程序包 org.bukkit.entity

# 接口 Fox

所有超级接口:
  `Ageable`, `Animals`, `Attributable`, `Breedable`, `CommandSender`, `Creature`, `Damageable`, `Entity`, `LivingEntity`, `Lootable`, `Metadatable`, `Mob`, `Nameable`, `Permissible`, `PersistentDataHolder`, `ProjectileSource`, `ServerOperator`, `Sittable`

public interface Fox extends Animals, Sittable
代表狐狸.

原文: What does the fox say?

- ## 嵌套类概要

  嵌套类
  修饰符和类型
  接口
  说明
  `static enum`
  `Fox.Type`
  代表各种狐狸品种.

  ## 从接口继承的嵌套类/接口 org.bukkit.entity.Entity

  `Entity.Spigot`

- ## 方法概要

  修饰符和类型
  方法
  说明
  `@Nullable AnimalTamer`
  `getFirstTrustedPlayer()`
  Gets the first trusted player.
  `@NotNull Fox.Type`
  `getFoxType()`
  获取此狐狸品种.
  `@Nullable AnimalTamer`
  `getSecondTrustedPlayer()`
  Gets the second trusted player.
  `boolean`
  `isCrouching()`
  判断是否蜷缩.
  `boolean`
  `isFaceplanted()`
  Gets whether the fox is faceplanting the ground
  `void`
  `setCrouching(boolean crouching)`
  设置是否蜷缩.
  `void`
  `setFirstTrustedPlayer(@Nullable AnimalTamer player)`
  Set the first trusted player.
  `void`
  `setFoxType(@NotNull Fox.Type type)`
  设置狐狸的品种.
  `void`
  `setSecondTrustedPlayer(@Nullable AnimalTamer player)`
  Set the second trusted player.
  `void`
  `setSleeping(boolean sleeping)`
  设置是否正在睡觉.

  ### 从接口继承的方法 org.bukkit.entity.Ageable

  `getAge, isAdult, setAdult, setAge, setBaby`

  ### 从接口继承的方法 org.bukkit.entity.Animals

  `getBreedCause, getLoveModeTicks, isBreedItem, isBreedItem, isLoveMode, setBreedCause, setLoveModeTicks`

  ### 从接口继承的方法 org.bukkit.attribute.Attributable

  `getAttribute`

  ### 从接口继承的方法 org.bukkit.entity.Breedable

  `canBreed, getAgeLock, setAgeLock, setBreed`

  ### 从接口继承的方法 org.bukkit.command.CommandSender

  `getName, sendMessage, sendMessage, sendMessage, sendMessage`

  ### 从接口继承的方法 org.bukkit.entity.Damageable

  `damage, damage, damage, getAbsorptionAmount, getHealth, getMaxHealth, resetMaxHealth, setAbsorptionAmount, setHealth, setMaxHealth`

  ### 从接口继承的方法 org.bukkit.entity.Entity

  `addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport`

  ### 从接口继承的方法 org.bukkit.entity.LivingEntity

  `addPotionEffect, addPotionEffect, addPotionEffects, attack, canBreatheUnderwater, getActivePotionEffects, getArrowCooldown, getArrowsInBody, getCanPickupItems, getCategory, getCollidableExemptions, getDeathSound, getDrinkingSound, getEatingSound, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getFallDamageSound, getFallDamageSoundBig, getFallDamageSoundSmall, getHurtSound, getItemInUse, getItemInUseTicks, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getMemory, getNoActionTicks, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, getTargetBlockExact, getTargetBlockExact, hasAI, hasLineOfSight, hasPotionEffect, isClimbing, isCollidable, isGliding, isInvisible, isLeashed, isRiptiding, isSleeping, isSwimming, playHurtAnimation, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setArrowCooldown, setArrowsInBody, setCanPickupItems, setCollidable, setGliding, setInvisible, setItemInUseTicks, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setMemory, setNoActionTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setSwimming, swingMainHand, swingOffHand`

  ### 从接口继承的方法 org.bukkit.loot.Lootable

  `getLootTable, getSeed, setLootTable, setSeed`

  ### 从接口继承的方法 org.bukkit.metadata.Metadatable

  `getMetadata, hasMetadata, removeMetadata, setMetadata`

  ### 从接口继承的方法 org.bukkit.entity.Mob

  `getAmbientSound, getTarget, isAware, setAware, setTarget`

  ### 从接口继承的方法 org.bukkit.Nameable

  `getCustomName, setCustomName`

  ### 从接口继承的方法 org.bukkit.permissions.Permissible

  `addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment`

  ### 从接口继承的方法 org.bukkit.persistence.PersistentDataHolder

  `getPersistentDataContainer`

  ### 从接口继承的方法 org.bukkit.projectiles.ProjectileSource

  `launchProjectile, launchProjectile`

  ### 从接口继承的方法 org.bukkit.permissions.ServerOperator

  `isOp, setOp`

  ### 从接口继承的方法 org.bukkit.entity.Sittable

  `isSitting, setSitting`

- ## 方法详细资料

  - ### getFoxType

    @NotNull @NotNull Fox.Type getFoxType()
    获取此狐狸品种.

    原文: Gets the current type of this fox.

    返回:
      狐狸品种.

  - ### setFoxType

    void setFoxType(@NotNull @NotNull Fox.Type type)
    设置狐狸的品种.

    原文: Sets the current type of this fox.

    参数:
      `type` - 要设置的新品种.

  - ### isCrouching

    boolean isCrouching()
    判断是否蜷缩.

    原文: Checks if this animal is crouching

    返回:
      蜷缩中返回true.

  - ### setCrouching

    void setCrouching(boolean crouching)
    设置是否蜷缩.

    原文: Sets if this animal is crouching.

    参数:
      `crouching` - 设置为true则蜷缩.

  - ### setSleeping

    void setSleeping(boolean sleeping)
    设置是否正在睡觉.

    原文: Sets if this animal is sleeping.

    参数:
      `sleeping` - 设置为true则进入睡眠状态

  - ### getFirstTrustedPlayer

    @Nullable @Nullable AnimalTamer getFirstTrustedPlayer()
    Gets the first trusted player.
    返回:
      the owning AnimalTamer, or null if not owned

  - ### setFirstTrustedPlayer

    void setFirstTrustedPlayer(@Nullable @Nullable AnimalTamer player)
    Set the first trusted player.

    The first trusted player may only be removed after the second.

    参数:
      `player` - the AnimalTamer to be trusted

  - ### getSecondTrustedPlayer

    @Nullable @Nullable AnimalTamer getSecondTrustedPlayer()
    Gets the second trusted player.
    返回:
      the owning AnimalTamer, or null if not owned

  - ### setSecondTrustedPlayer

    void setSecondTrustedPlayer(@Nullable @Nullable AnimalTamer player)
    Set the second trusted player.

    The second trusted player may only be added after the first.

    参数:
      `player` - the AnimalTamer to be trusted

  - ### isFaceplanted

    boolean isFaceplanted()
    Gets whether the fox is faceplanting the ground
    返回:
      Whether the fox is faceplanting the ground