double hash hash table Algorithm

Ideally, the hash function will assign each key to a unique bucket, but most hash table designs use an imperfect hash function, which might cause hash collisions where the hash function generates the same index for more than one key. In computing, a hash table (hash map) is a data structure that implements an associative array abstract data type, a structure that can map keys to values. 

In January 1953, Hans Peter Luhn write an internal IBM memorandum that used hashing with chaining. gene Amdahl, Elaine M. McGraw, Nathaniel Rochester, and Arthur Samuel implemented a plan use hashing at about the same time. open addressing with linear probing (relatively prime stepping) is credited to Amdahl, but Ershov (in Russia) had the same idea.
// Copyright 2019

#include<stdlib.h>
#include<iostream>
#include<functional>
#include<string>

using std::endl;
using std::cout;
using std::cin;
using std::string;

// fwd declarations
struct Entry;
bool putProber(Entry entry, int key);
bool searchingProber(Entry entry, int key);
void add(int key);

// globals
int notPresent;
struct Entry* table;
int totalSize;
int tomb = -1;
int size;
bool rehashing;

// Node that holds key
struct Entry {
    explicit Entry(int key = notPresent) : key(key) {}
    int key;
};

// Hash a key
int hashFxn(int key) {
    std::hash<int> hash;
    return hash(key);
}

// Used for second hash function
int otherHashFxn(int key) {
    std::hash<int> hash;
    return 1 + (7 - (hash(key) % 7));
}

// Performs double hashing to resolve collisions
int doubleHash(int key, bool searching) {
    int hash = static_cast<int>(fabs(hashFxn(key)));
    int i = 0;
    Entry entry;
    do {
        int index = static_cast<int>(fabs((hash +
            (i * otherHashFxn(key))))) % totalSize;
        entry = table[index];
        if (searching) {
            if (entry.key == notPresent) {
                return notPresent;
            }
            if (searchingProber(entry, key)) {
                cout << "Found key!" << endl;
                return index;
            }
            cout << "Found tombstone or equal hash, checking next" << endl;
            i++;
        } else {
            if (putProber(entry, key)) {
                if (!rehashing) cout << "Spot found!" << endl;
                return index;
            }
            if (!rehashing) cout << "Spot taken, looking at next (next index:"
                << " " << static_cast<int>(fabs((hash +
                (i * otherHashFxn(key))))) % totalSize << ")" << endl;
            i++;
        }
        if (i == totalSize * 100) {
            cout << "DoubleHash probe failed" << endl;
            return notPresent;
        }
    } while (entry.key != notPresent);
    return notPresent;
}

// Finds empty spot
bool putProber(Entry entry, int key) {
    if (entry.key == notPresent || entry.key == tomb) {
        return true;
    }
    return false;
}

// Looks for a matching key
bool searchingProber(Entry entry, int key) {
    if (entry.key == key) return true;
    return false;
}

// Displays the table
void display() {
    for (int i = 0; i < totalSize; i++) {
        if (table[i].key == notPresent) {
            cout << " Empty ";
        } else if (table[i].key == tomb) {
            cout << " Tomb ";
        } else {
            cout << " ";
            cout << table[i].key;
            cout << " ";
        }
    }
    cout << endl;
}

// Rehashes the table into a bigger table
void rehash() {
    // Necessary so wall of add info isn't printed all at once
    rehashing = true;
    int oldSize = totalSize;
    Entry* oldTable = table;
    // Really this should use the next prime number greater than totalSize * 2
    table = new Entry[totalSize * 2];
    totalSize *= 2;
    for (int i = 0; i < oldSize; i++) {
        if (oldTable[i].key != -1 && oldTable[i].key != notPresent) {
            size--;  // Size stays the same (add increments size)
            add(oldTable[i].key);
        }
    }
    delete[] oldTable;
    rehashing = false;
    cout << "Table was rehashed, new size is: " << totalSize << endl;
}

// Checks for load factor here
void add(int key) {
    Entry * entry = new Entry();
    entry->key = key;
    int index = doubleHash(key, false);
    table[index] = *entry;
    // Load factor greater than 0.5 causes resizing
    if (++size/ static_cast<double>(totalSize) >= 0.5) {
        rehash();
    }
}

// Removes key. Leaves tombstone upon removal.
void remove(int key) {
    int index = doubleHash(key, true);
    if (index == notPresent) {
        cout << "key not found" << endl;
    }
    table[index].key = tomb;
    cout << "Removal successful, leaving tombstone" << endl;
    size--;
}

// Information about the adding process
void addInfo(int key) {
    cout << "Initial table: ";
    display();
    cout << endl;
    cout << "hash of " << key << " is " << hashFxn(key)
        << " % " << totalSize << " == " << fabs(hashFxn(key) % totalSize);
    cout << endl;
    add(key);
    cout << "New table: ";
    display();
}

// Information about removal process
void removalInfo(int key) {
    cout << "Initial table: ";
    display();
    cout << endl;
    cout << "hash of " << key << " is " << hashFxn(key)
        << " % " << totalSize << " == " << hashFxn(key) % totalSize;
    cout << endl;
    remove(key);
    cout << "New table: ";
    display();
}

// I/O
int main(void) {
    int cmd, hash, key;
    cout << "Enter the initial size of Hash Table. = ";
    cin >> totalSize;
    table = new Entry[totalSize];
    bool loop = true;
    while (loop) {
        system("pause");
        cout << endl;
        cout << "PLEASE CHOOSE -" << endl;
        cout << "1. Add key. (Numeric only)" << endl;
        cout << "2. Remove key." << endl;
        cout << "3. Find key." << endl;
        cout << "4. Generate Hash. (Numeric only)" << endl;
        cout << "5. Display Hash table." << endl;
        cout << "6. Exit." << endl;
        cin >> cmd;
        switch (cmd) {
        case 1:
            cout << "Enter key to add = ";
            cin >> key;
            addInfo(key);
            break;
        case 2:
            cout << "Enter key to remove = ";
            cin >> key;
            removalInfo(key);
            break;
        case 3: {
            cout << "Enter key to search = ";
            cin >> key;
            Entry entry = table[doubleHash(key, true)];
            if (entry.key == notPresent) {
                cout << "Key not present";
            }
            break;
        }
        case 4:
            cout << "Enter element to generate hash = ";
            cin >> key;
            cout << "Hash of " << key << " is = " << fabs(hashFxn(key));
            break;
        case 5:
            display();
            break;
        default:
            loop = false;
            break;
            delete[] table;
        }
        cout << endl;
    }
    return 0;
}

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