5 5
3
1
1
1
3
2
1
5
5
3 3
2
1
1
3
3
2
2
1
1
(2) If a move is not a gopher hole, then the inspected patch is "cleared" to reveal the sum of gopher holes adjacent (horizontally, vertically, or diagonally) to this hole. A sum of zero is represented as a blank, while other sums are represented by the corresponding digit. If an inspected patch has no adjacent gopher holes, then all adjacent patches are inspected. This last rule is applied recursively.
(3) If a player inspects the location of one of the holes, the game ends because the player "fell in a hole." In this case, the board configuration is printed with the same information as before the losing play was made, with these two execptions:
+-----+
|###1
|
|#311
|
|11
|
|
|
|
|
+-----+
+---+
|###|
|#2#|
|###|
+---+
+---+
|!##|
|#2#|
|##*|
+---+