# 程序包的使用
org.bukkit.damage

使用org.bukkit.damage的程序包
程序包
说明
org.bukkit
Bukkit API的顶级程序包, 包含通用的API类和接口.
org.bukkit.damage
Classes concerning damage types and sources applicable to living entities.
org.bukkit.entity
为在`世界`内存在的非三维像素单位(实体)提供的接口，包含玩家、怪物、抛射物等.
org.bukkit.event.entity
与`实体`相关的`事件`，不包括 一些直接引用的更具体的实体类型.

- org.bukkit使用的org.bukkit.damage中的类
  类
  说明
  DamageEffect
  Represents a type of effect that occurs when damage is inflicted.
  DamageSource.Builder
  Utility class to make building a `DamageSource` easier.
  DamageType
  Represent a type of damage that an entity can receive.
- org.bukkit.damage使用的org.bukkit.damage中的类
  类
  说明
  DamageEffect
  Represents a type of effect that occurs when damage is inflicted.
  DamageScaling
  A means of damage scaling with respect to the server's difficulty.
  DamageSource
  Represents a source of damage.
  DamageSource.Builder
  Utility class to make building a `DamageSource` easier.
  DamageType
  Represent a type of damage that an entity can receive.
  DeathMessageType
  Represents a type of death message used by a `DamageSource`.
- org.bukkit.entity使用的org.bukkit.damage中的类
  类
  说明
  DamageSource
  Represents a source of damage.
- org.bukkit.event.entity使用的org.bukkit.damage中的类
  类
  说明
  DamageSource
  Represents a source of damage.