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Tagungsband UP04Sammlung Tagungsband UP11Sammlung - KonferenzbeitragAutoWSD: Virtual Reality Automated Driving Simulator for Rapid HCI Prototyping(Mensch und Computer 2019 - Tagungsband, 2019) Riegler, Andreas; Riener, Andreas; Holzmann, ClemensHuman factors research in automated driving is nowadays often conducted using either low-quality setups such as 2D monitors or highly expensive driving simulators with motion platforms. Additionally, software for automated driving scenarios is often expensive and hard to modify for different scenarios. We intend to bridge this gap by proposing a low-cost, high-fidelity immersive prototyping solution by utilizing the recent advances in development of virtual reality (VR): AutoWSD - Automated driving simulator for research on windshield displays. We showcase a hybrid software and hardware solution that is based on the popular and widely used Unity development platform. Furthermore, we demonstrate the little effort needed to create scenarios for user studies, and thereby foster discussion about potential improvements and extensions for AutoWSD, as well as the topic of trust, acceptance, user experience and simulator sickness in automation.
- KonferenzbeitragThe Mood Game - How to use the player’s affective state in a shoot’em up avoiding frustration and boredom(Mensch und Computer 2019 - Tagungsband, 2019) Halbhuber, David; Fehle, Jakob; Kalus, Alexander; Seitz, Konstantin; Kocur, Martin; Schmidt, Thomas; Wolff, ChristianIn this demo paper, we present a shoot'em up game similar to Space Invaders called the "Mood Game" that incorporates players' affective state into the game mechanics in order to enhance the gaming experience and avoid undesired emotions like.... The implemented game AI automatically adjusts the enemy spawn rate and enemy behavior, the amount of obstacles, the number and type of power ups and the game speed to provide a smooth game play for different player skills. The effects of our dynamic game balancing
- TextdokumentVorwort(Mensch & Computer 2012 – Workshopband: interaktiv informiert – allgegenwärtig und allumfassend!?, 2012) Reiterer, Harald; Deussen, Oliver
- KonferenzbeitragBinarySwipes: Fast List Search on Small Touchscreens(Mensch und Computer 2019 - Tagungsband, 2019) Hartmann, Johannes; Schirmer, Maximilian; Echtler, Florianpresent BinarySwipes, an interaction technique based on binary search which is designed to speed up list search tasks on space-constrained screens. We evaluate a prototypical implementation of BinarySwipes on a smartwatch. Results from our evaluation
- KonferenzbeitragDie Anwendung virtueller Tiefe von autostereoskopischen Displays für die Informations- und Interaktionsgestaltung von Desktop-Anwendungen(Mensch und Computer 2019 - Tagungsband, 2019) Dettmann, André; Dittrich, Frank; Bullinger, Angelikaof three-dimensional information and developed various mock-ups. Additionally, three pointer-based interaction strategies were derived.
- KonferenzbeitragInformation processing in real and in stereoscopic environments(Mensch und Computer 2019 - Tagungsband, 2019) Huckauf, Anke; Eberhardt, LisaIt is widely acknowledged that the accommodation-vergence-conflict contributes a lot to strain and stress happening in stereoscopic vision. Astonishingly little is known, however, regarding the cognitive consequences. A set-up is developed
- TextdokumentDer Business-Case für barrierefreies Design(Tagungsband UP04, 2004) Zimmermann, GottfriedBarrierefreies Design hat das Ziel, dass behinderte und ältere Menschen ein Produkt ebenso benutzen können wie der »typische Benutzer«. Dass barrierefreies Design auch angenehme Auswirkungen auf andere Benutzergruppen hat, wird dabei weitgehend übersehen oder unterschätzt. Dieser Beitrag zeigt, dass es ökonomisch sinnvoll ist, barrierefreies Design bei der Produktentwicklung zu berücksichtigen. Dazu ziehen wir Daten zur Bevölkerungsentwicklung heran, betrachten eine neue Studie von Microsoft und Forrester, und werfen einen Blick auf die gesetzlichen Rahmenbedingungen in Deutschland und Europa.
UP 2011Bereich