Friday, 9 January 2026

BREAK!! in the new year!

Hey everyone! I know I usually use the blog for freebies - which I still will - but I thought I'd take this week to talk about some things we have coming down the pipeline. We've actually been working on several new things for BREAK!! and I want to talk about a few of them.

 

01 - START

A table-ready adventure

Kickstarter pre-launch page >

 

I have to admit we had some hiccups with this one. I had a whole scenario written out that, while I still really like, we agreed didn't make for a good first adventure. So we went back to an older concept and worked with that, creating a set of adventures that start out with something simple and gradually open up into a grander quest. There is a lot of new material for both old fans and novices alike, including rules for party dynamics, new species, and a fleshed out area you could use as the focus of an entire saga. A link to the pre-launch page for START's kickstarter should be right here on the side of the blog if you're interested.
 
 
 

02 - GENUS

Playable exotic lifeforms


 
 

 
 
Folks on the discord have seen me go on about this one. This is a supplement filled with Species/Calling combos that didn't quite fit in the main rulebook. They are similar to monster classes in other games and provide a different sort of play experience from normal callings (and one another). For example, Fairies mostly focus on support but are also the games first Tiny playable characters. Joining them are War-Mechanoids, Immortals, Dragons, and the shape-changing Ohku. Also included is setting information and new adversaries to help contextualize these newcomers' place in Outer World.
 
Genus is entirely drafted and has some preliminary illustration and layout. It shouldn't take as long as START did to finish (hopefully) so I'm hoping we can tell you all more about it soon.
 
 
 

03 - BIOMES

Mana rich environments


 
 
This is what I'm currently developing (with Grey making some excited sketches) - my hope is that it'll be a fairly sizeable book about the unique landscapes and ecosystems of Outer World. This will include an expanded look on travel, strange hazards, settlements, and creatures unique to the various corners of Outer World.
 
We have a few others things in the works as well, including some play-aids, those scenarios I wrote for START we didn't end up using, and maybe even a big surprise or two. Hopefully we can reveal those when the time is right.
 
Anyway, that's it for the first blog post of the year. Stay tuned for another freebie next time around. 



 

Friday, 26 December 2025

River Village Tikuto (Freebie, Settlement)

Settlement

River Village Tikuto

One of many villages along the Deynali River, Tikuto is fairly typical of what you’d expect from a fishing town in the Sol Alliance. While very prosperous and mostly peaceful, it is not without its oddities  - making a great spot for beginning an adventuring career.


Settlement function & size

Hamlet, Population 100 (or so)


Mostly a place where fish are caught and sold, Tikuto is also a popular stop for those traveling between the coastal city of Zenith and the Sol Alliance’s capital city, Aeon. Tikuto always gets a lot of visitors around the time that Radiket is being held.


Governance

  • Most of the town’s decisions are made via community vote, with the Speaker as a mediator. The Speaker can also call upon the authorities in Aeon, but is very reluctant to do so.


Notable Residents

  • Brassa is the town’s protector and best fisher. While well meaning and mostly fair, she is loud and aggressive to a fault. She and her band strut about Tikuto, helping out and occasionally bullying travelers who Brassa might think are trouble.

    • If you need stats for Brassa, she is a Promethean Custrel (From the Followers section of the core rules) with a Mighty Weapon. Her cronies are also Custrels of random species.

    • Brassa wears Medium Armor made from various fish scales. It actually smells a bit, but no one dares tell her.

  • Speaker Talki is Tikuto’s spiritual leader. It is her job to meet with and provide updates to Sol Alliance officials and maintain some sort of order. This has led to a lot of stress when dealing with some of the brasher townsfolk.

    • If you need stats for Talki, she is a Human Scholar (from the Followers section of the core rules) with the Everyday Divination Sage Ability.

  • Pheeka, the eccentric owner of the aptly named Pheeka’s Fishing Shop.

  • Lucky, a Rai-Neko Guide.

