Field Move (Ranger)
This article contains old or outdated information, or has not been updated in a while. Please check the content of this article and update it as required. Reason: information from Guardian Signs. |
- This article is about the Field Moves in Pokémon Ranger games. For the moves usable out of the battle in the core games, see Field move.
Field Moves (Japanese: フィールドわざ Field Move) are special moves Pokémon can use outside of battles in Pokémon Ranger, Pokémon Ranger: Shadows of Almia, and Pokémon Ranger: Guardian Signs.
Pokémon Ranger
They were first introduced in Pokémon Ranger and are primarily used to remove an obstacle of some sort. They are similar to Hidden Machine moves from the traditional games, and two of them share names with the traditional HMs.
Aside from "Flash" and "Cross", all Field Moves come in 3 different levels of power, such as "Tackle ×1", "Tackle ×2", and "Tackle ×3".
Pokémon Ranger: Shadows of Almia
In Pokémon Ranger: Shadows of Almia, Field Moves have changed. Some Field Move levels have gone up to ×5, but most have stayed the way Pokémon Ranger had them- only going up to ×3. Unlike in the original Pokémon Ranger, the only Pokémon that don't have a Field Move are the ones that either can't be kept or the ones that are partners. Also Gust using Pokémon have either changed to Cut or in one exception, Demist. Cross has been split from one Field Move used only to swing on posts to a variety of different traveling moves that involve riding on Pokémon over a variety of different terrains. Also, many new Field Moves have been created, some of which are unique, used only by certain Pokémon in certain places. These are called Map Moves and Area Moves. Both are types of Field Moves that are not used for Target Clear. The latter, such as Magma Flow, is only used when there is a question mark that appears above the player's head.
Field Moves
Move | No. | Specific | Function |
---|---|---|---|
Burn | Magmortar | Set objects on fire | |
Crush | Garchomp | Destroys an object using force | |
Cut | Gallade | Cut objects or bring down vines | |
Electrify | Magnezone | Send electricity to power objects | |
Psy Power | None | Open psychically sealed doors | |
Soak | None | Shoot water | |
Tackle | Rampardos | Push an object | |
Tunnel 1 | Sandshrew and Sandslash |
Burrow through a sandy floor to expose a hole |
Map Moves
Map Moves are one type of Field Move. Unlike regular Field Moves, they are not used for Target Clear. While in the field, touch the Friend Pokémon with the needed Map Move in order to use it.
To determine if a Pokémon has a Map Move, touch it to see. Some kinds of Map Moves may not be usable in certain places.
Move | No. | Specific | Function |
---|---|---|---|
Agility | Doduo | Speed over the land at a higher speed | |
Fly | Staraptor | Fly to different places on the map | |
Recharge | Magneton | Restore the HP of the styler | |
Teleport | None | Return to the entrance of a location |
Area Moves
Area Moves are another type of Field Move. Unlike regular Field Moves, they are not used for Target Clear. They can only be used if "?" is shown above the Ranger in the field.
To determine if a Pokémon has an Area Move, touch it to see.
If the "?" appears above the Ranger, it means a specific kind of Area Move may be used. (At any such location, only one kind of Area Move will work.) While the "?" is displayed, touch the Friend Pokémon that has the usable Area Move.
If you can't tell that Area Move should be used, touch the "?" to obtain a hint.
Move | No. | Specific | Function |
---|---|---|---|
Airlift | Drifloon | Float and cross over a river of lava | |
Dark Power | Darkrai | Send others to the Dark Void | |
Demist | Skarmory | Blow away mist in an area | |
Elevate | Drifblim | Rise through a hole in a cave to a higher level | |
Flash | Electabuzz | Lights up dark areas | |
Magma Flow | Torkoal | Ride through lava | |
Rain Dance | Blastoise | Make heavy rains fall on a large area | |
Sand Fill | Hippowdon | Fill a hole with sand | |
Stink | Skuntank | Drive away anything with a nose | |
Swim | Mantine | Swim over abysses in the depths of the ocean | |
River Flow 1 | Floatzel | Ride across a clear river | |
River Flow 2 | Empoleon | Ride across cold waters and break icebergs |
Pokémon Ranger: Guardian Signs
This section is incomplete. Please feel free to edit this section to add missing information and complete it. |
In Pokémon Ranger: Guardian Signs, Field Moves may now be combined with other Pokémon's to clear targets. The field moves remain the same as in Pokémon Ranger: Shadows of Almia.
