程序包 org.bukkit

# 枚举 Sound

java.lang.Object
java.lang.Enum<Sound>
org.bukkit.Sound

所有已实现的接口:
  `Serializable`, `Comparable<Sound>`, `Constable`, `Keyed`

public enum Sound extends Enum<Sound> implements Keyed
服务器能给玩家发送的声音的一个枚举。

警告:在某些时候, 声音可能被这个枚举或 Minecraft 自身新增/移除! 不保证声音能播放, 不保证一些声音值会从这个枚举移除. 因此, 您不应该依赖这个类的序数值.

- ## 嵌套类概要

  ## 从类继承的嵌套类/接口 java.lang.Enum

  `Enum.EnumDesc<E extends Enum<E>>`

- ## 枚举常量概要

  枚举常量
  枚举常量
  说明
  `AMBIENT_BASALT_DELTAS_ADDITIONS`
  `AMBIENT_BASALT_DELTAS_LOOP`
  `AMBIENT_BASALT_DELTAS_MOOD`
  `AMBIENT_CAVE`
  `AMBIENT_CRIMSON_FOREST_ADDITIONS`
  `AMBIENT_CRIMSON_FOREST_LOOP`
  `AMBIENT_CRIMSON_FOREST_MOOD`
  `AMBIENT_NETHER_WASTES_ADDITIONS`
  `AMBIENT_NETHER_WASTES_LOOP`
  `AMBIENT_NETHER_WASTES_MOOD`
  `AMBIENT_SOUL_SAND_VALLEY_ADDITIONS`
  `AMBIENT_SOUL_SAND_VALLEY_LOOP`
  `AMBIENT_SOUL_SAND_VALLEY_MOOD`
  `AMBIENT_UNDERWATER_ENTER`
  `AMBIENT_UNDERWATER_EXIT`
  `AMBIENT_UNDERWATER_LOOP`
  `AMBIENT_UNDERWATER_LOOP_ADDITIONS`
  `AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE`
  `AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE`
  `AMBIENT_WARPED_FOREST_ADDITIONS`
  `AMBIENT_WARPED_FOREST_LOOP`
  `AMBIENT_WARPED_FOREST_MOOD`
  `BLOCK_AMETHYST_BLOCK_BREAK`
  `BLOCK_AMETHYST_BLOCK_CHIME`
  `BLOCK_AMETHYST_BLOCK_FALL`
  `BLOCK_AMETHYST_BLOCK_HIT`
  `BLOCK_AMETHYST_BLOCK_PLACE`
  `BLOCK_AMETHYST_BLOCK_RESONATE`
  `BLOCK_AMETHYST_BLOCK_STEP`
  `BLOCK_AMETHYST_CLUSTER_BREAK`
  `BLOCK_AMETHYST_CLUSTER_FALL`
  `BLOCK_AMETHYST_CLUSTER_HIT`
  `BLOCK_AMETHYST_CLUSTER_PLACE`
  `BLOCK_AMETHYST_CLUSTER_STEP`
  `BLOCK_ANCIENT_DEBRIS_BREAK`
  `BLOCK_ANCIENT_DEBRIS_FALL`
  `BLOCK_ANCIENT_DEBRIS_HIT`
  `BLOCK_ANCIENT_DEBRIS_PLACE`
  `BLOCK_ANCIENT_DEBRIS_STEP`
  `BLOCK_ANVIL_BREAK`
  `BLOCK_ANVIL_DESTROY`
  `BLOCK_ANVIL_FALL`
  `BLOCK_ANVIL_HIT`
  `BLOCK_ANVIL_LAND`
  `BLOCK_ANVIL_PLACE`
  `BLOCK_ANVIL_STEP`
  `BLOCK_ANVIL_USE`
  `BLOCK_AZALEA_BREAK`
  `BLOCK_AZALEA_FALL`
  `BLOCK_AZALEA_HIT`
  `BLOCK_AZALEA_LEAVES_BREAK`
  `BLOCK_AZALEA_LEAVES_FALL`
  `BLOCK_AZALEA_LEAVES_HIT`
  `BLOCK_AZALEA_LEAVES_PLACE`
  `BLOCK_AZALEA_LEAVES_STEP`
  `BLOCK_AZALEA_PLACE`
  `BLOCK_AZALEA_STEP`
  `BLOCK_BAMBOO_BREAK`
  `BLOCK_BAMBOO_FALL`
  `BLOCK_BAMBOO_HIT`
  `BLOCK_BAMBOO_PLACE`
  `BLOCK_BAMBOO_SAPLING_BREAK`
  `BLOCK_BAMBOO_SAPLING_HIT`
  `BLOCK_BAMBOO_SAPLING_PLACE`
  `BLOCK_BAMBOO_STEP`
  `BLOCK_BAMBOO_WOOD_BREAK`
  `BLOCK_BAMBOO_WOOD_BUTTON_CLICK_OFF`
  `BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON`
  `BLOCK_BAMBOO_WOOD_DOOR_CLOSE`
  `BLOCK_BAMBOO_WOOD_DOOR_OPEN`
  `BLOCK_BAMBOO_WOOD_FALL`
  `BLOCK_BAMBOO_WOOD_FENCE_GATE_CLOSE`
  `BLOCK_BAMBOO_WOOD_FENCE_GATE_OPEN`
  `BLOCK_BAMBOO_WOOD_HANGING_SIGN_BREAK`
  `BLOCK_BAMBOO_WOOD_HANGING_SIGN_FALL`
  `BLOCK_BAMBOO_WOOD_HANGING_SIGN_HIT`
  `BLOCK_BAMBOO_WOOD_HANGING_SIGN_PLACE`
  `BLOCK_BAMBOO_WOOD_HANGING_SIGN_STEP`
  `BLOCK_BAMBOO_WOOD_HIT`
  `BLOCK_BAMBOO_WOOD_PLACE`
  `BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF`
  `BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON`
  `BLOCK_BAMBOO_WOOD_STEP`
  `BLOCK_BAMBOO_WOOD_TRAPDOOR_CLOSE`
  `BLOCK_BAMBOO_WOOD_TRAPDOOR_OPEN`
  `BLOCK_BARREL_CLOSE`
  `BLOCK_BARREL_OPEN`
  `BLOCK_BASALT_BREAK`
  `BLOCK_BASALT_FALL`
  `BLOCK_BASALT_HIT`
  `BLOCK_BASALT_PLACE`
  `BLOCK_BASALT_STEP`
  `BLOCK_BEACON_ACTIVATE`
  `BLOCK_BEACON_AMBIENT`
  `BLOCK_BEACON_DEACTIVATE`
  `BLOCK_BEACON_POWER_SELECT`
  `BLOCK_BEEHIVE_DRIP`
  `BLOCK_BEEHIVE_ENTER`
  `BLOCK_BEEHIVE_EXIT`
  `BLOCK_BEEHIVE_SHEAR`
  `BLOCK_BEEHIVE_WORK`
  `BLOCK_BELL_RESONATE`
  `BLOCK_BELL_USE`
  `BLOCK_BIG_DRIPLEAF_BREAK`
  `BLOCK_BIG_DRIPLEAF_FALL`
  `BLOCK_BIG_DRIPLEAF_HIT`
  `BLOCK_BIG_DRIPLEAF_PLACE`
  `BLOCK_BIG_DRIPLEAF_STEP`
  `BLOCK_BIG_DRIPLEAF_TILT_DOWN`
  `BLOCK_BIG_DRIPLEAF_TILT_UP`
  `BLOCK_BLASTFURNACE_FIRE_CRACKLE`
  `BLOCK_BONE_BLOCK_BREAK`
  `BLOCK_BONE_BLOCK_FALL`
  `BLOCK_BONE_BLOCK_HIT`
  `BLOCK_BONE_BLOCK_PLACE`
  `BLOCK_BONE_BLOCK_STEP`
  `BLOCK_BREWING_STAND_BREW`
  `BLOCK_BUBBLE_COLUMN_BUBBLE_POP`
  `BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT`
  `BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE`
  `BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT`
  `BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE`
  `BLOCK_CAKE_ADD_CANDLE`
  `BLOCK_CALCITE_BREAK`
  `BLOCK_CALCITE_FALL`
  `BLOCK_CALCITE_HIT`
  `BLOCK_CALCITE_PLACE`
  `BLOCK_CALCITE_STEP`
  `BLOCK_CAMPFIRE_CRACKLE`
  `BLOCK_CANDLE_AMBIENT`
  `BLOCK_CANDLE_BREAK`
  `BLOCK_CANDLE_EXTINGUISH`
  `BLOCK_CANDLE_FALL`
  `BLOCK_CANDLE_HIT`
  `BLOCK_CANDLE_PLACE`
  `BLOCK_CANDLE_STEP`
  `BLOCK_CAVE_VINES_BREAK`
  `BLOCK_CAVE_VINES_FALL`
  `BLOCK_CAVE_VINES_HIT`
  `BLOCK_CAVE_VINES_PICK_BERRIES`
  `BLOCK_CAVE_VINES_PLACE`
  `BLOCK_CAVE_VINES_STEP`
  `BLOCK_CHAIN_BREAK`
  `BLOCK_CHAIN_FALL`
  `BLOCK_CHAIN_HIT`
  `BLOCK_CHAIN_PLACE`
  `BLOCK_CHAIN_STEP`
  `BLOCK_CHERRY_LEAVES_BREAK`
  `BLOCK_CHERRY_LEAVES_FALL`
  `BLOCK_CHERRY_LEAVES_HIT`
  `BLOCK_CHERRY_LEAVES_PLACE`
  `BLOCK_CHERRY_LEAVES_STEP`
  `BLOCK_CHERRY_SAPLING_BREAK`
  `BLOCK_CHERRY_SAPLING_FALL`
  `BLOCK_CHERRY_SAPLING_HIT`
  `BLOCK_CHERRY_SAPLING_PLACE`
  `BLOCK_CHERRY_SAPLING_STEP`
  `BLOCK_CHERRY_WOOD_BREAK`
  `BLOCK_CHERRY_WOOD_BUTTON_CLICK_OFF`
  `BLOCK_CHERRY_WOOD_BUTTON_CLICK_ON`
  `BLOCK_CHERRY_WOOD_DOOR_CLOSE`
  `BLOCK_CHERRY_WOOD_DOOR_OPEN`
  `BLOCK_CHERRY_WOOD_FALL`
  `BLOCK_CHERRY_WOOD_FENCE_GATE_CLOSE`
  `BLOCK_CHERRY_WOOD_FENCE_GATE_OPEN`
  `BLOCK_CHERRY_WOOD_HANGING_SIGN_BREAK`
  `BLOCK_CHERRY_WOOD_HANGING_SIGN_FALL`
  `BLOCK_CHERRY_WOOD_HANGING_SIGN_HIT`
  `BLOCK_CHERRY_WOOD_HANGING_SIGN_PLACE`
  `BLOCK_CHERRY_WOOD_HANGING_SIGN_STEP`
  `BLOCK_CHERRY_WOOD_HIT`
  `BLOCK_CHERRY_WOOD_PLACE`
  `BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF`
  `BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON`
  `BLOCK_CHERRY_WOOD_STEP`
  `BLOCK_CHERRY_WOOD_TRAPDOOR_CLOSE`
  `BLOCK_CHERRY_WOOD_TRAPDOOR_OPEN`
  `BLOCK_CHEST_CLOSE`
  `BLOCK_CHEST_LOCKED`
  `BLOCK_CHEST_OPEN`
  `BLOCK_CHISELED_BOOKSHELF_BREAK`
  `BLOCK_CHISELED_BOOKSHELF_FALL`
  `BLOCK_CHISELED_BOOKSHELF_HIT`
  `BLOCK_CHISELED_BOOKSHELF_INSERT`
  `BLOCK_CHISELED_BOOKSHELF_INSERT_ENCHANTED`
  `BLOCK_CHISELED_BOOKSHELF_PICKUP`
  `BLOCK_CHISELED_BOOKSHELF_PICKUP_ENCHANTED`
  `BLOCK_CHISELED_BOOKSHELF_PLACE`
  `BLOCK_CHISELED_BOOKSHELF_STEP`
  `BLOCK_CHORUS_FLOWER_DEATH`
  `BLOCK_CHORUS_FLOWER_GROW`
  `BLOCK_COBWEB_BREAK`
  `BLOCK_COBWEB_FALL`
  `BLOCK_COBWEB_HIT`
  `BLOCK_COBWEB_PLACE`
  `BLOCK_COBWEB_STEP`
  `BLOCK_COMPARATOR_CLICK`
  `BLOCK_COMPOSTER_EMPTY`
  `BLOCK_COMPOSTER_FILL`
  `BLOCK_COMPOSTER_FILL_SUCCESS`
  `BLOCK_COMPOSTER_READY`
  `BLOCK_CONDUIT_ACTIVATE`
  `BLOCK_CONDUIT_AMBIENT`
  `BLOCK_CONDUIT_AMBIENT_SHORT`
  `BLOCK_CONDUIT_ATTACK_TARGET`
  `BLOCK_CONDUIT_DEACTIVATE`
  `BLOCK_COPPER_BREAK`
  `BLOCK_COPPER_BULB_BREAK`
  `BLOCK_COPPER_BULB_FALL`
  `BLOCK_COPPER_BULB_HIT`
  `BLOCK_COPPER_BULB_PLACE`
  `BLOCK_COPPER_BULB_STEP`
  `BLOCK_COPPER_BULB_TURN_OFF`
  `BLOCK_COPPER_BULB_TURN_ON`
  `BLOCK_COPPER_DOOR_CLOSE`
  `BLOCK_COPPER_DOOR_OPEN`
  `BLOCK_COPPER_FALL`
  `BLOCK_COPPER_GRATE_BREAK`
  `BLOCK_COPPER_GRATE_FALL`
  `BLOCK_COPPER_GRATE_HIT`
  `BLOCK_COPPER_GRATE_PLACE`
  `BLOCK_COPPER_GRATE_STEP`
  `BLOCK_COPPER_HIT`
  `BLOCK_COPPER_PLACE`
  `BLOCK_COPPER_STEP`
  `BLOCK_COPPER_TRAPDOOR_CLOSE`
  `BLOCK_COPPER_TRAPDOOR_OPEN`
  `BLOCK_CORAL_BLOCK_BREAK`
  `BLOCK_CORAL_BLOCK_FALL`
  `BLOCK_CORAL_BLOCK_HIT`
  `BLOCK_CORAL_BLOCK_PLACE`
  `BLOCK_CORAL_BLOCK_STEP`
  `BLOCK_CRAFTER_CRAFT`
  `BLOCK_CRAFTER_FAIL`
  `BLOCK_CROP_BREAK`
  `BLOCK_DECORATED_POT_BREAK`
  `BLOCK_DECORATED_POT_FALL`
  `BLOCK_DECORATED_POT_HIT`
  `BLOCK_DECORATED_POT_INSERT`
  `BLOCK_DECORATED_POT_INSERT_FAIL`
  `BLOCK_DECORATED_POT_PLACE`
  `BLOCK_DECORATED_POT_SHATTER`
  `BLOCK_DECORATED_POT_STEP`
  `BLOCK_DEEPSLATE_BREAK`
  `BLOCK_DEEPSLATE_BRICKS_BREAK`
  `BLOCK_DEEPSLATE_BRICKS_FALL`
  `BLOCK_DEEPSLATE_BRICKS_HIT`
  `BLOCK_DEEPSLATE_BRICKS_PLACE`
  `BLOCK_DEEPSLATE_BRICKS_STEP`
  `BLOCK_DEEPSLATE_FALL`
  `BLOCK_DEEPSLATE_HIT`
  `BLOCK_DEEPSLATE_PLACE`
  `BLOCK_DEEPSLATE_STEP`
  `BLOCK_DEEPSLATE_TILES_BREAK`
  `BLOCK_DEEPSLATE_TILES_FALL`
  `BLOCK_DEEPSLATE_TILES_HIT`
  `BLOCK_DEEPSLATE_TILES_PLACE`
  `BLOCK_DEEPSLATE_TILES_STEP`
  `BLOCK_DISPENSER_DISPENSE`
  `BLOCK_DISPENSER_FAIL`
  `BLOCK_DISPENSER_LAUNCH`
  `BLOCK_DRIPSTONE_BLOCK_BREAK`
  `BLOCK_DRIPSTONE_BLOCK_FALL`
  `BLOCK_DRIPSTONE_BLOCK_HIT`
  `BLOCK_DRIPSTONE_BLOCK_PLACE`
  `BLOCK_DRIPSTONE_BLOCK_STEP`
  `BLOCK_ENCHANTMENT_TABLE_USE`
  `BLOCK_END_GATEWAY_SPAWN`
  `BLOCK_END_PORTAL_FRAME_FILL`
  `BLOCK_END_PORTAL_SPAWN`
  `BLOCK_ENDER_CHEST_CLOSE`
  `BLOCK_ENDER_CHEST_OPEN`
  `BLOCK_FENCE_GATE_CLOSE`
  `BLOCK_FENCE_GATE_OPEN`
  `BLOCK_FIRE_AMBIENT`
  `BLOCK_FIRE_EXTINGUISH`
  `BLOCK_FLOWERING_AZALEA_BREAK`
  `BLOCK_FLOWERING_AZALEA_FALL`
  `BLOCK_FLOWERING_AZALEA_HIT`
  `BLOCK_FLOWERING_AZALEA_PLACE`
  `BLOCK_FLOWERING_AZALEA_STEP`
  `BLOCK_FROGLIGHT_BREAK`
  `BLOCK_FROGLIGHT_FALL`
  `BLOCK_FROGLIGHT_HIT`
  `BLOCK_FROGLIGHT_PLACE`
  `BLOCK_FROGLIGHT_STEP`
  `BLOCK_FROGSPAWN_BREAK`
  `BLOCK_FROGSPAWN_FALL`
  `BLOCK_FROGSPAWN_HATCH`
  `BLOCK_FROGSPAWN_HIT`
  `BLOCK_FROGSPAWN_PLACE`
  `BLOCK_FROGSPAWN_STEP`
  `BLOCK_FUNGUS_BREAK`
  `BLOCK_FUNGUS_FALL`
  `BLOCK_FUNGUS_HIT`
  `BLOCK_FUNGUS_PLACE`
  `BLOCK_FUNGUS_STEP`
  `BLOCK_FURNACE_FIRE_CRACKLE`
  `BLOCK_GILDED_BLACKSTONE_BREAK`
  `BLOCK_GILDED_BLACKSTONE_FALL`
  `BLOCK_GILDED_BLACKSTONE_HIT`
  `BLOCK_GILDED_BLACKSTONE_PLACE`
  `BLOCK_GILDED_BLACKSTONE_STEP`
  `BLOCK_GLASS_BREAK`
  `BLOCK_GLASS_FALL`
  `BLOCK_GLASS_HIT`
  `BLOCK_GLASS_PLACE`
  `BLOCK_GLASS_STEP`
  `BLOCK_GRASS_BREAK`
  `BLOCK_GRASS_FALL`
  `BLOCK_GRASS_HIT`
  `BLOCK_GRASS_PLACE`
  `BLOCK_GRASS_STEP`
  `BLOCK_GRAVEL_BREAK`
  `BLOCK_GRAVEL_FALL`
  `BLOCK_GRAVEL_HIT`
  `BLOCK_GRAVEL_PLACE`
  `BLOCK_GRAVEL_STEP`
  `BLOCK_GRINDSTONE_USE`
  `BLOCK_GROWING_PLANT_CROP`
  `BLOCK_HANGING_ROOTS_BREAK`
  `BLOCK_HANGING_ROOTS_FALL`
  `BLOCK_HANGING_ROOTS_HIT`
  `BLOCK_HANGING_ROOTS_PLACE`
  `BLOCK_HANGING_ROOTS_STEP`
  `BLOCK_HANGING_SIGN_BREAK`
  `BLOCK_HANGING_SIGN_FALL`
  `BLOCK_HANGING_SIGN_HIT`
  `BLOCK_HANGING_SIGN_PLACE`
  `BLOCK_HANGING_SIGN_STEP`
  `BLOCK_HANGING_SIGN_WAXED_INTERACT_FAIL`
  `BLOCK_HEAVY_CORE_BREAK`
  `BLOCK_HEAVY_CORE_FALL`
  `BLOCK_HEAVY_CORE_HIT`
  `BLOCK_HEAVY_CORE_PLACE`
  `BLOCK_HEAVY_CORE_STEP`
  `BLOCK_HONEY_BLOCK_BREAK`
  `BLOCK_HONEY_BLOCK_FALL`
  `BLOCK_HONEY_BLOCK_HIT`
  `BLOCK_HONEY_BLOCK_PLACE`
  `BLOCK_HONEY_BLOCK_SLIDE`
  `BLOCK_HONEY_BLOCK_STEP`
  `BLOCK_IRON_DOOR_CLOSE`
  `BLOCK_IRON_DOOR_OPEN`
  `BLOCK_IRON_TRAPDOOR_CLOSE`
  `BLOCK_IRON_TRAPDOOR_OPEN`
  `BLOCK_LADDER_BREAK`
  `BLOCK_LADDER_FALL`
  `BLOCK_LADDER_HIT`
  `BLOCK_LADDER_PLACE`
  `BLOCK_LADDER_STEP`
  `BLOCK_LANTERN_BREAK`
  `BLOCK_LANTERN_FALL`
  `BLOCK_LANTERN_HIT`
  `BLOCK_LANTERN_PLACE`
  `BLOCK_LANTERN_STEP`
  `BLOCK_LARGE_AMETHYST_BUD_BREAK`
  `BLOCK_LARGE_AMETHYST_BUD_PLACE`
  `BLOCK_LAVA_AMBIENT`
  `BLOCK_LAVA_EXTINGUISH`
  `BLOCK_LAVA_POP`
  `BLOCK_LEVER_CLICK`
  `BLOCK_LILY_PAD_PLACE`
  `BLOCK_LODESTONE_BREAK`
  `BLOCK_LODESTONE_FALL`
  `BLOCK_LODESTONE_HIT`
  `BLOCK_LODESTONE_PLACE`
  `BLOCK_LODESTONE_STEP`
  `BLOCK_MANGROVE_ROOTS_BREAK`
  `BLOCK_MANGROVE_ROOTS_FALL`
  `BLOCK_MANGROVE_ROOTS_HIT`
  `BLOCK_MANGROVE_ROOTS_PLACE`
  `BLOCK_MANGROVE_ROOTS_STEP`
  `BLOCK_MEDIUM_AMETHYST_BUD_BREAK`
  `BLOCK_MEDIUM_AMETHYST_BUD_PLACE`
  `BLOCK_METAL_BREAK`
  `BLOCK_METAL_FALL`
  `BLOCK_METAL_HIT`
  `BLOCK_METAL_PLACE`
  `BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF`
  `BLOCK_METAL_PRESSURE_PLATE_CLICK_ON`
  `BLOCK_METAL_STEP`
  `BLOCK_MOSS_BREAK`
  `BLOCK_MOSS_CARPET_BREAK`
  `BLOCK_MOSS_CARPET_FALL`
  `BLOCK_MOSS_CARPET_HIT`
  `BLOCK_MOSS_CARPET_PLACE`
  `BLOCK_MOSS_CARPET_STEP`
  `BLOCK_MOSS_FALL`
  `BLOCK_MOSS_HIT`
  `BLOCK_MOSS_PLACE`
  `BLOCK_MOSS_STEP`
  `BLOCK_MUD_BREAK`
  `BLOCK_MUD_BRICKS_BREAK`
  `BLOCK_MUD_BRICKS_FALL`
  `BLOCK_MUD_BRICKS_HIT`
  `BLOCK_MUD_BRICKS_PLACE`
  `BLOCK_MUD_BRICKS_STEP`
  `BLOCK_MUD_FALL`
  `BLOCK_MUD_HIT`
  `BLOCK_MUD_PLACE`
  `BLOCK_MUD_STEP`
  `BLOCK_MUDDY_MANGROVE_ROOTS_BREAK`
  `BLOCK_MUDDY_MANGROVE_ROOTS_FALL`
  `BLOCK_MUDDY_MANGROVE_ROOTS_HIT`
  `BLOCK_MUDDY_MANGROVE_ROOTS_PLACE`
  `BLOCK_MUDDY_MANGROVE_ROOTS_STEP`
  `BLOCK_NETHER_BRICKS_BREAK`
  `BLOCK_NETHER_BRICKS_FALL`
  `BLOCK_NETHER_BRICKS_HIT`
  `BLOCK_NETHER_BRICKS_PLACE`
  `BLOCK_NETHER_BRICKS_STEP`
  `BLOCK_NETHER_GOLD_ORE_BREAK`
  `BLOCK_NETHER_GOLD_ORE_FALL`
  `BLOCK_NETHER_GOLD_ORE_HIT`
  `BLOCK_NETHER_GOLD_ORE_PLACE`
  `BLOCK_NETHER_GOLD_ORE_STEP`
  `BLOCK_NETHER_ORE_BREAK`
  `BLOCK_NETHER_ORE_FALL`
  `BLOCK_NETHER_ORE_HIT`
  `BLOCK_NETHER_ORE_PLACE`
  `BLOCK_NETHER_ORE_STEP`
  `BLOCK_NETHER_SPROUTS_BREAK`
  `BLOCK_NETHER_SPROUTS_FALL`
  `BLOCK_NETHER_SPROUTS_HIT`
  `BLOCK_NETHER_SPROUTS_PLACE`
  `BLOCK_NETHER_SPROUTS_STEP`
  `BLOCK_NETHER_WART_BREAK`
  `BLOCK_NETHER_WOOD_BREAK`
  `BLOCK_NETHER_WOOD_BUTTON_CLICK_OFF`
  `BLOCK_NETHER_WOOD_BUTTON_CLICK_ON`
  `BLOCK_NETHER_WOOD_DOOR_CLOSE`
  `BLOCK_NETHER_WOOD_DOOR_OPEN`
  `BLOCK_NETHER_WOOD_FALL`
  `BLOCK_NETHER_WOOD_FENCE_GATE_CLOSE`
  `BLOCK_NETHER_WOOD_FENCE_GATE_OPEN`
  `BLOCK_NETHER_WOOD_HANGING_SIGN_BREAK`
  `BLOCK_NETHER_WOOD_HANGING_SIGN_FALL`
  `BLOCK_NETHER_WOOD_HANGING_SIGN_HIT`
  `BLOCK_NETHER_WOOD_HANGING_SIGN_PLACE`
  `BLOCK_NETHER_WOOD_HANGING_SIGN_STEP`
  `BLOCK_NETHER_WOOD_HIT`
  `BLOCK_NETHER_WOOD_PLACE`
  `BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF`
  `BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_ON`
  `BLOCK_NETHER_WOOD_STEP`
  `BLOCK_NETHER_WOOD_TRAPDOOR_CLOSE`
  `BLOCK_NETHER_WOOD_TRAPDOOR_OPEN`
  `BLOCK_NETHERITE_BLOCK_BREAK`
  `BLOCK_NETHERITE_BLOCK_FALL`
  `BLOCK_NETHERITE_BLOCK_HIT`
  `BLOCK_NETHERITE_BLOCK_PLACE`
  `BLOCK_NETHERITE_BLOCK_STEP`
  `BLOCK_NETHERRACK_BREAK`
  `BLOCK_NETHERRACK_FALL`
  `BLOCK_NETHERRACK_HIT`
  `BLOCK_NETHERRACK_PLACE`
  `BLOCK_NETHERRACK_STEP`
  `BLOCK_NOTE_BLOCK_BANJO`
  `BLOCK_NOTE_BLOCK_BASEDRUM`
  `BLOCK_NOTE_BLOCK_BASS`
  `BLOCK_NOTE_BLOCK_BELL`
  `BLOCK_NOTE_BLOCK_BIT`
  `BLOCK_NOTE_BLOCK_CHIME`
  `BLOCK_NOTE_BLOCK_COW_BELL`
  `BLOCK_NOTE_BLOCK_DIDGERIDOO`
  `BLOCK_NOTE_BLOCK_FLUTE`
  `BLOCK_NOTE_BLOCK_GUITAR`
  `BLOCK_NOTE_BLOCK_HARP`
  `BLOCK_NOTE_BLOCK_HAT`
  `BLOCK_NOTE_BLOCK_IMITATE_CREEPER`
  `BLOCK_NOTE_BLOCK_IMITATE_ENDER_DRAGON`
  `BLOCK_NOTE_BLOCK_IMITATE_PIGLIN`
  `BLOCK_NOTE_BLOCK_IMITATE_SKELETON`
  `BLOCK_NOTE_BLOCK_IMITATE_WITHER_SKELETON`
  `BLOCK_NOTE_BLOCK_IMITATE_ZOMBIE`
  `BLOCK_NOTE_BLOCK_IRON_XYLOPHONE`
  `BLOCK_NOTE_BLOCK_PLING`
  `BLOCK_NOTE_BLOCK_SNARE`
  `BLOCK_NOTE_BLOCK_XYLOPHONE`
  `BLOCK_NYLIUM_BREAK`
  `BLOCK_NYLIUM_FALL`
  `BLOCK_NYLIUM_HIT`
  `BLOCK_NYLIUM_PLACE`
  `BLOCK_NYLIUM_STEP`
  `BLOCK_PACKED_MUD_BREAK`
  `BLOCK_PACKED_MUD_FALL`
  `BLOCK_PACKED_MUD_HIT`
  `BLOCK_PACKED_MUD_PLACE`
  `BLOCK_PACKED_MUD_STEP`
  `BLOCK_PINK_PETALS_BREAK`
  `BLOCK_PINK_PETALS_FALL`
  `BLOCK_PINK_PETALS_HIT`
  `BLOCK_PINK_PETALS_PLACE`
  `BLOCK_PINK_PETALS_STEP`
  `BLOCK_PISTON_CONTRACT`
  `BLOCK_PISTON_EXTEND`
  `BLOCK_POINTED_DRIPSTONE_BREAK`
  `BLOCK_POINTED_DRIPSTONE_DRIP_LAVA`
  `BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON`
  `BLOCK_POINTED_DRIPSTONE_DRIP_WATER`
  `BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON`
  `BLOCK_POINTED_DRIPSTONE_FALL`
  `BLOCK_POINTED_DRIPSTONE_HIT`
  `BLOCK_POINTED_DRIPSTONE_LAND`
  `BLOCK_POINTED_DRIPSTONE_PLACE`
  `BLOCK_POINTED_DRIPSTONE_STEP`
  `BLOCK_POLISHED_DEEPSLATE_BREAK`
  `BLOCK_POLISHED_DEEPSLATE_FALL`
  `BLOCK_POLISHED_DEEPSLATE_HIT`
  `BLOCK_POLISHED_DEEPSLATE_PLACE`
  `BLOCK_POLISHED_DEEPSLATE_STEP`
  `BLOCK_POLISHED_TUFF_BREAK`
  `BLOCK_POLISHED_TUFF_FALL`
  `BLOCK_POLISHED_TUFF_HIT`
  `BLOCK_POLISHED_TUFF_PLACE`
  `BLOCK_POLISHED_TUFF_STEP`
  `BLOCK_PORTAL_AMBIENT`
  `BLOCK_PORTAL_TRAVEL`
  `BLOCK_PORTAL_TRIGGER`
  `BLOCK_POWDER_SNOW_BREAK`
  `BLOCK_POWDER_SNOW_FALL`
  `BLOCK_POWDER_SNOW_HIT`
  `BLOCK_POWDER_SNOW_PLACE`
  `BLOCK_POWDER_SNOW_STEP`
  `BLOCK_PUMPKIN_CARVE`
  `BLOCK_REDSTONE_TORCH_BURNOUT`
  `BLOCK_RESPAWN_ANCHOR_AMBIENT`
  `BLOCK_RESPAWN_ANCHOR_CHARGE`
  `BLOCK_RESPAWN_ANCHOR_DEPLETE`
  `BLOCK_RESPAWN_ANCHOR_SET_SPAWN`
  `BLOCK_ROOTED_DIRT_BREAK`
  `BLOCK_ROOTED_DIRT_FALL`
  `BLOCK_ROOTED_DIRT_HIT`
  `BLOCK_ROOTED_DIRT_PLACE`
  `BLOCK_ROOTED_DIRT_STEP`
  `BLOCK_ROOTS_BREAK`
  `BLOCK_ROOTS_FALL`
  `BLOCK_ROOTS_HIT`
  `BLOCK_ROOTS_PLACE`
  `BLOCK_ROOTS_STEP`
  `BLOCK_SAND_BREAK`
  `BLOCK_SAND_FALL`
  `BLOCK_SAND_HIT`
  `BLOCK_SAND_PLACE`
  `BLOCK_SAND_STEP`
  `BLOCK_SCAFFOLDING_BREAK`
  `BLOCK_SCAFFOLDING_FALL`
  `BLOCK_SCAFFOLDING_HIT`
  `BLOCK_SCAFFOLDING_PLACE`
  `BLOCK_SCAFFOLDING_STEP`
  `BLOCK_SCULK_BREAK`
  `BLOCK_SCULK_CATALYST_BLOOM`
  `BLOCK_SCULK_CATALYST_BREAK`
  `BLOCK_SCULK_CATALYST_FALL`
  `BLOCK_SCULK_CATALYST_HIT`
  `BLOCK_SCULK_CATALYST_PLACE`
  `BLOCK_SCULK_CATALYST_STEP`
  `BLOCK_SCULK_CHARGE`
  `BLOCK_SCULK_FALL`
  `BLOCK_SCULK_HIT`
  `BLOCK_SCULK_PLACE`
  `BLOCK_SCULK_SENSOR_BREAK`
  `BLOCK_SCULK_SENSOR_CLICKING`
  `BLOCK_SCULK_SENSOR_CLICKING_STOP`
  `BLOCK_SCULK_SENSOR_FALL`
  `BLOCK_SCULK_SENSOR_HIT`
  `BLOCK_SCULK_SENSOR_PLACE`
  `BLOCK_SCULK_SENSOR_STEP`
  `BLOCK_SCULK_SHRIEKER_BREAK`
  `BLOCK_SCULK_SHRIEKER_FALL`
  `BLOCK_SCULK_SHRIEKER_HIT`
  `BLOCK_SCULK_SHRIEKER_PLACE`
  `BLOCK_SCULK_SHRIEKER_SHRIEK`
  `BLOCK_SCULK_SHRIEKER_STEP`
  `BLOCK_SCULK_SPREAD`
  `BLOCK_SCULK_STEP`
  `BLOCK_SCULK_VEIN_BREAK`
  `BLOCK_SCULK_VEIN_FALL`
  `BLOCK_SCULK_VEIN_HIT`
  `BLOCK_SCULK_VEIN_PLACE`
  `BLOCK_SCULK_VEIN_STEP`
  `BLOCK_SHROOMLIGHT_BREAK`
  `BLOCK_SHROOMLIGHT_FALL`
  `BLOCK_SHROOMLIGHT_HIT`
  `BLOCK_SHROOMLIGHT_PLACE`
  `BLOCK_SHROOMLIGHT_STEP`
  `BLOCK_SHULKER_BOX_CLOSE`
  `BLOCK_SHULKER_BOX_OPEN`
  `BLOCK_SIGN_WAXED_INTERACT_FAIL`
  `BLOCK_SLIME_BLOCK_BREAK`
  `BLOCK_SLIME_BLOCK_FALL`
  `BLOCK_SLIME_BLOCK_HIT`
  `BLOCK_SLIME_BLOCK_PLACE`
  `BLOCK_SLIME_BLOCK_STEP`
  `BLOCK_SMALL_AMETHYST_BUD_BREAK`
  `BLOCK_SMALL_AMETHYST_BUD_PLACE`
  `BLOCK_SMALL_DRIPLEAF_BREAK`
  `BLOCK_SMALL_DRIPLEAF_FALL`
  `BLOCK_SMALL_DRIPLEAF_HIT`
  `BLOCK_SMALL_DRIPLEAF_PLACE`
  `BLOCK_SMALL_DRIPLEAF_STEP`
  `BLOCK_SMITHING_TABLE_USE`
  `BLOCK_SMOKER_SMOKE`
  `BLOCK_SNIFFER_EGG_CRACK`
  `BLOCK_SNIFFER_EGG_HATCH`
  `BLOCK_SNIFFER_EGG_PLOP`
  `BLOCK_SNOW_BREAK`
  `BLOCK_SNOW_FALL`
  `BLOCK_SNOW_HIT`
  `BLOCK_SNOW_PLACE`
  `BLOCK_SNOW_STEP`
  `BLOCK_SOUL_SAND_BREAK`
  `BLOCK_SOUL_SAND_FALL`
  `BLOCK_SOUL_SAND_HIT`
  `BLOCK_SOUL_SAND_PLACE`
  `BLOCK_SOUL_SAND_STEP`
  `BLOCK_SOUL_SOIL_BREAK`
  `BLOCK_SOUL_SOIL_FALL`
  `BLOCK_SOUL_SOIL_HIT`
  `BLOCK_SOUL_SOIL_PLACE`
  `BLOCK_SOUL_SOIL_STEP`
  `BLOCK_SPONGE_ABSORB`
  `BLOCK_SPONGE_BREAK`
  `BLOCK_SPONGE_FALL`
  `BLOCK_SPONGE_HIT`
  `BLOCK_SPONGE_PLACE`
  `BLOCK_SPONGE_STEP`
  `BLOCK_SPORE_BLOSSOM_BREAK`
  `BLOCK_SPORE_BLOSSOM_FALL`
  `BLOCK_SPORE_BLOSSOM_HIT`
  `BLOCK_SPORE_BLOSSOM_PLACE`
  `BLOCK_SPORE_BLOSSOM_STEP`
  `BLOCK_STEM_BREAK`
  `BLOCK_STEM_FALL`
  `BLOCK_STEM_HIT`
  `BLOCK_STEM_PLACE`
  `BLOCK_STEM_STEP`
  `BLOCK_STONE_BREAK`
  `BLOCK_STONE_BUTTON_CLICK_OFF`
  `BLOCK_STONE_BUTTON_CLICK_ON`
  `BLOCK_STONE_FALL`
  `BLOCK_STONE_HIT`
  `BLOCK_STONE_PLACE`
  `BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF`
  `BLOCK_STONE_PRESSURE_PLATE_CLICK_ON`
  `BLOCK_STONE_STEP`
  `BLOCK_SUSPICIOUS_GRAVEL_BREAK`
  `BLOCK_SUSPICIOUS_GRAVEL_FALL`
  `BLOCK_SUSPICIOUS_GRAVEL_HIT`
  `BLOCK_SUSPICIOUS_GRAVEL_PLACE`
  `BLOCK_SUSPICIOUS_GRAVEL_STEP`
  `BLOCK_SUSPICIOUS_SAND_BREAK`
  `BLOCK_SUSPICIOUS_SAND_FALL`
  `BLOCK_SUSPICIOUS_SAND_HIT`
  `BLOCK_SUSPICIOUS_SAND_PLACE`
  `BLOCK_SUSPICIOUS_SAND_STEP`
  `BLOCK_SWEET_BERRY_BUSH_BREAK`
  `BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES`
  `BLOCK_SWEET_BERRY_BUSH_PLACE`
  `BLOCK_TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM`
  `BLOCK_TRIAL_SPAWNER_AMBIENT`
  `BLOCK_TRIAL_SPAWNER_AMBIENT_OMINOUS`
  `BLOCK_TRIAL_SPAWNER_BREAK`
  `BLOCK_TRIAL_SPAWNER_CLOSE_SHUTTER`
  `BLOCK_TRIAL_SPAWNER_DETECT_PLAYER`
  `BLOCK_TRIAL_SPAWNER_EJECT_ITEM`
  `BLOCK_TRIAL_SPAWNER_FALL`
  `BLOCK_TRIAL_SPAWNER_HIT`
  `BLOCK_TRIAL_SPAWNER_OMINOUS_ACTIVATE`
  `BLOCK_TRIAL_SPAWNER_OPEN_SHUTTER`
  `BLOCK_TRIAL_SPAWNER_PLACE`
  `BLOCK_TRIAL_SPAWNER_SPAWN_ITEM`
  `BLOCK_TRIAL_SPAWNER_SPAWN_ITEM_BEGIN`
  `BLOCK_TRIAL_SPAWNER_SPAWN_MOB`
  `BLOCK_TRIAL_SPAWNER_STEP`
  `BLOCK_TRIPWIRE_ATTACH`
  `BLOCK_TRIPWIRE_CLICK_OFF`
  `BLOCK_TRIPWIRE_CLICK_ON`
  `BLOCK_TRIPWIRE_DETACH`
  `BLOCK_TUFF_BREAK`
  `BLOCK_TUFF_BRICKS_BREAK`
  `BLOCK_TUFF_BRICKS_FALL`
  `BLOCK_TUFF_BRICKS_HIT`
  `BLOCK_TUFF_BRICKS_PLACE`
  `BLOCK_TUFF_BRICKS_STEP`
  `BLOCK_TUFF_FALL`
  `BLOCK_TUFF_HIT`
  `BLOCK_TUFF_PLACE`
  `BLOCK_TUFF_STEP`
  `BLOCK_VAULT_ACTIVATE`
  `BLOCK_VAULT_AMBIENT`
  `BLOCK_VAULT_BREAK`
  `BLOCK_VAULT_CLOSE_SHUTTER`
  `BLOCK_VAULT_DEACTIVATE`
  `BLOCK_VAULT_EJECT_ITEM`
  `BLOCK_VAULT_FALL`
  `BLOCK_VAULT_HIT`
  `BLOCK_VAULT_INSERT_ITEM`
  `BLOCK_VAULT_INSERT_ITEM_FAIL`
  `BLOCK_VAULT_OPEN_SHUTTER`
  `BLOCK_VAULT_PLACE`
  `BLOCK_VAULT_REJECT_REWARDED_PLAYER`
  `BLOCK_VAULT_STEP`
  `BLOCK_VINE_BREAK`
  `BLOCK_VINE_FALL`
  `BLOCK_VINE_HIT`
  `BLOCK_VINE_PLACE`
  `BLOCK_VINE_STEP`
  `BLOCK_WART_BLOCK_BREAK`
  `BLOCK_WART_BLOCK_FALL`
  `BLOCK_WART_BLOCK_HIT`
  `BLOCK_WART_BLOCK_PLACE`
  `BLOCK_WART_BLOCK_STEP`
  `BLOCK_WATER_AMBIENT`
  `BLOCK_WEEPING_VINES_BREAK`
  `BLOCK_WEEPING_VINES_FALL`
  `BLOCK_WEEPING_VINES_HIT`
  `BLOCK_WEEPING_VINES_PLACE`
  `BLOCK_WEEPING_VINES_STEP`
  `BLOCK_WET_GRASS_BREAK`
  `BLOCK_WET_GRASS_FALL`
  `BLOCK_WET_GRASS_HIT`
  `BLOCK_WET_GRASS_PLACE`
  `BLOCK_WET_GRASS_STEP`
  `BLOCK_WET_SPONGE_BREAK`
  `BLOCK_WET_SPONGE_DRIES`
  `BLOCK_WET_SPONGE_FALL`
  `BLOCK_WET_SPONGE_HIT`
  `BLOCK_WET_SPONGE_PLACE`
  `BLOCK_WET_SPONGE_STEP`
  `BLOCK_WOOD_BREAK`
  `BLOCK_WOOD_FALL`
  `BLOCK_WOOD_HIT`
  `BLOCK_WOOD_PLACE`
  `BLOCK_WOOD_STEP`
  `BLOCK_WOODEN_BUTTON_CLICK_OFF`
  `BLOCK_WOODEN_BUTTON_CLICK_ON`
  `BLOCK_WOODEN_DOOR_CLOSE`
  `BLOCK_WOODEN_DOOR_OPEN`
  `BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF`
  `BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON`
  `BLOCK_WOODEN_TRAPDOOR_CLOSE`
  `BLOCK_WOODEN_TRAPDOOR_OPEN`
  `BLOCK_WOOL_BREAK`
  `BLOCK_WOOL_FALL`
  `BLOCK_WOOL_HIT`
  `BLOCK_WOOL_PLACE`
  `BLOCK_WOOL_STEP`
  `ENCHANT_THORNS_HIT`
  `ENTITY_ALLAY_AMBIENT_WITH_ITEM`
  `ENTITY_ALLAY_AMBIENT_WITHOUT_ITEM`
  `ENTITY_ALLAY_DEATH`
  `ENTITY_ALLAY_HURT`
  `ENTITY_ALLAY_ITEM_GIVEN`
  `ENTITY_ALLAY_ITEM_TAKEN`
  `ENTITY_ALLAY_ITEM_THROWN`
  `ENTITY_ARMADILLO_AMBIENT`
  `ENTITY_ARMADILLO_BRUSH`
  `ENTITY_ARMADILLO_DEATH`
  `ENTITY_ARMADILLO_EAT`
  `ENTITY_ARMADILLO_HURT`
  `ENTITY_ARMADILLO_HURT_REDUCED`
  `ENTITY_ARMADILLO_LAND`
  `ENTITY_ARMADILLO_PEEK`
  `ENTITY_ARMADILLO_ROLL`
  `ENTITY_ARMADILLO_SCUTE_DROP`
  `ENTITY_ARMADILLO_STEP`
  `ENTITY_ARMADILLO_UNROLL_FINISH`
  `ENTITY_ARMADILLO_UNROLL_START`
  `ENTITY_ARMOR_STAND_BREAK`
  `ENTITY_ARMOR_STAND_FALL`
  `ENTITY_ARMOR_STAND_HIT`
  `ENTITY_ARMOR_STAND_PLACE`
  `ENTITY_ARROW_HIT`
  `ENTITY_ARROW_HIT_PLAYER`
  `ENTITY_ARROW_SHOOT`
  `ENTITY_AXOLOTL_ATTACK`
  `ENTITY_AXOLOTL_DEATH`
  `ENTITY_AXOLOTL_HURT`
  `ENTITY_AXOLOTL_IDLE_AIR`
  `ENTITY_AXOLOTL_IDLE_WATER`
  `ENTITY_AXOLOTL_SPLASH`
  `ENTITY_AXOLOTL_SWIM`
  `ENTITY_BAT_AMBIENT`
  `ENTITY_BAT_DEATH`
  `ENTITY_BAT_HURT`
  `ENTITY_BAT_LOOP`
  `ENTITY_BAT_TAKEOFF`
  `ENTITY_BEE_DEATH`
  `ENTITY_BEE_HURT`
  `ENTITY_BEE_LOOP`
  `ENTITY_BEE_LOOP_AGGRESSIVE`
  `ENTITY_BEE_POLLINATE`
  `ENTITY_BEE_STING`
  `ENTITY_BLAZE_AMBIENT`
  `ENTITY_BLAZE_BURN`
  `ENTITY_BLAZE_DEATH`
  `ENTITY_BLAZE_HURT`
  `ENTITY_BLAZE_SHOOT`
  `ENTITY_BOAT_PADDLE_LAND`
  `ENTITY_BOAT_PADDLE_WATER`
  `ENTITY_BOGGED_AMBIENT`
  `ENTITY_BOGGED_DEATH`
  `ENTITY_BOGGED_HURT`
  `ENTITY_BOGGED_SHEAR`
  `ENTITY_BOGGED_STEP`
  `ENTITY_BREEZE_CHARGE`
  `ENTITY_BREEZE_DEATH`
  `ENTITY_BREEZE_DEFLECT`
  `ENTITY_BREEZE_HURT`
  `ENTITY_BREEZE_IDLE_AIR`
  `ENTITY_BREEZE_IDLE_GROUND`
  `ENTITY_BREEZE_INHALE`
  `ENTITY_BREEZE_JUMP`
  `ENTITY_BREEZE_LAND`
  `ENTITY_BREEZE_SHOOT`
  `ENTITY_BREEZE_SLIDE`
  `ENTITY_BREEZE_WHIRL`
  `ENTITY_BREEZE_WIND_BURST`
  `ENTITY_CAMEL_AMBIENT`
  `ENTITY_CAMEL_DASH`
  `ENTITY_CAMEL_DASH_READY`
  `ENTITY_CAMEL_DEATH`
  `ENTITY_CAMEL_EAT`
  `ENTITY_CAMEL_HURT`
  `ENTITY_CAMEL_SADDLE`
  `ENTITY_CAMEL_SIT`
  `ENTITY_CAMEL_STAND`
  `ENTITY_CAMEL_STEP`
  `ENTITY_CAMEL_STEP_SAND`
  `ENTITY_CAT_AMBIENT`
  `ENTITY_CAT_BEG_FOR_FOOD`
  `ENTITY_CAT_DEATH`
  `ENTITY_CAT_EAT`
  `ENTITY_CAT_HISS`
  `ENTITY_CAT_HURT`
  `ENTITY_CAT_PURR`
  `ENTITY_CAT_PURREOW`
  `ENTITY_CAT_STRAY_AMBIENT`
  `ENTITY_CHICKEN_AMBIENT`
  `ENTITY_CHICKEN_DEATH`
  `ENTITY_CHICKEN_EGG`
  `ENTITY_CHICKEN_HURT`
  `ENTITY_CHICKEN_STEP`
  `ENTITY_COD_AMBIENT`
  `ENTITY_COD_DEATH`
  `ENTITY_COD_FLOP`
  `ENTITY_COD_HURT`
  `ENTITY_COW_AMBIENT`
  `ENTITY_COW_DEATH`
  `ENTITY_COW_HURT`
  `ENTITY_COW_MILK`
  `ENTITY_COW_STEP`
  `ENTITY_CREEPER_DEATH`
  `ENTITY_CREEPER_HURT`
  `ENTITY_CREEPER_PRIMED`
  `ENTITY_DOLPHIN_AMBIENT`
  `ENTITY_DOLPHIN_AMBIENT_WATER`
  `ENTITY_DOLPHIN_ATTACK`
  `ENTITY_DOLPHIN_DEATH`
  `ENTITY_DOLPHIN_EAT`
  `ENTITY_DOLPHIN_HURT`
  `ENTITY_DOLPHIN_JUMP`
  `ENTITY_DOLPHIN_PLAY`
  `ENTITY_DOLPHIN_SPLASH`
  `ENTITY_DOLPHIN_SWIM`
  `ENTITY_DONKEY_AMBIENT`
  `ENTITY_DONKEY_ANGRY`
  `ENTITY_DONKEY_CHEST`
  `ENTITY_DONKEY_DEATH`
  `ENTITY_DONKEY_EAT`
  `ENTITY_DONKEY_HURT`
  `ENTITY_DONKEY_JUMP`
  `ENTITY_DRAGON_FIREBALL_EXPLODE`
  `ENTITY_DROWNED_AMBIENT`
  `ENTITY_DROWNED_AMBIENT_WATER`
  `ENTITY_DROWNED_DEATH`
  `ENTITY_DROWNED_DEATH_WATER`
  `ENTITY_DROWNED_HURT`
  `ENTITY_DROWNED_HURT_WATER`
  `ENTITY_DROWNED_SHOOT`
  `ENTITY_DROWNED_STEP`
  `ENTITY_DROWNED_SWIM`
  `ENTITY_EGG_THROW`
  `ENTITY_ELDER_GUARDIAN_AMBIENT`
  `ENTITY_ELDER_GUARDIAN_AMBIENT_LAND`
  `ENTITY_ELDER_GUARDIAN_CURSE`
  `ENTITY_ELDER_GUARDIAN_DEATH`
  `ENTITY_ELDER_GUARDIAN_DEATH_LAND`
  `ENTITY_ELDER_GUARDIAN_FLOP`
  `ENTITY_ELDER_GUARDIAN_HURT`
  `ENTITY_ELDER_GUARDIAN_HURT_LAND`
  `ENTITY_ENDER_DRAGON_AMBIENT`
  `ENTITY_ENDER_DRAGON_DEATH`
  `ENTITY_ENDER_DRAGON_FLAP`
  `ENTITY_ENDER_DRAGON_GROWL`
  `ENTITY_ENDER_DRAGON_HURT`
  `ENTITY_ENDER_DRAGON_SHOOT`
  `ENTITY_ENDER_EYE_DEATH`
  `ENTITY_ENDER_EYE_LAUNCH`
  `ENTITY_ENDER_PEARL_THROW`
  `ENTITY_ENDERMAN_AMBIENT`
  `ENTITY_ENDERMAN_DEATH`
  `ENTITY_ENDERMAN_HURT`
  `ENTITY_ENDERMAN_SCREAM`
  `ENTITY_ENDERMAN_STARE`
  `ENTITY_ENDERMAN_TELEPORT`
  `ENTITY_ENDERMITE_AMBIENT`
  `ENTITY_ENDERMITE_DEATH`
  `ENTITY_ENDERMITE_HURT`
  `ENTITY_ENDERMITE_STEP`
  `ENTITY_EVOKER_AMBIENT`
  `ENTITY_EVOKER_CAST_SPELL`
  `ENTITY_EVOKER_CELEBRATE`
  `ENTITY_EVOKER_DEATH`
  `ENTITY_EVOKER_FANGS_ATTACK`
  `ENTITY_EVOKER_HURT`
  `ENTITY_EVOKER_PREPARE_ATTACK`
  `ENTITY_EVOKER_PREPARE_SUMMON`
  `ENTITY_EVOKER_PREPARE_WOLOLO`
  `ENTITY_EXPERIENCE_BOTTLE_THROW`
  `ENTITY_EXPERIENCE_ORB_PICKUP`
  `ENTITY_FIREWORK_ROCKET_BLAST`
  `ENTITY_FIREWORK_ROCKET_BLAST_FAR`
  `ENTITY_FIREWORK_ROCKET_LARGE_BLAST`
  `ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR`
  `ENTITY_FIREWORK_ROCKET_LAUNCH`
  `ENTITY_FIREWORK_ROCKET_SHOOT`
  `ENTITY_FIREWORK_ROCKET_TWINKLE`
  `ENTITY_FIREWORK_ROCKET_TWINKLE_FAR`
  `ENTITY_FISH_SWIM`
  `ENTITY_FISHING_BOBBER_RETRIEVE`
  `ENTITY_FISHING_BOBBER_SPLASH`
  `ENTITY_FISHING_BOBBER_THROW`
  `ENTITY_FOX_AGGRO`
  `ENTITY_FOX_AMBIENT`
  `ENTITY_FOX_BITE`
  `ENTITY_FOX_DEATH`
  `ENTITY_FOX_EAT`
  `ENTITY_FOX_HURT`
  `ENTITY_FOX_SCREECH`
  `ENTITY_FOX_SLEEP`
  `ENTITY_FOX_SNIFF`
  `ENTITY_FOX_SPIT`
  `ENTITY_FOX_TELEPORT`
  `ENTITY_FROG_AMBIENT`
  `ENTITY_FROG_DEATH`
  `ENTITY_FROG_EAT`
  `ENTITY_FROG_HURT`
  `ENTITY_FROG_LAY_SPAWN`
  `ENTITY_FROG_LONG_JUMP`
  `ENTITY_FROG_STEP`
  `ENTITY_FROG_TONGUE`
  `ENTITY_GENERIC_BIG_FALL`
  `ENTITY_GENERIC_BURN`
  `ENTITY_GENERIC_DEATH`
  `ENTITY_GENERIC_DRINK`
  `ENTITY_GENERIC_EAT`
  `ENTITY_GENERIC_EXPLODE`
  `ENTITY_GENERIC_EXTINGUISH_FIRE`
  `ENTITY_GENERIC_HURT`
  `ENTITY_GENERIC_SMALL_FALL`
  `ENTITY_GENERIC_SPLASH`
  `ENTITY_GENERIC_SWIM`
  `ENTITY_GHAST_AMBIENT`
  `ENTITY_GHAST_DEATH`
  `ENTITY_GHAST_HURT`
  `ENTITY_GHAST_SCREAM`
  `ENTITY_GHAST_SHOOT`
  `ENTITY_GHAST_WARN`
  `ENTITY_GLOW_ITEM_FRAME_ADD_ITEM`
  `ENTITY_GLOW_ITEM_FRAME_BREAK`
  `ENTITY_GLOW_ITEM_FRAME_PLACE`
  `ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM`
  `ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM`
  `ENTITY_GLOW_SQUID_AMBIENT`
  `ENTITY_GLOW_SQUID_DEATH`
  `ENTITY_GLOW_SQUID_HURT`
  `ENTITY_GLOW_SQUID_SQUIRT`
  `ENTITY_GOAT_AMBIENT`
  `ENTITY_GOAT_DEATH`
  `ENTITY_GOAT_EAT`
  `ENTITY_GOAT_HORN_BREAK`
  `ENTITY_GOAT_HURT`
  `ENTITY_GOAT_LONG_JUMP`
  `ENTITY_GOAT_MILK`
  `ENTITY_GOAT_PREPARE_RAM`
  `ENTITY_GOAT_RAM_IMPACT`
  `ENTITY_GOAT_SCREAMING_AMBIENT`
  `ENTITY_GOAT_SCREAMING_DEATH`
  `ENTITY_GOAT_SCREAMING_EAT`
  `ENTITY_GOAT_SCREAMING_HORN_BREAK`
  `ENTITY_GOAT_SCREAMING_HURT`
  `ENTITY_GOAT_SCREAMING_LONG_JUMP`
  `ENTITY_GOAT_SCREAMING_MILK`
  `ENTITY_GOAT_SCREAMING_PREPARE_RAM`
  `ENTITY_GOAT_SCREAMING_RAM_IMPACT`
  `ENTITY_GOAT_STEP`
  `ENTITY_GUARDIAN_AMBIENT`
  `ENTITY_GUARDIAN_AMBIENT_LAND`
  `ENTITY_GUARDIAN_ATTACK`
  `ENTITY_GUARDIAN_DEATH`
  `ENTITY_GUARDIAN_DEATH_LAND`
  `ENTITY_GUARDIAN_FLOP`
  `ENTITY_GUARDIAN_HURT`
  `ENTITY_GUARDIAN_HURT_LAND`
  `ENTITY_HOGLIN_AMBIENT`
  `ENTITY_HOGLIN_ANGRY`
  `ENTITY_HOGLIN_ATTACK`
  `ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED`
  `ENTITY_HOGLIN_DEATH`
  `ENTITY_HOGLIN_HURT`
  `ENTITY_HOGLIN_RETREAT`
  `ENTITY_HOGLIN_STEP`
  `ENTITY_HORSE_AMBIENT`
  `ENTITY_HORSE_ANGRY`
  `ENTITY_HORSE_ARMOR`
  `ENTITY_HORSE_BREATHE`
  `ENTITY_HORSE_DEATH`
  `ENTITY_HORSE_EAT`
  `ENTITY_HORSE_GALLOP`
  `ENTITY_HORSE_HURT`
  `ENTITY_HORSE_JUMP`
  `ENTITY_HORSE_LAND`
  `ENTITY_HORSE_SADDLE`
  `ENTITY_HORSE_STEP`
  `ENTITY_HORSE_STEP_WOOD`
  `ENTITY_HOSTILE_BIG_FALL`
  `ENTITY_HOSTILE_DEATH`
  `ENTITY_HOSTILE_HURT`
  `ENTITY_HOSTILE_SMALL_FALL`
  `ENTITY_HOSTILE_SPLASH`
  `ENTITY_HOSTILE_SWIM`
  `ENTITY_HUSK_AMBIENT`
  `ENTITY_HUSK_CONVERTED_TO_ZOMBIE`
  `ENTITY_HUSK_DEATH`
  `ENTITY_HUSK_HURT`
  `ENTITY_HUSK_STEP`
  `ENTITY_ILLUSIONER_AMBIENT`
  `ENTITY_ILLUSIONER_CAST_SPELL`
  `ENTITY_ILLUSIONER_DEATH`
  `ENTITY_ILLUSIONER_HURT`
  `ENTITY_ILLUSIONER_MIRROR_MOVE`
  `ENTITY_ILLUSIONER_PREPARE_BLINDNESS`
  `ENTITY_ILLUSIONER_PREPARE_MIRROR`
  `ENTITY_IRON_GOLEM_ATTACK`
  `ENTITY_IRON_GOLEM_DAMAGE`
  `ENTITY_IRON_GOLEM_DEATH`
  `ENTITY_IRON_GOLEM_HURT`
  `ENTITY_IRON_GOLEM_REPAIR`
  `ENTITY_IRON_GOLEM_STEP`
  `ENTITY_ITEM_BREAK`
  `ENTITY_ITEM_FRAME_ADD_ITEM`
  `ENTITY_ITEM_FRAME_BREAK`
  `ENTITY_ITEM_FRAME_PLACE`
  `ENTITY_ITEM_FRAME_REMOVE_ITEM`
  `ENTITY_ITEM_FRAME_ROTATE_ITEM`
  `ENTITY_ITEM_PICKUP`
  `ENTITY_LEASH_KNOT_BREAK`
  `ENTITY_LEASH_KNOT_PLACE`
  `ENTITY_LIGHTNING_BOLT_IMPACT`
  `ENTITY_LIGHTNING_BOLT_THUNDER`
  `ENTITY_LINGERING_POTION_THROW`
  `ENTITY_LLAMA_AMBIENT`
  `ENTITY_LLAMA_ANGRY`
  `ENTITY_LLAMA_CHEST`
  `ENTITY_LLAMA_DEATH`
  `ENTITY_LLAMA_EAT`
  `ENTITY_LLAMA_HURT`
  `ENTITY_LLAMA_SPIT`
  `ENTITY_LLAMA_STEP`
  `ENTITY_LLAMA_SWAG`
  `ENTITY_MAGMA_CUBE_DEATH`
  `ENTITY_MAGMA_CUBE_DEATH_SMALL`
  `ENTITY_MAGMA_CUBE_HURT`
  `ENTITY_MAGMA_CUBE_HURT_SMALL`
  `ENTITY_MAGMA_CUBE_JUMP`
  `ENTITY_MAGMA_CUBE_SQUISH`
  `ENTITY_MAGMA_CUBE_SQUISH_SMALL`
  `ENTITY_MINECART_INSIDE`
  `ENTITY_MINECART_INSIDE_UNDERWATER`
  `ENTITY_MINECART_RIDING`
  `ENTITY_MOOSHROOM_CONVERT`
  `ENTITY_MOOSHROOM_EAT`
  `ENTITY_MOOSHROOM_MILK`
  `ENTITY_MOOSHROOM_SHEAR`
  `ENTITY_MOOSHROOM_SUSPICIOUS_MILK`
  `ENTITY_MULE_AMBIENT`
  `ENTITY_MULE_ANGRY`
  `ENTITY_MULE_CHEST`
  `ENTITY_MULE_DEATH`
  `ENTITY_MULE_EAT`
  `ENTITY_MULE_HURT`
  `ENTITY_MULE_JUMP`
  `ENTITY_OCELOT_AMBIENT`
  `ENTITY_OCELOT_DEATH`
  `ENTITY_OCELOT_HURT`
  `ENTITY_PAINTING_BREAK`
  `ENTITY_PAINTING_PLACE`
  `ENTITY_PANDA_AGGRESSIVE_AMBIENT`
  `ENTITY_PANDA_AMBIENT`
  `ENTITY_PANDA_BITE`
  `ENTITY_PANDA_CANT_BREED`
  `ENTITY_PANDA_DEATH`
  `ENTITY_PANDA_EAT`
  `ENTITY_PANDA_HURT`
  `ENTITY_PANDA_PRE_SNEEZE`
  `ENTITY_PANDA_SNEEZE`
  `ENTITY_PANDA_STEP`
  `ENTITY_PANDA_WORRIED_AMBIENT`
  `ENTITY_PARROT_AMBIENT`
  `ENTITY_PARROT_DEATH`
  `ENTITY_PARROT_EAT`
  `ENTITY_PARROT_FLY`
  `ENTITY_PARROT_HURT`
  `ENTITY_PARROT_IMITATE_BLAZE`
  `ENTITY_PARROT_IMITATE_BOGGED`
  `ENTITY_PARROT_IMITATE_BREEZE`
  `ENTITY_PARROT_IMITATE_CREEPER`
  `ENTITY_PARROT_IMITATE_DROWNED`
  `ENTITY_PARROT_IMITATE_ELDER_GUARDIAN`
  `ENTITY_PARROT_IMITATE_ENDER_DRAGON`
  `ENTITY_PARROT_IMITATE_ENDERMITE`
  `ENTITY_PARROT_IMITATE_EVOKER`
  `ENTITY_PARROT_IMITATE_GHAST`
  `ENTITY_PARROT_IMITATE_GUARDIAN`
  `ENTITY_PARROT_IMITATE_HOGLIN`
  `ENTITY_PARROT_IMITATE_HUSK`
  `ENTITY_PARROT_IMITATE_ILLUSIONER`
  `ENTITY_PARROT_IMITATE_MAGMA_CUBE`
  `ENTITY_PARROT_IMITATE_PHANTOM`
  `ENTITY_PARROT_IMITATE_PIGLIN`
  `ENTITY_PARROT_IMITATE_PIGLIN_BRUTE`
  `ENTITY_PARROT_IMITATE_PILLAGER`
  `ENTITY_PARROT_IMITATE_RAVAGER`
  `ENTITY_PARROT_IMITATE_SHULKER`
  `ENTITY_PARROT_IMITATE_SILVERFISH`
  `ENTITY_PARROT_IMITATE_SKELETON`
  `ENTITY_PARROT_IMITATE_SLIME`
  `ENTITY_PARROT_IMITATE_SPIDER`
  `ENTITY_PARROT_IMITATE_STRAY`
  `ENTITY_PARROT_IMITATE_VEX`
  `ENTITY_PARROT_IMITATE_VINDICATOR`
  `ENTITY_PARROT_IMITATE_WARDEN`
  `ENTITY_PARROT_IMITATE_WITCH`
  `ENTITY_PARROT_IMITATE_WITHER`
  `ENTITY_PARROT_IMITATE_WITHER_SKELETON`
  `ENTITY_PARROT_IMITATE_ZOGLIN`
  `ENTITY_PARROT_IMITATE_ZOMBIE`
  `ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER`
  `ENTITY_PARROT_STEP`
  `ENTITY_PHANTOM_AMBIENT`
  `ENTITY_PHANTOM_BITE`
  `ENTITY_PHANTOM_DEATH`
  `ENTITY_PHANTOM_FLAP`
  `ENTITY_PHANTOM_HURT`
  `ENTITY_PHANTOM_SWOOP`
  `ENTITY_PIG_AMBIENT`
  `ENTITY_PIG_DEATH`
  `ENTITY_PIG_HURT`
  `ENTITY_PIG_SADDLE`
  `ENTITY_PIG_STEP`
  `ENTITY_PIGLIN_ADMIRING_ITEM`
  `ENTITY_PIGLIN_AMBIENT`
  `ENTITY_PIGLIN_ANGRY`
  `ENTITY_PIGLIN_BRUTE_AMBIENT`
  `ENTITY_PIGLIN_BRUTE_ANGRY`
  `ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED`
  `ENTITY_PIGLIN_BRUTE_DEATH`
  `ENTITY_PIGLIN_BRUTE_HURT`
  `ENTITY_PIGLIN_BRUTE_STEP`
  `ENTITY_PIGLIN_CELEBRATE`
  `ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED`
  `ENTITY_PIGLIN_DEATH`
  `ENTITY_PIGLIN_HURT`
  `ENTITY_PIGLIN_JEALOUS`
  `ENTITY_PIGLIN_RETREAT`
  `ENTITY_PIGLIN_STEP`
  `ENTITY_PILLAGER_AMBIENT`
  `ENTITY_PILLAGER_CELEBRATE`
  `ENTITY_PILLAGER_DEATH`
  `ENTITY_PILLAGER_HURT`
  `ENTITY_PLAYER_ATTACK_CRIT`
  `ENTITY_PLAYER_ATTACK_KNOCKBACK`
  `ENTITY_PLAYER_ATTACK_NODAMAGE`
  `ENTITY_PLAYER_ATTACK_STRONG`
  `ENTITY_PLAYER_ATTACK_SWEEP`
  `ENTITY_PLAYER_ATTACK_WEAK`
  `ENTITY_PLAYER_BIG_FALL`
  `ENTITY_PLAYER_BREATH`
  `ENTITY_PLAYER_BURP`
  `ENTITY_PLAYER_DEATH`
  `ENTITY_PLAYER_HURT`
  `ENTITY_PLAYER_HURT_DROWN`
  `ENTITY_PLAYER_HURT_FREEZE`
  `ENTITY_PLAYER_HURT_ON_FIRE`
  `ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH`
  `ENTITY_PLAYER_LEVELUP`
  `ENTITY_PLAYER_SMALL_FALL`
  `ENTITY_PLAYER_SPLASH`
  `ENTITY_PLAYER_SPLASH_HIGH_SPEED`
  `ENTITY_PLAYER_SWIM`
  `ENTITY_PLAYER_TELEPORT`
  `ENTITY_POLAR_BEAR_AMBIENT`
  `ENTITY_POLAR_BEAR_AMBIENT_BABY`
  `ENTITY_POLAR_BEAR_DEATH`
  `ENTITY_POLAR_BEAR_HURT`
  `ENTITY_POLAR_BEAR_STEP`
  `ENTITY_POLAR_BEAR_WARNING`
  `ENTITY_PUFFER_FISH_AMBIENT`
  `ENTITY_PUFFER_FISH_BLOW_OUT`
  `ENTITY_PUFFER_FISH_BLOW_UP`
  `ENTITY_PUFFER_FISH_DEATH`
  `ENTITY_PUFFER_FISH_FLOP`
  `ENTITY_PUFFER_FISH_HURT`
  `ENTITY_PUFFER_FISH_STING`
  `ENTITY_RABBIT_AMBIENT`
  `ENTITY_RABBIT_ATTACK`
  `ENTITY_RABBIT_DEATH`
  `ENTITY_RABBIT_HURT`
  `ENTITY_RABBIT_JUMP`
  `ENTITY_RAVAGER_AMBIENT`
  `ENTITY_RAVAGER_ATTACK`
  `ENTITY_RAVAGER_CELEBRATE`
  `ENTITY_RAVAGER_DEATH`
  `ENTITY_RAVAGER_HURT`
  `ENTITY_RAVAGER_ROAR`
  `ENTITY_RAVAGER_STEP`
  `ENTITY_RAVAGER_STUNNED`
  `ENTITY_SALMON_AMBIENT`
  `ENTITY_SALMON_DEATH`
  `ENTITY_SALMON_FLOP`
  `ENTITY_SALMON_HURT`
  `ENTITY_SHEEP_AMBIENT`
  `ENTITY_SHEEP_DEATH`
  `ENTITY_SHEEP_HURT`
  `ENTITY_SHEEP_SHEAR`
  `ENTITY_SHEEP_STEP`
  `ENTITY_SHULKER_AMBIENT`
  `ENTITY_SHULKER_BULLET_HIT`
  `ENTITY_SHULKER_BULLET_HURT`
  `ENTITY_SHULKER_CLOSE`
  `ENTITY_SHULKER_DEATH`
  `ENTITY_SHULKER_HURT`
  `ENTITY_SHULKER_HURT_CLOSED`
  `ENTITY_SHULKER_OPEN`
  `ENTITY_SHULKER_SHOOT`
  `ENTITY_SHULKER_TELEPORT`
  `ENTITY_SILVERFISH_AMBIENT`
  `ENTITY_SILVERFISH_DEATH`
  `ENTITY_SILVERFISH_HURT`
  `ENTITY_SILVERFISH_STEP`
  `ENTITY_SKELETON_AMBIENT`
  `ENTITY_SKELETON_CONVERTED_TO_STRAY`
  `ENTITY_SKELETON_DEATH`
  `ENTITY_SKELETON_HORSE_AMBIENT`
  `ENTITY_SKELETON_HORSE_AMBIENT_WATER`
  `ENTITY_SKELETON_HORSE_DEATH`
  `ENTITY_SKELETON_HORSE_GALLOP_WATER`
  `ENTITY_SKELETON_HORSE_HURT`
  `ENTITY_SKELETON_HORSE_JUMP_WATER`
  `ENTITY_SKELETON_HORSE_STEP_WATER`
  `ENTITY_SKELETON_HORSE_SWIM`
  `ENTITY_SKELETON_HURT`
  `ENTITY_SKELETON_SHOOT`
  `ENTITY_SKELETON_STEP`
  `ENTITY_SLIME_ATTACK`
  `ENTITY_SLIME_DEATH`
  `ENTITY_SLIME_DEATH_SMALL`
  `ENTITY_SLIME_HURT`
  `ENTITY_SLIME_HURT_SMALL`
  `ENTITY_SLIME_JUMP`
  `ENTITY_SLIME_JUMP_SMALL`
  `ENTITY_SLIME_SQUISH`
  `ENTITY_SLIME_SQUISH_SMALL`
  `ENTITY_SNIFFER_DEATH`
  `ENTITY_SNIFFER_DIGGING`
  `ENTITY_SNIFFER_DIGGING_STOP`
  `ENTITY_SNIFFER_DROP_SEED`
  `ENTITY_SNIFFER_EAT`
  `ENTITY_SNIFFER_HAPPY`
  `ENTITY_SNIFFER_HURT`
  `ENTITY_SNIFFER_IDLE`
  `ENTITY_SNIFFER_SCENTING`
  `ENTITY_SNIFFER_SEARCHING`
  `ENTITY_SNIFFER_SNIFFING`
  `ENTITY_SNIFFER_STEP`
  `ENTITY_SNOW_GOLEM_AMBIENT`
  `ENTITY_SNOW_GOLEM_DEATH`
  `ENTITY_SNOW_GOLEM_HURT`
  `ENTITY_SNOW_GOLEM_SHEAR`
  `ENTITY_SNOW_GOLEM_SHOOT`
  `ENTITY_SNOWBALL_THROW`
  `ENTITY_SPIDER_AMBIENT`
  `ENTITY_SPIDER_DEATH`
  `ENTITY_SPIDER_HURT`
  `ENTITY_SPIDER_STEP`
  `ENTITY_SPLASH_POTION_BREAK`
  `ENTITY_SPLASH_POTION_THROW`
  `ENTITY_SQUID_AMBIENT`
  `ENTITY_SQUID_DEATH`
  `ENTITY_SQUID_HURT`
  `ENTITY_SQUID_SQUIRT`
  `ENTITY_STRAY_AMBIENT`
  `ENTITY_STRAY_DEATH`
  `ENTITY_STRAY_HURT`
  `ENTITY_STRAY_STEP`
  `ENTITY_STRIDER_AMBIENT`
  `ENTITY_STRIDER_DEATH`
  `ENTITY_STRIDER_EAT`
  `ENTITY_STRIDER_HAPPY`
  `ENTITY_STRIDER_HURT`
  `ENTITY_STRIDER_RETREAT`
  `ENTITY_STRIDER_SADDLE`
  `ENTITY_STRIDER_STEP`
  `ENTITY_STRIDER_STEP_LAVA`
  `ENTITY_TADPOLE_DEATH`
  `ENTITY_TADPOLE_FLOP`
  `ENTITY_TADPOLE_GROW_UP`
  `ENTITY_TADPOLE_HURT`
  `ENTITY_TNT_PRIMED`
  `ENTITY_TROPICAL_FISH_AMBIENT`
  `ENTITY_TROPICAL_FISH_DEATH`
  `ENTITY_TROPICAL_FISH_FLOP`
  `ENTITY_TROPICAL_FISH_HURT`
  `ENTITY_TURTLE_AMBIENT_LAND`
  `ENTITY_TURTLE_DEATH`
  `ENTITY_TURTLE_DEATH_BABY`
  `ENTITY_TURTLE_EGG_BREAK`
  `ENTITY_TURTLE_EGG_CRACK`
  `ENTITY_TURTLE_EGG_HATCH`
  `ENTITY_TURTLE_HURT`
  `ENTITY_TURTLE_HURT_BABY`
  `ENTITY_TURTLE_LAY_EGG`
  `ENTITY_TURTLE_SHAMBLE`
  `ENTITY_TURTLE_SHAMBLE_BABY`
  `ENTITY_TURTLE_SWIM`
  `ENTITY_VEX_AMBIENT`
  `ENTITY_VEX_CHARGE`
  `ENTITY_VEX_DEATH`
  `ENTITY_VEX_HURT`
  `ENTITY_VILLAGER_AMBIENT`
  `ENTITY_VILLAGER_CELEBRATE`
  `ENTITY_VILLAGER_DEATH`
  `ENTITY_VILLAGER_HURT`
  `ENTITY_VILLAGER_NO`
  `ENTITY_VILLAGER_TRADE`
  `ENTITY_VILLAGER_WORK_ARMORER`
  `ENTITY_VILLAGER_WORK_BUTCHER`
  `ENTITY_VILLAGER_WORK_CARTOGRAPHER`
  `ENTITY_VILLAGER_WORK_CLERIC`
  `ENTITY_VILLAGER_WORK_FARMER`
  `ENTITY_VILLAGER_WORK_FISHERMAN`
  `ENTITY_VILLAGER_WORK_FLETCHER`
  `ENTITY_VILLAGER_WORK_LEATHERWORKER`
  `ENTITY_VILLAGER_WORK_LIBRARIAN`
  `ENTITY_VILLAGER_WORK_MASON`
  `ENTITY_VILLAGER_WORK_SHEPHERD`
  `ENTITY_VILLAGER_WORK_TOOLSMITH`
  `ENTITY_VILLAGER_WORK_WEAPONSMITH`
  `ENTITY_VILLAGER_YES`
  `ENTITY_VINDICATOR_AMBIENT`
  `ENTITY_VINDICATOR_CELEBRATE`
  `ENTITY_VINDICATOR_DEATH`
  `ENTITY_VINDICATOR_HURT`
  `ENTITY_WANDERING_TRADER_AMBIENT`
  `ENTITY_WANDERING_TRADER_DEATH`
  `ENTITY_WANDERING_TRADER_DISAPPEARED`
  `ENTITY_WANDERING_TRADER_DRINK_MILK`
  `ENTITY_WANDERING_TRADER_DRINK_POTION`
  `ENTITY_WANDERING_TRADER_HURT`
  `ENTITY_WANDERING_TRADER_NO`
  `ENTITY_WANDERING_TRADER_REAPPEARED`
  `ENTITY_WANDERING_TRADER_TRADE`
  `ENTITY_WANDERING_TRADER_YES`
  `ENTITY_WARDEN_AGITATED`
  `ENTITY_WARDEN_AMBIENT`
  `ENTITY_WARDEN_ANGRY`
  `ENTITY_WARDEN_ATTACK_IMPACT`
  `ENTITY_WARDEN_DEATH`
  `ENTITY_WARDEN_DIG`
  `ENTITY_WARDEN_EMERGE`
  `ENTITY_WARDEN_HEARTBEAT`
  `ENTITY_WARDEN_HURT`
  `ENTITY_WARDEN_LISTENING`
  `ENTITY_WARDEN_LISTENING_ANGRY`
  `ENTITY_WARDEN_NEARBY_CLOSE`
  `ENTITY_WARDEN_NEARBY_CLOSER`
  `ENTITY_WARDEN_NEARBY_CLOSEST`
  `ENTITY_WARDEN_ROAR`
  `ENTITY_WARDEN_SNIFF`
  `ENTITY_WARDEN_SONIC_BOOM`
  `ENTITY_WARDEN_SONIC_CHARGE`
  `ENTITY_WARDEN_STEP`
  `ENTITY_WARDEN_TENDRIL_CLICKS`
  `ENTITY_WIND_CHARGE_THROW`
  `ENTITY_WIND_CHARGE_WIND_BURST`
  `ENTITY_WITCH_AMBIENT`
  `ENTITY_WITCH_CELEBRATE`
  `ENTITY_WITCH_DEATH`
  `ENTITY_WITCH_DRINK`
  `ENTITY_WITCH_HURT`
  `ENTITY_WITCH_THROW`
  `ENTITY_WITHER_AMBIENT`
  `ENTITY_WITHER_BREAK_BLOCK`
  `ENTITY_WITHER_DEATH`
  `ENTITY_WITHER_HURT`
  `ENTITY_WITHER_SHOOT`
  `ENTITY_WITHER_SKELETON_AMBIENT`
  `ENTITY_WITHER_SKELETON_DEATH`
  `ENTITY_WITHER_SKELETON_HURT`
  `ENTITY_WITHER_SKELETON_STEP`
  `ENTITY_WITHER_SPAWN`
  `ENTITY_WOLF_AMBIENT`
  `ENTITY_WOLF_DEATH`
  `ENTITY_WOLF_GROWL`
  `ENTITY_WOLF_HOWL`
  `ENTITY_WOLF_HURT`
  `ENTITY_WOLF_PANT`
  `ENTITY_WOLF_SHAKE`
  `ENTITY_WOLF_STEP`
  `ENTITY_WOLF_WHINE`
  `ENTITY_ZOGLIN_AMBIENT`
  `ENTITY_ZOGLIN_ANGRY`
  `ENTITY_ZOGLIN_ATTACK`
  `ENTITY_ZOGLIN_DEATH`
  `ENTITY_ZOGLIN_HURT`
  `ENTITY_ZOGLIN_STEP`
  `ENTITY_ZOMBIE_AMBIENT`
  `ENTITY_ZOMBIE_ATTACK_IRON_DOOR`
  `ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR`
  `ENTITY_ZOMBIE_BREAK_WOODEN_DOOR`
  `ENTITY_ZOMBIE_CONVERTED_TO_DROWNED`
  `ENTITY_ZOMBIE_DEATH`
  `ENTITY_ZOMBIE_DESTROY_EGG`
  `ENTITY_ZOMBIE_HORSE_AMBIENT`
  `ENTITY_ZOMBIE_HORSE_DEATH`
  `ENTITY_ZOMBIE_HORSE_HURT`
  `ENTITY_ZOMBIE_HURT`
  `ENTITY_ZOMBIE_INFECT`
  `ENTITY_ZOMBIE_STEP`
  `ENTITY_ZOMBIE_VILLAGER_AMBIENT`
  `ENTITY_ZOMBIE_VILLAGER_CONVERTED`
  `ENTITY_ZOMBIE_VILLAGER_CURE`
  `ENTITY_ZOMBIE_VILLAGER_DEATH`
  `ENTITY_ZOMBIE_VILLAGER_HURT`
  `ENTITY_ZOMBIE_VILLAGER_STEP`
  `ENTITY_ZOMBIFIED_PIGLIN_AMBIENT`
  `ENTITY_ZOMBIFIED_PIGLIN_ANGRY`
  `ENTITY_ZOMBIFIED_PIGLIN_DEATH`
  `ENTITY_ZOMBIFIED_PIGLIN_HURT`
  `EVENT_MOB_EFFECT_BAD_OMEN`
  `EVENT_MOB_EFFECT_RAID_OMEN`
  `EVENT_MOB_EFFECT_TRIAL_OMEN`
  `EVENT_RAID_HORN`
  `INTENTIONALLY_EMPTY`
  `ITEM_ARMOR_EQUIP_CHAIN`
  `ITEM_ARMOR_EQUIP_DIAMOND`
  `ITEM_ARMOR_EQUIP_ELYTRA`
  `ITEM_ARMOR_EQUIP_GENERIC`
  `ITEM_ARMOR_EQUIP_GOLD`
  `ITEM_ARMOR_EQUIP_IRON`
  `ITEM_ARMOR_EQUIP_LEATHER`
  `ITEM_ARMOR_EQUIP_NETHERITE`
  `ITEM_ARMOR_EQUIP_TURTLE`
  `ITEM_ARMOR_EQUIP_WOLF`
  `ITEM_ARMOR_UNEQUIP_WOLF`
  `ITEM_AXE_SCRAPE`
  `ITEM_AXE_STRIP`
  `ITEM_AXE_WAX_OFF`
  `ITEM_BONE_MEAL_USE`
  `ITEM_BOOK_PAGE_TURN`
  `ITEM_BOOK_PUT`
  `ITEM_BOTTLE_EMPTY`
  `ITEM_BOTTLE_FILL`
  `ITEM_BOTTLE_FILL_DRAGONBREATH`
  `ITEM_BRUSH_BRUSHING_GENERIC`
  `ITEM_BRUSH_BRUSHING_GRAVEL`
  `ITEM_BRUSH_BRUSHING_GRAVEL_COMPLETE`
  `ITEM_BRUSH_BRUSHING_SAND`
  `ITEM_BRUSH_BRUSHING_SAND_COMPLETE`
  `ITEM_BUCKET_EMPTY`
  `ITEM_BUCKET_EMPTY_AXOLOTL`
  `ITEM_BUCKET_EMPTY_FISH`
  `ITEM_BUCKET_EMPTY_LAVA`
  `ITEM_BUCKET_EMPTY_POWDER_SNOW`
  `ITEM_BUCKET_EMPTY_TADPOLE`
  `ITEM_BUCKET_FILL`
  `ITEM_BUCKET_FILL_AXOLOTL`
  `ITEM_BUCKET_FILL_FISH`
  `ITEM_BUCKET_FILL_LAVA`
  `ITEM_BUCKET_FILL_POWDER_SNOW`
  `ITEM_BUCKET_FILL_TADPOLE`
  `ITEM_BUNDLE_DROP_CONTENTS`
  `ITEM_BUNDLE_INSERT`
  `ITEM_BUNDLE_REMOVE_ONE`
  `ITEM_CHORUS_FRUIT_TELEPORT`
  `ITEM_CROP_PLANT`
  `ITEM_CROSSBOW_HIT`
  `ITEM_CROSSBOW_LOADING_END`
  `ITEM_CROSSBOW_LOADING_MIDDLE`
  `ITEM_CROSSBOW_LOADING_START`
  `ITEM_CROSSBOW_QUICK_CHARGE_1`
  `ITEM_CROSSBOW_QUICK_CHARGE_2`
  `ITEM_CROSSBOW_QUICK_CHARGE_3`
  `ITEM_CROSSBOW_SHOOT`
  `ITEM_DYE_USE`
  `ITEM_ELYTRA_FLYING`
  `ITEM_FIRECHARGE_USE`
  `ITEM_FLINTANDSTEEL_USE`
  `ITEM_GLOW_INK_SAC_USE`
  `ITEM_GOAT_HORN_PLAY`
  `ITEM_GOAT_HORN_SOUND_0`
  `ITEM_GOAT_HORN_SOUND_1`
  `ITEM_GOAT_HORN_SOUND_2`
  `ITEM_GOAT_HORN_SOUND_3`
  `ITEM_GOAT_HORN_SOUND_4`
  `ITEM_GOAT_HORN_SOUND_5`
  `ITEM_GOAT_HORN_SOUND_6`
  `ITEM_GOAT_HORN_SOUND_7`
  `ITEM_HOE_TILL`
  `ITEM_HONEY_BOTTLE_DRINK`
  `ITEM_HONEYCOMB_WAX_ON`
  `ITEM_INK_SAC_USE`
  `ITEM_LODESTONE_COMPASS_LOCK`
  `ITEM_MACE_SMASH_AIR`
  `ITEM_MACE_SMASH_GROUND`
  `ITEM_MACE_SMASH_GROUND_HEAVY`
  `ITEM_NETHER_WART_PLANT`
  `ITEM_OMINOUS_BOTTLE_DISPOSE`
  `ITEM_SHIELD_BLOCK`
  `ITEM_SHIELD_BREAK`
  `ITEM_SHOVEL_FLATTEN`
  `ITEM_SPYGLASS_STOP_USING`
  `ITEM_SPYGLASS_USE`
  `ITEM_TOTEM_USE`
  `ITEM_TRIDENT_HIT`
  `ITEM_TRIDENT_HIT_GROUND`
  `ITEM_TRIDENT_RETURN`
  `ITEM_TRIDENT_RIPTIDE_1`
  `ITEM_TRIDENT_RIPTIDE_2`
  `ITEM_TRIDENT_RIPTIDE_3`
  `ITEM_TRIDENT_THROW`
  `ITEM_TRIDENT_THUNDER`
  `ITEM_WOLF_ARMOR_BREAK`
  `ITEM_WOLF_ARMOR_CRACK`
  `ITEM_WOLF_ARMOR_DAMAGE`
  `ITEM_WOLF_ARMOR_REPAIR`
  `MUSIC_CREATIVE`
  `MUSIC_CREDITS`
  `MUSIC_DISC_11`
  `MUSIC_DISC_13`
  `MUSIC_DISC_5`
  `MUSIC_DISC_BLOCKS`
  `MUSIC_DISC_CAT`
  `MUSIC_DISC_CHIRP`
  `MUSIC_DISC_CREATOR`
  `MUSIC_DISC_CREATOR_MUSIC_BOX`
  `MUSIC_DISC_FAR`
  `MUSIC_DISC_MALL`
  `MUSIC_DISC_MELLOHI`
  `MUSIC_DISC_OTHERSIDE`
  `MUSIC_DISC_PIGSTEP`
  `MUSIC_DISC_PRECIPICE`
  `MUSIC_DISC_RELIC`
  `MUSIC_DISC_STAL`
  `MUSIC_DISC_STRAD`
  `MUSIC_DISC_WAIT`
  `MUSIC_DISC_WARD`
  `MUSIC_DRAGON`
  `MUSIC_END`
  `MUSIC_GAME`
  `MUSIC_MENU`
  `MUSIC_NETHER_BASALT_DELTAS`
  `MUSIC_NETHER_CRIMSON_FOREST`
  `MUSIC_NETHER_NETHER_WASTES`
  `MUSIC_NETHER_SOUL_SAND_VALLEY`
  `MUSIC_NETHER_WARPED_FOREST`
  `MUSIC_OVERWORLD_BADLANDS`
  `MUSIC_OVERWORLD_BAMBOO_JUNGLE`
  `MUSIC_OVERWORLD_CHERRY_GROVE`
  `MUSIC_OVERWORLD_DEEP_DARK`
  `MUSIC_OVERWORLD_DESERT`
  `MUSIC_OVERWORLD_DRIPSTONE_CAVES`
  `MUSIC_OVERWORLD_FLOWER_FOREST`
  `MUSIC_OVERWORLD_FOREST`
  `MUSIC_OVERWORLD_FROZEN_PEAKS`
  `MUSIC_OVERWORLD_GROVE`
  `MUSIC_OVERWORLD_JAGGED_PEAKS`
  `MUSIC_OVERWORLD_JUNGLE`
  `MUSIC_OVERWORLD_LUSH_CAVES`
  `MUSIC_OVERWORLD_MEADOW`
  `MUSIC_OVERWORLD_OLD_GROWTH_TAIGA`
  `MUSIC_OVERWORLD_SNOWY_SLOPES`
  `MUSIC_OVERWORLD_SPARSE_JUNGLE`
  `MUSIC_OVERWORLD_STONY_PEAKS`
  `MUSIC_OVERWORLD_SWAMP`
  `MUSIC_UNDER_WATER`
  `PARTICLE_SOUL_ESCAPE`
  `UI_BUTTON_CLICK`
  `UI_CARTOGRAPHY_TABLE_TAKE_RESULT`
  `UI_LOOM_SELECT_PATTERN`
  `UI_LOOM_TAKE_RESULT`
  `UI_STONECUTTER_SELECT_RECIPE`
  `UI_STONECUTTER_TAKE_RESULT`
  `UI_TOAST_CHALLENGE_COMPLETE`
  `UI_TOAST_IN`
  `UI_TOAST_OUT`
  `WEATHER_RAIN`
  `WEATHER_RAIN_ABOVE`

