程序包 org.bukkit.entity

# 接口 TNTPrimed

所有超级接口:
  `CommandSender`, `Entity`, `Explosive`, `Metadatable`, `Nameable`, `Permissible`, `PersistentDataHolder`, `ServerOperator`

public interface TNTPrimed extends Explosive
Represents a Primed TNT.

- ## 嵌套类概要

  ## 从接口继承的嵌套类/接口 org.bukkit.entity.Entity

  `Entity.Spigot`

- ## 方法概要

  修饰符和类型
  方法
  说明
  `int`
  `getFuseTicks()`
  Retrieve the number of ticks until the explosion of this TNTPrimed entity
  `@Nullable Entity`
  `getSource()`
  Gets the source of this primed TNT.
  `void`
  `setFuseTicks(int fuseTicks)`
  Set the number of ticks until the TNT blows up after being primed.
  `void`
  `setSource(@Nullable Entity source)`
  Sets the source of this primed TNT.

  ### 从接口继承的方法 org.bukkit.command.CommandSender

  `getName, sendMessage, sendMessage, sendMessage, sendMessage`

  ### 从接口继承的方法 org.bukkit.entity.Entity

  `addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport`

  ### 从接口继承的方法 org.bukkit.entity.Explosive

  `getYield, isIncendiary, setIsIncendiary, setYield`

  ### 从接口继承的方法 org.bukkit.metadata.Metadatable

  `getMetadata, hasMetadata, removeMetadata, setMetadata`

  ### 从接口继承的方法 org.bukkit.Nameable

  `getCustomName, setCustomName`

  ### 从接口继承的方法 org.bukkit.permissions.Permissible

  `addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment`

  ### 从接口继承的方法 org.bukkit.persistence.PersistentDataHolder

  `getPersistentDataContainer`

  ### 从接口继承的方法 org.bukkit.permissions.ServerOperator

  `isOp, setOp`

- ## 方法详细资料

  - ### setFuseTicks

    void setFuseTicks(int fuseTicks)
    Set the number of ticks until the TNT blows up after being primed.
    参数:
      `fuseTicks` - The fuse ticks

  - ### getFuseTicks

    int getFuseTicks()
    Retrieve the number of ticks until the explosion of this TNTPrimed entity
    返回:
      the number of ticks until this TNTPrimed explodes

  - ### getSource

    @Nullable @Nullable Entity getSource()
    Gets the source of this primed TNT. The source is the entity responsible for the creation of this primed TNT. (I.E. player ignites TNT with flint and steel.) Take note that this can be null if there is no suitable source. (created by the `RegionAccessor.spawn(Location, Class)` method, for example.)

    The source will become null if the chunk this primed TNT is in is unloaded then reloaded. The source entity may be invalid if for example it has since died or been unloaded. Callers should check `Entity.isValid()`.

    返回:
      the source of this primed TNT

  - ### setSource

    void setSource(@Nullable @Nullable Entity source)
    Sets the source of this primed TNT. The source is the entity responsible for the creation of this primed TNT.

    Must be instance of `LivingEntity` otherwise will be set to null. The parameter is typed `Entity` to be consistent with `getSource()` method.

    参数:
      `source` - the source of this primed TNT