Move | No. | Specific | Function |
---|---|---|---|
Burn | None | Set objects on fire | |
Crush | None | Destroys an object using force | |
Cut | None | Cut objects or bring down vines | |
Electrify | None | Send electricity to power objects | |
Fly | Staraptor | Fly to different places on the map | |
Psy Power | None | Open psychically sealed doors | |
Recharge | Ampharos | Restore the HP of the styler | |
Soak | None | Shoot water | |
Tackle | None | Push an object | |
Teleport | None | Return to the entrance of a location |
In the manga
Pokémon Ranger: The Comic – Shadows of Almia
The user manipulates the environment. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Blastoise creates a rainstorm. | |||
Kellyn's Blastoise | A Fresh Start | Debut Rain Dance Field Move | |
Togekiss cuts an object. | |||
Kellyn's Togekiss | Altru Inc. Mystery | Cut Field Move | |
Huntail crashes into an opponent. | |||
Kellyn's Huntail | Team Dim Sun | Crush Field Move |
Pokémon Ranger the Comic: Double Mission
The user manipulates the environment. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Heracross tackles a tree, causing it to fall over. | |||
Lunick's Heracross | Pokémon Ranger the Comic: Double Mission Episode One | Debut Tackle Field Move | |
Tangela uses its vines to move people or objects across gaps. | |||
Lunick's Tangela | Pokémon Ranger the Comic: Double Mission Episode One | Cross Field Move | |
Croconaw fires water on an area. | |||
Lunick's Croconaw | Pokémon Ranger the Comic: Double Mission Episode One | Soak Field Move | |
Tyranitar crushes an object with its foot. | |||
Billy's Tyranitar | Pokémon Ranger the Comic: Double Mission Episode Three | Crush Field Move | |
Camerupt fires a steam of fire from its mouth, burning nearby objects. | |||
Tiffany's Camerupt | Pokémon Ranger the Comic: Double Mission Episode Three | Burn Field Move |
In other languages
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Related articles
Field Move | |
---|---|
Pokémon Ranger | Burn • Cross • Crush • Cut Flash • Gust • Recharge • Soak Tackle |
Shadows of Almia - Field Moves | Burn • Crush • Cut • Electrify Psy Power • Soak • Tackle • Tunnel |
Shadows of Almia - Map Moves | Agility • Fly • Recharge • Teleport |
Shadows of Almia - Area Moves | Airlift • Dark Power • Demist • Elevate Flash • Magma Flow • Rain Dance • Sand Fill Stink • Swim • River Flow |
Guardian Signs | Burn • Crush • Cut • Electrify Fly • Psy Power • Recharge • Soak Tackle • Teleport |
None | No Field Move |
Pokémon Ranger series | |
---|---|
Main | Ranger • Top Ranger • Operator • Mechanic Ranger Sign • Ranger Rank • Mission • Quest • Ranger Net |
Pokémon | Fiore Browser • Almia Browser • Oblivia Browser Partner Pokémon • Poké Assist • Field Move • Obstacle • Hidden Pokémon |
Locations | Fiore • Almia • Oblivia Ranger Base • Ranger Depot • Ranger Union • Ranger School |
Capture Stylers | Capture Styler • Super Styler • Power Styler • Styler Status |
Antagonists | Go-Rock Squad • Team Dim Sun • Team Debonairs • Pokémon Pinchers |
Misc. | The Almia Times • The King of Almia and the Three Princes • Glossary |
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |