★ AMSTRAD CPC ★ GAMESLIST ★ YARKON BLUES II (c) WOW SOFTWARE ★ |
![]() |
This is the third GACed adventure from the nimble fingers of Jason Davis, one of the up and coming adventure writers on the Amstrad scene. It follows Yarkon Blues I and Smirking Horror (a spoof version of Lurking Horror) and is a hilarious romp through the further pages of Rik McQuick's life. The story follows on from Yarkon I where your hero, Rik McQuick, has escaped the planet Yarkon and sets the co-ordinates for the nearest space station. Having done this, Rik falls asleep at the controls and awakes after he has crashed his spaceship into the docking bay of said station... A quick scout around at the beginning tells you that all is most definitely not well. The space station is deserted with the only exceptions of a large blubber monster and a suicidal lemming. There are time limits on both parts of the game, but not so tight that you don't have time to play around a little first. It's not too difficult and a definite buy for fans of sci-fi scenarios, and especially fans of TV's Red Dwarf which shares the same sort of humour. The first part is quite short in locations but this is because of the sometimes verbose descriptions of the rooms which take up a fair chunk of memory. The lemming is a star in his own right in this game, he pops up in some of the most unlikely places once you have freed him. The messages in this adventure, especially those concerning the lemming, are, quite simply, hilarious. Part two is also set in the space station and the objective is simply to escape. Not so easy as the Transporter is broken. Cabbages, Firebugs, maneating eggs as well as the lemming all make their appearance throughout the game. The lemming also saves you from being burnt alive when you start a fire with the Firebug and also appears as a pair of furry feet protruding from a rubbish bin. Hmm, a ticklish problem that, one which could provide some stimulation. Other problems include a very heavy capacitor, to which the answer is so obvious you'll just kick yourself for not getting it easily. The message following this is funny in the extreme. I had to go back and do it again just to read the response again. Brilliant. All in all a wonderful game, written with GAC and playtested by the ubiquitous Lorna Paterson which is a recommendation in itself and, as you'd expect, bug free throughout. Reviewed by Simon Avery, played on the Amstrad CPC |
| ![]() |
![]() | Page précédente : Yarkon Blues 1 : In Space, No Body Can Hear You Laugh... |
Page créée en 146 millisecondes et consultée 2413 fois L'Amstrad CPC est une machine 8 bits à base d'un Z80 à 4MHz. Le premier de la gamme fut le CPC 464 en 1984, équipé d'un lecteur de cassettes intégré il se plaçait en concurrent du Commodore C64 beaucoup plus compliqué à utiliser et plus cher. Ce fut un réel succès et sorti cette même années le CPC 664 équipé d'un lecteur de disquettes trois pouces intégré. Sa vie fut de courte durée puisqu'en 1985 il fut remplacé par le CPC 6128 qui était plus compact, plus soigné et surtout qui avait 128Ko de RAM au lieu de 64Ko. |