  • Once the owner of a Pride Coast Ranch, Lucky lost everything after a streak of bad fortune. He’s been spending time in Tikuto plotting his next big move after drifting through much of the Blazing Garden. Getting cozy with a bunch of adventurers seems like a good way for him to reclaim his formerly wealthy lifestyle.

  • Charming, Foolish (+2 Aura, -1 Insight)

  • Might: 6, Deftness: 6, Grit: 7, Insight: 5, Aura: 8

  • Attack: +0, Hearts: 2, Defense: 10 (Unarmored)

  • Abilities: Wayfarer (Guide) Hunter’s Blood, Oldtech Proficiency (Rai-Neko Species Abilities)

  • Anyone who appears rich or makes consistent displays of wealth will have an advantage when attempting to recruit Lucky.



 Services

  • The communal cauldron in the center of the village always has some hearty concoction boiling within it. While intended for hungry townspeople, travelers are welcomed to a free bowl’s worth (enough to nourish one for the day) and a cup of coffee under most circumstances. In addition, a pavilion is set up for those with no permanent homes to rest - this area is usually well kept but is subject to some policing by Brassa and her lackeys if it gets too crowded or rowdy. (Basic Room & Meal, though no charge)

  • Tikuto locals will usually be selling extra fish caught that day to travelers (You can roll a few times on the Fishing tables to see what they have) and also sell baskets of Pini Beans as Trade Goods for a standard price.

  • A few folk in Tikuto raise and sell Shellstomps. They are a popular way to get around the area!  

  • Pheeka’s Fishing Shop is famous worldwide and one of the main reasons anyone goes out of their way to visit Tikuto out. Pheeka herself is well regarded, often considered to be the heart of the town itself in spite of her numerous eccentricities.


Local Flavor

The people of Tikuto are lively and hard working, ready to share the fruits of their labor with one another. Celebration is common, especially when one of the fishers makes a lucky catch. They are staunch believers in the Dawn Orthodoxy and the Sol Alliance, and are a bit suspicious of detractors of those two things.


The town is built in a practical manner, many of the structures on stilts so they can sit along or even within the Deynali river even when it floods a bit. There are plenty of shady spots to rest in as well.



 Troubles

A monstrich has caused quite a ruckus lately, stealing fish and injuring townspeople who try to stop it. It even threw Brassa around for a bit, so even she has to admit someone else might need to handle this one.


One fisher claims to have seen a strange looking structure floating in one of the broader parts of the Deynali. He claims it only stays afloat for a little while and sinks back into the water afterwards, which is why no one else has seen it.


Wandering gourmand Neesha has grown bored of the dishes she normally eats and has come to Tikuto in search of new meals. She will pay handsomely for any exotic fish others can provide. She especially loves globfish and will compensate two-fold for those.


A group of adventurers blew all their money at Radiket and have been loafing around Tikuto, taking advantage of the town’s hospitality and occasionally bullying people. Speaker Talki doesn’t want to send a missive to Aeon to deal with them, so she might ask another party to talk some sense into them.

Pheeka’s Fishing Shop

Near the edge of town and so close to the Deynali that people often joke it’s about to fall in, Pheeka’s shop is Tikuto’s premier spot for fishing supplies. Well, technically it’s the only one, but it is impressive nonetheless.


Shopkeeper

  • Pheeka is an eccentric old woman who will gladly help out amateur and professional fishers alike. (Assuming they don’t cause any trouble, that is!)

  • She keeps her ear close to the ground and can act as a source of good information for adventurers she’s taken a liking to.

  • Pheeka has been the town’s oldest member since the other elders were children - that’s because she’s an Undead Merchant (from the Core Rules) who is very well preserved! She doesn’t carry the bomb they normally do though, since the townsfolk will rush to her defense if need be.


Inventory

All items are standard price

  • Fishing Rod (Common Rural Good)

  • Pheeka Custom (Functional Arc Weapon/Fishing Rod)

  • Crawly Chub (Bait)

  • Sunvine Floaty (Coracle)

  • Fried Fish Sandwich (Rations)

    • This is a new item Pheeka provides. The recipe was provided to her by an Otherworlder!