- ## 方法概要

  修饰符和类型
  方法
  说明
  `@NotNull NamespacedKey`
  `getKey()`
  返回用于此对象的命名空间标识符.
  `static Sound`
  `valueOf(String name)`
  返回带有指定名称的该类型的枚举常量。
  `static Sound[]`
  `values()`
  按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。

  ### 从类继承的方法 java.lang.Enum

  `clone, compareTo, describeConstable, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf`

  ### 从类继承的方法 java.lang.Object

  `getClass, notify, notifyAll, wait, wait, wait`

- ## 枚举常量详细资料

  - ### AMBIENT_BASALT_DELTAS_ADDITIONS

    public static final Sound AMBIENT_BASALT_DELTAS_ADDITIONS

  - ### AMBIENT_BASALT_DELTAS_LOOP

    public static final Sound AMBIENT_BASALT_DELTAS_LOOP

  - ### AMBIENT_BASALT_DELTAS_MOOD

    public static final Sound AMBIENT_BASALT_DELTAS_MOOD

  - ### AMBIENT_CAVE

    public static final Sound AMBIENT_CAVE

  - ### AMBIENT_CRIMSON_FOREST_ADDITIONS

    public static final Sound AMBIENT_CRIMSON_FOREST_ADDITIONS

  - ### AMBIENT_CRIMSON_FOREST_LOOP

    public static final Sound AMBIENT_CRIMSON_FOREST_LOOP

  - ### AMBIENT_CRIMSON_FOREST_MOOD

    public static final Sound AMBIENT_CRIMSON_FOREST_MOOD

  - ### AMBIENT_NETHER_WASTES_ADDITIONS

    public static final Sound AMBIENT_NETHER_WASTES_ADDITIONS

  - ### AMBIENT_NETHER_WASTES_LOOP

    public static final Sound AMBIENT_NETHER_WASTES_LOOP

  - ### AMBIENT_NETHER_WASTES_MOOD

    public static final Sound AMBIENT_NETHER_WASTES_MOOD

  - ### AMBIENT_SOUL_SAND_VALLEY_ADDITIONS

    public static final Sound AMBIENT_SOUL_SAND_VALLEY_ADDITIONS

  - ### AMBIENT_SOUL_SAND_VALLEY_LOOP

    public static final Sound AMBIENT_SOUL_SAND_VALLEY_LOOP

  - ### AMBIENT_SOUL_SAND_VALLEY_MOOD

    public static final Sound AMBIENT_SOUL_SAND_VALLEY_MOOD

  - ### AMBIENT_UNDERWATER_ENTER

    public static final Sound AMBIENT_UNDERWATER_ENTER

  - ### AMBIENT_UNDERWATER_EXIT

    public static final Sound AMBIENT_UNDERWATER_EXIT

  - ### AMBIENT_UNDERWATER_LOOP

    public static final Sound AMBIENT_UNDERWATER_LOOP

  - ### AMBIENT_UNDERWATER_LOOP_ADDITIONS

    public static final Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS

  - ### AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE

    public static final Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE

  - ### AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE

    public static final Sound AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE

  - ### AMBIENT_WARPED_FOREST_ADDITIONS

    public static final Sound AMBIENT_WARPED_FOREST_ADDITIONS

  - ### AMBIENT_WARPED_FOREST_LOOP

    public static final Sound AMBIENT_WARPED_FOREST_LOOP

  - ### AMBIENT_WARPED_FOREST_MOOD

    public static final Sound AMBIENT_WARPED_FOREST_MOOD

  - ### BLOCK_AMETHYST_BLOCK_BREAK

    public static final Sound BLOCK_AMETHYST_BLOCK_BREAK

  - ### BLOCK_AMETHYST_BLOCK_CHIME

    public static final Sound BLOCK_AMETHYST_BLOCK_CHIME

  - ### BLOCK_AMETHYST_BLOCK_FALL

    public static final Sound BLOCK_AMETHYST_BLOCK_FALL

  - ### BLOCK_AMETHYST_BLOCK_HIT

    public static final Sound BLOCK_AMETHYST_BLOCK_HIT

  - ### BLOCK_AMETHYST_BLOCK_PLACE

    public static final Sound BLOCK_AMETHYST_BLOCK_PLACE

  - ### BLOCK_AMETHYST_BLOCK_RESONATE

    public static final Sound BLOCK_AMETHYST_BLOCK_RESONATE

  - ### BLOCK_AMETHYST_BLOCK_STEP

    public static final Sound BLOCK_AMETHYST_BLOCK_STEP

  - ### BLOCK_AMETHYST_CLUSTER_BREAK

    public static final Sound BLOCK_AMETHYST_CLUSTER_BREAK

  - ### BLOCK_AMETHYST_CLUSTER_FALL

    public static final Sound BLOCK_AMETHYST_CLUSTER_FALL

  - ### BLOCK_AMETHYST_CLUSTER_HIT

    public static final Sound BLOCK_AMETHYST_CLUSTER_HIT

  - ### BLOCK_AMETHYST_CLUSTER_PLACE

    public static final Sound BLOCK_AMETHYST_CLUSTER_PLACE

  - ### BLOCK_AMETHYST_CLUSTER_STEP

    public static final Sound BLOCK_AMETHYST_CLUSTER_STEP

  - ### BLOCK_ANCIENT_DEBRIS_BREAK

    public static final Sound BLOCK_ANCIENT_DEBRIS_BREAK

  - ### BLOCK_ANCIENT_DEBRIS_FALL

    public static final Sound BLOCK_ANCIENT_DEBRIS_FALL

  - ### BLOCK_ANCIENT_DEBRIS_HIT

    public static final Sound BLOCK_ANCIENT_DEBRIS_HIT

  - ### BLOCK_ANCIENT_DEBRIS_PLACE

    public static final Sound BLOCK_ANCIENT_DEBRIS_PLACE

  - ### BLOCK_ANCIENT_DEBRIS_STEP

    public static final Sound BLOCK_ANCIENT_DEBRIS_STEP

  - ### BLOCK_ANVIL_BREAK

    public static final Sound BLOCK_ANVIL_BREAK

  - ### BLOCK_ANVIL_DESTROY

    public static final Sound BLOCK_ANVIL_DESTROY

  - ### BLOCK_ANVIL_FALL

    public static final Sound BLOCK_ANVIL_FALL

  - ### BLOCK_ANVIL_HIT

    public static final Sound BLOCK_ANVIL_HIT

  - ### BLOCK_ANVIL_LAND

    public static final Sound BLOCK_ANVIL_LAND

  - ### BLOCK_ANVIL_PLACE

    public static final Sound BLOCK_ANVIL_PLACE

  - ### BLOCK_ANVIL_STEP

    public static final Sound BLOCK_ANVIL_STEP

  - ### BLOCK_ANVIL_USE

    public static final Sound BLOCK_ANVIL_USE

  - ### BLOCK_AZALEA_BREAK

    public static final Sound BLOCK_AZALEA_BREAK

  - ### BLOCK_AZALEA_FALL

    public static final Sound BLOCK_AZALEA_FALL

  - ### BLOCK_AZALEA_HIT

    public static final Sound BLOCK_AZALEA_HIT

  - ### BLOCK_AZALEA_LEAVES_BREAK

    public static final Sound BLOCK_AZALEA_LEAVES_BREAK

  - ### BLOCK_AZALEA_LEAVES_FALL

    public static final Sound BLOCK_AZALEA_LEAVES_FALL

  - ### BLOCK_AZALEA_LEAVES_HIT

    public static final Sound BLOCK_AZALEA_LEAVES_HIT

  - ### BLOCK_AZALEA_LEAVES_PLACE

    public static final Sound BLOCK_AZALEA_LEAVES_PLACE

  - ### BLOCK_AZALEA_LEAVES_STEP

    public static final Sound BLOCK_AZALEA_LEAVES_STEP

  - ### BLOCK_AZALEA_PLACE

    public static final Sound BLOCK_AZALEA_PLACE

  - ### BLOCK_AZALEA_STEP

    public static final Sound BLOCK_AZALEA_STEP

  - ### BLOCK_BAMBOO_BREAK

    public static final Sound BLOCK_BAMBOO_BREAK

  - ### BLOCK_BAMBOO_FALL

    public static final Sound BLOCK_BAMBOO_FALL

  - ### BLOCK_BAMBOO_HIT

    public static final Sound BLOCK_BAMBOO_HIT

  - ### BLOCK_BAMBOO_PLACE

    public static final Sound BLOCK_BAMBOO_PLACE

  - ### BLOCK_BAMBOO_SAPLING_BREAK

    public static final Sound BLOCK_BAMBOO_SAPLING_BREAK

  - ### BLOCK_BAMBOO_SAPLING_HIT

    public static final Sound BLOCK_BAMBOO_SAPLING_HIT

  - ### BLOCK_BAMBOO_SAPLING_PLACE

    public static final Sound BLOCK_BAMBOO_SAPLING_PLACE

  - ### BLOCK_BAMBOO_STEP

    public static final Sound BLOCK_BAMBOO_STEP

  - ### BLOCK_BAMBOO_WOOD_BREAK

    public static final Sound BLOCK_BAMBOO_WOOD_BREAK

  - ### BLOCK_BAMBOO_WOOD_BUTTON_CLICK_OFF

    public static final Sound BLOCK_BAMBOO_WOOD_BUTTON_CLICK_OFF

  - ### BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON

    public static final Sound BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON

  - ### BLOCK_BAMBOO_WOOD_DOOR_CLOSE

    public static final Sound BLOCK_BAMBOO_WOOD_DOOR_CLOSE

  - ### BLOCK_BAMBOO_WOOD_DOOR_OPEN

    public static final Sound BLOCK_BAMBOO_WOOD_DOOR_OPEN

  - ### BLOCK_BAMBOO_WOOD_FALL

    public static final Sound BLOCK_BAMBOO_WOOD_FALL

  - ### BLOCK_BAMBOO_WOOD_FENCE_GATE_CLOSE

    public static final Sound BLOCK_BAMBOO_WOOD_FENCE_GATE_CLOSE

  - ### BLOCK_BAMBOO_WOOD_FENCE_GATE_OPEN

    public static final Sound BLOCK_BAMBOO_WOOD_FENCE_GATE_OPEN

  - ### BLOCK_BAMBOO_WOOD_HANGING_SIGN_BREAK

    public static final Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_BREAK

  - ### BLOCK_BAMBOO_WOOD_HANGING_SIGN_FALL

    public static final Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_FALL

  - ### BLOCK_BAMBOO_WOOD_HANGING_SIGN_HIT

    public static final Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_HIT

  - ### BLOCK_BAMBOO_WOOD_HANGING_SIGN_PLACE

    public static final Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_PLACE

  - ### BLOCK_BAMBOO_WOOD_HANGING_SIGN_STEP

    public static final Sound BLOCK_BAMBOO_WOOD_HANGING_SIGN_STEP

  - ### BLOCK_BAMBOO_WOOD_HIT

    public static final Sound BLOCK_BAMBOO_WOOD_HIT

  - ### BLOCK_BAMBOO_WOOD_PLACE

    public static final Sound BLOCK_BAMBOO_WOOD_PLACE

  - ### BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF

    public static final Sound BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF

  - ### BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON

    public static final Sound BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON

  - ### BLOCK_BAMBOO_WOOD_STEP

    public static final Sound BLOCK_BAMBOO_WOOD_STEP

  - ### BLOCK_BAMBOO_WOOD_TRAPDOOR_CLOSE

    public static final Sound BLOCK_BAMBOO_WOOD_TRAPDOOR_CLOSE

  - ### BLOCK_BAMBOO_WOOD_TRAPDOOR_OPEN

    public static final Sound BLOCK_BAMBOO_WOOD_TRAPDOOR_OPEN

  - ### BLOCK_BARREL_CLOSE

    public static final Sound BLOCK_BARREL_CLOSE

  - ### BLOCK_BARREL_OPEN

    public static final Sound BLOCK_BARREL_OPEN

  - ### BLOCK_BASALT_BREAK

    public static final Sound BLOCK_BASALT_BREAK

  - ### BLOCK_BASALT_FALL

    public static final Sound BLOCK_BASALT_FALL

  - ### BLOCK_BASALT_HIT

    public static final Sound BLOCK_BASALT_HIT

  - ### BLOCK_BASALT_PLACE

    public static final Sound BLOCK_BASALT_PLACE

  - ### BLOCK_BASALT_STEP

    public static final Sound BLOCK_BASALT_STEP

  - ### BLOCK_BEACON_ACTIVATE

    public static final Sound BLOCK_BEACON_ACTIVATE

  - ### BLOCK_BEACON_AMBIENT

    public static final Sound BLOCK_BEACON_AMBIENT

  - ### BLOCK_BEACON_DEACTIVATE

    public static final Sound BLOCK_BEACON_DEACTIVATE

  - ### BLOCK_BEACON_POWER_SELECT

    public static final Sound BLOCK_BEACON_POWER_SELECT

  - ### BLOCK_BEEHIVE_DRIP

    public static final Sound BLOCK_BEEHIVE_DRIP

  - ### BLOCK_BEEHIVE_ENTER

    public static final Sound BLOCK_BEEHIVE_ENTER

  - ### BLOCK_BEEHIVE_EXIT

    public static final Sound BLOCK_BEEHIVE_EXIT

  - ### BLOCK_BEEHIVE_SHEAR

    public static final Sound BLOCK_BEEHIVE_SHEAR

  - ### BLOCK_BEEHIVE_WORK

    public static final Sound BLOCK_BEEHIVE_WORK

  - ### BLOCK_BELL_RESONATE

    public static final Sound BLOCK_BELL_RESONATE

  - ### BLOCK_BELL_USE

    public static final Sound BLOCK_BELL_USE

  - ### BLOCK_BIG_DRIPLEAF_BREAK

    public static final Sound BLOCK_BIG_DRIPLEAF_BREAK

  - ### BLOCK_BIG_DRIPLEAF_FALL

    public static final Sound BLOCK_BIG_DRIPLEAF_FALL

  - ### BLOCK_BIG_DRIPLEAF_HIT

    public static final Sound BLOCK_BIG_DRIPLEAF_HIT

  - ### BLOCK_BIG_DRIPLEAF_PLACE

    public static final Sound BLOCK_BIG_DRIPLEAF_PLACE

  - ### BLOCK_BIG_DRIPLEAF_STEP

    public static final Sound BLOCK_BIG_DRIPLEAF_STEP

  - ### BLOCK_BIG_DRIPLEAF_TILT_DOWN

    public static final Sound BLOCK_BIG_DRIPLEAF_TILT_DOWN

  - ### BLOCK_BIG_DRIPLEAF_TILT_UP

    public static final Sound BLOCK_BIG_DRIPLEAF_TILT_UP

  - ### BLOCK_BLASTFURNACE_FIRE_CRACKLE

    public static final Sound BLOCK_BLASTFURNACE_FIRE_CRACKLE

  - ### BLOCK_BONE_BLOCK_BREAK

    public static final Sound BLOCK_BONE_BLOCK_BREAK

  - ### BLOCK_BONE_BLOCK_FALL

    public static final Sound BLOCK_BONE_BLOCK_FALL

  - ### BLOCK_BONE_BLOCK_HIT

    public static final Sound BLOCK_BONE_BLOCK_HIT

  - ### BLOCK_BONE_BLOCK_PLACE

    public static final Sound BLOCK_BONE_BLOCK_PLACE

  - ### BLOCK_BONE_BLOCK_STEP

    public static final Sound BLOCK_BONE_BLOCK_STEP

  - ### BLOCK_BREWING_STAND_BREW

    public static final Sound BLOCK_BREWING_STAND_BREW

  - ### BLOCK_BUBBLE_COLUMN_BUBBLE_POP

    public static final Sound BLOCK_BUBBLE_COLUMN_BUBBLE_POP

  - ### BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT

    public static final Sound BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT

  - ### BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE

    public static final Sound BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE

  - ### BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT

    public static final Sound BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT

  - ### BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE

    public static final Sound BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE

