# 接口的使用
org.bukkit.block.data.Bisected

使用Bisected的程序包
程序包
说明
org.bukkit.block
用于操作在`世界`内的三位像素(方块)，包括一些特定的状态.
org.bukkit.block.data.type
与部分方块或方块集有关的特定的 BlockData 类.

- ## org.bukkit.block中Bisected的使用

  类型参数类型为Bisected的org.bukkit.block中的字段
  修饰符和类型
  字段
  说明
  `static final BlockType.Typed<Bisected>`
  BlockType.`LARGE_FERN`
  BlockData: `Bisected`
  `static final BlockType.Typed<Bisected>`
  BlockType.`LILAC`
  BlockData: `Bisected`
  `static final BlockType.Typed<Bisected>`
  BlockType.`PEONY`
  BlockData: `Bisected`
  `static final BlockType.Typed<Bisected>`
  BlockType.`PITCHER_PLANT`
  BlockData: `Bisected`
  `static final BlockType.Typed<Bisected>`
  BlockType.`ROSE_BUSH`
  BlockData: `Bisected`
  `static final BlockType.Typed<Bisected>`
  BlockType.`SUNFLOWER`
  BlockData: `Bisected`
  `static final BlockType.Typed<Bisected>`
  BlockType.`TALL_GRASS`
  BlockData: `Bisected`
  `static final BlockType.Typed<Bisected>`
  BlockType.`TALL_SEAGRASS`
  BlockData: `Bisected`

- ## org.bukkit.block.data.type中Bisected的使用

  org.bukkit.block.data.type中Bisected的子接口
  修饰符和类型
  接口
  说明
  `interface`
  `Door`
  'hinge' 数据值表示门的门轴依靠哪一边, 并且开关门时会旋转.
  `interface`
  `PitcherCrop`
  `interface`
  `SmallDripleaf`
  `interface`
  `Stairs`
  'shape' 值代表阶梯方块的材质和碰撞箱的类型.
  `interface`
  `TrapDoor`