  • Flat-Hats (Blackout Goggles)


     

Thursday, 11 December 2025

Buried Kingdom Items (Freebie, Gear)

Hidden from the sky, scarred by war, and crawling with mysteries, the Buried Kingdoms is perhaps the most enigmatic place in all of Outer World. Over the years many strange items have been created or discovered by the folk working to thrive and adapt in their underland home.
 
Roller Shoes (Wearable Accessories)
Wheeled footwear that is very popular in New Ore. They are not only rented out for recreation, but occasionally used by sappers to assist in quick escapes and other daring maneuvers. It should be noted that they are illegal in Old Iron.
  • While wearing these, you may attempt to move an additional area (or move a single area if your Speed Rating is Slow) when Making a Move during combat and similar situations. Doing so prompts a Deftness Check - if you fail, you end up Toppled in the area you intended to move into.
  • The GM may decide if your current situation makes utilizing Roller Shoes in this way impossible. For example, they would not be able to help you move faster while underwater.
  • Cost: 30 Coins
  • 2 Slots 
 
Personal Drill (Gadget)
These rare devices are equipped with Spell Engine (BREAK!! rule book, PG 181) and a large, magically honed drill bit. They are rumored to be crafted by the mysterious unterkin, and have proven notoriously difficult for anyone else replicate. Highly valued by those exploring the Buried Kingdoms for obvious reasons.
  • The Personal Drill may be used to dig tunnels in stone and soil. This requires your total concentration and makes a great deal of noise. 
    • You can use a personal drill to excavate a PC-sized tunnel through a Battlefield Area's worth of soil or stone. This takes your entire Turn.
    • If used outside of combat, assume an Area is around 10ft long or so, at GM's discretion. 
    • Each Spell Engine Charge allows you to dig through 4 Area's this way before needing to be recharged. 
  • Cost (Small Spell Engine Included): 5 Gems
  • Cost (Drill on it's own): 3 Gems 
  • 2 Slots 
 
Tunnel Trolley (Vehicle)
Small vehicles intended for the numerous railways throughout Old Iron, New Ore, and (predominately) the Tunnels. As they can be easily operated by a pair, they are an increasingly common sight compared to the difficult to maintain trains of the underland.
 
Vehicle Use
  • Crewing: A Pair Working in Tandem
  • Fuel: PC Powered. A Tunnel Trolley has a lever or arm that pivots like a see-saw that its crew must alternatively push up and down to move.
  • Traversable Terrain: Tunnel Trolley's are meant to work on a set of rails, generally those found all around the Buried Kingdom and in Stahlfeld. If it is used along the ground but off a set of these rails, you are slowed down to foot speed.
  • Inventory Slots: 60 Slots
  • Cost: 70 Coins 
 
Befuddling Jade (Additive)
Broken bits of machinery said to have been left behind by the Creator. Touching one carelessly forces a brief infinity of incomprehensible formulas and commands into the mind, causing intense confusion. It is assumed that this is all due to the immensely complex layered magic the Creator employed when creating the devices these are shards of. That said, a great deal of knowledge can be drawn from them if more carefully handled.
  •  Imbuable Abilities
    • Attack: Once a day the imbued weapon can inflict the Disoriented Ailment on a successful attack. The Target must make a Grit Check or be Disoriented for an hour. Those able to read Creators Script are immune to this effect.
    • Empowering: When worn, the imbued item allows the you to comprehend Creator's Script. 
    • 50 Coins Per Unit
 
 

Sunday, 30 November 2025

Twilight Meridian Items (Freebie, Gear)

The Twilight Meridian is an odd place, a region of true contrasts where dusk and dawn meet and fade away. Outer World's most active region in terms of mercantile and maritime exploits, it happens to also be the place one is most likely to find items from other regions sitting alongside local ones on a street stand or shop shelf.
 
