diff options
| author | Nico Vertriest <[email protected]> | 2014-09-11 11:57:14 +0200 |
|---|---|---|
| committer | Nico Vertriest <[email protected]> | 2014-09-30 13:52:51 +0200 |
| commit | 54853c5f66288a82fc77e4e8c3e01a8565073436 (patch) | |
| tree | d34db62b6b73aa0a536e06cdeb1fd9c92af09d19 /src/opengl/qglshaderprogram.cpp | |
| parent | eda8af2a699da594644517f9ff5d5cf38fa039d3 (diff) | |
Doc: Use title case in section1 titles
Using Python script title-cased.py
Task-number: QTBUG-41250
Change-Id: I00d3d7a0b30db7304a7904efd6d63abd9a7b493b
Reviewed-by: Topi Reiniƶ <[email protected]>
Diffstat (limited to 'src/opengl/qglshaderprogram.cpp')
| -rw-r--r-- | src/opengl/qglshaderprogram.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp index e0149a2c874..32140f06e60 100644 --- a/src/opengl/qglshaderprogram.cpp +++ b/src/opengl/qglshaderprogram.cpp @@ -66,7 +66,7 @@ QT_BEGIN_NAMESPACE \snippet code/src_opengl_qglshaderprogram.cpp 0 - \section1 Writing portable shaders + \section1 Writing Portable Shaders Shader programs can be difficult to reuse across OpenGL implementations because of varying levels of support for standard vertex attributes and @@ -90,7 +90,7 @@ QT_BEGIN_NAMESPACE to just features that are present in GLSL/ES, and avoid standard variable names that only work on the desktop. - \section1 Simple shader example + \section1 Simple Shader Example \snippet code/src_opengl_qglshaderprogram.cpp 1 @@ -99,7 +99,7 @@ QT_BEGIN_NAMESPACE \snippet code/src_opengl_qglshaderprogram.cpp 2 - \section1 Binary shaders and programs + \section1 Binary Shaders and Programs Binary shaders may be specified using \c{glShaderBinary()} on the return value from QGLShader::shaderId(). The QGLShader instance |