  - ### BLOCK_CAKE_ADD_CANDLE

    public static final Sound BLOCK_CAKE_ADD_CANDLE

  - ### BLOCK_CALCITE_BREAK

    public static final Sound BLOCK_CALCITE_BREAK

  - ### BLOCK_CALCITE_FALL

    public static final Sound BLOCK_CALCITE_FALL

  - ### BLOCK_CALCITE_HIT

    public static final Sound BLOCK_CALCITE_HIT

  - ### BLOCK_CALCITE_PLACE

    public static final Sound BLOCK_CALCITE_PLACE

  - ### BLOCK_CALCITE_STEP

    public static final Sound BLOCK_CALCITE_STEP

  - ### BLOCK_CAMPFIRE_CRACKLE

    public static final Sound BLOCK_CAMPFIRE_CRACKLE

  - ### BLOCK_CANDLE_AMBIENT

    public static final Sound BLOCK_CANDLE_AMBIENT

  - ### BLOCK_CANDLE_BREAK

    public static final Sound BLOCK_CANDLE_BREAK

  - ### BLOCK_CANDLE_EXTINGUISH

    public static final Sound BLOCK_CANDLE_EXTINGUISH

  - ### BLOCK_CANDLE_FALL

    public static final Sound BLOCK_CANDLE_FALL

  - ### BLOCK_CANDLE_HIT

    public static final Sound BLOCK_CANDLE_HIT

  - ### BLOCK_CANDLE_PLACE

    public static final Sound BLOCK_CANDLE_PLACE

  - ### BLOCK_CANDLE_STEP

    public static final Sound BLOCK_CANDLE_STEP

  - ### BLOCK_CAVE_VINES_BREAK

    public static final Sound BLOCK_CAVE_VINES_BREAK

  - ### BLOCK_CAVE_VINES_FALL

    public static final Sound BLOCK_CAVE_VINES_FALL

  - ### BLOCK_CAVE_VINES_HIT

    public static final Sound BLOCK_CAVE_VINES_HIT

  - ### BLOCK_CAVE_VINES_PICK_BERRIES

    public static final Sound BLOCK_CAVE_VINES_PICK_BERRIES

  - ### BLOCK_CAVE_VINES_PLACE

    public static final Sound BLOCK_CAVE_VINES_PLACE

  - ### BLOCK_CAVE_VINES_STEP

    public static final Sound BLOCK_CAVE_VINES_STEP

  - ### BLOCK_CHAIN_BREAK

    public static final Sound BLOCK_CHAIN_BREAK

  - ### BLOCK_CHAIN_FALL

    public static final Sound BLOCK_CHAIN_FALL

  - ### BLOCK_CHAIN_HIT

    public static final Sound BLOCK_CHAIN_HIT

  - ### BLOCK_CHAIN_PLACE

    public static final Sound BLOCK_CHAIN_PLACE

  - ### BLOCK_CHAIN_STEP

    public static final Sound BLOCK_CHAIN_STEP

  - ### BLOCK_CHERRY_LEAVES_BREAK

    public static final Sound BLOCK_CHERRY_LEAVES_BREAK

  - ### BLOCK_CHERRY_LEAVES_FALL

    public static final Sound BLOCK_CHERRY_LEAVES_FALL

  - ### BLOCK_CHERRY_LEAVES_HIT

    public static final Sound BLOCK_CHERRY_LEAVES_HIT

  - ### BLOCK_CHERRY_LEAVES_PLACE

    public static final Sound BLOCK_CHERRY_LEAVES_PLACE

  - ### BLOCK_CHERRY_LEAVES_STEP

    public static final Sound BLOCK_CHERRY_LEAVES_STEP

  - ### BLOCK_CHERRY_SAPLING_BREAK

    public static final Sound BLOCK_CHERRY_SAPLING_BREAK

  - ### BLOCK_CHERRY_SAPLING_FALL

    public static final Sound BLOCK_CHERRY_SAPLING_FALL

  - ### BLOCK_CHERRY_SAPLING_HIT

    public static final Sound BLOCK_CHERRY_SAPLING_HIT

  - ### BLOCK_CHERRY_SAPLING_PLACE

    public static final Sound BLOCK_CHERRY_SAPLING_PLACE

  - ### BLOCK_CHERRY_SAPLING_STEP

    public static final Sound BLOCK_CHERRY_SAPLING_STEP

  - ### BLOCK_CHERRY_WOOD_BREAK

    public static final Sound BLOCK_CHERRY_WOOD_BREAK

  - ### BLOCK_CHERRY_WOOD_BUTTON_CLICK_OFF

    public static final Sound BLOCK_CHERRY_WOOD_BUTTON_CLICK_OFF

  - ### BLOCK_CHERRY_WOOD_BUTTON_CLICK_ON

    public static final Sound BLOCK_CHERRY_WOOD_BUTTON_CLICK_ON

  - ### BLOCK_CHERRY_WOOD_DOOR_CLOSE

    public static final Sound BLOCK_CHERRY_WOOD_DOOR_CLOSE

  - ### BLOCK_CHERRY_WOOD_DOOR_OPEN

    public static final Sound BLOCK_CHERRY_WOOD_DOOR_OPEN

  - ### BLOCK_CHERRY_WOOD_FALL

    public static final Sound BLOCK_CHERRY_WOOD_FALL

  - ### BLOCK_CHERRY_WOOD_FENCE_GATE_CLOSE

    public static final Sound BLOCK_CHERRY_WOOD_FENCE_GATE_CLOSE

  - ### BLOCK_CHERRY_WOOD_FENCE_GATE_OPEN

    public static final Sound BLOCK_CHERRY_WOOD_FENCE_GATE_OPEN

  - ### BLOCK_CHERRY_WOOD_HANGING_SIGN_BREAK

    public static final Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_BREAK

  - ### BLOCK_CHERRY_WOOD_HANGING_SIGN_FALL

    public static final Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_FALL

  - ### BLOCK_CHERRY_WOOD_HANGING_SIGN_HIT

    public static final Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_HIT

  - ### BLOCK_CHERRY_WOOD_HANGING_SIGN_PLACE

    public static final Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_PLACE

  - ### BLOCK_CHERRY_WOOD_HANGING_SIGN_STEP

    public static final Sound BLOCK_CHERRY_WOOD_HANGING_SIGN_STEP

  - ### BLOCK_CHERRY_WOOD_HIT

    public static final Sound BLOCK_CHERRY_WOOD_HIT

  - ### BLOCK_CHERRY_WOOD_PLACE

    public static final Sound BLOCK_CHERRY_WOOD_PLACE

  - ### BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF

    public static final Sound BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF

  - ### BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON

    public static final Sound BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON

  - ### BLOCK_CHERRY_WOOD_STEP

    public static final Sound BLOCK_CHERRY_WOOD_STEP

  - ### BLOCK_CHERRY_WOOD_TRAPDOOR_CLOSE

    public static final Sound BLOCK_CHERRY_WOOD_TRAPDOOR_CLOSE

  - ### BLOCK_CHERRY_WOOD_TRAPDOOR_OPEN

    public static final Sound BLOCK_CHERRY_WOOD_TRAPDOOR_OPEN

  - ### BLOCK_CHEST_CLOSE

    public static final Sound BLOCK_CHEST_CLOSE

  - ### BLOCK_CHEST_LOCKED

    public static final Sound BLOCK_CHEST_LOCKED

  - ### BLOCK_CHEST_OPEN

    public static final Sound BLOCK_CHEST_OPEN

  - ### BLOCK_CHISELED_BOOKSHELF_BREAK

    public static final Sound BLOCK_CHISELED_BOOKSHELF_BREAK

  - ### BLOCK_CHISELED_BOOKSHELF_FALL

    public static final Sound BLOCK_CHISELED_BOOKSHELF_FALL

  - ### BLOCK_CHISELED_BOOKSHELF_HIT

    public static final Sound BLOCK_CHISELED_BOOKSHELF_HIT

  - ### BLOCK_CHISELED_BOOKSHELF_INSERT

    public static final Sound BLOCK_CHISELED_BOOKSHELF_INSERT

  - ### BLOCK_CHISELED_BOOKSHELF_INSERT_ENCHANTED

    public static final Sound BLOCK_CHISELED_BOOKSHELF_INSERT_ENCHANTED

  - ### BLOCK_CHISELED_BOOKSHELF_PICKUP

    public static final Sound BLOCK_CHISELED_BOOKSHELF_PICKUP

  - ### BLOCK_CHISELED_BOOKSHELF_PICKUP_ENCHANTED

    public static final Sound BLOCK_CHISELED_BOOKSHELF_PICKUP_ENCHANTED

  - ### BLOCK_CHISELED_BOOKSHELF_PLACE

    public static final Sound BLOCK_CHISELED_BOOKSHELF_PLACE

  - ### BLOCK_CHISELED_BOOKSHELF_STEP

    public static final Sound BLOCK_CHISELED_BOOKSHELF_STEP

  - ### BLOCK_CHORUS_FLOWER_DEATH

    public static final Sound BLOCK_CHORUS_FLOWER_DEATH

  - ### BLOCK_CHORUS_FLOWER_GROW

    public static final Sound BLOCK_CHORUS_FLOWER_GROW

  - ### BLOCK_COBWEB_BREAK

    public static final Sound BLOCK_COBWEB_BREAK

  - ### BLOCK_COBWEB_FALL

    public static final Sound BLOCK_COBWEB_FALL

  - ### BLOCK_COBWEB_HIT

    public static final Sound BLOCK_COBWEB_HIT

  - ### BLOCK_COBWEB_PLACE

    public static final Sound BLOCK_COBWEB_PLACE

  - ### BLOCK_COBWEB_STEP

    public static final Sound BLOCK_COBWEB_STEP

  - ### BLOCK_COMPARATOR_CLICK

    public static final Sound BLOCK_COMPARATOR_CLICK

  - ### BLOCK_COMPOSTER_EMPTY

    public static final Sound BLOCK_COMPOSTER_EMPTY

  - ### BLOCK_COMPOSTER_FILL

    public static final Sound BLOCK_COMPOSTER_FILL

  - ### BLOCK_COMPOSTER_FILL_SUCCESS

    public static final Sound BLOCK_COMPOSTER_FILL_SUCCESS

  - ### BLOCK_COMPOSTER_READY

    public static final Sound BLOCK_COMPOSTER_READY

  - ### BLOCK_CONDUIT_ACTIVATE

    public static final Sound BLOCK_CONDUIT_ACTIVATE

  - ### BLOCK_CONDUIT_AMBIENT

    public static final Sound BLOCK_CONDUIT_AMBIENT

  - ### BLOCK_CONDUIT_AMBIENT_SHORT

    public static final Sound BLOCK_CONDUIT_AMBIENT_SHORT

  - ### BLOCK_CONDUIT_ATTACK_TARGET

    public static final Sound BLOCK_CONDUIT_ATTACK_TARGET

  - ### BLOCK_CONDUIT_DEACTIVATE

    public static final Sound BLOCK_CONDUIT_DEACTIVATE

  - ### BLOCK_COPPER_BREAK

    public static final Sound BLOCK_COPPER_BREAK

  - ### BLOCK_COPPER_BULB_BREAK

    public static final Sound BLOCK_COPPER_BULB_BREAK

  - ### BLOCK_COPPER_BULB_FALL

    public static final Sound BLOCK_COPPER_BULB_FALL

  - ### BLOCK_COPPER_BULB_HIT

    public static final Sound BLOCK_COPPER_BULB_HIT

  - ### BLOCK_COPPER_BULB_PLACE

    public static final Sound BLOCK_COPPER_BULB_PLACE

  - ### BLOCK_COPPER_BULB_STEP

    public static final Sound BLOCK_COPPER_BULB_STEP

  - ### BLOCK_COPPER_BULB_TURN_OFF

    public static final Sound BLOCK_COPPER_BULB_TURN_OFF

  - ### BLOCK_COPPER_BULB_TURN_ON

    public static final Sound BLOCK_COPPER_BULB_TURN_ON

  - ### BLOCK_COPPER_DOOR_CLOSE

    public static final Sound BLOCK_COPPER_DOOR_CLOSE

  - ### BLOCK_COPPER_DOOR_OPEN

    public static final Sound BLOCK_COPPER_DOOR_OPEN

  - ### BLOCK_COPPER_FALL

    public static final Sound BLOCK_COPPER_FALL

  - ### BLOCK_COPPER_GRATE_BREAK

    public static final Sound BLOCK_COPPER_GRATE_BREAK

  - ### BLOCK_COPPER_GRATE_FALL

    public static final Sound BLOCK_COPPER_GRATE_FALL

  - ### BLOCK_COPPER_GRATE_HIT

    public static final Sound BLOCK_COPPER_GRATE_HIT

  - ### BLOCK_COPPER_GRATE_PLACE

    public static final Sound BLOCK_COPPER_GRATE_PLACE

  - ### BLOCK_COPPER_GRATE_STEP

    public static final Sound BLOCK_COPPER_GRATE_STEP

  - ### BLOCK_COPPER_HIT

    public static final Sound BLOCK_COPPER_HIT

  - ### BLOCK_COPPER_PLACE

    public static final Sound BLOCK_COPPER_PLACE

  - ### BLOCK_COPPER_STEP

    public static final Sound BLOCK_COPPER_STEP

  - ### BLOCK_COPPER_TRAPDOOR_CLOSE

    public static final Sound BLOCK_COPPER_TRAPDOOR_CLOSE

  - ### BLOCK_COPPER_TRAPDOOR_OPEN

    public static final Sound BLOCK_COPPER_TRAPDOOR_OPEN

  - ### BLOCK_CORAL_BLOCK_BREAK

    public static final Sound BLOCK_CORAL_BLOCK_BREAK

  - ### BLOCK_CORAL_BLOCK_FALL

    public static final Sound BLOCK_CORAL_BLOCK_FALL

  - ### BLOCK_CORAL_BLOCK_HIT

    public static final Sound BLOCK_CORAL_BLOCK_HIT

  - ### BLOCK_CORAL_BLOCK_PLACE

    public static final Sound BLOCK_CORAL_BLOCK_PLACE

  - ### BLOCK_CORAL_BLOCK_STEP

    public static final Sound BLOCK_CORAL_BLOCK_STEP

  - ### BLOCK_CRAFTER_CRAFT

    public static final Sound BLOCK_CRAFTER_CRAFT

  - ### BLOCK_CRAFTER_FAIL

    public static final Sound BLOCK_CRAFTER_FAIL

  - ### BLOCK_CROP_BREAK

    public static final Sound BLOCK_CROP_BREAK

  - ### BLOCK_DECORATED_POT_BREAK

    public static final Sound BLOCK_DECORATED_POT_BREAK

  - ### BLOCK_DECORATED_POT_FALL

    public static final Sound BLOCK_DECORATED_POT_FALL

  - ### BLOCK_DECORATED_POT_HIT

    public static final Sound BLOCK_DECORATED_POT_HIT

  - ### BLOCK_DECORATED_POT_INSERT

    public static final Sound BLOCK_DECORATED_POT_INSERT

  - ### BLOCK_DECORATED_POT_INSERT_FAIL

    public static final Sound BLOCK_DECORATED_POT_INSERT_FAIL

  - ### BLOCK_DECORATED_POT_PLACE

    public static final Sound BLOCK_DECORATED_POT_PLACE

  - ### BLOCK_DECORATED_POT_SHATTER

    public static final Sound BLOCK_DECORATED_POT_SHATTER

  - ### BLOCK_DECORATED_POT_STEP

    public static final Sound BLOCK_DECORATED_POT_STEP

  - ### BLOCK_DEEPSLATE_BREAK

    public static final Sound BLOCK_DEEPSLATE_BREAK

  - ### BLOCK_DEEPSLATE_BRICKS_BREAK

    public static final Sound BLOCK_DEEPSLATE_BRICKS_BREAK

  - ### BLOCK_DEEPSLATE_BRICKS_FALL

    public static final Sound BLOCK_DEEPSLATE_BRICKS_FALL

  - ### BLOCK_DEEPSLATE_BRICKS_HIT

    public static final Sound BLOCK_DEEPSLATE_BRICKS_HIT

  - ### BLOCK_DEEPSLATE_BRICKS_PLACE

    public static final Sound BLOCK_DEEPSLATE_BRICKS_PLACE

  - ### BLOCK_DEEPSLATE_BRICKS_STEP

    public static final Sound BLOCK_DEEPSLATE_BRICKS_STEP

  - ### BLOCK_DEEPSLATE_FALL

    public static final Sound BLOCK_DEEPSLATE_FALL

  - ### BLOCK_DEEPSLATE_HIT

    public static final Sound BLOCK_DEEPSLATE_HIT

  - ### BLOCK_DEEPSLATE_PLACE

    public static final Sound BLOCK_DEEPSLATE_PLACE

  - ### BLOCK_DEEPSLATE_STEP

    public static final Sound BLOCK_DEEPSLATE_STEP

  - ### BLOCK_DEEPSLATE_TILES_BREAK

    public static final Sound BLOCK_DEEPSLATE_TILES_BREAK

  - ### BLOCK_DEEPSLATE_TILES_FALL

    public static final Sound BLOCK_DEEPSLATE_TILES_FALL

  - ### BLOCK_DEEPSLATE_TILES_HIT

    public static final Sound BLOCK_DEEPSLATE_TILES_HIT

  - ### BLOCK_DEEPSLATE_TILES_PLACE

    public static final Sound BLOCK_DEEPSLATE_TILES_PLACE

  - ### BLOCK_DEEPSLATE_TILES_STEP

    public static final Sound BLOCK_DEEPSLATE_TILES_STEP

  - ### BLOCK_DISPENSER_DISPENSE

    public static final Sound BLOCK_DISPENSER_DISPENSE

  - ### BLOCK_DISPENSER_FAIL

    public static final Sound BLOCK_DISPENSER_FAIL

  - ### BLOCK_DISPENSER_LAUNCH

    public static final Sound BLOCK_DISPENSER_LAUNCH

  - ### BLOCK_DRIPSTONE_BLOCK_BREAK

    public static final Sound BLOCK_DRIPSTONE_BLOCK_BREAK

  - ### BLOCK_DRIPSTONE_BLOCK_FALL

    public static final Sound BLOCK_DRIPSTONE_BLOCK_FALL

  - ### BLOCK_DRIPSTONE_BLOCK_HIT

    public static final Sound BLOCK_DRIPSTONE_BLOCK_HIT

  - ### BLOCK_DRIPSTONE_BLOCK_PLACE

    public static final Sound BLOCK_DRIPSTONE_BLOCK_PLACE

  - ### BLOCK_DRIPSTONE_BLOCK_STEP

    public static final Sound BLOCK_DRIPSTONE_BLOCK_STEP

  - ### BLOCK_ENCHANTMENT_TABLE_USE

    public static final Sound BLOCK_ENCHANTMENT_TABLE_USE

  - ### BLOCK_ENDER_CHEST_CLOSE

    public static final Sound BLOCK_ENDER_CHEST_CLOSE

  - ### BLOCK_ENDER_CHEST_OPEN

    public static final Sound BLOCK_ENDER_CHEST_OPEN

  - ### BLOCK_END_GATEWAY_SPAWN

    public static final Sound BLOCK_END_GATEWAY_SPAWN

  - ### BLOCK_END_PORTAL_FRAME_FILL

    public static final Sound BLOCK_END_PORTAL_FRAME_FILL

  - ### BLOCK_END_PORTAL_SPAWN

    public static final Sound BLOCK_END_PORTAL_SPAWN

  - ### BLOCK_FENCE_GATE_CLOSE

    public static final Sound BLOCK_FENCE_GATE_CLOSE

  - ### BLOCK_FENCE_GATE_OPEN

    public static final Sound BLOCK_FENCE_GATE_OPEN

  - ### BLOCK_FIRE_AMBIENT

    public static final Sound BLOCK_FIRE_AMBIENT

  - ### BLOCK_FIRE_EXTINGUISH

    public static final Sound BLOCK_FIRE_EXTINGUISH

  - ### BLOCK_FLOWERING_AZALEA_BREAK

    public static final Sound BLOCK_FLOWERING_AZALEA_BREAK

  - ### BLOCK_FLOWERING_AZALEA_FALL

    public static final Sound BLOCK_FLOWERING_AZALEA_FALL

  - ### BLOCK_FLOWERING_AZALEA_HIT

    public static final Sound BLOCK_FLOWERING_AZALEA_HIT

  - ### BLOCK_FLOWERING_AZALEA_PLACE

    public static final Sound BLOCK_FLOWERING_AZALEA_PLACE

  - ### BLOCK_FLOWERING_AZALEA_STEP

    public static final Sound BLOCK_FLOWERING_AZALEA_STEP

  - ### BLOCK_FROGLIGHT_BREAK

    public static final Sound BLOCK_FROGLIGHT_BREAK

  - ### BLOCK_FROGLIGHT_FALL

    public static final Sound BLOCK_FROGLIGHT_FALL

  - ### BLOCK_FROGLIGHT_HIT

    public static final Sound BLOCK_FROGLIGHT_HIT

  - ### BLOCK_FROGLIGHT_PLACE

    public static final Sound BLOCK_FROGLIGHT_PLACE

  - ### BLOCK_FROGLIGHT_STEP

    public static final Sound BLOCK_FROGLIGHT_STEP

  - ### BLOCK_FROGSPAWN_BREAK

    public static final Sound BLOCK_FROGSPAWN_BREAK

  - ### BLOCK_FROGSPAWN_FALL

    public static final Sound BLOCK_FROGSPAWN_FALL

  - ### BLOCK_FROGSPAWN_HATCH

    public static final Sound BLOCK_FROGSPAWN_HATCH

  - ### BLOCK_FROGSPAWN_HIT

    public static final Sound BLOCK_FROGSPAWN_HIT

  - ### BLOCK_FROGSPAWN_PLACE

    public static final Sound BLOCK_FROGSPAWN_PLACE

  - ### BLOCK_FROGSPAWN_STEP

    public static final Sound BLOCK_FROGSPAWN_STEP

  - ### BLOCK_FUNGUS_BREAK

    public static final Sound BLOCK_FUNGUS_BREAK

  - ### BLOCK_FUNGUS_FALL

    public static final Sound BLOCK_FUNGUS_FALL

  - ### BLOCK_FUNGUS_HIT

    public static final Sound BLOCK_FUNGUS_HIT

  - ### BLOCK_FUNGUS_PLACE

    public static final Sound BLOCK_FUNGUS_PLACE

  - ### BLOCK_FUNGUS_STEP

    public static final Sound BLOCK_FUNGUS_STEP

  - ### BLOCK_FURNACE_FIRE_CRACKLE

    public static final Sound BLOCK_FURNACE_FIRE_CRACKLE

  - ### BLOCK_GILDED_BLACKSTONE_BREAK

    public static final Sound BLOCK_GILDED_BLACKSTONE_BREAK

  - ### BLOCK_GILDED_BLACKSTONE_FALL

    public static final Sound BLOCK_GILDED_BLACKSTONE_FALL

  - ### BLOCK_GILDED_BLACKSTONE_HIT

    public static final Sound BLOCK_GILDED_BLACKSTONE_HIT

  - ### BLOCK_GILDED_BLACKSTONE_PLACE

    public static final Sound BLOCK_GILDED_BLACKSTONE_PLACE

  - ### BLOCK_GILDED_BLACKSTONE_STEP

    public static final Sound BLOCK_GILDED_BLACKSTONE_STEP

  - ### BLOCK_GLASS_BREAK

    public static final Sound BLOCK_GLASS_BREAK

  - ### BLOCK_GLASS_FALL

    public static final Sound BLOCK_GLASS_FALL

  - ### BLOCK_GLASS_HIT

    public static final Sound BLOCK_GLASS_HIT

  - ### BLOCK_GLASS_PLACE

    public static final Sound BLOCK_GLASS_PLACE

  - ### BLOCK_GLASS_STEP

    public static final Sound BLOCK_GLASS_STEP

  - ### BLOCK_GRASS_BREAK

    public static final Sound BLOCK_GRASS_BREAK

  - ### BLOCK_GRASS_FALL

    public static final Sound BLOCK_GRASS_FALL

  - ### BLOCK_GRASS_HIT

    public static final Sound BLOCK_GRASS_HIT

  - ### BLOCK_GRASS_PLACE

    public static final Sound BLOCK_GRASS_PLACE

  - ### BLOCK_GRASS_STEP

    public static final Sound BLOCK_GRASS_STEP

  - ### BLOCK_GRAVEL_BREAK

    public static final Sound BLOCK_GRAVEL_BREAK

  - ### BLOCK_GRAVEL_FALL

    public static final Sound BLOCK_GRAVEL_FALL

  - ### BLOCK_GRAVEL_HIT

    public static final Sound BLOCK_GRAVEL_HIT

  - ### BLOCK_GRAVEL_PLACE

    public static final Sound BLOCK_GRAVEL_PLACE

  - ### BLOCK_GRAVEL_STEP

    public static final Sound BLOCK_GRAVEL_STEP

  - ### BLOCK_GRINDSTONE_USE

    public static final Sound BLOCK_GRINDSTONE_USE

  - ### BLOCK_GROWING_PLANT_CROP

    public static final Sound BLOCK_GROWING_PLANT_CROP

  - ### BLOCK_HANGING_ROOTS_BREAK

    public static final Sound BLOCK_HANGING_ROOTS_BREAK

  - ### BLOCK_HANGING_ROOTS_FALL

    public static final Sound BLOCK_HANGING_ROOTS_FALL

  - ### BLOCK_HANGING_ROOTS_HIT

    public static final Sound BLOCK_HANGING_ROOTS_HIT

  - ### BLOCK_HANGING_ROOTS_PLACE

    public static final Sound BLOCK_HANGING_ROOTS_PLACE

  - ### BLOCK_HANGING_ROOTS_STEP

    public static final Sound BLOCK_HANGING_ROOTS_STEP

  - ### BLOCK_HANGING_SIGN_BREAK

    public static final Sound BLOCK_HANGING_SIGN_BREAK

  - ### BLOCK_HANGING_SIGN_FALL

    public static final Sound BLOCK_HANGING_SIGN_FALL

  - ### BLOCK_HANGING_SIGN_HIT

    public static final Sound BLOCK_HANGING_SIGN_HIT

  - ### BLOCK_HANGING_SIGN_PLACE

    public static final Sound BLOCK_HANGING_SIGN_PLACE

  - ### BLOCK_HANGING_SIGN_STEP

    public static final Sound BLOCK_HANGING_SIGN_STEP

  - ### BLOCK_HANGING_SIGN_WAXED_INTERACT_FAIL

    public static final Sound BLOCK_HANGING_SIGN_WAXED_INTERACT_FAIL

  - ### BLOCK_HEAVY_CORE_BREAK

    public static final Sound BLOCK_HEAVY_CORE_BREAK

  - ### BLOCK_HEAVY_CORE_FALL

    public static final Sound BLOCK_HEAVY_CORE_FALL

  - ### BLOCK_HEAVY_CORE_HIT

    public static final Sound BLOCK_HEAVY_CORE_HIT

  - ### BLOCK_HEAVY_CORE_PLACE

    public static final Sound BLOCK_HEAVY_CORE_PLACE

  - ### BLOCK_HEAVY_CORE_STEP

    public static final Sound BLOCK_HEAVY_CORE_STEP

  - ### BLOCK_HONEY_BLOCK_BREAK

    public static final Sound BLOCK_HONEY_BLOCK_BREAK

  - ### BLOCK_HONEY_BLOCK_FALL

    public static final Sound BLOCK_HONEY_BLOCK_FALL

  - ### BLOCK_HONEY_BLOCK_HIT

    public static final Sound BLOCK_HONEY_BLOCK_HIT

  - ### BLOCK_HONEY_BLOCK_PLACE

    public static final Sound BLOCK_HONEY_BLOCK_PLACE

  - ### BLOCK_HONEY_BLOCK_SLIDE

    public static final Sound BLOCK_HONEY_BLOCK_SLIDE

  - ### BLOCK_HONEY_BLOCK_STEP

    public static final Sound BLOCK_HONEY_BLOCK_STEP

  - ### BLOCK_IRON_DOOR_CLOSE

    public static final Sound BLOCK_IRON_DOOR_CLOSE

  - ### BLOCK_IRON_DOOR_OPEN

    public static final Sound BLOCK_IRON_DOOR_OPEN

  - ### BLOCK_IRON_TRAPDOOR_CLOSE

    public static final Sound BLOCK_IRON_TRAPDOOR_CLOSE

  - ### BLOCK_IRON_TRAPDOOR_OPEN

    public static final Sound BLOCK_IRON_TRAPDOOR_OPEN

  - ### BLOCK_LADDER_BREAK

    public static final Sound BLOCK_LADDER_BREAK

  - ### BLOCK_LADDER_FALL

    public static final Sound BLOCK_LADDER_FALL

  - ### BLOCK_LADDER_HIT

    public static final Sound BLOCK_LADDER_HIT

  - ### BLOCK_LADDER_PLACE

    public static final Sound BLOCK_LADDER_PLACE

  - ### BLOCK_LADDER_STEP

    public static final Sound BLOCK_LADDER_STEP

  - ### BLOCK_LANTERN_BREAK

    public static final Sound BLOCK_LANTERN_BREAK

  - ### BLOCK_LANTERN_FALL

    public static final Sound BLOCK_LANTERN_FALL

  - ### BLOCK_LANTERN_HIT

    public static final Sound BLOCK_LANTERN_HIT

  - ### BLOCK_LANTERN_PLACE

    public static final Sound BLOCK_LANTERN_PLACE

  - ### BLOCK_LANTERN_STEP

    public static final Sound BLOCK_LANTERN_STEP

  - ### BLOCK_LARGE_AMETHYST_BUD_BREAK

    public static final Sound BLOCK_LARGE_AMETHYST_BUD_BREAK

  - ### BLOCK_LARGE_AMETHYST_BUD_PLACE

    public static final Sound BLOCK_LARGE_AMETHYST_BUD_PLACE

  - ### BLOCK_LAVA_AMBIENT

    public static final Sound BLOCK_LAVA_AMBIENT

  - ### BLOCK_LAVA_EXTINGUISH

    public static final Sound BLOCK_LAVA_EXTINGUISH

  - ### BLOCK_LAVA_POP

    public static final Sound BLOCK_LAVA_POP

  - ### BLOCK_LEVER_CLICK

    public static final Sound BLOCK_LEVER_CLICK

  - ### BLOCK_LILY_PAD_PLACE

    public static final Sound BLOCK_LILY_PAD_PLACE

  - ### BLOCK_LODESTONE_BREAK

    public static final Sound BLOCK_LODESTONE_BREAK

  - ### BLOCK_LODESTONE_FALL

    public static final Sound BLOCK_LODESTONE_FALL

  - ### BLOCK_LODESTONE_HIT

    public static final Sound BLOCK_LODESTONE_HIT

  - ### BLOCK_LODESTONE_PLACE

    public static final Sound BLOCK_LODESTONE_PLACE

  - ### BLOCK_LODESTONE_STEP

    public static final Sound BLOCK_LODESTONE_STEP

  - ### BLOCK_MANGROVE_ROOTS_BREAK

    public static final Sound BLOCK_MANGROVE_ROOTS_BREAK

  - ### BLOCK_MANGROVE_ROOTS_FALL

    public static final Sound BLOCK_MANGROVE_ROOTS_FALL

  - ### BLOCK_MANGROVE_ROOTS_HIT

    public static final Sound BLOCK_MANGROVE_ROOTS_HIT

  - ### BLOCK_MANGROVE_ROOTS_PLACE

    public static final Sound BLOCK_MANGROVE_ROOTS_PLACE

  - ### BLOCK_MANGROVE_ROOTS_STEP

    public static final Sound BLOCK_MANGROVE_ROOTS_STEP

  - ### BLOCK_MEDIUM_AMETHYST_BUD_BREAK

    public static final Sound BLOCK_MEDIUM_AMETHYST_BUD_BREAK

  - ### BLOCK_MEDIUM_AMETHYST_BUD_PLACE

    public static final Sound BLOCK_MEDIUM_AMETHYST_BUD_PLACE

  - ### BLOCK_METAL_BREAK

    public static final Sound BLOCK_METAL_BREAK

  - ### BLOCK_METAL_FALL

    public static final Sound BLOCK_METAL_FALL

  - ### BLOCK_METAL_HIT

    public static final Sound BLOCK_METAL_HIT

  - ### BLOCK_METAL_PLACE

    public static final Sound BLOCK_METAL_PLACE

  - ### BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF

    public static final Sound BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF

  - ### BLOCK_METAL_PRESSURE_PLATE_CLICK_ON

    public static final Sound BLOCK_METAL_PRESSURE_PLATE_CLICK_ON

  - ### BLOCK_METAL_STEP

    public static final Sound BLOCK_METAL_STEP

  - ### BLOCK_MOSS_BREAK

    public static final Sound BLOCK_MOSS_BREAK

  - ### BLOCK_MOSS_CARPET_BREAK

    public static final Sound BLOCK_MOSS_CARPET_BREAK

  - ### BLOCK_MOSS_CARPET_FALL

    public static final Sound BLOCK_MOSS_CARPET_FALL

  - ### BLOCK_MOSS_CARPET_HIT

    public static final Sound BLOCK_MOSS_CARPET_HIT

  - ### BLOCK_MOSS_CARPET_PLACE

    public static final Sound BLOCK_MOSS_CARPET_PLACE

  - ### BLOCK_MOSS_CARPET_STEP

    public static final Sound BLOCK_MOSS_CARPET_STEP

  - ### BLOCK_MOSS_FALL

    public static final Sound BLOCK_MOSS_FALL

  - ### BLOCK_MOSS_HIT

    public static final Sound BLOCK_MOSS_HIT

  - ### BLOCK_MOSS_PLACE

    public static final Sound BLOCK_MOSS_PLACE

  - ### BLOCK_MOSS_STEP

    public static final Sound BLOCK_MOSS_STEP

  - ### BLOCK_MUDDY_MANGROVE_ROOTS_BREAK

    public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_BREAK

  - ### BLOCK_MUDDY_MANGROVE_ROOTS_FALL

    public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_FALL

  - ### BLOCK_MUDDY_MANGROVE_ROOTS_HIT

    public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_HIT

  - ### BLOCK_MUDDY_MANGROVE_ROOTS_PLACE

    public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_PLACE

  - ### BLOCK_MUDDY_MANGROVE_ROOTS_STEP

    public static final Sound BLOCK_MUDDY_MANGROVE_ROOTS_STEP

  - ### BLOCK_MUD_BREAK

    public static final Sound BLOCK_MUD_BREAK

  - ### BLOCK_MUD_BRICKS_BREAK

    public static final Sound BLOCK_MUD_BRICKS_BREAK

  - ### BLOCK_MUD_BRICKS_FALL

    public static final Sound BLOCK_MUD_BRICKS_FALL

  - ### BLOCK_MUD_BRICKS_HIT

    public static final Sound BLOCK_MUD_BRICKS_HIT

  - ### BLOCK_MUD_BRICKS_PLACE

    public static final Sound BLOCK_MUD_BRICKS_PLACE

  - ### BLOCK_MUD_BRICKS_STEP

    public static final Sound BLOCK_MUD_BRICKS_STEP

  - ### BLOCK_MUD_FALL

    public static final Sound BLOCK_MUD_FALL

  - ### BLOCK_MUD_HIT

    public static final Sound BLOCK_MUD_HIT

  - ### BLOCK_MUD_PLACE

    public static final Sound BLOCK_MUD_PLACE

  - ### BLOCK_MUD_STEP

    public static final Sound BLOCK_MUD_STEP

  - ### BLOCK_NETHERITE_BLOCK_BREAK

    public static final Sound BLOCK_NETHERITE_BLOCK_BREAK

  - ### BLOCK_NETHERITE_BLOCK_FALL

    public static final Sound BLOCK_NETHERITE_BLOCK_FALL

  - ### BLOCK_NETHERITE_BLOCK_HIT

    public static final Sound BLOCK_NETHERITE_BLOCK_HIT

  - ### BLOCK_NETHERITE_BLOCK_PLACE

    public static final Sound BLOCK_NETHERITE_BLOCK_PLACE

  - ### BLOCK_NETHERITE_BLOCK_STEP

    public static final Sound BLOCK_NETHERITE_BLOCK_STEP

  - ### BLOCK_NETHERRACK_BREAK

    public static final Sound BLOCK_NETHERRACK_BREAK

  - ### BLOCK_NETHERRACK_FALL

    public static final Sound BLOCK_NETHERRACK_FALL

  - ### BLOCK_NETHERRACK_HIT

    public static final Sound BLOCK_NETHERRACK_HIT

  - ### BLOCK_NETHERRACK_PLACE

    public static final Sound BLOCK_NETHERRACK_PLACE

  - ### BLOCK_NETHERRACK_STEP

    public static final Sound BLOCK_NETHERRACK_STEP

  - ### BLOCK_NETHER_BRICKS_BREAK

    public static final Sound BLOCK_NETHER_BRICKS_BREAK

  - ### BLOCK_NETHER_BRICKS_FALL

    public static final Sound BLOCK_NETHER_BRICKS_FALL

  - ### BLOCK_NETHER_BRICKS_HIT

    public static final Sound BLOCK_NETHER_BRICKS_HIT

  - ### BLOCK_NETHER_BRICKS_PLACE

    public static final Sound BLOCK_NETHER_BRICKS_PLACE

  - ### BLOCK_NETHER_BRICKS_STEP

    public static final Sound BLOCK_NETHER_BRICKS_STEP

  - ### BLOCK_NETHER_GOLD_ORE_BREAK

    public static final Sound BLOCK_NETHER_GOLD_ORE_BREAK

  - ### BLOCK_NETHER_GOLD_ORE_FALL

    public static final Sound BLOCK_NETHER_GOLD_ORE_FALL

  - ### BLOCK_NETHER_GOLD_ORE_HIT

    public static final Sound BLOCK_NETHER_GOLD_ORE_HIT

  - ### BLOCK_NETHER_GOLD_ORE_PLACE

    public static final Sound BLOCK_NETHER_GOLD_ORE_PLACE

  - ### BLOCK_NETHER_GOLD_ORE_STEP

    public static final Sound BLOCK_NETHER_GOLD_ORE_STEP

  - ### BLOCK_NETHER_ORE_BREAK

    public static final Sound BLOCK_NETHER_ORE_BREAK

  - ### BLOCK_NETHER_ORE_FALL

    public static final Sound BLOCK_NETHER_ORE_FALL

  - ### BLOCK_NETHER_ORE_HIT

    public static final Sound BLOCK_NETHER_ORE_HIT

  - ### BLOCK_NETHER_ORE_PLACE

    public static final Sound BLOCK_NETHER_ORE_PLACE

  - ### BLOCK_NETHER_ORE_STEP

    public static final Sound BLOCK_NETHER_ORE_STEP

  - ### BLOCK_NETHER_SPROUTS_BREAK

    public static final Sound BLOCK_NETHER_SPROUTS_BREAK

  - ### BLOCK_NETHER_SPROUTS_FALL

    public static final Sound BLOCK_NETHER_SPROUTS_FALL

  - ### BLOCK_NETHER_SPROUTS_HIT

    public static final Sound BLOCK_NETHER_SPROUTS_HIT

  - ### BLOCK_NETHER_SPROUTS_PLACE

    public static final Sound BLOCK_NETHER_SPROUTS_PLACE

  - ### BLOCK_NETHER_SPROUTS_STEP

    public static final Sound BLOCK_NETHER_SPROUTS_STEP

  - ### BLOCK_NETHER_WART_BREAK

    public static final Sound BLOCK_NETHER_WART_BREAK

  - ### BLOCK_NETHER_WOOD_BREAK

    public static final Sound BLOCK_NETHER_WOOD_BREAK

  - ### BLOCK_NETHER_WOOD_BUTTON_CLICK_OFF

    public static final Sound BLOCK_NETHER_WOOD_BUTTON_CLICK_OFF

  - ### BLOCK_NETHER_WOOD_BUTTON_CLICK_ON

    public static final Sound BLOCK_NETHER_WOOD_BUTTON_CLICK_ON

  - ### BLOCK_NETHER_WOOD_DOOR_CLOSE

    public static final Sound BLOCK_NETHER_WOOD_DOOR_CLOSE

  - ### BLOCK_NETHER_WOOD_DOOR_OPEN

    public static final Sound BLOCK_NETHER_WOOD_DOOR_OPEN

  - ### BLOCK_NETHER_WOOD_FALL

    public static final Sound BLOCK_NETHER_WOOD_FALL

  - ### BLOCK_NETHER_WOOD_FENCE_GATE_CLOSE

    public static final Sound BLOCK_NETHER_WOOD_FENCE_GATE_CLOSE

  - ### BLOCK_NETHER_WOOD_FENCE_GATE_OPEN

    public static final Sound BLOCK_NETHER_WOOD_FENCE_GATE_OPEN

  - ### BLOCK_NETHER_WOOD_HANGING_SIGN_BREAK

    public static final Sound BLOCK_NETHER_WOOD_HANGING_SIGN_BREAK

  - ### BLOCK_NETHER_WOOD_HANGING_SIGN_FALL

    public static final Sound BLOCK_NETHER_WOOD_HANGING_SIGN_FALL

  - ### BLOCK_NETHER_WOOD_HANGING_SIGN_HIT

    public static final Sound BLOCK_NETHER_WOOD_HANGING_SIGN_HIT

  - ### BLOCK_NETHER_WOOD_HANGING_SIGN_PLACE

    public static final Sound BLOCK_NETHER_WOOD_HANGING_SIGN_PLACE

  - ### BLOCK_NETHER_WOOD_HANGING_SIGN_STEP

    public static final Sound BLOCK_NETHER_WOOD_HANGING_SIGN_STEP

  - ### BLOCK_NETHER_WOOD_HIT

    public static final Sound BLOCK_NETHER_WOOD_HIT

  - ### BLOCK_NETHER_WOOD_PLACE

    public static final Sound BLOCK_NETHER_WOOD_PLACE

  - ### BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF

    public static final Sound BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF

  - ### BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_ON

    public static final Sound BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_ON

  - ### BLOCK_NETHER_WOOD_STEP

    public static final Sound BLOCK_NETHER_WOOD_STEP

  - ### BLOCK_NETHER_WOOD_TRAPDOOR_CLOSE

    public static final Sound BLOCK_NETHER_WOOD_TRAPDOOR_CLOSE

  - ### BLOCK_NETHER_WOOD_TRAPDOOR_OPEN

    public static final Sound BLOCK_NETHER_WOOD_TRAPDOOR_OPEN

  - ### BLOCK_NOTE_BLOCK_BANJO

    public static final Sound BLOCK_NOTE_BLOCK_BANJO

  - ### BLOCK_NOTE_BLOCK_BASEDRUM

    public static final Sound BLOCK_NOTE_BLOCK_BASEDRUM

  - ### BLOCK_NOTE_BLOCK_BASS

    public static final Sound BLOCK_NOTE_BLOCK_BASS

  - ### BLOCK_NOTE_BLOCK_BELL

    public static final Sound BLOCK_NOTE_BLOCK_BELL

  - ### BLOCK_NOTE_BLOCK_BIT

    public static final Sound BLOCK_NOTE_BLOCK_BIT

  - ### BLOCK_NOTE_BLOCK_CHIME

    public static final Sound BLOCK_NOTE_BLOCK_CHIME

  - ### BLOCK_NOTE_BLOCK_COW_BELL

    public static final Sound BLOCK_NOTE_BLOCK_COW_BELL

  - ### BLOCK_NOTE_BLOCK_DIDGERIDOO

    public static final Sound BLOCK_NOTE_BLOCK_DIDGERIDOO

  - ### BLOCK_NOTE_BLOCK_FLUTE

    public static final Sound BLOCK_NOTE_BLOCK_FLUTE

  - ### BLOCK_NOTE_BLOCK_GUITAR

    public static final Sound BLOCK_NOTE_BLOCK_GUITAR

  - ### BLOCK_NOTE_BLOCK_HARP

    public static final Sound BLOCK_NOTE_BLOCK_HARP

  - ### BLOCK_NOTE_BLOCK_HAT

    public static final Sound BLOCK_NOTE_BLOCK_HAT

  - ### BLOCK_NOTE_BLOCK_IMITATE_CREEPER

    public static final Sound BLOCK_NOTE_BLOCK_IMITATE_CREEPER

  - ### BLOCK_NOTE_BLOCK_IMITATE_ENDER_DRAGON

    public static final Sound BLOCK_NOTE_BLOCK_IMITATE_ENDER_DRAGON

  - ### BLOCK_NOTE_BLOCK_IMITATE_PIGLIN

    public static final Sound BLOCK_NOTE_BLOCK_IMITATE_PIGLIN

  - ### BLOCK_NOTE_BLOCK_IMITATE_SKELETON

    public static final Sound BLOCK_NOTE_BLOCK_IMITATE_SKELETON

  - ### BLOCK_NOTE_BLOCK_IMITATE_WITHER_SKELETON

    public static final Sound BLOCK_NOTE_BLOCK_IMITATE_WITHER_SKELETON

  - ### BLOCK_NOTE_BLOCK_IMITATE_ZOMBIE

    public static final Sound BLOCK_NOTE_BLOCK_IMITATE_ZOMBIE

  - ### BLOCK_NOTE_BLOCK_IRON_XYLOPHONE

    public static final Sound BLOCK_NOTE_BLOCK_IRON_XYLOPHONE

  - ### BLOCK_NOTE_BLOCK_PLING

    public static final Sound BLOCK_NOTE_BLOCK_PLING

  - ### BLOCK_NOTE_BLOCK_SNARE

    public static final Sound BLOCK_NOTE_BLOCK_SNARE

  - ### BLOCK_NOTE_BLOCK_XYLOPHONE

    public static final Sound BLOCK_NOTE_BLOCK_XYLOPHONE

  - ### BLOCK_NYLIUM_BREAK

    public static final Sound BLOCK_NYLIUM_BREAK

  - ### BLOCK_NYLIUM_FALL

    public static final Sound BLOCK_NYLIUM_FALL

  - ### BLOCK_NYLIUM_HIT

    public static final Sound BLOCK_NYLIUM_HIT

  - ### BLOCK_NYLIUM_PLACE

    public static final Sound BLOCK_NYLIUM_PLACE

  - ### BLOCK_NYLIUM_STEP

    public static final Sound BLOCK_NYLIUM_STEP

  - ### BLOCK_PACKED_MUD_BREAK

    public static final Sound BLOCK_PACKED_MUD_BREAK

  - ### BLOCK_PACKED_MUD_FALL

    public static final Sound BLOCK_PACKED_MUD_FALL

  - ### BLOCK_PACKED_MUD_HIT

    public static final Sound BLOCK_PACKED_MUD_HIT

  - ### BLOCK_PACKED_MUD_PLACE

    public static final Sound BLOCK_PACKED_MUD_PLACE

  - ### BLOCK_PACKED_MUD_STEP

    public static final Sound BLOCK_PACKED_MUD_STEP

  - ### BLOCK_PINK_PETALS_BREAK

    public static final Sound BLOCK_PINK_PETALS_BREAK

  - ### BLOCK_PINK_PETALS_FALL

    public static final Sound BLOCK_PINK_PETALS_FALL

  - ### BLOCK_PINK_PETALS_HIT

    public static final Sound BLOCK_PINK_PETALS_HIT

  - ### BLOCK_PINK_PETALS_PLACE

    public static final Sound BLOCK_PINK_PETALS_PLACE

  - ### BLOCK_PINK_PETALS_STEP

    public static final Sound BLOCK_PINK_PETALS_STEP

  - ### BLOCK_PISTON_CONTRACT

    public static final Sound BLOCK_PISTON_CONTRACT

  - ### BLOCK_PISTON_EXTEND

    public static final Sound BLOCK_PISTON_EXTEND

  - ### BLOCK_POINTED_DRIPSTONE_BREAK

    public static final Sound BLOCK_POINTED_DRIPSTONE_BREAK

  - ### BLOCK_POINTED_DRIPSTONE_DRIP_LAVA

    public static final Sound BLOCK_POINTED_DRIPSTONE_DRIP_LAVA

  - ### BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON

    public static final Sound BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON

  - ### BLOCK_POINTED_DRIPSTONE_DRIP_WATER

    public static final Sound BLOCK_POINTED_DRIPSTONE_DRIP_WATER

  - ### BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON

    public static final Sound BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON

  - ### BLOCK_POINTED_DRIPSTONE_FALL

    public static final Sound BLOCK_POINTED_DRIPSTONE_FALL

  - ### BLOCK_POINTED_DRIPSTONE_HIT

    public static final Sound BLOCK_POINTED_DRIPSTONE_HIT

  - ### BLOCK_POINTED_DRIPSTONE_LAND

    public static final Sound BLOCK_POINTED_DRIPSTONE_LAND

  - ### BLOCK_POINTED_DRIPSTONE_PLACE

    public static final Sound BLOCK_POINTED_DRIPSTONE_PLACE

  - ### BLOCK_POINTED_DRIPSTONE_STEP

    public static final Sound BLOCK_POINTED_DRIPSTONE_STEP

  - ### BLOCK_POLISHED_DEEPSLATE_BREAK

    public static final Sound BLOCK_POLISHED_DEEPSLATE_BREAK

  - ### BLOCK_POLISHED_DEEPSLATE_FALL

    public static final Sound BLOCK_POLISHED_DEEPSLATE_FALL

  - ### BLOCK_POLISHED_DEEPSLATE_HIT

    public static final Sound BLOCK_POLISHED_DEEPSLATE_HIT

  - ### BLOCK_POLISHED_DEEPSLATE_PLACE

    public static final Sound BLOCK_POLISHED_DEEPSLATE_PLACE

  - ### BLOCK_POLISHED_DEEPSLATE_STEP

    public static final Sound BLOCK_POLISHED_DEEPSLATE_STEP

  - ### BLOCK_POLISHED_TUFF_BREAK

    public static final Sound BLOCK_POLISHED_TUFF_BREAK

  - ### BLOCK_POLISHED_TUFF_FALL

    public static final Sound BLOCK_POLISHED_TUFF_FALL

  - ### BLOCK_POLISHED_TUFF_HIT

    public static final Sound BLOCK_POLISHED_TUFF_HIT

  - ### BLOCK_POLISHED_TUFF_PLACE

    public static final Sound BLOCK_POLISHED_TUFF_PLACE

  - ### BLOCK_POLISHED_TUFF_STEP

    public static final Sound BLOCK_POLISHED_TUFF_STEP

  - ### BLOCK_PORTAL_AMBIENT

    public static final Sound BLOCK_PORTAL_AMBIENT

  - ### BLOCK_PORTAL_TRAVEL

    public static final Sound BLOCK_PORTAL_TRAVEL

  - ### BLOCK_PORTAL_TRIGGER

    public static final Sound BLOCK_PORTAL_TRIGGER

  - ### BLOCK_POWDER_SNOW_BREAK

    public static final Sound BLOCK_POWDER_SNOW_BREAK

  - ### BLOCK_POWDER_SNOW_FALL

    public static final Sound BLOCK_POWDER_SNOW_FALL

  - ### BLOCK_POWDER_SNOW_HIT

    public static final Sound BLOCK_POWDER_SNOW_HIT

  - ### BLOCK_POWDER_SNOW_PLACE

    public static final Sound BLOCK_POWDER_SNOW_PLACE

  - ### BLOCK_POWDER_SNOW_STEP

    public static final Sound BLOCK_POWDER_SNOW_STEP

  - ### BLOCK_PUMPKIN_CARVE

    public static final Sound BLOCK_PUMPKIN_CARVE

  - ### BLOCK_REDSTONE_TORCH_BURNOUT

    public static final Sound BLOCK_REDSTONE_TORCH_BURNOUT

  - ### BLOCK_RESPAWN_ANCHOR_AMBIENT

    public static final Sound BLOCK_RESPAWN_ANCHOR_AMBIENT

  - ### BLOCK_RESPAWN_ANCHOR_CHARGE

    public static final Sound BLOCK_RESPAWN_ANCHOR_CHARGE

  - ### BLOCK_RESPAWN_ANCHOR_DEPLETE

    public static final Sound BLOCK_RESPAWN_ANCHOR_DEPLETE

  - ### BLOCK_RESPAWN_ANCHOR_SET_SPAWN

    public static final Sound BLOCK_RESPAWN_ANCHOR_SET_SPAWN

  - ### BLOCK_ROOTED_DIRT_BREAK

    public static final Sound BLOCK_ROOTED_DIRT_BREAK

  - ### BLOCK_ROOTED_DIRT_FALL

    public static final Sound BLOCK_ROOTED_DIRT_FALL

  - ### BLOCK_ROOTED_DIRT_HIT

    public static final Sound BLOCK_ROOTED_DIRT_HIT

  - ### BLOCK_ROOTED_DIRT_PLACE

    public static final Sound BLOCK_ROOTED_DIRT_PLACE

  - ### BLOCK_ROOTED_DIRT_STEP

    public static final Sound BLOCK_ROOTED_DIRT_STEP

  - ### BLOCK_ROOTS_BREAK

    public static final Sound BLOCK_ROOTS_BREAK

  - ### BLOCK_ROOTS_FALL

    public static final Sound BLOCK_ROOTS_FALL

  - ### BLOCK_ROOTS_HIT

    public static final Sound BLOCK_ROOTS_HIT

  - ### BLOCK_ROOTS_PLACE

    public static final Sound BLOCK_ROOTS_PLACE

  - ### BLOCK_ROOTS_STEP

    public static final Sound BLOCK_ROOTS_STEP

  - ### BLOCK_SAND_BREAK

    public static final Sound BLOCK_SAND_BREAK

  - ### BLOCK_SAND_FALL

    public static final Sound BLOCK_SAND_FALL

  - ### BLOCK_SAND_HIT

    public static final Sound BLOCK_SAND_HIT

  - ### BLOCK_SAND_PLACE

    public static final Sound BLOCK_SAND_PLACE

  - ### BLOCK_SAND_STEP

    public static final Sound BLOCK_SAND_STEP

  - ### BLOCK_SCAFFOLDING_BREAK

    public static final Sound BLOCK_SCAFFOLDING_BREAK

  - ### BLOCK_SCAFFOLDING_FALL

    public static final Sound BLOCK_SCAFFOLDING_FALL

  - ### BLOCK_SCAFFOLDING_HIT

    public static final Sound BLOCK_SCAFFOLDING_HIT

  - ### BLOCK_SCAFFOLDING_PLACE

    public static final Sound BLOCK_SCAFFOLDING_PLACE

  - ### BLOCK_SCAFFOLDING_STEP

    public static final Sound BLOCK_SCAFFOLDING_STEP

  - ### BLOCK_SCULK_BREAK

    public static final Sound BLOCK_SCULK_BREAK

  - ### BLOCK_SCULK_CATALYST_BLOOM

    public static final Sound BLOCK_SCULK_CATALYST_BLOOM

  - ### BLOCK_SCULK_CATALYST_BREAK

    public static final Sound BLOCK_SCULK_CATALYST_BREAK

  - ### BLOCK_SCULK_CATALYST_FALL

    public static final Sound BLOCK_SCULK_CATALYST_FALL

  - ### BLOCK_SCULK_CATALYST_HIT

    public static final Sound BLOCK_SCULK_CATALYST_HIT

  - ### BLOCK_SCULK_CATALYST_PLACE

    public static final Sound BLOCK_SCULK_CATALYST_PLACE

  - ### BLOCK_SCULK_CATALYST_STEP

    public static final Sound BLOCK_SCULK_CATALYST_STEP

  - ### BLOCK_SCULK_CHARGE

    public static final Sound BLOCK_SCULK_CHARGE

  - ### BLOCK_SCULK_FALL

    public static final Sound BLOCK_SCULK_FALL

  - ### BLOCK_SCULK_HIT

    public static final Sound BLOCK_SCULK_HIT

  - ### BLOCK_SCULK_PLACE

    public static final Sound BLOCK_SCULK_PLACE

  - ### BLOCK_SCULK_SENSOR_BREAK

    public static final Sound BLOCK_SCULK_SENSOR_BREAK

  - ### BLOCK_SCULK_SENSOR_CLICKING

    public static final Sound BLOCK_SCULK_SENSOR_CLICKING

  - ### BLOCK_SCULK_SENSOR_CLICKING_STOP

    public static final Sound BLOCK_SCULK_SENSOR_CLICKING_STOP

  - ### BLOCK_SCULK_SENSOR_FALL

    public static final Sound BLOCK_SCULK_SENSOR_FALL

  - ### BLOCK_SCULK_SENSOR_HIT

    public static final Sound BLOCK_SCULK_SENSOR_HIT

  - ### BLOCK_SCULK_SENSOR_PLACE

    public static final Sound BLOCK_SCULK_SENSOR_PLACE

  - ### BLOCK_SCULK_SENSOR_STEP

    public static final Sound BLOCK_SCULK_SENSOR_STEP

  - ### BLOCK_SCULK_SHRIEKER_BREAK

    public static final Sound BLOCK_SCULK_SHRIEKER_BREAK

  - ### BLOCK_SCULK_SHRIEKER_FALL

    public static final Sound BLOCK_SCULK_SHRIEKER_FALL

  - ### BLOCK_SCULK_SHRIEKER_HIT

    public static final Sound BLOCK_SCULK_SHRIEKER_HIT

  - ### BLOCK_SCULK_SHRIEKER_PLACE

    public static final Sound BLOCK_SCULK_SHRIEKER_PLACE

  - ### BLOCK_SCULK_SHRIEKER_SHRIEK

    public static final Sound BLOCK_SCULK_SHRIEKER_SHRIEK

  - ### BLOCK_SCULK_SHRIEKER_STEP

    public static final Sound BLOCK_SCULK_SHRIEKER_STEP

  - ### BLOCK_SCULK_SPREAD

    public static final Sound BLOCK_SCULK_SPREAD

  - ### BLOCK_SCULK_STEP

    public static final Sound BLOCK_SCULK_STEP

  - ### BLOCK_SCULK_VEIN_BREAK

    public static final Sound BLOCK_SCULK_VEIN_BREAK

  - ### BLOCK_SCULK_VEIN_FALL

    public static final Sound BLOCK_SCULK_VEIN_FALL

  - ### BLOCK_SCULK_VEIN_HIT

    public static final Sound BLOCK_SCULK_VEIN_HIT

  - ### BLOCK_SCULK_VEIN_PLACE

    public static final Sound BLOCK_SCULK_VEIN_PLACE

  - ### BLOCK_SCULK_VEIN_STEP

    public static final Sound BLOCK_SCULK_VEIN_STEP

  - ### BLOCK_SHROOMLIGHT_BREAK

    public static final Sound BLOCK_SHROOMLIGHT_BREAK

  - ### BLOCK_SHROOMLIGHT_FALL

    public static final Sound BLOCK_SHROOMLIGHT_FALL

  - ### BLOCK_SHROOMLIGHT_HIT

    public static final Sound BLOCK_SHROOMLIGHT_HIT

  - ### BLOCK_SHROOMLIGHT_PLACE

    public static final Sound BLOCK_SHROOMLIGHT_PLACE

  - ### BLOCK_SHROOMLIGHT_STEP

    public static final Sound BLOCK_SHROOMLIGHT_STEP

  - ### BLOCK_SHULKER_BOX_CLOSE

    public static final Sound BLOCK_SHULKER_BOX_CLOSE

  - ### BLOCK_SHULKER_BOX_OPEN

    public static final Sound BLOCK_SHULKER_BOX_OPEN

  - ### BLOCK_SIGN_WAXED_INTERACT_FAIL

    public static final Sound BLOCK_SIGN_WAXED_INTERACT_FAIL

  - ### BLOCK_SLIME_BLOCK_BREAK

    public static final Sound BLOCK_SLIME_BLOCK_BREAK

  - ### BLOCK_SLIME_BLOCK_FALL

    public static final Sound BLOCK_SLIME_BLOCK_FALL

  - ### BLOCK_SLIME_BLOCK_HIT

    public static final Sound BLOCK_SLIME_BLOCK_HIT

  - ### BLOCK_SLIME_BLOCK_PLACE

    public static final Sound BLOCK_SLIME_BLOCK_PLACE

  - ### BLOCK_SLIME_BLOCK_STEP

    public static final Sound BLOCK_SLIME_BLOCK_STEP

  - ### BLOCK_SMALL_AMETHYST_BUD_BREAK

    public static final Sound BLOCK_SMALL_AMETHYST_BUD_BREAK

  - ### BLOCK_SMALL_AMETHYST_BUD_PLACE

    public static final Sound BLOCK_SMALL_AMETHYST_BUD_PLACE

  - ### BLOCK_SMALL_DRIPLEAF_BREAK

    public static final Sound BLOCK_SMALL_DRIPLEAF_BREAK

  - ### BLOCK_SMALL_DRIPLEAF_FALL

    public static final Sound BLOCK_SMALL_DRIPLEAF_FALL

  - ### BLOCK_SMALL_DRIPLEAF_HIT

    public static final Sound BLOCK_SMALL_DRIPLEAF_HIT

  - ### BLOCK_SMALL_DRIPLEAF_PLACE

    public static final Sound BLOCK_SMALL_DRIPLEAF_PLACE

  - ### BLOCK_SMALL_DRIPLEAF_STEP

    public static final Sound BLOCK_SMALL_DRIPLEAF_STEP

  - ### BLOCK_SMITHING_TABLE_USE

    public static final Sound BLOCK_SMITHING_TABLE_USE

  - ### BLOCK_SMOKER_SMOKE

    public static final Sound BLOCK_SMOKER_SMOKE

  - ### BLOCK_SNIFFER_EGG_CRACK

    public static final Sound BLOCK_SNIFFER_EGG_CRACK

  - ### BLOCK_SNIFFER_EGG_HATCH

    public static final Sound BLOCK_SNIFFER_EGG_HATCH

  - ### BLOCK_SNIFFER_EGG_PLOP

    public static final Sound BLOCK_SNIFFER_EGG_PLOP

  - ### BLOCK_SNOW_BREAK

    public static final Sound BLOCK_SNOW_BREAK

  - ### BLOCK_SNOW_FALL

    public static final Sound BLOCK_SNOW_FALL

  - ### BLOCK_SNOW_HIT

    public static final Sound BLOCK_SNOW_HIT

  - ### BLOCK_SNOW_PLACE

    public static final Sound BLOCK_SNOW_PLACE

  - ### BLOCK_SNOW_STEP

    public static final Sound BLOCK_SNOW_STEP

  - ### BLOCK_SOUL_SAND_BREAK

    public static final Sound BLOCK_SOUL_SAND_BREAK

  - ### BLOCK_SOUL_SAND_FALL

    public static final Sound BLOCK_SOUL_SAND_FALL

  - ### BLOCK_SOUL_SAND_HIT

    public static final Sound BLOCK_SOUL_SAND_HIT

  - ### BLOCK_SOUL_SAND_PLACE

    public static final Sound BLOCK_SOUL_SAND_PLACE

  - ### BLOCK_SOUL_SAND_STEP

    public static final Sound BLOCK_SOUL_SAND_STEP

  - ### BLOCK_SOUL_SOIL_BREAK

    public static final Sound BLOCK_SOUL_SOIL_BREAK

  - ### BLOCK_SOUL_SOIL_FALL

    public static final Sound BLOCK_SOUL_SOIL_FALL

  - ### BLOCK_SOUL_SOIL_HIT

    public static final Sound BLOCK_SOUL_SOIL_HIT

  - ### BLOCK_SOUL_SOIL_PLACE

    public static final Sound BLOCK_SOUL_SOIL_PLACE

  - ### BLOCK_SOUL_SOIL_STEP

    public static final Sound BLOCK_SOUL_SOIL_STEP

  - ### BLOCK_SPONGE_ABSORB

    public static final Sound BLOCK_SPONGE_ABSORB

  - ### BLOCK_SPONGE_BREAK

    public static final Sound BLOCK_SPONGE_BREAK

  - ### BLOCK_SPONGE_FALL

    public static final Sound BLOCK_SPONGE_FALL

  - ### BLOCK_SPONGE_HIT

    public static final Sound BLOCK_SPONGE_HIT

  - ### BLOCK_SPONGE_PLACE

    public static final Sound BLOCK_SPONGE_PLACE

  - ### BLOCK_SPONGE_STEP

    public static final Sound BLOCK_SPONGE_STEP

  - ### BLOCK_SPORE_BLOSSOM_BREAK

    public static final Sound BLOCK_SPORE_BLOSSOM_BREAK

  - ### BLOCK_SPORE_BLOSSOM_FALL

    public static final Sound BLOCK_SPORE_BLOSSOM_FALL

  - ### BLOCK_SPORE_BLOSSOM_HIT

    public static final Sound BLOCK_SPORE_BLOSSOM_HIT

  - ### BLOCK_SPORE_BLOSSOM_PLACE

    public static final Sound BLOCK_SPORE_BLOSSOM_PLACE

  - ### BLOCK_SPORE_BLOSSOM_STEP

    public static final Sound BLOCK_SPORE_BLOSSOM_STEP

  - ### BLOCK_STEM_BREAK

    public static final Sound BLOCK_STEM_BREAK

  - ### BLOCK_STEM_FALL

    public static final Sound BLOCK_STEM_FALL

  - ### BLOCK_STEM_HIT

    public static final Sound BLOCK_STEM_HIT

  - ### BLOCK_STEM_PLACE

    public static final Sound BLOCK_STEM_PLACE

  - ### BLOCK_STEM_STEP

    public static final Sound BLOCK_STEM_STEP

  - ### BLOCK_STONE_BREAK

    public static final Sound BLOCK_STONE_BREAK

  - ### BLOCK_STONE_BUTTON_CLICK_OFF

    public static final Sound BLOCK_STONE_BUTTON_CLICK_OFF

  - ### BLOCK_STONE_BUTTON_CLICK_ON

    public static final Sound BLOCK_STONE_BUTTON_CLICK_ON

  - ### BLOCK_STONE_FALL

    public static final Sound BLOCK_STONE_FALL

  - ### BLOCK_STONE_HIT

    public static final Sound BLOCK_STONE_HIT

  - ### BLOCK_STONE_PLACE

    public static final Sound BLOCK_STONE_PLACE

  - ### BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF

    public static final Sound BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF

  - ### BLOCK_STONE_PRESSURE_PLATE_CLICK_ON

    public static final Sound BLOCK_STONE_PRESSURE_PLATE_CLICK_ON

  - ### BLOCK_STONE_STEP

    public static final Sound BLOCK_STONE_STEP

  - ### BLOCK_SUSPICIOUS_GRAVEL_BREAK

    public static final Sound BLOCK_SUSPICIOUS_GRAVEL_BREAK

  - ### BLOCK_SUSPICIOUS_GRAVEL_FALL

    public static final Sound BLOCK_SUSPICIOUS_GRAVEL_FALL

  - ### BLOCK_SUSPICIOUS_GRAVEL_HIT

    public static final Sound BLOCK_SUSPICIOUS_GRAVEL_HIT

  - ### BLOCK_SUSPICIOUS_GRAVEL_PLACE

    public static final Sound BLOCK_SUSPICIOUS_GRAVEL_PLACE

  - ### BLOCK_SUSPICIOUS_GRAVEL_STEP

    public static final Sound BLOCK_SUSPICIOUS_GRAVEL_STEP

  - ### BLOCK_SUSPICIOUS_SAND_BREAK

    public static final Sound BLOCK_SUSPICIOUS_SAND_BREAK

  - ### BLOCK_SUSPICIOUS_SAND_FALL

    public static final Sound BLOCK_SUSPICIOUS_SAND_FALL

  - ### BLOCK_SUSPICIOUS_SAND_HIT

    public static final Sound BLOCK_SUSPICIOUS_SAND_HIT

  - ### BLOCK_SUSPICIOUS_SAND_PLACE

    public static final Sound BLOCK_SUSPICIOUS_SAND_PLACE

  - ### BLOCK_SUSPICIOUS_SAND_STEP

    public static final Sound BLOCK_SUSPICIOUS_SAND_STEP

  - ### BLOCK_SWEET_BERRY_BUSH_BREAK

    public static final Sound BLOCK_SWEET_BERRY_BUSH_BREAK

  - ### BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES

    public static final Sound BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES

  - ### BLOCK_SWEET_BERRY_BUSH_PLACE

    public static final Sound BLOCK_SWEET_BERRY_BUSH_PLACE

  - ### BLOCK_TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM

    public static final Sound BLOCK_TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM

  - ### BLOCK_TRIAL_SPAWNER_AMBIENT

    public static final Sound BLOCK_TRIAL_SPAWNER_AMBIENT

  - ### BLOCK_TRIAL_SPAWNER_AMBIENT_OMINOUS

    public static final Sound BLOCK_TRIAL_SPAWNER_AMBIENT_OMINOUS

  - ### BLOCK_TRIAL_SPAWNER_BREAK

    public static final Sound BLOCK_TRIAL_SPAWNER_BREAK

  - ### BLOCK_TRIAL_SPAWNER_CLOSE_SHUTTER

    public static final Sound BLOCK_TRIAL_SPAWNER_CLOSE_SHUTTER

  - ### BLOCK_TRIAL_SPAWNER_DETECT_PLAYER

    public static final Sound BLOCK_TRIAL_SPAWNER_DETECT_PLAYER

  - ### BLOCK_TRIAL_SPAWNER_EJECT_ITEM

    public static final Sound BLOCK_TRIAL_SPAWNER_EJECT_ITEM

  - ### BLOCK_TRIAL_SPAWNER_FALL

    public static final Sound BLOCK_TRIAL_SPAWNER_FALL

  - ### BLOCK_TRIAL_SPAWNER_HIT

    public static final Sound BLOCK_TRIAL_SPAWNER_HIT

  - ### BLOCK_TRIAL_SPAWNER_OMINOUS_ACTIVATE

    public static final Sound BLOCK_TRIAL_SPAWNER_OMINOUS_ACTIVATE

  - ### BLOCK_TRIAL_SPAWNER_OPEN_SHUTTER

    public static final Sound BLOCK_TRIAL_SPAWNER_OPEN_SHUTTER

  - ### BLOCK_TRIAL_SPAWNER_PLACE

    public static final Sound BLOCK_TRIAL_SPAWNER_PLACE

  - ### BLOCK_TRIAL_SPAWNER_SPAWN_ITEM

    public static final Sound BLOCK_TRIAL_SPAWNER_SPAWN_ITEM

  - ### BLOCK_TRIAL_SPAWNER_SPAWN_ITEM_BEGIN

    public static final Sound BLOCK_TRIAL_SPAWNER_SPAWN_ITEM_BEGIN

  - ### BLOCK_TRIAL_SPAWNER_SPAWN_MOB

    public static final Sound BLOCK_TRIAL_SPAWNER_SPAWN_MOB

  - ### BLOCK_TRIAL_SPAWNER_STEP

    public static final Sound BLOCK_TRIAL_SPAWNER_STEP

  - ### BLOCK_TRIPWIRE_ATTACH

    public static final Sound BLOCK_TRIPWIRE_ATTACH

  - ### BLOCK_TRIPWIRE_CLICK_OFF

    public static final Sound BLOCK_TRIPWIRE_CLICK_OFF

  - ### BLOCK_TRIPWIRE_CLICK_ON

    public static final Sound BLOCK_TRIPWIRE_CLICK_ON

  - ### BLOCK_TRIPWIRE_DETACH

    public static final Sound BLOCK_TRIPWIRE_DETACH

  - ### BLOCK_TUFF_BREAK

    public static final Sound BLOCK_TUFF_BREAK

  - ### BLOCK_TUFF_BRICKS_BREAK

    public static final Sound BLOCK_TUFF_BRICKS_BREAK

  - ### BLOCK_TUFF_BRICKS_FALL

    public static final Sound BLOCK_TUFF_BRICKS_FALL

  - ### BLOCK_TUFF_BRICKS_HIT

    public static final Sound BLOCK_TUFF_BRICKS_HIT

  - ### BLOCK_TUFF_BRICKS_PLACE

    public static final Sound BLOCK_TUFF_BRICKS_PLACE

  - ### BLOCK_TUFF_BRICKS_STEP

    public static final Sound BLOCK_TUFF_BRICKS_STEP

  - ### BLOCK_TUFF_FALL

    public static final Sound BLOCK_TUFF_FALL

  - ### BLOCK_TUFF_HIT

    public static final Sound BLOCK_TUFF_HIT

  - ### BLOCK_TUFF_PLACE

    public static final Sound BLOCK_TUFF_PLACE

  - ### BLOCK_TUFF_STEP

    public static final Sound BLOCK_TUFF_STEP

  - ### BLOCK_VAULT_ACTIVATE

    public static final Sound BLOCK_VAULT_ACTIVATE

  - ### BLOCK_VAULT_AMBIENT

    public static final Sound BLOCK_VAULT_AMBIENT

  - ### BLOCK_VAULT_BREAK

    public static final Sound BLOCK_VAULT_BREAK

  - ### BLOCK_VAULT_CLOSE_SHUTTER

    public static final Sound BLOCK_VAULT_CLOSE_SHUTTER

  - ### BLOCK_VAULT_DEACTIVATE

    public static final Sound BLOCK_VAULT_DEACTIVATE

  - ### BLOCK_VAULT_EJECT_ITEM

    public static final Sound BLOCK_VAULT_EJECT_ITEM

  - ### BLOCK_VAULT_FALL

    public static final Sound BLOCK_VAULT_FALL

  - ### BLOCK_VAULT_HIT

    public static final Sound BLOCK_VAULT_HIT

  - ### BLOCK_VAULT_INSERT_ITEM

    public static final Sound BLOCK_VAULT_INSERT_ITEM

  - ### BLOCK_VAULT_INSERT_ITEM_FAIL

    public static final Sound BLOCK_VAULT_INSERT_ITEM_FAIL

  - ### BLOCK_VAULT_OPEN_SHUTTER

    public static final Sound BLOCK_VAULT_OPEN_SHUTTER

  - ### BLOCK_VAULT_PLACE

    public static final Sound BLOCK_VAULT_PLACE

  - ### BLOCK_VAULT_REJECT_REWARDED_PLAYER

    public static final Sound BLOCK_VAULT_REJECT_REWARDED_PLAYER

  - ### BLOCK_VAULT_STEP

    public static final Sound BLOCK_VAULT_STEP

  - ### BLOCK_VINE_BREAK

    public static final Sound BLOCK_VINE_BREAK

  - ### BLOCK_VINE_FALL

    public static final Sound BLOCK_VINE_FALL

  - ### BLOCK_VINE_HIT

    public static final Sound BLOCK_VINE_HIT

  - ### BLOCK_VINE_PLACE

    public static final Sound BLOCK_VINE_PLACE

  - ### BLOCK_VINE_STEP

    public static final Sound BLOCK_VINE_STEP

  - ### BLOCK_WART_BLOCK_BREAK

    public static final Sound BLOCK_WART_BLOCK_BREAK

  - ### BLOCK_WART_BLOCK_FALL

    public static final Sound BLOCK_WART_BLOCK_FALL

  - ### BLOCK_WART_BLOCK_HIT

    public static final Sound BLOCK_WART_BLOCK_HIT

  - ### BLOCK_WART_BLOCK_PLACE

    public static final Sound BLOCK_WART_BLOCK_PLACE

  - ### BLOCK_WART_BLOCK_STEP

    public static final Sound BLOCK_WART_BLOCK_STEP

  - ### BLOCK_WATER_AMBIENT

    public static final Sound BLOCK_WATER_AMBIENT

  - ### BLOCK_WEEPING_VINES_BREAK

    public static final Sound BLOCK_WEEPING_VINES_BREAK

  - ### BLOCK_WEEPING_VINES_FALL

    public static final Sound BLOCK_WEEPING_VINES_FALL

  - ### BLOCK_WEEPING_VINES_HIT

    public static final Sound BLOCK_WEEPING_VINES_HIT

  - ### BLOCK_WEEPING_VINES_PLACE

    public static final Sound BLOCK_WEEPING_VINES_PLACE

  - ### BLOCK_WEEPING_VINES_STEP

    public static final Sound BLOCK_WEEPING_VINES_STEP

  - ### BLOCK_WET_GRASS_BREAK

    public static final Sound BLOCK_WET_GRASS_BREAK

  - ### BLOCK_WET_GRASS_FALL

    public static final Sound BLOCK_WET_GRASS_FALL

  - ### BLOCK_WET_GRASS_HIT

    public static final Sound BLOCK_WET_GRASS_HIT

  - ### BLOCK_WET_GRASS_PLACE

    public static final Sound BLOCK_WET_GRASS_PLACE

  - ### BLOCK_WET_GRASS_STEP

    public static final Sound BLOCK_WET_GRASS_STEP

  - ### BLOCK_WET_SPONGE_BREAK

    public static final Sound BLOCK_WET_SPONGE_BREAK

  - ### BLOCK_WET_SPONGE_DRIES

    public static final Sound BLOCK_WET_SPONGE_DRIES

  - ### BLOCK_WET_SPONGE_FALL

    public static final Sound BLOCK_WET_SPONGE_FALL

  - ### BLOCK_WET_SPONGE_HIT

    public static final Sound BLOCK_WET_SPONGE_HIT

  - ### BLOCK_WET_SPONGE_PLACE

    public static final Sound BLOCK_WET_SPONGE_PLACE

  - ### BLOCK_WET_SPONGE_STEP

    public static final Sound BLOCK_WET_SPONGE_STEP

  - ### BLOCK_WOODEN_BUTTON_CLICK_OFF

    public static final Sound BLOCK_WOODEN_BUTTON_CLICK_OFF

  - ### BLOCK_WOODEN_BUTTON_CLICK_ON

    public static final Sound BLOCK_WOODEN_BUTTON_CLICK_ON

  - ### BLOCK_WOODEN_DOOR_CLOSE

    public static final Sound BLOCK_WOODEN_DOOR_CLOSE

  - ### BLOCK_WOODEN_DOOR_OPEN

    public static final Sound BLOCK_WOODEN_DOOR_OPEN

  - ### BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF

    public static final Sound BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF

  - ### BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON

    public static final Sound BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON

  - ### BLOCK_WOODEN_TRAPDOOR_CLOSE

    public static final Sound BLOCK_WOODEN_TRAPDOOR_CLOSE

  - ### BLOCK_WOODEN_TRAPDOOR_OPEN

    public static final Sound BLOCK_WOODEN_TRAPDOOR_OPEN

  - ### BLOCK_WOOD_BREAK

    public static final Sound BLOCK_WOOD_BREAK

  - ### BLOCK_WOOD_FALL

    public static final Sound BLOCK_WOOD_FALL

  - ### BLOCK_WOOD_HIT

    public static final Sound BLOCK_WOOD_HIT

  - ### BLOCK_WOOD_PLACE

    public static final Sound BLOCK_WOOD_PLACE

  - ### BLOCK_WOOD_STEP

    public static final Sound BLOCK_WOOD_STEP

  - ### BLOCK_WOOL_BREAK

    public static final Sound BLOCK_WOOL_BREAK

  - ### BLOCK_WOOL_FALL

    public static final Sound BLOCK_WOOL_FALL

  - ### BLOCK_WOOL_HIT

    public static final Sound BLOCK_WOOL_HIT

  - ### BLOCK_WOOL_PLACE

    public static final Sound BLOCK_WOOL_PLACE

  - ### BLOCK_WOOL_STEP

    public static final Sound BLOCK_WOOL_STEP

  - ### ENCHANT_THORNS_HIT

    public static final Sound ENCHANT_THORNS_HIT

  - ### ENTITY_ALLAY_AMBIENT_WITHOUT_ITEM

    public static final Sound ENTITY_ALLAY_AMBIENT_WITHOUT_ITEM

  - ### ENTITY_ALLAY_AMBIENT_WITH_ITEM

    public static final Sound ENTITY_ALLAY_AMBIENT_WITH_ITEM

  - ### ENTITY_ALLAY_DEATH

    public static final Sound ENTITY_ALLAY_DEATH

  - ### ENTITY_ALLAY_HURT

    public static final Sound ENTITY_ALLAY_HURT

  - ### ENTITY_ALLAY_ITEM_GIVEN

    public static final Sound ENTITY_ALLAY_ITEM_GIVEN

  - ### ENTITY_ALLAY_ITEM_TAKEN

    public static final Sound ENTITY_ALLAY_ITEM_TAKEN

  - ### ENTITY_ALLAY_ITEM_THROWN

    public static final Sound ENTITY_ALLAY_ITEM_THROWN

  - ### ENTITY_ARMADILLO_AMBIENT

    public static final Sound ENTITY_ARMADILLO_AMBIENT

  - ### ENTITY_ARMADILLO_BRUSH

    public static final Sound ENTITY_ARMADILLO_BRUSH

  - ### ENTITY_ARMADILLO_DEATH

    public static final Sound ENTITY_ARMADILLO_DEATH

  - ### ENTITY_ARMADILLO_EAT

    public static final Sound ENTITY_ARMADILLO_EAT

  - ### ENTITY_ARMADILLO_HURT

    public static final Sound ENTITY_ARMADILLO_HURT

  - ### ENTITY_ARMADILLO_HURT_REDUCED

    public static final Sound ENTITY_ARMADILLO_HURT_REDUCED

  - ### ENTITY_ARMADILLO_LAND

    public static final Sound ENTITY_ARMADILLO_LAND

  - ### ENTITY_ARMADILLO_PEEK

    public static final Sound ENTITY_ARMADILLO_PEEK

  - ### ENTITY_ARMADILLO_ROLL

    public static final Sound ENTITY_ARMADILLO_ROLL

  - ### ENTITY_ARMADILLO_SCUTE_DROP

    public static final Sound ENTITY_ARMADILLO_SCUTE_DROP

  - ### ENTITY_ARMADILLO_STEP

    public static final Sound ENTITY_ARMADILLO_STEP

  - ### ENTITY_ARMADILLO_UNROLL_FINISH

    public static final Sound ENTITY_ARMADILLO_UNROLL_FINISH

  - ### ENTITY_ARMADILLO_UNROLL_START

    public static final Sound ENTITY_ARMADILLO_UNROLL_START

  - ### ENTITY_ARMOR_STAND_BREAK

    public static final Sound ENTITY_ARMOR_STAND_BREAK

  - ### ENTITY_ARMOR_STAND_FALL

    public static final Sound ENTITY_ARMOR_STAND_FALL

  - ### ENTITY_ARMOR_STAND_HIT

    public static final Sound ENTITY_ARMOR_STAND_HIT

  - ### ENTITY_ARMOR_STAND_PLACE

    public static final Sound ENTITY_ARMOR_STAND_PLACE

  - ### ENTITY_ARROW_HIT

    public static final Sound ENTITY_ARROW_HIT

  - ### ENTITY_ARROW_HIT_PLAYER

    public static final Sound ENTITY_ARROW_HIT_PLAYER

  - ### ENTITY_ARROW_SHOOT

    public static final Sound ENTITY_ARROW_SHOOT

  - ### ENTITY_AXOLOTL_ATTACK

    public static final Sound ENTITY_AXOLOTL_ATTACK

  - ### ENTITY_AXOLOTL_DEATH

    public static final Sound ENTITY_AXOLOTL_DEATH

  - ### ENTITY_AXOLOTL_HURT

    public static final Sound ENTITY_AXOLOTL_HURT

  - ### ENTITY_AXOLOTL_IDLE_AIR

    public static final Sound ENTITY_AXOLOTL_IDLE_AIR

  - ### ENTITY_AXOLOTL_IDLE_WATER

    public static final Sound ENTITY_AXOLOTL_IDLE_WATER

  - ### ENTITY_AXOLOTL_SPLASH

    public static final Sound ENTITY_AXOLOTL_SPLASH

  - ### ENTITY_AXOLOTL_SWIM

    public static final Sound ENTITY_AXOLOTL_SWIM

  - ### ENTITY_BAT_AMBIENT

    public static final Sound ENTITY_BAT_AMBIENT

  - ### ENTITY_BAT_DEATH

    public static final Sound ENTITY_BAT_DEATH

  - ### ENTITY_BAT_HURT

    public static final Sound ENTITY_BAT_HURT

  - ### ENTITY_BAT_LOOP

    public static final Sound ENTITY_BAT_LOOP

  - ### ENTITY_BAT_TAKEOFF

    public static final Sound ENTITY_BAT_TAKEOFF

  - ### ENTITY_BEE_DEATH

    public static final Sound ENTITY_BEE_DEATH

  - ### ENTITY_BEE_HURT

    public static final Sound ENTITY_BEE_HURT

  - ### ENTITY_BEE_LOOP

    public static final Sound ENTITY_BEE_LOOP

  - ### ENTITY_BEE_LOOP_AGGRESSIVE

    public static final Sound ENTITY_BEE_LOOP_AGGRESSIVE

  - ### ENTITY_BEE_POLLINATE

    public static final Sound ENTITY_BEE_POLLINATE

  - ### ENTITY_BEE_STING

    public static final Sound ENTITY_BEE_STING

  - ### ENTITY_BLAZE_AMBIENT

    public static final Sound ENTITY_BLAZE_AMBIENT

  - ### ENTITY_BLAZE_BURN

    public static final Sound ENTITY_BLAZE_BURN

  - ### ENTITY_BLAZE_DEATH

    public static final Sound ENTITY_BLAZE_DEATH

  - ### ENTITY_BLAZE_HURT

    public static final Sound ENTITY_BLAZE_HURT

  - ### ENTITY_BLAZE_SHOOT

    public static final Sound ENTITY_BLAZE_SHOOT

  - ### ENTITY_BOAT_PADDLE_LAND

    public static final Sound ENTITY_BOAT_PADDLE_LAND

  - ### ENTITY_BOAT_PADDLE_WATER

    public static final Sound ENTITY_BOAT_PADDLE_WATER

  - ### ENTITY_BOGGED_AMBIENT

    public static final Sound ENTITY_BOGGED_AMBIENT

  - ### ENTITY_BOGGED_DEATH

    public static final Sound ENTITY_BOGGED_DEATH

  - ### ENTITY_BOGGED_HURT

    public static final Sound ENTITY_BOGGED_HURT

  - ### ENTITY_BOGGED_SHEAR

    public static final Sound ENTITY_BOGGED_SHEAR

  - ### ENTITY_BOGGED_STEP

    public static final Sound ENTITY_BOGGED_STEP

  - ### ENTITY_BREEZE_CHARGE

    public static final Sound ENTITY_BREEZE_CHARGE

  - ### ENTITY_BREEZE_DEATH

    public static final Sound ENTITY_BREEZE_DEATH

  - ### ENTITY_BREEZE_DEFLECT

    public static final Sound ENTITY_BREEZE_DEFLECT

  - ### ENTITY_BREEZE_HURT

    public static final Sound ENTITY_BREEZE_HURT

  - ### ENTITY_BREEZE_IDLE_AIR

    public static final Sound ENTITY_BREEZE_IDLE_AIR

  - ### ENTITY_BREEZE_IDLE_GROUND

    public static final Sound ENTITY_BREEZE_IDLE_GROUND

  - ### ENTITY_BREEZE_INHALE

    public static final Sound ENTITY_BREEZE_INHALE

  - ### ENTITY_BREEZE_JUMP

    public static final Sound ENTITY_BREEZE_JUMP

  - ### ENTITY_BREEZE_LAND

    public static final Sound ENTITY_BREEZE_LAND

  - ### ENTITY_BREEZE_SHOOT

    public static final Sound ENTITY_BREEZE_SHOOT

  - ### ENTITY_BREEZE_SLIDE

    public static final Sound ENTITY_BREEZE_SLIDE

  - ### ENTITY_BREEZE_WHIRL

    public static final Sound ENTITY_BREEZE_WHIRL

  - ### ENTITY_BREEZE_WIND_BURST

    public static final Sound ENTITY_BREEZE_WIND_BURST

  - ### ENTITY_CAMEL_AMBIENT

    public static final Sound ENTITY_CAMEL_AMBIENT

  - ### ENTITY_CAMEL_DASH

    public static final Sound ENTITY_CAMEL_DASH

  - ### ENTITY_CAMEL_DASH_READY

    public static final Sound ENTITY_CAMEL_DASH_READY

  - ### ENTITY_CAMEL_DEATH

    public static final Sound ENTITY_CAMEL_DEATH

  - ### ENTITY_CAMEL_EAT

    public static final Sound ENTITY_CAMEL_EAT

  - ### ENTITY_CAMEL_HURT

    public static final Sound ENTITY_CAMEL_HURT

  - ### ENTITY_CAMEL_SADDLE

    public static final Sound ENTITY_CAMEL_SADDLE

  - ### ENTITY_CAMEL_SIT

    public static final Sound ENTITY_CAMEL_SIT

  - ### ENTITY_CAMEL_STAND

    public static final Sound ENTITY_CAMEL_STAND

  - ### ENTITY_CAMEL_STEP

    public static final Sound ENTITY_CAMEL_STEP

  - ### ENTITY_CAMEL_STEP_SAND

    public static final Sound ENTITY_CAMEL_STEP_SAND

  - ### ENTITY_CAT_AMBIENT

    public static final Sound ENTITY_CAT_AMBIENT

  - ### ENTITY_CAT_BEG_FOR_FOOD

    public static final Sound ENTITY_CAT_BEG_FOR_FOOD

  - ### ENTITY_CAT_DEATH

    public static final Sound ENTITY_CAT_DEATH

  - ### ENTITY_CAT_EAT

    public static final Sound ENTITY_CAT_EAT

  - ### ENTITY_CAT_HISS

    public static final Sound ENTITY_CAT_HISS

  - ### ENTITY_CAT_HURT

    public static final Sound ENTITY_CAT_HURT

  - ### ENTITY_CAT_PURR

    public static final Sound ENTITY_CAT_PURR

  - ### ENTITY_CAT_PURREOW

    public static final Sound ENTITY_CAT_PURREOW

  - ### ENTITY_CAT_STRAY_AMBIENT

    public static final Sound ENTITY_CAT_STRAY_AMBIENT

  - ### ENTITY_CHICKEN_AMBIENT

    public static final Sound ENTITY_CHICKEN_AMBIENT

  - ### ENTITY_CHICKEN_DEATH

    public static final Sound ENTITY_CHICKEN_DEATH

  - ### ENTITY_CHICKEN_EGG

    public static final Sound ENTITY_CHICKEN_EGG

  - ### ENTITY_CHICKEN_HURT

    public static final Sound ENTITY_CHICKEN_HURT

  - ### ENTITY_CHICKEN_STEP

    public static final Sound ENTITY_CHICKEN_STEP

  - ### ENTITY_COD_AMBIENT

    public static final Sound ENTITY_COD_AMBIENT

  - ### ENTITY_COD_DEATH

    public static final Sound ENTITY_COD_DEATH

  - ### ENTITY_COD_FLOP

    public static final Sound ENTITY_COD_FLOP

  - ### ENTITY_COD_HURT

    public static final Sound ENTITY_COD_HURT

  - ### ENTITY_COW_AMBIENT

    public static final Sound ENTITY_COW_AMBIENT

  - ### ENTITY_COW_DEATH

    public static final Sound ENTITY_COW_DEATH

  - ### ENTITY_COW_HURT

    public static final Sound ENTITY_COW_HURT

  - ### ENTITY_COW_MILK

    public static final Sound ENTITY_COW_MILK

  - ### ENTITY_COW_STEP

    public static final Sound ENTITY_COW_STEP

  - ### ENTITY_CREEPER_DEATH

    public static final Sound ENTITY_CREEPER_DEATH

  - ### ENTITY_CREEPER_HURT

    public static final Sound ENTITY_CREEPER_HURT

  - ### ENTITY_CREEPER_PRIMED

    public static final Sound ENTITY_CREEPER_PRIMED

  - ### ENTITY_DOLPHIN_AMBIENT

    public static final Sound ENTITY_DOLPHIN_AMBIENT

  - ### ENTITY_DOLPHIN_AMBIENT_WATER

    public static final Sound ENTITY_DOLPHIN_AMBIENT_WATER

  - ### ENTITY_DOLPHIN_ATTACK

    public static final Sound ENTITY_DOLPHIN_ATTACK

  - ### ENTITY_DOLPHIN_DEATH

    public static final Sound ENTITY_DOLPHIN_DEATH

  - ### ENTITY_DOLPHIN_EAT

    public static final Sound ENTITY_DOLPHIN_EAT

  - ### ENTITY_DOLPHIN_HURT

    public static final Sound ENTITY_DOLPHIN_HURT

  - ### ENTITY_DOLPHIN_JUMP

    public static final Sound ENTITY_DOLPHIN_JUMP

  - ### ENTITY_DOLPHIN_PLAY

    public static final Sound ENTITY_DOLPHIN_PLAY

  - ### ENTITY_DOLPHIN_SPLASH

    public static final Sound ENTITY_DOLPHIN_SPLASH

  - ### ENTITY_DOLPHIN_SWIM

    public static final Sound ENTITY_DOLPHIN_SWIM

  - ### ENTITY_DONKEY_AMBIENT

    public static final Sound ENTITY_DONKEY_AMBIENT

  - ### ENTITY_DONKEY_ANGRY

    public static final Sound ENTITY_DONKEY_ANGRY

  - ### ENTITY_DONKEY_CHEST

    public static final Sound ENTITY_DONKEY_CHEST

  - ### ENTITY_DONKEY_DEATH

    public static final Sound ENTITY_DONKEY_DEATH

  - ### ENTITY_DONKEY_EAT

    public static final Sound ENTITY_DONKEY_EAT

  - ### ENTITY_DONKEY_HURT

    public static final Sound ENTITY_DONKEY_HURT

  - ### ENTITY_DONKEY_JUMP

    public static final Sound ENTITY_DONKEY_JUMP

  - ### ENTITY_DRAGON_FIREBALL_EXPLODE

    public static final Sound ENTITY_DRAGON_FIREBALL_EXPLODE

  - ### ENTITY_DROWNED_AMBIENT

    public static final Sound ENTITY_DROWNED_AMBIENT

  - ### ENTITY_DROWNED_AMBIENT_WATER

    public static final Sound ENTITY_DROWNED_AMBIENT_WATER

  - ### ENTITY_DROWNED_DEATH

    public static final Sound ENTITY_DROWNED_DEATH

  - ### ENTITY_DROWNED_DEATH_WATER

    public static final Sound ENTITY_DROWNED_DEATH_WATER

  - ### ENTITY_DROWNED_HURT

    public static final Sound ENTITY_DROWNED_HURT

  - ### ENTITY_DROWNED_HURT_WATER

    public static final Sound ENTITY_DROWNED_HURT_WATER

  - ### ENTITY_DROWNED_SHOOT

    public static final Sound ENTITY_DROWNED_SHOOT

  - ### ENTITY_DROWNED_STEP

    public static final Sound ENTITY_DROWNED_STEP

  - ### ENTITY_DROWNED_SWIM

    public static final Sound ENTITY_DROWNED_SWIM

  - ### ENTITY_EGG_THROW

    public static final Sound ENTITY_EGG_THROW

  - ### ENTITY_ELDER_GUARDIAN_AMBIENT

    public static final Sound ENTITY_ELDER_GUARDIAN_AMBIENT

  - ### ENTITY_ELDER_GUARDIAN_AMBIENT_LAND

    public static final Sound ENTITY_ELDER_GUARDIAN_AMBIENT_LAND

  - ### ENTITY_ELDER_GUARDIAN_CURSE

    public static final Sound ENTITY_ELDER_GUARDIAN_CURSE

  - ### ENTITY_ELDER_GUARDIAN_DEATH

    public static final Sound ENTITY_ELDER_GUARDIAN_DEATH

  - ### ENTITY_ELDER_GUARDIAN_DEATH_LAND

    public static final Sound ENTITY_ELDER_GUARDIAN_DEATH_LAND

  - ### ENTITY_ELDER_GUARDIAN_FLOP

    public static final Sound ENTITY_ELDER_GUARDIAN_FLOP

  - ### ENTITY_ELDER_GUARDIAN_HURT

    public static final Sound ENTITY_ELDER_GUARDIAN_HURT

  - ### ENTITY_ELDER_GUARDIAN_HURT_LAND

    public static final Sound ENTITY_ELDER_GUARDIAN_HURT_LAND

  - ### ENTITY_ENDERMAN_AMBIENT

    public static final Sound ENTITY_ENDERMAN_AMBIENT

  - ### ENTITY_ENDERMAN_DEATH

    public static final Sound ENTITY_ENDERMAN_DEATH

  - ### ENTITY_ENDERMAN_HURT

    public static final Sound ENTITY_ENDERMAN_HURT

  - ### ENTITY_ENDERMAN_SCREAM

    public static final Sound ENTITY_ENDERMAN_SCREAM

  - ### ENTITY_ENDERMAN_STARE

    public static final Sound ENTITY_ENDERMAN_STARE

  - ### ENTITY_ENDERMAN_TELEPORT

    public static final Sound ENTITY_ENDERMAN_TELEPORT

  - ### ENTITY_ENDERMITE_AMBIENT

    public static final Sound ENTITY_ENDERMITE_AMBIENT

  - ### ENTITY_ENDERMITE_DEATH

    public static final Sound ENTITY_ENDERMITE_DEATH

  - ### ENTITY_ENDERMITE_HURT

    public static final Sound ENTITY_ENDERMITE_HURT

  - ### ENTITY_ENDERMITE_STEP

    public static final Sound ENTITY_ENDERMITE_STEP

  - ### ENTITY_ENDER_DRAGON_AMBIENT

    public static final Sound ENTITY_ENDER_DRAGON_AMBIENT

  - ### ENTITY_ENDER_DRAGON_DEATH

    public static final Sound ENTITY_ENDER_DRAGON_DEATH

  - ### ENTITY_ENDER_DRAGON_FLAP

    public static final Sound ENTITY_ENDER_DRAGON_FLAP

  - ### ENTITY_ENDER_DRAGON_GROWL

    public static final Sound ENTITY_ENDER_DRAGON_GROWL

  - ### ENTITY_ENDER_DRAGON_HURT

    public static final Sound ENTITY_ENDER_DRAGON_HURT

  - ### ENTITY_ENDER_DRAGON_SHOOT

    public static final Sound ENTITY_ENDER_DRAGON_SHOOT

  - ### ENTITY_ENDER_EYE_DEATH

    public static final Sound ENTITY_ENDER_EYE_DEATH

  - ### ENTITY_ENDER_EYE_LAUNCH

    public static final Sound ENTITY_ENDER_EYE_LAUNCH

  - ### ENTITY_ENDER_PEARL_THROW

    public static final Sound ENTITY_ENDER_PEARL_THROW

  - ### ENTITY_EVOKER_AMBIENT

    public static final Sound ENTITY_EVOKER_AMBIENT

  - ### ENTITY_EVOKER_CAST_SPELL

    public static final Sound ENTITY_EVOKER_CAST_SPELL

  - ### ENTITY_EVOKER_CELEBRATE

    public static final Sound ENTITY_EVOKER_CELEBRATE

  - ### ENTITY_EVOKER_DEATH

    public static final Sound ENTITY_EVOKER_DEATH

  - ### ENTITY_EVOKER_FANGS_ATTACK

    public static final Sound ENTITY_EVOKER_FANGS_ATTACK

  - ### ENTITY_EVOKER_HURT

    public static final Sound ENTITY_EVOKER_HURT

  - ### ENTITY_EVOKER_PREPARE_ATTACK

    public static final Sound ENTITY_EVOKER_PREPARE_ATTACK

  - ### ENTITY_EVOKER_PREPARE_SUMMON

    public static final Sound ENTITY_EVOKER_PREPARE_SUMMON

  - ### ENTITY_EVOKER_PREPARE_WOLOLO

    public static final Sound ENTITY_EVOKER_PREPARE_WOLOLO

  - ### ENTITY_EXPERIENCE_BOTTLE_THROW

    public static final Sound ENTITY_EXPERIENCE_BOTTLE_THROW

  - ### ENTITY_EXPERIENCE_ORB_PICKUP

    public static final Sound ENTITY_EXPERIENCE_ORB_PICKUP

  - ### ENTITY_FIREWORK_ROCKET_BLAST

    public static final Sound ENTITY_FIREWORK_ROCKET_BLAST

  - ### ENTITY_FIREWORK_ROCKET_BLAST_FAR

    public static final Sound ENTITY_FIREWORK_ROCKET_BLAST_FAR

  - ### ENTITY_FIREWORK_ROCKET_LARGE_BLAST

    public static final Sound ENTITY_FIREWORK_ROCKET_LARGE_BLAST

  - ### ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR

    public static final Sound ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR

  - ### ENTITY_FIREWORK_ROCKET_LAUNCH

    public static final Sound ENTITY_FIREWORK_ROCKET_LAUNCH

  - ### ENTITY_FIREWORK_ROCKET_SHOOT

    public static final Sound ENTITY_FIREWORK_ROCKET_SHOOT

  - ### ENTITY_FIREWORK_ROCKET_TWINKLE

    public static final Sound ENTITY_FIREWORK_ROCKET_TWINKLE

  - ### ENTITY_FIREWORK_ROCKET_TWINKLE_FAR

    public static final Sound ENTITY_FIREWORK_ROCKET_TWINKLE_FAR

  - ### ENTITY_FISHING_BOBBER_RETRIEVE

    public static final Sound ENTITY_FISHING_BOBBER_RETRIEVE

  - ### ENTITY_FISHING_BOBBER_SPLASH

    public static final Sound ENTITY_FISHING_BOBBER_SPLASH

  - ### ENTITY_FISHING_BOBBER_THROW

    public static final Sound ENTITY_FISHING_BOBBER_THROW

  - ### ENTITY_FISH_SWIM

    public static final Sound ENTITY_FISH_SWIM

  - ### ENTITY_FOX_AGGRO

    public static final Sound ENTITY_FOX_AGGRO

  - ### ENTITY_FOX_AMBIENT

    public static final Sound ENTITY_FOX_AMBIENT

  - ### ENTITY_FOX_BITE

    public static final Sound ENTITY_FOX_BITE

  - ### ENTITY_FOX_DEATH

    public static final Sound ENTITY_FOX_DEATH

  - ### ENTITY_FOX_EAT

    public static final Sound ENTITY_FOX_EAT

  - ### ENTITY_FOX_HURT

    public static final Sound ENTITY_FOX_HURT

  - ### ENTITY_FOX_SCREECH

    public static final Sound ENTITY_FOX_SCREECH

  - ### ENTITY_FOX_SLEEP

    public static final Sound ENTITY_FOX_SLEEP

  - ### ENTITY_FOX_SNIFF

    public static final Sound ENTITY_FOX_SNIFF

  - ### ENTITY_FOX_SPIT

    public static final Sound ENTITY_FOX_SPIT

  - ### ENTITY_FOX_TELEPORT

    public static final Sound ENTITY_FOX_TELEPORT

  - ### ENTITY_FROG_AMBIENT

    public static final Sound ENTITY_FROG_AMBIENT

  - ### ENTITY_FROG_DEATH

    public static final Sound ENTITY_FROG_DEATH

  - ### ENTITY_FROG_EAT

    public static final Sound ENTITY_FROG_EAT

  - ### ENTITY_FROG_HURT

    public static final Sound ENTITY_FROG_HURT

  - ### ENTITY_FROG_LAY_SPAWN

    public static final Sound ENTITY_FROG_LAY_SPAWN

  - ### ENTITY_FROG_LONG_JUMP

    public static final Sound ENTITY_FROG_LONG_JUMP

  - ### ENTITY_FROG_STEP

    public static final Sound ENTITY_FROG_STEP

  - ### ENTITY_FROG_TONGUE

    public static final Sound ENTITY_FROG_TONGUE

  - ### ENTITY_GENERIC_BIG_FALL

    public static final Sound ENTITY_GENERIC_BIG_FALL

  - ### ENTITY_GENERIC_BURN

    public static final Sound ENTITY_GENERIC_BURN

  - ### ENTITY_GENERIC_DEATH

    public static final Sound ENTITY_GENERIC_DEATH

  - ### ENTITY_GENERIC_DRINK

    public static final Sound ENTITY_GENERIC_DRINK

  - ### ENTITY_GENERIC_EAT

    public static final Sound ENTITY_GENERIC_EAT

  - ### ENTITY_GENERIC_EXPLODE

    public static final Sound ENTITY_GENERIC_EXPLODE

  - ### ENTITY_GENERIC_EXTINGUISH_FIRE

    public static final Sound ENTITY_GENERIC_EXTINGUISH_FIRE

  - ### ENTITY_GENERIC_HURT

    public static final Sound ENTITY_GENERIC_HURT

  - ### ENTITY_GENERIC_SMALL_FALL

    public static final Sound ENTITY_GENERIC_SMALL_FALL

  - ### ENTITY_GENERIC_SPLASH

    public static final Sound ENTITY_GENERIC_SPLASH

  - ### ENTITY_GENERIC_SWIM

    public static final Sound ENTITY_GENERIC_SWIM

  - ### ENTITY_GHAST_AMBIENT

    public static final Sound ENTITY_GHAST_AMBIENT

  - ### ENTITY_GHAST_DEATH

    public static final Sound ENTITY_GHAST_DEATH

  - ### ENTITY_GHAST_HURT

    public static final Sound ENTITY_GHAST_HURT

  - ### ENTITY_GHAST_SCREAM

    public static final Sound ENTITY_GHAST_SCREAM

  - ### ENTITY_GHAST_SHOOT

    public static final Sound ENTITY_GHAST_SHOOT

  - ### ENTITY_GHAST_WARN

    public static final Sound ENTITY_GHAST_WARN

  - ### ENTITY_GLOW_ITEM_FRAME_ADD_ITEM

    public static final Sound ENTITY_GLOW_ITEM_FRAME_ADD_ITEM

  - ### ENTITY_GLOW_ITEM_FRAME_BREAK

    public static final Sound ENTITY_GLOW_ITEM_FRAME_BREAK

  - ### ENTITY_GLOW_ITEM_FRAME_PLACE

    public static final Sound ENTITY_GLOW_ITEM_FRAME_PLACE

  - ### ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM

    public static final Sound ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM

  - ### ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM

    public static final Sound ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM

  - ### ENTITY_GLOW_SQUID_AMBIENT

    public static final Sound ENTITY_GLOW_SQUID_AMBIENT

  - ### ENTITY_GLOW_SQUID_DEATH

    public static final Sound ENTITY_GLOW_SQUID_DEATH

  - ### ENTITY_GLOW_SQUID_HURT

    public static final Sound ENTITY_GLOW_SQUID_HURT

  - ### ENTITY_GLOW_SQUID_SQUIRT

    public static final Sound ENTITY_GLOW_SQUID_SQUIRT

  - ### ENTITY_GOAT_AMBIENT

    public static final Sound ENTITY_GOAT_AMBIENT

  - ### ENTITY_GOAT_DEATH

    public static final Sound ENTITY_GOAT_DEATH

  - ### ENTITY_GOAT_EAT

    public static final Sound ENTITY_GOAT_EAT

  - ### ENTITY_GOAT_HORN_BREAK

    public static final Sound ENTITY_GOAT_HORN_BREAK

  - ### ENTITY_GOAT_HURT

    public static final Sound ENTITY_GOAT_HURT

  - ### ENTITY_GOAT_LONG_JUMP

    public static final Sound ENTITY_GOAT_LONG_JUMP

  - ### ENTITY_GOAT_MILK

    public static final Sound ENTITY_GOAT_MILK

  - ### ENTITY_GOAT_PREPARE_RAM

    public static final Sound ENTITY_GOAT_PREPARE_RAM

  - ### ENTITY_GOAT_RAM_IMPACT

    public static final Sound ENTITY_GOAT_RAM_IMPACT

  - ### ENTITY_GOAT_SCREAMING_AMBIENT

    public static final Sound ENTITY_GOAT_SCREAMING_AMBIENT

  - ### ENTITY_GOAT_SCREAMING_DEATH

    public static final Sound ENTITY_GOAT_SCREAMING_DEATH

  - ### ENTITY_GOAT_SCREAMING_EAT

    public static final Sound ENTITY_GOAT_SCREAMING_EAT

  - ### ENTITY_GOAT_SCREAMING_HORN_BREAK

    public static final Sound ENTITY_GOAT_SCREAMING_HORN_BREAK

  - ### ENTITY_GOAT_SCREAMING_HURT

    public static final Sound ENTITY_GOAT_SCREAMING_HURT

  - ### ENTITY_GOAT_SCREAMING_LONG_JUMP

    public static final Sound ENTITY_GOAT_SCREAMING_LONG_JUMP

  - ### ENTITY_GOAT_SCREAMING_MILK

    public static final Sound ENTITY_GOAT_SCREAMING_MILK

  - ### ENTITY_GOAT_SCREAMING_PREPARE_RAM

    public static final Sound ENTITY_GOAT_SCREAMING_PREPARE_RAM

  - ### ENTITY_GOAT_SCREAMING_RAM_IMPACT

    public static final Sound ENTITY_GOAT_SCREAMING_RAM_IMPACT

  - ### ENTITY_GOAT_STEP

    public static final Sound ENTITY_GOAT_STEP

  - ### ENTITY_GUARDIAN_AMBIENT

    public static final Sound ENTITY_GUARDIAN_AMBIENT

  - ### ENTITY_GUARDIAN_AMBIENT_LAND

    public static final Sound ENTITY_GUARDIAN_AMBIENT_LAND

  - ### ENTITY_GUARDIAN_ATTACK

    public static final Sound ENTITY_GUARDIAN_ATTACK

  - ### ENTITY_GUARDIAN_DEATH

    public static final Sound ENTITY_GUARDIAN_DEATH

  - ### ENTITY_GUARDIAN_DEATH_LAND

    public static final Sound ENTITY_GUARDIAN_DEATH_LAND

  - ### ENTITY_GUARDIAN_FLOP

    public static final Sound ENTITY_GUARDIAN_FLOP

  - ### ENTITY_GUARDIAN_HURT

    public static final Sound ENTITY_GUARDIAN_HURT

  - ### ENTITY_GUARDIAN_HURT_LAND

    public static final Sound ENTITY_GUARDIAN_HURT_LAND

  - ### ENTITY_HOGLIN_AMBIENT

    public static final Sound ENTITY_HOGLIN_AMBIENT

  - ### ENTITY_HOGLIN_ANGRY

    public static final Sound ENTITY_HOGLIN_ANGRY

  - ### ENTITY_HOGLIN_ATTACK

    public static final Sound ENTITY_HOGLIN_ATTACK

  - ### ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED

    public static final Sound ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED

