Discover amazing ML apps made by the community
Discover amazing ML apps made by the community
3858bdc Roll third_party/webgpu-cts/ 2ef3f3220..2f3b68c51 (6 commits) by Gregg Tavares · 61 minutes ago main14af73f Roll vulkan-deps from e55b4f78bcf3 to f043d08762e0 (7 revisions) by dawn-autoroll · 3 hours ago7c41286 Roll DirectX Shader Compiler from c6cf5c9f1433 to 245fd121d739 (4 revisions) by Dawn Autoroller · 3 hours ago9d51842 Roll ANGLE from 85549ffa893c to 563569acfcaf (9 revisions) by Da
The browser as an app platform is real and stronger every day; long gone are the Browser Wars. Vendors and standard bodies have done amazingly well over the last years, working together and advancing web standards with new APIs that allow developers to build fast and powerful applications, finally comparable to those we got used to seeing in the native OS' environment. Today, browsers can render w
As a WebGL developer, you may be both intimidated and excited to start using WebGPU, the successor to WebGL that brings the advancements of modern graphics APIs to the web. It’s reassuring to know that WebGL and WebGPU share many core concepts. Both APIs allow you to run small programs called shaders on the GPU. WebGL supports vertex and fragment shaders, while WebGPU also supports compute shaders
For web developers, WebGPU is a web graphics API that provides unified and fast access to GPUs. WebGPU exposes modern hardware capabilities and allows rendering and computation operations on a GPU, similar to Direct3D 12, Metal, and Vulkan. While true, that story is incomplete. WebGPU is the result of a collaborative effort, including major companies, such as Apple, Google, Intel, Mozilla, and Mic
WebGPU is a new graphics and compute API designed on the grounds of W3C organization (mostly) by the browser vendors. It’s designed for the Web, used by JavaScript and WASM applications, and driven by the shared principles of Web APIs. It doesn’t have to be only for the Web though. In this post, I want to share the vision of why WebGPU on native platforms is important to me. This is highly subject
Our mission is to create one of the most powerful, beautiful, and simple web rendering engines in the world. Our passion is to make it completely open and free for everyone. Today is an important milestone for the Babylon.js platform. Babylon.js was named with a deep love and admiration of one of the greatest sci-fi shows of all time, and today we are thrilled to announce the launch of the next ve
WebGPU is an upcoming Web API that gives you low-level, general-purpose access GPUs. I am not very experienced with graphics. I picked up bits and bobs of WebGL by reading through tutorials on how to build game engines with OpenGL and learned more about shaders by watching Inigo Quilez do amazing things on ShaderToy by just using shaders, without any 3D meshes or models. This got me far enough to
The GPU for the Web Working Group has published the following two First Public Working Drafts: WebGPU: WebGPU exposes an API for performing operations, such as rendering and computation, on a Graphics Processing Unit. WebGPU Shading Language: WebGPU Shader Language (WGSL) is the shader language for WebGPU. That is, an application using the WebGPU API uses WGSL to express the programs, known as sha
WebGPU is an emerging API that provides access to the graphics and computing capabilities of hardware on the web. It’s designed from the ground up within the W3C GPU for the Web group by all major browser vendors, as well as Intel and a few others, guided by the following principles: We are excited to bring WebGPU support to Firefox because it will allow richer and more complex graphics applicatio
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