Tim mcburnie

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Comic Styles, Creature Design, Fantasy World, Fantasy Character Design, Fantasy Creatures, Character Concept, Dungeons And Dragons, Comic Art, Fantasy Art

This is another concept piece for Defiant Development's untitled game that unfortunately got shelved. I worked with the team during much of 2018 and 2019 to try and build a world and style of fantasy to fit the game. The team actually used this scene as a mock up prototype. Which ended up looking pretty cool.

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Something I created in spare time. Trying to simplify my process further and further (So I can draw better/faster/stronger comics . #dailydecrease Process (for anyone interested): After a quick thumbnail I drew this (straight to final lines, not a lot of heavy construction) on paper ( around A3 size; Fabriano watercolor paper with a .5 mech pencil, B lead). Scanned in bits on an A4 Scanner, Photomerge them together and then coloured in Photoshop (trying to stay pretty flat value w... Tim Mcburnie, Hidden City, Bg Design, Rpg Horror, Concept Art World, Rpg Dice, Environment Concept Art, Comic Illustration, Fantasy Inspiration

Something I created in spare time. Trying to simplify my process further and further (So I can draw better/faster/stronger comics :). #dailydecrease Process (for anyone interested): After a quick thumbnail I drew this (straight to final lines, not a lot of heavy construction) on paper ( around A3 size; Fabriano watercolor paper with a .5 mech pencil, B lead). Scanned in bits on an A4 Scanner, Photomerge them together and then coloured in Photoshop (trying to stay pretty flat value wise)…

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Tim Mcburnie, 4 Horsemen, Fantasy Inspo, Traditional Illustration, The Art Showcase, Fast Drawing, Art Showcase, Amoled Wallpapers, Rpg Horror

Still on my path to simpler/faster drawing and colouring. The drawing here is a product of my warmup sketching in the morning. I try to chip away at a scene over a few days instead of just sketching random heads and faces to dust out the cobwebs. I tend to stick to a theme until I get bored of it (hence small guys facing off against ogre types), and try not to create anything too complicated.

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Comics Ideas, Drawing Colouring, Draw Comics, Art Mignon, Arte Inspo, Art Et Illustration, Norman Rockwell, Hayao Miyazaki, 판타지 아트

Still on the path to drawing/colouring simpler/faster. I wanted to try another desert sand image. This time with more complexity and characters. Trying to avoid rendering anything but still giving the image depth. Someone asked in a comment how long these kind of images tend to take (and why the speed thing is important). I chip away at these over a few days as a way to warmup for my freelance work. But I normally aim for 3-5 hours per image. This one probably went over that because it was…

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