.command.CommandSender

  `getName, sendMessage, sendMessage, sendMessage, sendMessage`

  ### 从接口继承的方法 org.bukkit.material.Directional

  `getFacing, setFacingDirection`

  ### 从接口继承的方法 org.bukkit.entity.Entity

  `addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport`

  ### 从接口继承的方法 org.bukkit.metadata.Metadatable

  `getMetadata, hasMetadata, removeMetadata, setMetadata`

  ### 从接口继承的方法 org.bukkit.Nameable

  `getCustomName, setCustomName`

  ### 从接口继承的方法 org.bukkit.permissions.Permissible

  `addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment`

  ### 从接口继承的方法 org.bukkit.persistence.PersistentDataHolder

  `getPersistentDataContainer`

  ### 从接口继承的方法 org.bukkit.permissions.ServerOperator

  `isOp, setOp`

- ## 方法详细资料

  - ### setFacingDirection

    boolean setFacingDirection(@NotNull @NotNull BlockFace face, boolean force)
    设置悬挂实体的方向，这可能会重写所有规则. 注意：如果结果无效，实体可能会掉落为物品.

    原文：Sets the direction of the hanging entity, potentially overriding rules of placement. Note that if the result is not valid the object would normally drop as an item.

    参数:
      `face` - 新的方向
      `force` - 是否强制
    返回:
      如果强制执行失败或者那里没有方块附着给定的方向则为false