  - ### ENTITY_HOGLIN_DEATH

    public static final Sound ENTITY_HOGLIN_DEATH

  - ### ENTITY_HOGLIN_HURT

    public static final Sound ENTITY_HOGLIN_HURT

  - ### ENTITY_HOGLIN_RETREAT

    public static final Sound ENTITY_HOGLIN_RETREAT

  - ### ENTITY_HOGLIN_STEP

    public static final Sound ENTITY_HOGLIN_STEP

  - ### ENTITY_HORSE_AMBIENT

    public static final Sound ENTITY_HORSE_AMBIENT

  - ### ENTITY_HORSE_ANGRY

    public static final Sound ENTITY_HORSE_ANGRY

  - ### ENTITY_HORSE_ARMOR

    public static final Sound ENTITY_HORSE_ARMOR

  - ### ENTITY_HORSE_BREATHE

    public static final Sound ENTITY_HORSE_BREATHE

  - ### ENTITY_HORSE_DEATH

    public static final Sound ENTITY_HORSE_DEATH

  - ### ENTITY_HORSE_EAT

    public static final Sound ENTITY_HORSE_EAT

  - ### ENTITY_HORSE_GALLOP

    public static final Sound ENTITY_HORSE_GALLOP

  - ### ENTITY_HORSE_HURT

    public static final Sound ENTITY_HORSE_HURT

  - ### ENTITY_HORSE_JUMP

    public static final Sound ENTITY_HORSE_JUMP

  - ### ENTITY_HORSE_LAND

    public static final Sound ENTITY_HORSE_LAND

  - ### ENTITY_HORSE_SADDLE

    public static final Sound ENTITY_HORSE_SADDLE

  - ### ENTITY_HORSE_STEP

    public static final Sound ENTITY_HORSE_STEP

  - ### ENTITY_HORSE_STEP_WOOD

    public static final Sound ENTITY_HORSE_STEP_WOOD

  - ### ENTITY_HOSTILE_BIG_FALL

    public static final Sound ENTITY_HOSTILE_BIG_FALL

  - ### ENTITY_HOSTILE_DEATH

    public static final Sound ENTITY_HOSTILE_DEATH

  - ### ENTITY_HOSTILE_HURT

    public static final Sound ENTITY_HOSTILE_HURT

  - ### ENTITY_HOSTILE_SMALL_FALL

    public static final Sound ENTITY_HOSTILE_SMALL_FALL

  - ### ENTITY_HOSTILE_SPLASH

    public static final Sound ENTITY_HOSTILE_SPLASH

  - ### ENTITY_HOSTILE_SWIM

    public static final Sound ENTITY_HOSTILE_SWIM

  - ### ENTITY_HUSK_AMBIENT

    public static final Sound ENTITY_HUSK_AMBIENT

  - ### ENTITY_HUSK_CONVERTED_TO_ZOMBIE

    public static final Sound ENTITY_HUSK_CONVERTED_TO_ZOMBIE

  - ### ENTITY_HUSK_DEATH

    public static final Sound ENTITY_HUSK_DEATH

  - ### ENTITY_HUSK_HURT

    public static final Sound ENTITY_HUSK_HURT

  - ### ENTITY_HUSK_STEP

    public static final Sound ENTITY_HUSK_STEP

  - ### ENTITY_ILLUSIONER_AMBIENT

    public static final Sound ENTITY_ILLUSIONER_AMBIENT

  - ### ENTITY_ILLUSIONER_CAST_SPELL

    public static final Sound ENTITY_ILLUSIONER_CAST_SPELL

  - ### ENTITY_ILLUSIONER_DEATH

    public static final Sound ENTITY_ILLUSIONER_DEATH

  - ### ENTITY_ILLUSIONER_HURT

    public static final Sound ENTITY_ILLUSIONER_HURT

  - ### ENTITY_ILLUSIONER_MIRROR_MOVE

    public static final Sound ENTITY_ILLUSIONER_MIRROR_MOVE

  - ### ENTITY_ILLUSIONER_PREPARE_BLINDNESS

    public static final Sound ENTITY_ILLUSIONER_PREPARE_BLINDNESS

  - ### ENTITY_ILLUSIONER_PREPARE_MIRROR

    public static final Sound ENTITY_ILLUSIONER_PREPARE_MIRROR

  - ### ENTITY_IRON_GOLEM_ATTACK

    public static final Sound ENTITY_IRON_GOLEM_ATTACK

  - ### ENTITY_IRON_GOLEM_DAMAGE

    public static final Sound ENTITY_IRON_GOLEM_DAMAGE

  - ### ENTITY_IRON_GOLEM_DEATH

    public static final Sound ENTITY_IRON_GOLEM_DEATH

  - ### ENTITY_IRON_GOLEM_HURT

    public static final Sound ENTITY_IRON_GOLEM_HURT

  - ### ENTITY_IRON_GOLEM_REPAIR

    public static final Sound ENTITY_IRON_GOLEM_REPAIR

  - ### ENTITY_IRON_GOLEM_STEP

    public static final Sound ENTITY_IRON_GOLEM_STEP

  - ### ENTITY_ITEM_BREAK

    public static final Sound ENTITY_ITEM_BREAK

  - ### ENTITY_ITEM_FRAME_ADD_ITEM

    public static final Sound ENTITY_ITEM_FRAME_ADD_ITEM

  - ### ENTITY_ITEM_FRAME_BREAK

    public static final Sound ENTITY_ITEM_FRAME_BREAK

  - ### ENTITY_ITEM_FRAME_PLACE

    public static final Sound ENTITY_ITEM_FRAME_PLACE

  - ### ENTITY_ITEM_FRAME_REMOVE_ITEM

    public static final Sound ENTITY_ITEM_FRAME_REMOVE_ITEM

  - ### ENTITY_ITEM_FRAME_ROTATE_ITEM

    public static final Sound ENTITY_ITEM_FRAME_ROTATE_ITEM

  - ### ENTITY_ITEM_PICKUP

    public static final Sound ENTITY_ITEM_PICKUP

  - ### ENTITY_LEASH_KNOT_BREAK

    public static final Sound ENTITY_LEASH_KNOT_BREAK

  - ### ENTITY_LEASH_KNOT_PLACE

    public static final Sound ENTITY_LEASH_KNOT_PLACE

  - ### ENTITY_LIGHTNING_BOLT_IMPACT

    public static final Sound ENTITY_LIGHTNING_BOLT_IMPACT

  - ### ENTITY_LIGHTNING_BOLT_THUNDER

    public static final Sound ENTITY_LIGHTNING_BOLT_THUNDER

  - ### ENTITY_LINGERING_POTION_THROW

    public static final Sound ENTITY_LINGERING_POTION_THROW

  - ### ENTITY_LLAMA_AMBIENT

    public static final Sound ENTITY_LLAMA_AMBIENT

  - ### ENTITY_LLAMA_ANGRY

    public static final Sound ENTITY_LLAMA_ANGRY

  - ### ENTITY_LLAMA_CHEST

    public static final Sound ENTITY_LLAMA_CHEST

  - ### ENTITY_LLAMA_DEATH

    public static final Sound ENTITY_LLAMA_DEATH

  - ### ENTITY_LLAMA_EAT

    public static final Sound ENTITY_LLAMA_EAT

  - ### ENTITY_LLAMA_HURT

    public static final Sound ENTITY_LLAMA_HURT

  - ### ENTITY_LLAMA_SPIT

    public static final Sound ENTITY_LLAMA_SPIT

  - ### ENTITY_LLAMA_STEP

    public static final Sound ENTITY_LLAMA_STEP

  - ### ENTITY_LLAMA_SWAG

    public static final Sound ENTITY_LLAMA_SWAG

  - ### ENTITY_MAGMA_CUBE_DEATH

    public static final Sound ENTITY_MAGMA_CUBE_DEATH

  - ### ENTITY_MAGMA_CUBE_DEATH_SMALL

    public static final Sound ENTITY_MAGMA_CUBE_DEATH_SMALL

  - ### ENTITY_MAGMA_CUBE_HURT

    public static final Sound ENTITY_MAGMA_CUBE_HURT

  - ### ENTITY_MAGMA_CUBE_HURT_SMALL

    public static final Sound ENTITY_MAGMA_CUBE_HURT_SMALL

  - ### ENTITY_MAGMA_CUBE_JUMP

    public static final Sound ENTITY_MAGMA_CUBE_JUMP

  - ### ENTITY_MAGMA_CUBE_SQUISH

    public static final Sound ENTITY_MAGMA_CUBE_SQUISH

  - ### ENTITY_MAGMA_CUBE_SQUISH_SMALL

    public static final Sound ENTITY_MAGMA_CUBE_SQUISH_SMALL

  - ### ENTITY_MINECART_INSIDE

    public static final Sound ENTITY_MINECART_INSIDE

  - ### ENTITY_MINECART_INSIDE_UNDERWATER

    public static final Sound ENTITY_MINECART_INSIDE_UNDERWATER

  - ### ENTITY_MINECART_RIDING

    public static final Sound ENTITY_MINECART_RIDING

  - ### ENTITY_MOOSHROOM_CONVERT

    public static final Sound ENTITY_MOOSHROOM_CONVERT

  - ### ENTITY_MOOSHROOM_EAT

    public static final Sound ENTITY_MOOSHROOM_EAT

  - ### ENTITY_MOOSHROOM_MILK

    public static final Sound ENTITY_MOOSHROOM_MILK

  - ### ENTITY_MOOSHROOM_SHEAR

    public static final Sound ENTITY_MOOSHROOM_SHEAR

  - ### ENTITY_MOOSHROOM_SUSPICIOUS_MILK

    public static final Sound ENTITY_MOOSHROOM_SUSPICIOUS_MILK

  - ### ENTITY_MULE_AMBIENT

    public static final Sound ENTITY_MULE_AMBIENT

  - ### ENTITY_MULE_ANGRY

    public static final Sound ENTITY_MULE_ANGRY

  - ### ENTITY_MULE_CHEST

    public static final Sound ENTITY_MULE_CHEST

  - ### ENTITY_MULE_DEATH

    public static final Sound ENTITY_MULE_DEATH

  - ### ENTITY_MULE_EAT

    public static final Sound ENTITY_MULE_EAT

  - ### ENTITY_MULE_HURT

    public static final Sound ENTITY_MULE_HURT

  - ### ENTITY_MULE_JUMP

    public static final Sound ENTITY_MULE_JUMP

  - ### ENTITY_OCELOT_AMBIENT

    public static final Sound ENTITY_OCELOT_AMBIENT

  - ### ENTITY_OCELOT_DEATH

    public static final Sound ENTITY_OCELOT_DEATH

  - ### ENTITY_OCELOT_HURT

    public static final Sound ENTITY_OCELOT_HURT

  - ### ENTITY_PAINTING_BREAK

    public static final Sound ENTITY_PAINTING_BREAK

  - ### ENTITY_PAINTING_PLACE

    public static final Sound ENTITY_PAINTING_PLACE

  - ### ENTITY_PANDA_AGGRESSIVE_AMBIENT

    public static final Sound ENTITY_PANDA_AGGRESSIVE_AMBIENT

  - ### ENTITY_PANDA_AMBIENT

    public static final Sound ENTITY_PANDA_AMBIENT

  - ### ENTITY_PANDA_BITE

    public static final Sound ENTITY_PANDA_BITE

  - ### ENTITY_PANDA_CANT_BREED

    public static final Sound ENTITY_PANDA_CANT_BREED

  - ### ENTITY_PANDA_DEATH

    public static final Sound ENTITY_PANDA_DEATH

  - ### ENTITY_PANDA_EAT

    public static final Sound ENTITY_PANDA_EAT

  - ### ENTITY_PANDA_HURT

    public static final Sound ENTITY_PANDA_HURT

  - ### ENTITY_PANDA_PRE_SNEEZE

    public static final Sound ENTITY_PANDA_PRE_SNEEZE

  - ### ENTITY_PANDA_SNEEZE

    public static final Sound ENTITY_PANDA_SNEEZE

  - ### ENTITY_PANDA_STEP

    public static final Sound ENTITY_PANDA_STEP

  - ### ENTITY_PANDA_WORRIED_AMBIENT

    public static final Sound ENTITY_PANDA_WORRIED_AMBIENT

  - ### ENTITY_PARROT_AMBIENT

    public static final Sound ENTITY_PARROT_AMBIENT

  - ### ENTITY_PARROT_DEATH

    public static final Sound ENTITY_PARROT_DEATH

  - ### ENTITY_PARROT_EAT

    public static final Sound ENTITY_PARROT_EAT

  - ### ENTITY_PARROT_FLY

    public static final Sound ENTITY_PARROT_FLY

  - ### ENTITY_PARROT_HURT

    public static final Sound ENTITY_PARROT_HURT

  - ### ENTITY_PARROT_IMITATE_BLAZE

    public static final Sound ENTITY_PARROT_IMITATE_BLAZE

  - ### ENTITY_PARROT_IMITATE_BOGGED

    public static final Sound ENTITY_PARROT_IMITATE_BOGGED

  - ### ENTITY_PARROT_IMITATE_BREEZE

    public static final Sound ENTITY_PARROT_IMITATE_BREEZE

  - ### ENTITY_PARROT_IMITATE_CREEPER

    public static final Sound ENTITY_PARROT_IMITATE_CREEPER

  - ### ENTITY_PARROT_IMITATE_DROWNED

    public static final Sound ENTITY_PARROT_IMITATE_DROWNED

  - ### ENTITY_PARROT_IMITATE_ELDER_GUARDIAN

    public static final Sound ENTITY_PARROT_IMITATE_ELDER_GUARDIAN

  - ### ENTITY_PARROT_IMITATE_ENDERMITE

    public static final Sound ENTITY_PARROT_IMITATE_ENDERMITE

  - ### ENTITY_PARROT_IMITATE_ENDER_DRAGON

    public static final Sound ENTITY_PARROT_IMITATE_ENDER_DRAGON

  - ### ENTITY_PARROT_IMITATE_EVOKER

    public static final Sound ENTITY_PARROT_IMITATE_EVOKER

  - ### ENTITY_PARROT_IMITATE_GHAST

    public static final Sound ENTITY_PARROT_IMITATE_GHAST

  - ### ENTITY_PARROT_IMITATE_GUARDIAN

    public static final Sound ENTITY_PARROT_IMITATE_GUARDIAN

  - ### ENTITY_PARROT_IMITATE_HOGLIN

    public static final Sound ENTITY_PARROT_IMITATE_HOGLIN

  - ### ENTITY_PARROT_IMITATE_HUSK

    public static final Sound ENTITY_PARROT_IMITATE_HUSK

  - ### ENTITY_PARROT_IMITATE_ILLUSIONER

    public static final Sound ENTITY_PARROT_IMITATE_ILLUSIONER

  - ### ENTITY_PARROT_IMITATE_MAGMA_CUBE

    public static final Sound ENTITY_PARROT_IMITATE_MAGMA_CUBE

  - ### ENTITY_PARROT_IMITATE_PHANTOM

    public static final Sound ENTITY_PARROT_IMITATE_PHANTOM

  - ### ENTITY_PARROT_IMITATE_PIGLIN

    public static final Sound ENTITY_PARROT_IMITATE_PIGLIN

  - ### ENTITY_PARROT_IMITATE_PIGLIN_BRUTE

    public static final Sound ENTITY_PARROT_IMITATE_PIGLIN_BRUTE

  - ### ENTITY_PARROT_IMITATE_PILLAGER

    public static final Sound ENTITY_PARROT_IMITATE_PILLAGER

  - ### ENTITY_PARROT_IMITATE_RAVAGER

    public static final Sound ENTITY_PARROT_IMITATE_RAVAGER

  - ### ENTITY_PARROT_IMITATE_SHULKER

    public static final Sound ENTITY_PARROT_IMITATE_SHULKER

  - ### ENTITY_PARROT_IMITATE_SILVERFISH

    public static final Sound ENTITY_PARROT_IMITATE_SILVERFISH

  - ### ENTITY_PARROT_IMITATE_SKELETON

    public static final Sound ENTITY_PARROT_IMITATE_SKELETON

  - ### ENTITY_PARROT_IMITATE_SLIME

    public static final Sound ENTITY_PARROT_IMITATE_SLIME

  - ### ENTITY_PARROT_IMITATE_SPIDER

    public static final Sound ENTITY_PARROT_IMITATE_SPIDER

  - ### ENTITY_PARROT_IMITATE_STRAY

    public static final Sound ENTITY_PARROT_IMITATE_STRAY

  - ### ENTITY_PARROT_IMITATE_VEX

    public static final Sound ENTITY_PARROT_IMITATE_VEX

  - ### ENTITY_PARROT_IMITATE_VINDICATOR

    public static final Sound ENTITY_PARROT_IMITATE_VINDICATOR

  - ### ENTITY_PARROT_IMITATE_WARDEN

    public static final Sound ENTITY_PARROT_IMITATE_WARDEN

  - ### ENTITY_PARROT_IMITATE_WITCH

    public static final Sound ENTITY_PARROT_IMITATE_WITCH

  - ### ENTITY_PARROT_IMITATE_WITHER

    public static final Sound ENTITY_PARROT_IMITATE_WITHER

  - ### ENTITY_PARROT_IMITATE_WITHER_SKELETON

    public static final Sound ENTITY_PARROT_IMITATE_WITHER_SKELETON

  - ### ENTITY_PARROT_IMITATE_ZOGLIN

    public static final Sound ENTITY_PARROT_IMITATE_ZOGLIN

  - ### ENTITY_PARROT_IMITATE_ZOMBIE

    public static final Sound ENTITY_PARROT_IMITATE_ZOMBIE

  - ### ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER

    public static final Sound ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER

  - ### ENTITY_PARROT_STEP

    public static final Sound ENTITY_PARROT_STEP

  - ### ENTITY_PHANTOM_AMBIENT

    public static final Sound ENTITY_PHANTOM_AMBIENT

  - ### ENTITY_PHANTOM_BITE

    public static final Sound ENTITY_PHANTOM_BITE

  - ### ENTITY_PHANTOM_DEATH

    public static final Sound ENTITY_PHANTOM_DEATH

  - ### ENTITY_PHANTOM_FLAP

    public static final Sound ENTITY_PHANTOM_FLAP

  - ### ENTITY_PHANTOM_HURT

    public static final Sound ENTITY_PHANTOM_HURT

  - ### ENTITY_PHANTOM_SWOOP

    public static final Sound ENTITY_PHANTOM_SWOOP

  - ### ENTITY_PIGLIN_ADMIRING_ITEM

    public static final Sound ENTITY_PIGLIN_ADMIRING_ITEM

  - ### ENTITY_PIGLIN_AMBIENT

    public static final Sound ENTITY_PIGLIN_AMBIENT

  - ### ENTITY_PIGLIN_ANGRY

    public static final Sound ENTITY_PIGLIN_ANGRY

  - ### ENTITY_PIGLIN_BRUTE_AMBIENT

    public static final Sound ENTITY_PIGLIN_BRUTE_AMBIENT

  - ### ENTITY_PIGLIN_BRUTE_ANGRY

    public static final Sound ENTITY_PIGLIN_BRUTE_ANGRY

  - ### ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED

    public static final Sound ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED

  - ### ENTITY_PIGLIN_BRUTE_DEATH

    public static final Sound ENTITY_PIGLIN_BRUTE_DEATH

  - ### ENTITY_PIGLIN_BRUTE_HURT

    public static final Sound ENTITY_PIGLIN_BRUTE_HURT

  - ### ENTITY_PIGLIN_BRUTE_STEP

    public static final Sound ENTITY_PIGLIN_BRUTE_STEP

  - ### ENTITY_PIGLIN_CELEBRATE

    public static final Sound ENTITY_PIGLIN_CELEBRATE

  - ### ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED

    public static final Sound ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED

  - ### ENTITY_PIGLIN_DEATH

    public static final Sound ENTITY_PIGLIN_DEATH

  - ### ENTITY_PIGLIN_HURT

    public static final Sound ENTITY_PIGLIN_HURT

  - ### ENTITY_PIGLIN_JEALOUS

    public static final Sound ENTITY_PIGLIN_JEALOUS

  - ### ENTITY_PIGLIN_RETREAT

    public static final Sound ENTITY_PIGLIN_RETREAT

  - ### ENTITY_PIGLIN_STEP

    public static final Sound ENTITY_PIGLIN_STEP

  - ### ENTITY_PIG_AMBIENT

    public static final Sound ENTITY_PIG_AMBIENT

  - ### ENTITY_PIG_DEATH

    public static final Sound ENTITY_PIG_DEATH

  - ### ENTITY_PIG_HURT

    public static final Sound ENTITY_PIG_HURT

  - ### ENTITY_PIG_SADDLE

    public static final Sound ENTITY_PIG_SADDLE

  - ### ENTITY_PIG_STEP

    public static final Sound ENTITY_PIG_STEP

  - ### ENTITY_PILLAGER_AMBIENT

    public static final Sound ENTITY_PILLAGER_AMBIENT

  - ### ENTITY_PILLAGER_CELEBRATE

    public static final Sound ENTITY_PILLAGER_CELEBRATE

  - ### ENTITY_PILLAGER_DEATH

    public static final Sound ENTITY_PILLAGER_DEATH

  - ### ENTITY_PILLAGER_HURT

    public static final Sound ENTITY_PILLAGER_HURT

  - ### ENTITY_PLAYER_ATTACK_CRIT

    public static final Sound ENTITY_PLAYER_ATTACK_CRIT

  - ### ENTITY_PLAYER_ATTACK_KNOCKBACK

    public static final Sound ENTITY_PLAYER_ATTACK_KNOCKBACK

  - ### ENTITY_PLAYER_ATTACK_NODAMAGE

    public static final Sound ENTITY_PLAYER_ATTACK_NODAMAGE

  - ### ENTITY_PLAYER_ATTACK_STRONG

    public static final Sound ENTITY_PLAYER_ATTACK_STRONG

  - ### ENTITY_PLAYER_ATTACK_SWEEP

    public static final Sound ENTITY_PLAYER_ATTACK_SWEEP

  - ### ENTITY_PLAYER_ATTACK_WEAK

    public static final Sound ENTITY_PLAYER_ATTACK_WEAK

  - ### ENTITY_PLAYER_BIG_FALL

    public static final Sound ENTITY_PLAYER_BIG_FALL

  - ### ENTITY_PLAYER_BREATH

    public static final Sound ENTITY_PLAYER_BREATH

  - ### ENTITY_PLAYER_BURP

    public static final Sound ENTITY_PLAYER_BURP

  - ### ENTITY_PLAYER_DEATH

    public static final Sound ENTITY_PLAYER_DEATH

  - ### ENTITY_PLAYER_HURT

    public static final Sound ENTITY_PLAYER_HURT

  - ### ENTITY_PLAYER_HURT_DROWN

    public static final Sound ENTITY_PLAYER_HURT_DROWN

  - ### ENTITY_PLAYER_HURT_FREEZE

    public static final Sound ENTITY_PLAYER_HURT_FREEZE

  - ### ENTITY_PLAYER_HURT_ON_FIRE

    public static final Sound ENTITY_PLAYER_HURT_ON_FIRE

  - ### ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH

    public static final Sound ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH

  - ### ENTITY_PLAYER_LEVELUP

    public static final Sound ENTITY_PLAYER_LEVELUP

  - ### ENTITY_PLAYER_SMALL_FALL

    public static final Sound ENTITY_PLAYER_SMALL_FALL

  - ### ENTITY_PLAYER_SPLASH

    public static final Sound ENTITY_PLAYER_SPLASH

  - ### ENTITY_PLAYER_SPLASH_HIGH_SPEED

    public static final Sound ENTITY_PLAYER_SPLASH_HIGH_SPEED

  - ### ENTITY_PLAYER_SWIM

    public static final Sound ENTITY_PLAYER_SWIM

  - ### ENTITY_PLAYER_TELEPORT

    public static final Sound ENTITY_PLAYER_TELEPORT

  - ### ENTITY_POLAR_BEAR_AMBIENT

    public static final Sound ENTITY_POLAR_BEAR_AMBIENT

  - ### ENTITY_POLAR_BEAR_AMBIENT_BABY

    public static final Sound ENTITY_POLAR_BEAR_AMBIENT_BABY

  - ### ENTITY_POLAR_BEAR_DEATH

    public static final Sound ENTITY_POLAR_BEAR_DEATH

  - ### ENTITY_POLAR_BEAR_HURT

    public static final Sound ENTITY_POLAR_BEAR_HURT

  - ### ENTITY_POLAR_BEAR_STEP

    public static final Sound ENTITY_POLAR_BEAR_STEP

  - ### ENTITY_POLAR_BEAR_WARNING

    public static final Sound ENTITY_POLAR_BEAR_WARNING

  - ### ENTITY_PUFFER_FISH_AMBIENT

    public static final Sound ENTITY_PUFFER_FISH_AMBIENT

  - ### ENTITY_PUFFER_FISH_BLOW_OUT

    public static final Sound ENTITY_PUFFER_FISH_BLOW_OUT

  - ### ENTITY_PUFFER_FISH_BLOW_UP

    public static final Sound ENTITY_PUFFER_FISH_BLOW_UP

  - ### ENTITY_PUFFER_FISH_DEATH

    public static final Sound ENTITY_PUFFER_FISH_DEATH

  - ### ENTITY_PUFFER_FISH_FLOP

    public static final Sound ENTITY_PUFFER_FISH_FLOP

  - ### ENTITY_PUFFER_FISH_HURT

    public static final Sound ENTITY_PUFFER_FISH_HURT

  - ### ENTITY_PUFFER_FISH_STING

    public static final Sound ENTITY_PUFFER_FISH_STING

  - ### ENTITY_RABBIT_AMBIENT

    public static final Sound ENTITY_RABBIT_AMBIENT

  - ### ENTITY_RABBIT_ATTACK

    public static final Sound ENTITY_RABBIT_ATTACK

  - ### ENTITY_RABBIT_DEATH

    public static final Sound ENTITY_RABBIT_DEATH

  - ### ENTITY_RABBIT_HURT

    public static final Sound ENTITY_RABBIT_HURT

  - ### ENTITY_RABBIT_JUMP

    public static final Sound ENTITY_RABBIT_JUMP

  - ### ENTITY_RAVAGER_AMBIENT

    public static final Sound ENTITY_RAVAGER_AMBIENT

  - ### ENTITY_RAVAGER_ATTACK

    public static final Sound ENTITY_RAVAGER_ATTACK

  - ### ENTITY_RAVAGER_CELEBRATE

    public static final Sound ENTITY_RAVAGER_CELEBRATE

  - ### ENTITY_RAVAGER_DEATH

    public static final Sound ENTITY_RAVAGER_DEATH

  - ### ENTITY_RAVAGER_HURT

    public static final Sound ENTITY_RAVAGER_HURT

  - ### ENTITY_RAVAGER_ROAR

    public static final Sound ENTITY_RAVAGER_ROAR

  - ### ENTITY_RAVAGER_STEP

    public static final Sound ENTITY_RAVAGER_STEP

  - ### ENTITY_RAVAGER_STUNNED

    public static final Sound ENTITY_RAVAGER_STUNNED

  - ### ENTITY_SALMON_AMBIENT

    public static final Sound ENTITY_SALMON_AMBIENT

  - ### ENTITY_SALMON_DEATH

    public static final Sound ENTITY_SALMON_DEATH

  - ### ENTITY_SALMON_FLOP

    public static final Sound ENTITY_SALMON_FLOP

  - ### ENTITY_SALMON_HURT

    public static final Sound ENTITY_SALMON_HURT

  - ### ENTITY_SHEEP_AMBIENT

    public static final Sound ENTITY_SHEEP_AMBIENT

  - ### ENTITY_SHEEP_DEATH

    public static final Sound ENTITY_SHEEP_DEATH

  - ### ENTITY_SHEEP_HURT

    public static final Sound ENTITY_SHEEP_HURT

  - ### ENTITY_SHEEP_SHEAR

    public static final Sound ENTITY_SHEEP_SHEAR

  - ### ENTITY_SHEEP_STEP

    public static final Sound ENTITY_SHEEP_STEP

  - ### ENTITY_SHULKER_AMBIENT

    public static final Sound ENTITY_SHULKER_AMBIENT

  - ### ENTITY_SHULKER_BULLET_HIT

    public static final Sound ENTITY_SHULKER_BULLET_HIT

  - ### ENTITY_SHULKER_BULLET_HURT

    public static final Sound ENTITY_SHULKER_BULLET_HURT

  - ### ENTITY_SHULKER_CLOSE

    public static final Sound ENTITY_SHULKER_CLOSE

  - ### ENTITY_SHULKER_DEATH

    public static final Sound ENTITY_SHULKER_DEATH

  - ### ENTITY_SHULKER_HURT

    public static final Sound ENTITY_SHULKER_HURT

  - ### ENTITY_SHULKER_HURT_CLOSED

    public static final Sound ENTITY_SHULKER_HURT_CLOSED

  - ### ENTITY_SHULKER_OPEN

    public static final Sound ENTITY_SHULKER_OPEN

  - ### ENTITY_SHULKER_SHOOT

    public static final Sound ENTITY_SHULKER_SHOOT

  - ### ENTITY_SHULKER_TELEPORT

    public static final Sound ENTITY_SHULKER_TELEPORT

  - ### ENTITY_SILVERFISH_AMBIENT

    public static final Sound ENTITY_SILVERFISH_AMBIENT

  - ### ENTITY_SILVERFISH_DEATH

    public static final Sound ENTITY_SILVERFISH_DEATH

  - ### ENTITY_SILVERFISH_HURT

    public static final Sound ENTITY_SILVERFISH_HURT

  - ### ENTITY_SILVERFISH_STEP

    public static final Sound ENTITY_SILVERFISH_STEP

  - ### ENTITY_SKELETON_AMBIENT

    public static final Sound ENTITY_SKELETON_AMBIENT

  - ### ENTITY_SKELETON_CONVERTED_TO_STRAY

    public static final Sound ENTITY_SKELETON_CONVERTED_TO_STRAY

  - ### ENTITY_SKELETON_DEATH

    public static final Sound ENTITY_SKELETON_DEATH

  - ### ENTITY_SKELETON_HORSE_AMBIENT

    public static final Sound ENTITY_SKELETON_HORSE_AMBIENT

  - ### ENTITY_SKELETON_HORSE_AMBIENT_WATER

    public static final Sound ENTITY_SKELETON_HORSE_AMBIENT_WATER

  - ### ENTITY_SKELETON_HORSE_DEATH

    public static final Sound ENTITY_SKELETON_HORSE_DEATH

  - ### ENTITY_SKELETON_HORSE_GALLOP_WATER

    public static final Sound ENTITY_SKELETON_HORSE_GALLOP_WATER

  - ### ENTITY_SKELETON_HORSE_HURT

    public static final Sound ENTITY_SKELETON_HORSE_HURT

  - ### ENTITY_SKELETON_HORSE_JUMP_WATER

    public static final Sound ENTITY_SKELETON_HORSE_JUMP_WATER

  - ### ENTITY_SKELETON_HORSE_STEP_WATER

    public static final Sound ENTITY_SKELETON_HORSE_STEP_WATER

  - ### ENTITY_SKELETON_HORSE_SWIM

    public static final Sound ENTITY_SKELETON_HORSE_SWIM

  - ### ENTITY_SKELETON_HURT

    public static final Sound ENTITY_SKELETON_HURT

  - ### ENTITY_SKELETON_SHOOT

    public static final Sound ENTITY_SKELETON_SHOOT

  - ### ENTITY_SKELETON_STEP

    public static final Sound ENTITY_SKELETON_STEP

  - ### ENTITY_SLIME_ATTACK

    public static final Sound ENTITY_SLIME_ATTACK

  - ### ENTITY_SLIME_DEATH

    public static final Sound ENTITY_SLIME_DEATH

  - ### ENTITY_SLIME_DEATH_SMALL

    public static final Sound ENTITY_SLIME_DEATH_SMALL

  - ### ENTITY_SLIME_HURT

    public static final Sound ENTITY_SLIME_HURT

  - ### ENTITY_SLIME_HURT_SMALL

    public static final Sound ENTITY_SLIME_HURT_SMALL

  - ### ENTITY_SLIME_JUMP

    public static final Sound ENTITY_SLIME_JUMP

  - ### ENTITY_SLIME_JUMP_SMALL

    public static final Sound ENTITY_SLIME_JUMP_SMALL

  - ### ENTITY_SLIME_SQUISH

    public static final Sound ENTITY_SLIME_SQUISH

  - ### ENTITY_SLIME_SQUISH_SMALL

    public static final Sound ENTITY_SLIME_SQUISH_SMALL

  - ### ENTITY_SNIFFER_DEATH

    public static final Sound ENTITY_SNIFFER_DEATH

  - ### ENTITY_SNIFFER_DIGGING

    public static final Sound ENTITY_SNIFFER_DIGGING

  - ### ENTITY_SNIFFER_DIGGING_STOP

    public static final Sound ENTITY_SNIFFER_DIGGING_STOP

  - ### ENTITY_SNIFFER_DROP_SEED

    public static final Sound ENTITY_SNIFFER_DROP_SEED

  - ### ENTITY_SNIFFER_EAT

    public static final Sound ENTITY_SNIFFER_EAT

  - ### ENTITY_SNIFFER_HAPPY

    public static final Sound ENTITY_SNIFFER_HAPPY

  - ### ENTITY_SNIFFER_HURT

    public static final Sound ENTITY_SNIFFER_HURT

  - ### ENTITY_SNIFFER_IDLE

    public static final Sound ENTITY_SNIFFER_IDLE

  - ### ENTITY_SNIFFER_SCENTING

    public static final Sound ENTITY_SNIFFER_SCENTING

  - ### ENTITY_SNIFFER_SEARCHING

    public static final Sound ENTITY_SNIFFER_SEARCHING

  - ### ENTITY_SNIFFER_SNIFFING

    public static final Sound ENTITY_SNIFFER_SNIFFING

  - ### ENTITY_SNIFFER_STEP

    public static final Sound ENTITY_SNIFFER_STEP

  - ### ENTITY_SNOWBALL_THROW

    public static final Sound ENTITY_SNOWBALL_THROW

  - ### ENTITY_SNOW_GOLEM_AMBIENT

    public static final Sound ENTITY_SNOW_GOLEM_AMBIENT

  - ### ENTITY_SNOW_GOLEM_DEATH

    public static final Sound ENTITY_SNOW_GOLEM_DEATH

  - ### ENTITY_SNOW_GOLEM_HURT

    public static final Sound ENTITY_SNOW_GOLEM_HURT

  - ### ENTITY_SNOW_GOLEM_SHEAR

    public static final Sound ENTITY_SNOW_GOLEM_SHEAR

  - ### ENTITY_SNOW_GOLEM_SHOOT

    public static final Sound ENTITY_SNOW_GOLEM_SHOOT

  - ### ENTITY_SPIDER_AMBIENT

    public static final Sound ENTITY_SPIDER_AMBIENT

  - ### ENTITY_SPIDER_DEATH

    public static final Sound ENTITY_SPIDER_DEATH

  - ### ENTITY_SPIDER_HURT

    public static final Sound ENTITY_SPIDER_HURT

  - ### ENTITY_SPIDER_STEP

    public static final Sound ENTITY_SPIDER_STEP

  - ### ENTITY_SPLASH_POTION_BREAK

    public static final Sound ENTITY_SPLASH_POTION_BREAK

  - ### ENTITY_SPLASH_POTION_THROW

    public static final Sound ENTITY_SPLASH_POTION_THROW

  - ### ENTITY_SQUID_AMBIENT

    public static final Sound ENTITY_SQUID_AMBIENT

  - ### ENTITY_SQUID_DEATH

    public static final Sound ENTITY_SQUID_DEATH

  - ### ENTITY_SQUID_HURT

    public static final Sound ENTITY_SQUID_HURT

  - ### ENTITY_SQUID_SQUIRT

    public static final Sound ENTITY_SQUID_SQUIRT

  - ### ENTITY_STRAY_AMBIENT

    public static final Sound ENTITY_STRAY_AMBIENT

  - ### ENTITY_STRAY_DEATH

    public static final Sound ENTITY_STRAY_DEATH

  - ### ENTITY_STRAY_HURT

    public static final Sound ENTITY_STRAY_HURT

  - ### ENTITY_STRAY_STEP

    public static final Sound ENTITY_STRAY_STEP

  - ### ENTITY_STRIDER_AMBIENT

    public static final Sound ENTITY_STRIDER_AMBIENT

  - ### ENTITY_STRIDER_DEATH

    public static final Sound ENTITY_STRIDER_DEATH

  - ### ENTITY_STRIDER_EAT

    public static final Sound ENTITY_STRIDER_EAT

  - ### ENTITY_STRIDER_HAPPY

    public static final Sound ENTITY_STRIDER_HAPPY

  - ### ENTITY_STRIDER_HURT

    public static final Sound ENTITY_STRIDER_HURT

  - ### ENTITY_STRIDER_RETREAT

    public static final Sound ENTITY_STRIDER_RETREAT

  - ### ENTITY_STRIDER_SADDLE

    public static final Sound ENTITY_STRIDER_SADDLE

  - ### ENTITY_STRIDER_STEP

    public static final Sound ENTITY_STRIDER_STEP

  - ### ENTITY_STRIDER_STEP_LAVA

    public static final Sound ENTITY_STRIDER_STEP_LAVA

  - ### ENTITY_TADPOLE_DEATH

    public static final Sound ENTITY_TADPOLE_DEATH

  - ### ENTITY_TADPOLE_FLOP

    public static final Sound ENTITY_TADPOLE_FLOP

  - ### ENTITY_TADPOLE_GROW_UP

    public static final Sound ENTITY_TADPOLE_GROW_UP

  - ### ENTITY_TADPOLE_HURT

    public static final Sound ENTITY_TADPOLE_HURT

  - ### ENTITY_TNT_PRIMED

    public static final Sound ENTITY_TNT_PRIMED

  - ### ENTITY_TROPICAL_FISH_AMBIENT

    public static final Sound ENTITY_TROPICAL_FISH_AMBIENT

  - ### ENTITY_TROPICAL_FISH_DEATH

    public static final Sound ENTITY_TROPICAL_FISH_DEATH

  - ### ENTITY_TROPICAL_FISH_FLOP

    public static final Sound ENTITY_TROPICAL_FISH_FLOP

  - ### ENTITY_TROPICAL_FISH_HURT

    public static final Sound ENTITY_TROPICAL_FISH_HURT

  - ### ENTITY_TURTLE_AMBIENT_LAND

    public static final Sound ENTITY_TURTLE_AMBIENT_LAND

  - ### ENTITY_TURTLE_DEATH

    public static final Sound ENTITY_TURTLE_DEATH

  - ### ENTITY_TURTLE_DEATH_BABY

    public static final Sound ENTITY_TURTLE_DEATH_BABY

  - ### ENTITY_TURTLE_EGG_BREAK

    public static final Sound ENTITY_TURTLE_EGG_BREAK

  - ### ENTITY_TURTLE_EGG_CRACK

    public static final Sound ENTITY_TURTLE_EGG_CRACK

  - ### ENTITY_TURTLE_EGG_HATCH

    public static final Sound ENTITY_TURTLE_EGG_HATCH

  - ### ENTITY_TURTLE_HURT

    public static final Sound ENTITY_TURTLE_HURT

  - ### ENTITY_TURTLE_HURT_BABY

    public static final Sound ENTITY_TURTLE_HURT_BABY

  - ### ENTITY_TURTLE_LAY_EGG

    public static final Sound ENTITY_TURTLE_LAY_EGG

  - ### ENTITY_TURTLE_SHAMBLE

    public static final Sound ENTITY_TURTLE_SHAMBLE

  - ### ENTITY_TURTLE_SHAMBLE_BABY

    public static final Sound ENTITY_TURTLE_SHAMBLE_BABY

  - ### ENTITY_TURTLE_SWIM

    public static final Sound ENTITY_TURTLE_SWIM

  - ### ENTITY_VEX_AMBIENT

    public static final Sound ENTITY_VEX_AMBIENT

  - ### ENTITY_VEX_CHARGE

    public static final Sound ENTITY_VEX_CHARGE

  - ### ENTITY_VEX_DEATH

    public static final Sound ENTITY_VEX_DEATH

  - ### ENTITY_VEX_HURT

    public static final Sound ENTITY_VEX_HURT

  - ### ENTITY_VILLAGER_AMBIENT

    public static final Sound ENTITY_VILLAGER_AMBIENT

  - ### ENTITY_VILLAGER_CELEBRATE

    public static final Sound ENTITY_VILLAGER_CELEBRATE

  - ### ENTITY_VILLAGER_DEATH

    public static final Sound ENTITY_VILLAGER_DEATH

  - ### ENTITY_VILLAGER_HURT

    public static final Sound ENTITY_VILLAGER_HURT

  - ### ENTITY_VILLAGER_NO

    public static final Sound ENTITY_VILLAGER_NO

  - ### ENTITY_VILLAGER_TRADE

    public static final Sound ENTITY_VILLAGER_TRADE

  - ### ENTITY_VILLAGER_WORK_ARMORER

    public static final Sound ENTITY_VILLAGER_WORK_ARMORER

  - ### ENTITY_VILLAGER_WORK_BUTCHER

    public static final Sound ENTITY_VILLAGER_WORK_BUTCHER

  - ### ENTITY_VILLAGER_WORK_CARTOGRAPHER

    public static final Sound ENTITY_VILLAGER_WORK_CARTOGRAPHER

  - ### ENTITY_VILLAGER_WORK_CLERIC

    public static final Sound ENTITY_VILLAGER_WORK_CLERIC

  - ### ENTITY_VILLAGER_WORK_FARMER

    public static final Sound ENTITY_VILLAGER_WORK_FARMER

  - ### ENTITY_VILLAGER_WORK_FISHERMAN

    public static final Sound ENTITY_VILLAGER_WORK_FISHERMAN

  - ### ENTITY_VILLAGER_WORK_FLETCHER

    public static final Sound ENTITY_VILLAGER_WORK_FLETCHER

  - ### ENTITY_VILLAGER_WORK_LEATHERWORKER

    public static final Sound ENTITY_VILLAGER_WORK_LEATHERWORKER

  - ### ENTITY_VILLAGER_WORK_LIBRARIAN

    public static final Sound ENTITY_VILLAGER_WORK_LIBRARIAN

  - ### ENTITY_VILLAGER_WORK_MASON

    public static final Sound ENTITY_VILLAGER_WORK_MASON

  - ### ENTITY_VILLAGER_WORK_SHEPHERD

    public static final Sound ENTITY_VILLAGER_WORK_SHEPHERD

  - ### ENTITY_VILLAGER_WORK_TOOLSMITH

    public static final Sound ENTITY_VILLAGER_WORK_TOOLSMITH

  - ### ENTITY_VILLAGER_WORK_WEAPONSMITH

    public static final Sound ENTITY_VILLAGER_WORK_WEAPONSMITH

  - ### ENTITY_VILLAGER_YES

    public static final Sound ENTITY_VILLAGER_YES

  - ### ENTITY_VINDICATOR_AMBIENT

    public static final Sound ENTITY_VINDICATOR_AMBIENT

  - ### ENTITY_VINDICATOR_CELEBRATE

    public static final Sound ENTITY_VINDICATOR_CELEBRATE

  - ### ENTITY_VINDICATOR_DEATH

    public static final Sound ENTITY_VINDICATOR_DEATH

  - ### ENTITY_VINDICATOR_HURT

    public static final Sound ENTITY_VINDICATOR_HURT

  - ### ENTITY_WANDERING_TRADER_AMBIENT

    public static final Sound ENTITY_WANDERING_TRADER_AMBIENT

  - ### ENTITY_WANDERING_TRADER_DEATH

    public static final Sound ENTITY_WANDERING_TRADER_DEATH

  - ### ENTITY_WANDERING_TRADER_DISAPPEARED

    public static final Sound ENTITY_WANDERING_TRADER_DISAPPEARED

  - ### ENTITY_WANDERING_TRADER_DRINK_MILK

    public static final Sound ENTITY_WANDERING_TRADER_DRINK_MILK

  - ### ENTITY_WANDERING_TRADER_DRINK_POTION

    public static final Sound ENTITY_WANDERING_TRADER_DRINK_POTION

  - ### ENTITY_WANDERING_TRADER_HURT

    public static final Sound ENTITY_WANDERING_TRADER_HURT

  - ### ENTITY_WANDERING_TRADER_NO

    public static final Sound ENTITY_WANDERING_TRADER_NO

  - ### ENTITY_WANDERING_TRADER_REAPPEARED

    public static final Sound ENTITY_WANDERING_TRADER_REAPPEARED

  - ### ENTITY_WANDERING_TRADER_TRADE

    public static final Sound ENTITY_WANDERING_TRADER_TRADE

  - ### ENTITY_WANDERING_TRADER_YES

    public static final Sound ENTITY_WANDERING_TRADER_YES

  - ### ENTITY_WARDEN_AGITATED

    public static final Sound ENTITY_WARDEN_AGITATED

  - ### ENTITY_WARDEN_AMBIENT

    public static final Sound ENTITY_WARDEN_AMBIENT

  - ### ENTITY_WARDEN_ANGRY

    public static final Sound ENTITY_WARDEN_ANGRY

  - ### ENTITY_WARDEN_ATTACK_IMPACT

    public static final Sound ENTITY_WARDEN_ATTACK_IMPACT

  - ### ENTITY_WARDEN_DEATH

    public static final Sound ENTITY_WARDEN_DEATH

  - ### ENTITY_WARDEN_DIG

    public static final Sound ENTITY_WARDEN_DIG

  - ### ENTITY_WARDEN_EMERGE

    public static final Sound ENTITY_WARDEN_EMERGE

  - ### ENTITY_WARDEN_HEARTBEAT

    public static final Sound ENTITY_WARDEN_HEARTBEAT

  - ### ENTITY_WARDEN_HURT

    public static final Sound ENTITY_WARDEN_HURT

  - ### ENTITY_WARDEN_LISTENING

    public static final Sound ENTITY_WARDEN_LISTENING

  - ### ENTITY_WARDEN_LISTENING_ANGRY

    public static final Sound ENTITY_WARDEN_LISTENING_ANGRY

  - ### ENTITY_WARDEN_NEARBY_CLOSE

    public static final Sound ENTITY_WARDEN_NEARBY_CLOSE

  - ### ENTITY_WARDEN_NEARBY_CLOSER

    public static final Sound ENTITY_WARDEN_NEARBY_CLOSER

  - ### ENTITY_WARDEN_NEARBY_CLOSEST

    public static final Sound ENTITY_WARDEN_NEARBY_CLOSEST

  - ### ENTITY_WARDEN_ROAR

    public static final Sound ENTITY_WARDEN_ROAR

  - ### ENTITY_WARDEN_SNIFF

    public static final Sound ENTITY_WARDEN_SNIFF

  - ### ENTITY_WARDEN_SONIC_BOOM

    public static final Sound ENTITY_WARDEN_SONIC_BOOM

  - ### ENTITY_WARDEN_SONIC_CHARGE

    public static final Sound ENTITY_WARDEN_SONIC_CHARGE

  - ### ENTITY_WARDEN_STEP

    public static final Sound ENTITY_WARDEN_STEP

  - ### ENTITY_WARDEN_TENDRIL_CLICKS

    public static final Sound ENTITY_WARDEN_TENDRIL_CLICKS

  - ### ENTITY_WIND_CHARGE_THROW

    public static final Sound ENTITY_WIND_CHARGE_THROW

  - ### ENTITY_WIND_CHARGE_WIND_BURST

    public static final Sound ENTITY_WIND_CHARGE_WIND_BURST

  - ### ENTITY_WITCH_AMBIENT

    public static final Sound ENTITY_WITCH_AMBIENT

  - ### ENTITY_WITCH_CELEBRATE

    public static final Sound ENTITY_WITCH_CELEBRATE

  - ### ENTITY_WITCH_DEATH

    public static final Sound ENTITY_WITCH_DEATH

  - ### ENTITY_WITCH_DRINK

    public static final Sound ENTITY_WITCH_DRINK

  - ### ENTITY_WITCH_HURT

    public static final Sound ENTITY_WITCH_HURT

  - ### ENTITY_WITCH_THROW

    public static final Sound ENTITY_WITCH_THROW

  - ### ENTITY_WITHER_AMBIENT

    public static final Sound ENTITY_WITHER_AMBIENT

  - ### ENTITY_WITHER_BREAK_BLOCK

    public static final Sound ENTITY_WITHER_BREAK_BLOCK

  - ### ENTITY_WITHER_DEATH

    public static final Sound ENTITY_WITHER_DEATH

  - ### ENTITY_WITHER_HURT

    public static final Sound ENTITY_WITHER_HURT

  - ### ENTITY_WITHER_SHOOT

    public static final Sound ENTITY_WITHER_SHOOT

  - ### ENTITY_WITHER_SKELETON_AMBIENT

    public static final Sound ENTITY_WITHER_SKELETON_AMBIENT

  - ### ENTITY_WITHER_SKELETON_DEATH

    public static final Sound ENTITY_WITHER_SKELETON_DEATH

  - ### ENTITY_WITHER_SKELETON_HURT

    public static final Sound ENTITY_WITHER_SKELETON_HURT

  - ### ENTITY_WITHER_SKELETON_STEP

    public static final Sound ENTITY_WITHER_SKELETON_STEP

  - ### ENTITY_WITHER_SPAWN

    public static final Sound ENTITY_WITHER_SPAWN

  - ### ENTITY_WOLF_AMBIENT

    public static final Sound ENTITY_WOLF_AMBIENT

  - ### ENTITY_WOLF_DEATH

    public static final Sound ENTITY_WOLF_DEATH

  - ### ENTITY_WOLF_GROWL

    public static final Sound ENTITY_WOLF_GROWL

  - ### ENTITY_WOLF_HOWL

    public static final Sound ENTITY_WOLF_HOWL

  - ### ENTITY_WOLF_HURT

    public static final Sound ENTITY_WOLF_HURT

  - ### ENTITY_WOLF_PANT

    public static final Sound ENTITY_WOLF_PANT

  - ### ENTITY_WOLF_SHAKE

    public static final Sound ENTITY_WOLF_SHAKE

  - ### ENTITY_WOLF_STEP

    public static final Sound ENTITY_WOLF_STEP

  - ### ENTITY_WOLF_WHINE

    public static final Sound ENTITY_WOLF_WHINE

  - ### ENTITY_ZOGLIN_AMBIENT

    public static final Sound ENTITY_ZOGLIN_AMBIENT

  - ### ENTITY_ZOGLIN_ANGRY

    public static final Sound ENTITY_ZOGLIN_ANGRY

  - ### ENTITY_ZOGLIN_ATTACK

    public static final Sound ENTITY_ZOGLIN_ATTACK

  - ### ENTITY_ZOGLIN_DEATH

    public static final Sound ENTITY_ZOGLIN_DEATH

  - ### ENTITY_ZOGLIN_HURT

    public static final Sound ENTITY_ZOGLIN_HURT

  - ### ENTITY_ZOGLIN_STEP

    public static final Sound ENTITY_ZOGLIN_STEP

  - ### ENTITY_ZOMBIE_AMBIENT

    public static final Sound ENTITY_ZOMBIE_AMBIENT

  - ### ENTITY_ZOMBIE_ATTACK_IRON_DOOR

    public static final Sound ENTITY_ZOMBIE_ATTACK_IRON_DOOR

  - ### ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR

    public static final Sound ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR

  - ### ENTITY_ZOMBIE_BREAK_WOODEN_DOOR

    public static final Sound ENTITY_ZOMBIE_BREAK_WOODEN_DOOR

  - ### ENTITY_ZOMBIE_CONVERTED_TO_DROWNED

    public static final Sound ENTITY_ZOMBIE_CONVERTED_TO_DROWNED

  - ### ENTITY_ZOMBIE_DEATH

    public static final Sound ENTITY_ZOMBIE_DEATH

  - ### ENTITY_ZOMBIE_DESTROY_EGG

    public static final Sound ENTITY_ZOMBIE_DESTROY_EGG

  - ### ENTITY_ZOMBIE_HORSE_AMBIENT

    public static final Sound ENTITY_ZOMBIE_HORSE_AMBIENT

  - ### ENTITY_ZOMBIE_HORSE_DEATH

    public static final Sound ENTITY_ZOMBIE_HORSE_DEATH

  - ### ENTITY_ZOMBIE_HORSE_HURT

    public static final Sound ENTITY_ZOMBIE_HORSE_HURT

  - ### ENTITY_ZOMBIE_HURT

    public static final Sound ENTITY_ZOMBIE_HURT

  - ### ENTITY_ZOMBIE_INFECT

    public static final Sound ENTITY_ZOMBIE_INFECT

  - ### ENTITY_ZOMBIE_STEP

    public static final Sound ENTITY_ZOMBIE_STEP

  - ### ENTITY_ZOMBIE_VILLAGER_AMBIENT

    public static final Sound ENTITY_ZOMBIE_VILLAGER_AMBIENT

  - ### ENTITY_ZOMBIE_VILLAGER_CONVERTED

    public static final Sound ENTITY_ZOMBIE_VILLAGER_CONVERTED

  - ### ENTITY_ZOMBIE_VILLAGER_CURE

    public static final Sound ENTITY_ZOMBIE_VILLAGER_CURE

  - ### ENTITY_ZOMBIE_VILLAGER_DEATH

    public static final Sound ENTITY_ZOMBIE_VILLAGER_DEATH

  - ### ENTITY_ZOMBIE_VILLAGER_HURT

    public static final Sound ENTITY_ZOMBIE_VILLAGER_HURT

  - ### ENTITY_ZOMBIE_VILLAGER_STEP

    public static final Sound ENTITY_ZOMBIE_VILLAGER_STEP

  - ### ENTITY_ZOMBIFIED_PIGLIN_AMBIENT

    public static final Sound ENTITY_ZOMBIFIED_PIGLIN_AMBIENT

  - ### ENTITY_ZOMBIFIED_PIGLIN_ANGRY

    public static final Sound ENTITY_ZOMBIFIED_PIGLIN_ANGRY

  - ### ENTITY_ZOMBIFIED_PIGLIN_DEATH

    public static final Sound ENTITY_ZOMBIFIED_PIGLIN_DEATH

  - ### ENTITY_ZOMBIFIED_PIGLIN_HURT

    public static final Sound ENTITY_ZOMBIFIED_PIGLIN_HURT

  - ### EVENT_MOB_EFFECT_BAD_OMEN

    public static final Sound EVENT_MOB_EFFECT_BAD_OMEN

  - ### EVENT_MOB_EFFECT_RAID_OMEN

    public static final Sound EVENT_MOB_EFFECT_RAID_OMEN

  - ### EVENT_MOB_EFFECT_TRIAL_OMEN

    public static final Sound EVENT_MOB_EFFECT_TRIAL_OMEN

  - ### EVENT_RAID_HORN

    public static final Sound EVENT_RAID_HORN

  - ### INTENTIONALLY_EMPTY

    public static final Sound INTENTIONALLY_EMPTY

  - ### ITEM_ARMOR_EQUIP_CHAIN

    public static final Sound ITEM_ARMOR_EQUIP_CHAIN

  - ### ITEM_ARMOR_EQUIP_DIAMOND

    public static final Sound ITEM_ARMOR_EQUIP_DIAMOND

  - ### ITEM_ARMOR_EQUIP_ELYTRA

    public static final Sound ITEM_ARMOR_EQUIP_ELYTRA

  - ### ITEM_ARMOR_EQUIP_GENERIC

    public static final Sound ITEM_ARMOR_EQUIP_GENERIC

  - ### ITEM_ARMOR_EQUIP_GOLD

    public static final Sound ITEM_ARMOR_EQUIP_GOLD

  - ### ITEM_ARMOR_EQUIP_IRON

    public static final Sound ITEM_ARMOR_EQUIP_IRON

  - ### ITEM_ARMOR_EQUIP_LEATHER

    public static final Sound ITEM_ARMOR_EQUIP_LEATHER

  - ### ITEM_ARMOR_EQUIP_NETHERITE

    public static final Sound ITEM_ARMOR_EQUIP_NETHERITE

  - ### ITEM_ARMOR_EQUIP_TURTLE

    public static final Sound ITEM_ARMOR_EQUIP_TURTLE

  - ### ITEM_ARMOR_EQUIP_WOLF

    public static final Sound ITEM_ARMOR_EQUIP_WOLF

  - ### ITEM_ARMOR_UNEQUIP_WOLF

    public static final Sound ITEM_ARMOR_UNEQUIP_WOLF

  - ### ITEM_AXE_SCRAPE

    public static final Sound ITEM_AXE_SCRAPE

  - ### ITEM_AXE_STRIP

    public static final Sound ITEM_AXE_STRIP

  - ### ITEM_AXE_WAX_OFF

    public static final Sound ITEM_AXE_WAX_OFF

  - ### ITEM_BONE_MEAL_USE

    public static final Sound ITEM_BONE_MEAL_USE

  - ### ITEM_BOOK_PAGE_TURN

    public static final Sound ITEM_BOOK_PAGE_TURN

  - ### ITEM_BOOK_PUT

    public static final Sound ITEM_BOOK_PUT

  - ### ITEM_BOTTLE_EMPTY

    public static final Sound ITEM_BOTTLE_EMPTY

  - ### ITEM_BOTTLE_FILL

    public static final Sound ITEM_BOTTLE_FILL

  - ### ITEM_BOTTLE_FILL_DRAGONBREATH

    public static final Sound ITEM_BOTTLE_FILL_DRAGONBREATH

  - ### ITEM_BRUSH_BRUSHING_GENERIC

    public static final Sound ITEM_BRUSH_BRUSHING_GENERIC

  - ### ITEM_BRUSH_BRUSHING_GRAVEL

    public static final Sound ITEM_BRUSH_BRUSHING_GRAVEL

  - ### ITEM_BRUSH_BRUSHING_GRAVEL_COMPLETE

    public static final Sound ITEM_BRUSH_BRUSHING_GRAVEL_COMPLETE

  - ### ITEM_BRUSH_BRUSHING_SAND

    public static final Sound ITEM_BRUSH_BRUSHING_SAND

  - ### ITEM_BRUSH_BRUSHING_SAND_COMPLETE

    public static final Sound ITEM_BRUSH_BRUSHING_SAND_COMPLETE

  - ### ITEM_BUCKET_EMPTY

    public static final Sound ITEM_BUCKET_EMPTY

  - ### ITEM_BUCKET_EMPTY_AXOLOTL

    public static final Sound ITEM_BUCKET_EMPTY_AXOLOTL

  - ### ITEM_BUCKET_EMPTY_FISH

    public static final Sound ITEM_BUCKET_EMPTY_FISH

  - ### ITEM_BUCKET_EMPTY_LAVA

    public static final Sound ITEM_BUCKET_EMPTY_LAVA

  - ### ITEM_BUCKET_EMPTY_POWDER_SNOW

    public static final Sound ITEM_BUCKET_EMPTY_POWDER_SNOW

  - ### ITEM_BUCKET_EMPTY_TADPOLE

    public static final Sound ITEM_BUCKET_EMPTY_TADPOLE

  - ### ITEM_BUCKET_FILL

    public static final Sound ITEM_BUCKET_FILL

  - ### ITEM_BUCKET_FILL_AXOLOTL

    public static final Sound ITEM_BUCKET_FILL_AXOLOTL

  - ### ITEM_BUCKET_FILL_FISH

    public static final Sound ITEM_BUCKET_FILL_FISH

  - ### ITEM_BUCKET_FILL_LAVA

    public static final Sound ITEM_BUCKET_FILL_LAVA

  - ### ITEM_BUCKET_FILL_POWDER_SNOW

    public static final Sound ITEM_BUCKET_FILL_POWDER_SNOW

  - ### ITEM_BUCKET_FILL_TADPOLE

    public static final Sound ITEM_BUCKET_FILL_TADPOLE

  - ### ITEM_BUNDLE_DROP_CONTENTS

    public static final Sound ITEM_BUNDLE_DROP_CONTENTS

  - ### ITEM_BUNDLE_INSERT

    public static final Sound ITEM_BUNDLE_INSERT

  - ### ITEM_BUNDLE_REMOVE_ONE

    public static final Sound ITEM_BUNDLE_REMOVE_ONE

  - ### ITEM_CHORUS_FRUIT_TELEPORT

    public static final Sound ITEM_CHORUS_FRUIT_TELEPORT

  - ### ITEM_CROP_PLANT

    public static final Sound ITEM_CROP_PLANT

  - ### ITEM_CROSSBOW_HIT

    public static final Sound ITEM_CROSSBOW_HIT

  - ### ITEM_CROSSBOW_LOADING_END

    public static final Sound ITEM_CROSSBOW_LOADING_END

  - ### ITEM_CROSSBOW_LOADING_MIDDLE

    public static final Sound ITEM_CROSSBOW_LOADING_MIDDLE

  - ### ITEM_CROSSBOW_LOADING_START

    public static final Sound ITEM_CROSSBOW_LOADING_START

  - ### ITEM_CROSSBOW_QUICK_CHARGE_1

    public static final Sound ITEM_CROSSBOW_QUICK_CHARGE_1

  - ### ITEM_CROSSBOW_QUICK_CHARGE_2

    public static final Sound ITEM_CROSSBOW_QUICK_CHARGE_2

  - ### ITEM_CROSSBOW_QUICK_CHARGE_3

    public static final Sound ITEM_CROSSBOW_QUICK_CHARGE_3

  - ### ITEM_CROSSBOW_SHOOT

    public static final Sound ITEM_CROSSBOW_SHOOT

  - ### ITEM_DYE_USE

    public static final Sound ITEM_DYE_USE

  - ### ITEM_ELYTRA_FLYING

    public static final Sound ITEM_ELYTRA_FLYING

  - ### ITEM_FIRECHARGE_USE

    public static final Sound ITEM_FIRECHARGE_USE

  - ### ITEM_FLINTANDSTEEL_USE

    public static final Sound ITEM_FLINTANDSTEEL_USE

  - ### ITEM_GLOW_INK_SAC_USE

    public static final Sound ITEM_GLOW_INK_SAC_USE

  - ### ITEM_GOAT_HORN_PLAY

    public static final Sound ITEM_GOAT_HORN_PLAY

  - ### ITEM_GOAT_HORN_SOUND_0

    public static final Sound ITEM_GOAT_HORN_SOUND_0

  - ### ITEM_GOAT_HORN_SOUND_1

    public static final Sound ITEM_GOAT_HORN_SOUND_1

  - ### ITEM_GOAT_HORN_SOUND_2

    public static final Sound ITEM_GOAT_HORN_SOUND_2

  - ### ITEM_GOAT_HORN_SOUND_3

    public static final Sound ITEM_GOAT_HORN_SOUND_3

  - ### ITEM_GOAT_HORN_SOUND_4

    public static final Sound ITEM_GOAT_HORN_SOUND_4

  - ### ITEM_GOAT_HORN_SOUND_5

    public static final Sound ITEM_GOAT_HORN_SOUND_5

  - ### ITEM_GOAT_HORN_SOUND_6

    public static final Sound ITEM_GOAT_HORN_SOUND_6

  - ### ITEM_GOAT_HORN_SOUND_7

    public static final Sound ITEM_GOAT_HORN_SOUND_7

  - ### ITEM_HOE_TILL

    public static final Sound ITEM_HOE_TILL

  - ### ITEM_HONEYCOMB_WAX_ON

    public static final Sound ITEM_HONEYCOMB_WAX_ON

  - ### ITEM_HONEY_BOTTLE_DRINK

    public static final Sound ITEM_HONEY_BOTTLE_DRINK

  - ### ITEM_INK_SAC_USE

    public static final Sound ITEM_INK_SAC_USE

  - ### ITEM_LODESTONE_COMPASS_LOCK

    public static final Sound ITEM_LODESTONE_COMPASS_LOCK

  - ### ITEM_MACE_SMASH_AIR

    public static final Sound ITEM_MACE_SMASH_AIR

  - ### ITEM_MACE_SMASH_GROUND

    public static final Sound ITEM_MACE_SMASH_GROUND

  - ### ITEM_MACE_SMASH_GROUND_HEAVY

    public static final Sound ITEM_MACE_SMASH_GROUND_HEAVY

  - ### ITEM_NETHER_WART_PLANT

    public static final Sound ITEM_NETHER_WART_PLANT

  - ### ITEM_OMINOUS_BOTTLE_DISPOSE

    public static final Sound ITEM_OMINOUS_BOTTLE_DISPOSE

  - ### ITEM_SHIELD_BLOCK

    public static final Sound ITEM_SHIELD_BLOCK

  - ### ITEM_SHIELD_BREAK

    public static final Sound ITEM_SHIELD_BREAK

  - ### ITEM_SHOVEL_FLATTEN

    public static final Sound ITEM_SHOVEL_FLATTEN

  - ### ITEM_SPYGLASS_STOP_USING

    public static final Sound ITEM_SPYGLASS_STOP_USING

  - ### ITEM_SPYGLASS_USE

    public static final Sound ITEM_SPYGLASS_USE

  - ### ITEM_TOTEM_USE

    public static final Sound ITEM_TOTEM_USE

  - ### ITEM_TRIDENT_HIT

    public static final Sound ITEM_TRIDENT_HIT

  - ### ITEM_TRIDENT_HIT_GROUND

    public static final Sound ITEM_TRIDENT_HIT_GROUND

  - ### ITEM_TRIDENT_RETURN

    public static final Sound ITEM_TRIDENT_RETURN

  - ### ITEM_TRIDENT_RIPTIDE_1

    public static final Sound ITEM_TRIDENT_RIPTIDE_1

  - ### ITEM_TRIDENT_RIPTIDE_2

    public static final Sound ITEM_TRIDENT_RIPTIDE_2

  - ### ITEM_TRIDENT_RIPTIDE_3

    public static final Sound ITEM_TRIDENT_RIPTIDE_3

  - ### ITEM_TRIDENT_THROW

    public static final Sound ITEM_TRIDENT_THROW

  - ### ITEM_TRIDENT_THUNDER

    public static final Sound ITEM_TRIDENT_THUNDER

  - ### ITEM_WOLF_ARMOR_BREAK

    public static final Sound ITEM_WOLF_ARMOR_BREAK

  - ### ITEM_WOLF_ARMOR_CRACK

    public static final Sound ITEM_WOLF_ARMOR_CRACK

  - ### ITEM_WOLF_ARMOR_DAMAGE

    public static final Sound ITEM_WOLF_ARMOR_DAMAGE

  - ### ITEM_WOLF_ARMOR_REPAIR

    public static final Sound ITEM_WOLF_ARMOR_REPAIR

  - ### MUSIC_CREATIVE

    public static final Sound MUSIC_CREATIVE

  - ### MUSIC_CREDITS

    public static final Sound MUSIC_CREDITS

  - ### MUSIC_DISC_11

    public static final Sound MUSIC_DISC_11

  - ### MUSIC_DISC_13

    public static final Sound MUSIC_DISC_13

  - ### MUSIC_DISC_5

    public static final Sound MUSIC_DISC_5

  - ### MUSIC_DISC_BLOCKS

    public static final Sound MUSIC_DISC_BLOCKS

  - ### MUSIC_DISC_CAT

    public static final Sound MUSIC_DISC_CAT

  - ### MUSIC_DISC_CHIRP

    public static final Sound MUSIC_DISC_CHIRP

  - ### MUSIC_DISC_CREATOR

    public static final Sound MUSIC_DISC_CREATOR

  - ### MUSIC_DISC_CREATOR_MUSIC_BOX

    public static final Sound MUSIC_DISC_CREATOR_MUSIC_BOX

  - ### MUSIC_DISC_FAR

    public static final Sound MUSIC_DISC_FAR

  - ### MUSIC_DISC_MALL

    public static final Sound MUSIC_DISC_MALL

  - ### MUSIC_DISC_MELLOHI

    public static final Sound MUSIC_DISC_MELLOHI

  - ### MUSIC_DISC_OTHERSIDE

    public static final Sound MUSIC_DISC_OTHERSIDE

  - ### MUSIC_DISC_PIGSTEP

    public static final Sound MUSIC_DISC_PIGSTEP

  - ### MUSIC_DISC_PRECIPICE

    public static final Sound MUSIC_DISC_PRECIPICE

  - ### MUSIC_DISC_RELIC

    public static final Sound MUSIC_DISC_RELIC

  - ### MUSIC_DISC_STAL

    public static final Sound MUSIC_DISC_STAL

  - ### MUSIC_DISC_STRAD

    public static final Sound MUSIC_DISC_STRAD

  - ### MUSIC_DISC_WAIT

    public static final Sound MUSIC_DISC_WAIT

  - ### MUSIC_DISC_WARD

    public static final Sound MUSIC_DISC_WARD

  - ### MUSIC_DRAGON

    public static final Sound MUSIC_DRAGON

  - ### MUSIC_END

    public static final Sound MUSIC_END

  - ### MUSIC_GAME

    public static final Sound MUSIC_GAME

  - ### MUSIC_MENU

    public static final Sound MUSIC_MENU

  - ### MUSIC_NETHER_BASALT_DELTAS

    public static final Sound MUSIC_NETHER_BASALT_DELTAS

  - ### MUSIC_NETHER_CRIMSON_FOREST

    public static final Sound MUSIC_NETHER_CRIMSON_FOREST

  - ### MUSIC_NETHER_NETHER_WASTES

    public static final Sound MUSIC_NETHER_NETHER_WASTES

  - ### MUSIC_NETHER_SOUL_SAND_VALLEY

    public static final Sound MUSIC_NETHER_SOUL_SAND_VALLEY

  - ### MUSIC_NETHER_WARPED_FOREST

    public static final Sound MUSIC_NETHER_WARPED_FOREST

  - ### MUSIC_OVERWORLD_BADLANDS

    public static final Sound MUSIC_OVERWORLD_BADLANDS

  - ### MUSIC_OVERWORLD_BAMBOO_JUNGLE

    public static final Sound MUSIC_OVERWORLD_BAMBOO_JUNGLE

  - ### MUSIC_OVERWORLD_CHERRY_GROVE

    public static final Sound MUSIC_OVERWORLD_CHERRY_GROVE

  - ### MUSIC_OVERWORLD_DEEP_DARK

    public static final Sound MUSIC_OVERWORLD_DEEP_DARK

  - ### MUSIC_OVERWORLD_DESERT

    public static final Sound MUSIC_OVERWORLD_DESERT

  - ### MUSIC_OVERWORLD_DRIPSTONE_CAVES

    public static final Sound MUSIC_OVERWORLD_DRIPSTONE_CAVES

  - ### MUSIC_OVERWORLD_FLOWER_FOREST

    public static final Sound MUSIC_OVERWORLD_FLOWER_FOREST

  - ### MUSIC_OVERWORLD_FOREST

    public static final Sound MUSIC_OVERWORLD_FOREST

  - ### MUSIC_OVERWORLD_FROZEN_PEAKS

    public static final Sound MUSIC_OVERWORLD_FROZEN_PEAKS

  - ### MUSIC_OVERWORLD_GROVE

    public static final Sound MUSIC_OVERWORLD_GROVE

  - ### MUSIC_OVERWORLD_JAGGED_PEAKS

    public static final Sound MUSIC_OVERWORLD_JAGGED_PEAKS

  - ### MUSIC_OVERWORLD_JUNGLE

    public static final Sound MUSIC_OVERWORLD_JUNGLE

  - ### MUSIC_OVERWORLD_LUSH_CAVES

    public static final Sound MUSIC_OVERWORLD_LUSH_CAVES

  - ### MUSIC_OVERWORLD_MEADOW

    public static final Sound MUSIC_OVERWORLD_MEADOW

  - ### MUSIC_OVERWORLD_OLD_GROWTH_TAIGA

    public static final Sound MUSIC_OVERWORLD_OLD_GROWTH_TAIGA

  - ### MUSIC_OVERWORLD_SNOWY_SLOPES

    public static final Sound MUSIC_OVERWORLD_SNOWY_SLOPES

  - ### MUSIC_OVERWORLD_SPARSE_JUNGLE

    public static final Sound MUSIC_OVERWORLD_SPARSE_JUNGLE

  - ### MUSIC_OVERWORLD_STONY_PEAKS

    public static final Sound MUSIC_OVERWORLD_STONY_PEAKS

  - ### MUSIC_OVERWORLD_SWAMP

    public static final Sound MUSIC_OVERWORLD_SWAMP

  - ### MUSIC_UNDER_WATER

    public static final Sound MUSIC_UNDER_WATER

  - ### PARTICLE_SOUL_ESCAPE

    public static final Sound PARTICLE_SOUL_ESCAPE

  - ### UI_BUTTON_CLICK

    public static final Sound UI_BUTTON_CLICK

  - ### UI_CARTOGRAPHY_TABLE_TAKE_RESULT

    public static final Sound UI_CARTOGRAPHY_TABLE_TAKE_RESULT

  - ### UI_LOOM_SELECT_PATTERN

    public static final Sound UI_LOOM_SELECT_PATTERN

  - ### UI_LOOM_TAKE_RESULT

    public static final Sound UI_LOOM_TAKE_RESULT

  - ### UI_STONECUTTER_SELECT_RECIPE

    public static final Sound UI_STONECUTTER_SELECT_RECIPE

  - ### UI_STONECUTTER_TAKE_RESULT

    public static final Sound UI_STONECUTTER_TAKE_RESULT

  - ### UI_TOAST_CHALLENGE_COMPLETE

    public static final Sound UI_TOAST_CHALLENGE_COMPLETE

  - ### UI_TOAST_IN

    public static final Sound UI_TOAST_IN

  - ### UI_TOAST_OUT

    public static final Sound UI_TOAST_OUT

  - ### WEATHER_RAIN

    public static final Sound WEATHER_RAIN

  - ### WEATHER_RAIN_ABOVE

    public static final Sound WEATHER_RAIN_ABOVE

- ## 方法详细资料

  - ### values

    public static Sound[] values()
    按照声明该枚举类型的常量的顺序, 返回一个包含这些常量的数组。
    返回:
      按照声明该枚举类型的常量的顺序返回的包含这些常量的数组

  - ### valueOf

    public static Sound valueOf(String name)
    返回带有指定名称的该类型的枚举常量。 字符串必须与用于声明该类型的枚举常量的 标识符完全匹配。(不允许有多余 的空格字符。)
    参数:
      `name` - 要返回的枚举常量的名称。
    返回:
      返回带有指定名称的枚举常量
    抛出:
      `IllegalArgumentException` - 如果该枚举类型没有带有指定名称的常量
      `NullPointerException` - 如果参数为空值

  - ### getKey

    @NotNull public @NotNull NamespacedKey getKey()
    从接口复制的说明: `Keyed`
    返回用于此对象的命名空间标识符.

    原文:Return the namespaced identifier for this object.

    指定者:
      `getKey` 在接口中 `Keyed`
    返回:
      标识此对象的 key