# 接口的使用
org.bukkit.RegionAccessor

使用RegionAccessor的程序包
程序包
说明
org.bukkit
Bukkit API的顶级程序包, 包含通用的API类和接口.
org.bukkit.generator
简化`世界`生成实现的类.
org.bukkit.structure
Classes related to creating or using `structures` without creating `Structure blocks` in the world.

- ## org.bukkit中RegionAccessor的使用

  org.bukkit中RegionAccessor的子接口
  修饰符和类型
  接口
  说明
  `interface`
  `World`
  代表一个世界,包含了`实体`,`区块`,`方块`

- ## org.bukkit.generator中RegionAccessor的使用

  org.bukkit.generator中RegionAccessor的子接口
  修饰符和类型
  接口
  说明
  `interface`
  `LimitedRegion`
  A limited region is used in world generation for features which are going over a chunk.

- ## org.bukkit.structure中RegionAccessor的使用

  参数类型为RegionAccessor的org.bukkit.structure中的方法
  修饰符和类型
  方法
  说明
  `void`
  Structure.`place(@NotNull RegionAccessor regionAccessor, @NotNull BlockVector location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random)`
  Place a structure in the world.
  `void`
  Structure.`place(@NotNull RegionAccessor regionAccessor, @NotNull BlockVector location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random, @NotNull Collection<BlockTransformer> blockTransformers, @NotNull Collection<EntityTransformer> entityTransformers)`
  Place a structure in the world.