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Thousands of games Millions of players Billions of sessions Why use Phaser? For over a decade, Phaser has enabled developers of all skill levels to create games for the web. Use it if you care about any of the following: Super-fast 2D games With a constantly improving hardware renderer, it doesn't matter if you're creating the next bullet-hell hit on Steam - Phaser can handle it. Friendly API We c
Service workers are a new browser feature that provide event-driven scripts that run independently of web pages. Unlike other workers, service workers can be shut down at the end of events, note the lack of retained references from documents, and they have access to domain-wide events such as network fetches. Service workers also have scriptable caches. Along with the ability to respond to network
There were some significant changes since the last version that are listed up in the changelog (also see below). Most of them because of the excellent work by Nicolas Gallagher – thanks for leading HTML5 Boilerplate with such great effort. What’s new? This was done throughout the last seven months of development and resolving bugs: Add documentation in a separate folder – everything that is direct
jQuery contextMenu (fork) This is a fork of the jQuery-contextMenu plugin which includes a patch to support the native contextmenu support found in the Firefox nightlies (FF8) as well as a test to check if native support for contextmenu is available. Given that FF are the only browser to currently support the HTML5 contextmenu natively, I feel it's important that a polyfill handle it as well as th
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While there are some legitimate bugs and differences in state handling even in modern browsers, they are relatively small enough now that you can just use the native HTML5 History API. If you intend to support legacy browsers, then History.js is your bet. This notice is here as History.js does not receive enough funding to be maintained, so it exists only in legacy condition for legacy browsers. P
The No-Nonsense Guide to HTML5 Fallbacks So here we're collecting all the shims, fallbacks, and polyfills in order to implant HTML5 functionality in browsers that don't natively support them. The general idea is that: We, as developers, should be able to develop with the HTML5 APIs, and scripts can create the methods and objects that should exist. Developing in this future-proof way means as users
persistence.js is a asynchronous Javascript object-relational mapper library. It can be used both in the web browser and on the server using node.js. It currently supports 4 types of data stores: HTML5 WebSQL database, a somewhat controversial part of HTML5 that is supported in Webkit browsers, specifically on mobile devices, including iPhone, Android and Palm's WebOS. Google Gears, a browser plug
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