Midday Gourds (Trade Goods) 
These colorful fruits flourish throughout the Twilight Meridian. They come in a variety of colors that denote different flavors (with pink being tart, blue being sour, etc and so forth). Some grow quite large and are even occasionally used as homes by eccentric sorts. People tend to only sell the more reasonably sized ones at markets, however.
  • Midday Gourds are trade goods from the Twilight Meridian, taking up 3 slots as normal and costing 25 Coins in that region and 75 Coins in any other. 
 
Pokko-Do (Mount, Swim)
Slender, elegant cousins of the Mokko-Do and Rokko-Do, Pokko-Do are famous for their graceful swimming and deft, fish catching beaks. They prove invaluable for those traveling the waterways of the Galvanus Archipelago or Seven Sacred Isles. While most have white feathers, there are a few variants such as pale yellow and light green.

 

Hearts: 3 ATK: +0 DEF: 11 (12) Speed: Fast

Might: 8 Deft: 8 Grit: 5 Ins: 5 Aura: 5

  • Mount Abilities
    • Water Fowl: Pokko-Do are graceful swimmers, able to stay afloat as long as they are not Overburdened. 
    • Fishing Buddy: While plants will do, Pokko-Do love fish most of all. If you take a Pokko-Do along with you while Fishing, you gain and Major (+4) Bonus on your Check to see if you catch anything.
    • Grazing: Pokko-Do's require an environment with lots of plants and/or fish to Graze, preferring river banks and other freshwater bodies.  
  •  Inventory Slots: 12 with Harness
  •  Fighting: Long, curved beak strikes as a Quick Weapon
  •  Cost: 160 Coins

 
Dusk Amber (Magic Stone)
This pale orange stone is very rare, forming in the sky where day and night meet thanks to the congealing of a mixture of energies. Occasionally shards of it rain down from the sky above the Seven Sacred Isles and Night Haven for lucky inhabitants to collect. Items made from Dusk Amber are translucent, with anything seen through them appearing a bit better than normal.
  • 150 Coins Per Slot 
 
Crystal Wine, Liquid (Magical Consumable)
Made from the glass grapes found in Night Haven vineyards, this delicious, mana absorbing alcohol retains its delightful fizz even when left exposed. While it can be imbibed as a Basic Potion without any extra work, most people use it to make magical concoctions.
  • 50 Coins Per Slot
 

Friday, 14 November 2025

Wistful Dark Items (Freebie, Gear)

The land of eternal night is known for its bitter cold and dangerous shadows, but it gives as well as it takes. Its very nature demands a certain creativity from crafters, who are in turn provided with materials and circumstances that can't be found anywhere else on Outer World. 

Star-Flash Snapper (Combustible/Chemical) 
Made from shavings from Star Shards combined with explosive powder, Snappers explode harmlessly but create a potent flash of pure light. These pellets are most deployed by Nightwall Yeomen who use them to chase of monsters from the Shadowed Lands or blind more mundane ruffians.
  • A Star-Flash Snapper can be thrown up to 1 Battlefield Area away.
  • Anyone in the Battlefield Area where the Snapper goes off is a target.
  • Targets must make a Grit Check
    • Failure: They are Blinded/Deafened from the flash. In addition, creatures vulnerable to sunlight (such as a Shadow Beast) incur the Terrified Ailment.
    • Success: They avoid any ill effect.
  • 1 Slot, 25 Coins 
 
Glow Grub (Pet) 
An offshoot of the Pudge Grub that, true to its name, shines as brightly as any lantern. Scholars are stumped as to how this happens exactly, and it is a rare and oddly useful enough occurrence to mean the creatures are considered to be very valuable.
  • Glow Grubs are identical to Pudge Grubs (PG 189 of the BREAK!! rulebook) with the additional Ability
    • Grubbily Incandescent: Glow Grubs function as Illumination Gear (PG 175 of the BREAK!! rulebook).
  • 4 Gems 
 
Night Silk (Magic Fabric)
A pleasantly soft cloth produced by Luna moths. It is always a rich dark color, making anything its made of appear to be draped in shadow. While not as fashionable as its sister fabric Twilight Silk, it has its proponents in avant-garde tailors and designers and is widely accepted as the best material for magical sleepwear.
  • 150 Coins per Slot 

 

Lurk Moss (Additive)

Growing exclusively on forgotten rocks and trees within the Murk, this fuzzy purple plant is known to swallow sound and deflect notice - which does explain why it can be so hard to find!

  • Imbuable Abilities
  • Empowering: Imbued items provide you with an Edge on Stealth rolls while acting as a scout on a Journey or Exploring. However, it also absorbs the sound of your voice which makes speaking while utilizing this item impossible.
  • Glamor: Imbued items lessen the impact of your presence. Unless you did something particularly impressive or memorable, anyone trying to recall if you were present at an event or situation needs to make an Insight Check to do so.
  • 50 Coins Per Unit 

Saturday, 1 November 2025

Blazing Garden Items (Freebie, Gear)

Those wandering the Blazing Garden have to contend with the unique dangers of the region, including extreme heat, massive monsters, or the occasional overbearing devotee of the emperor. By the same token however, this does provide an opportunity to claim some of the treasures of the sun soaked land that might be difficult to find anywhere else!

Grapple Shot (Basic Gadget)
These small devices are said to be copies of one of the relics used by Emperor Regulus himself. Able to launch and retract a hooked chain at varying speeds, it’s simple, versatile, and visually impressive.
  • Grapple Shots may function as both Climbing Gear and a Lash Melee Weapon, as described in the BREAK!! Core Rulebook.

  • At the GM’s discretion they may be used in non-standard but logical ways, such as being used to pull yourself across a chasm.

  • Cost: 35 Coins (1 Slot)


Shellstomp (Packbeast)

These armored creatures can be found all along the coasts of the Blazing Garden. While slow, their toughness and ability to swim make them useful beasts of burden for those that live there.

 

Hearts: 4 ATK: +0 DEF: 16 Speed: Slow

Might: 9 Deft: 3 Grit: 11 Ins: 3 Aura: 3

  • Pack Beast Abilities
    • Turtling: A Shellstomp is able to parry a single non-magical attack once per combat in the same manner as a Large Shield.
    • Paddler: Shellstomps are great swimmers, able to stay afloat as long as they are not Overburdened. 
    • Grazing: They require an environment with plenty of greenery to Graze.  
  •  Inventory Slots: 16 with Harness
  •  Fighting: Bite strike as a Standard Weapon. Yeowch!
  •  Cost: 435 Coins

Strengthened Scroll Reed (Magic Wood)

Occasionally, mana traveling along the surface of rivers coalesces within the reeds along the riverbank, bolstering their resilience and ability to absorb enchantment. They can be distinguished from normal reeds thanks to their bright blue coloring.

  • Objects made with Strengthened Scroll Reeds are very flexible and can be bent significantly more than similar items made with other materials. 
  • Cost: 150 Coins Per Slot 

Spriki Nut (Solid Consumable)
Found in crooked trees that grow in the remote oasis’s and along secluded riverbeds, these hardy nuts can be ground into a firm paste that absorbs magic with ease.
  • Anything edible made with Spriki Nuts is delightfully crunchy and makes a great deal of noise when eaten.
  • Cost: 50 Coins per Unit
 
Shimmering Feathers (Additive)
These golden feathers belong to terrifying mega-fauna known as Golden Tyrants. It's theorized their unnatural shine and special properties are due to absorbing the rays of the Sun Machine as they mature.
  • Attack Ability: The Item may unleash a burst of Bright Mana once per day. Anyone within 1 Area of the bearer must make a successful Grit Check or be Blinded/Deafened for 2 Turns. This Ability may only be used once every 24 hours.
  • Defense Ability: The bearer of the item takes 1 Heart less Bright Damage from an Ability or attack that causes it. This can nullify damage taken completely.
  • Eldritch: When uncovered this item glows faintly, granting light in a manner equivalent to a lantern.
  • Cost: 50 Coins per Unit